#Pandora's Collapse

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hardy tulip
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(Definitely a very gimmicky role list and not meant to be taken seriously, it exists purely for the concept, though if optimizations are suggested might add them)

Jackal has had enough of Pandora, thankfully his recruits have incited some disagreement, meanwhile the town hopes to bounce back, though their chances are slim (I wanted to do no town but Neutrals are a nightmare to plan for with 0 town)

Town Investigative
Town Power
Town Protective
Town Killing
Town Support

Coven Leader (could just be a random Coven Power)
Coven Killing
Common Coven
Common Coven

Berserker
Baker
Plaguebearer
Random Apocalypse

Jackal
Common Neutral

Bans: Dreamweaver, Inquisitor, Exe.

pale niche
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no.

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10 evils vs 5 Town (4 if one Town is rec)

vestal pike
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4 way deadlock

verbal pasture
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I'd make each evil faction a team of three personally

(And remove Common Neutral)

Replace all of those with three Town instead

pale niche
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and instead of PB and Baker RA.

verbal pasture
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It'd still be 8(7) town vs 7(8) evils

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but Town has a semblance of a chance

pale niche
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it is better than nothing.

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Town loses if Tpow dies/ is recruited

hardy tulip
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town was not meant to have a chance in this one, but since there are too few neutrals that don't leave when there is no town or are useless against evils, I gave them a small team that hopes to go unnoticed to clear at the end

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originally before adding town it had two CS and two NKs there that took advantage of the chaos