#Vampire (Neutral Special) - Unique
1 messages · Page 3 of 1
my mod does that ye
literally everything is implemented for every alignment
lmao
it's incase NPs become swappable in the future
my favorite starspawn role, auditor
@lone talon I think i'm gonna turn CS into CENSORED and vamp into NT
and vet into don't touch me
ic
Cultist from TiS lives on as this rework
wait this isn't general
LMAO
if anyone wants to use det mod to retheme the vamp factiona round the mafia here's the vampire part edited with mafia sounding names
<Entry key="VAMPIRE_ROLENAME_0">None</Entry>
<Entry key="VAMPIRE_ROLENAME_1">Strongman</Entry>
<Entry key="VAMPIRE_ROLENAME_2">Understudy</Entry>
<Entry key="VAMPIRE_ROLENAME_3">Mercenary</Entry>
<Entry key="VAMPIRE_ROLENAME_4">Doctor</Entry>
<Entry key="VAMPIRE_ROLENAME_5">Graverobber</Entry>
<Entry key="VAMPIRE_ROLENAME_6">Bouncer</Entry>
<Entry key="VAMPIRE_ROLENAME_7">Hitman</Entry>
<Entry key="VAMPIRE_ROLENAME_8">Consigliere</Entry>
<Entry key="VAMPIRE_ROLENAME_9">Kidnapper</Entry>
<Entry key="VAMPIRE_ROLENAME_10">Agent</Entry>
<Entry key="VAMPIRE_ROLENAME_11">Kingpin</Entry>
<Entry key="VAMPIRE_ROLENAME_12">Capo</Entry>
<Entry key="VAMPIRE_ROLENAME_13">Crook</Entry>
<Entry key="VAMPIRE_ROLENAME_14">Diviner</Entry>
<Entry key="VAMPIRE_ROLENAME_15">Identity Thief</Entry>
<Entry key="VAMPIRE_ROLENAME_16">Sham</Entry>
<Entry key="VAMPIRE_ROLENAME_17">Informant</Entry>
<Entry key="VAMPIRE_ROLENAME_18">Mole</Entry>
<Entry key="VAMPIRE_ROLENAME_19">Consort</Entry>
<Entry key="VAMPIRE_ROLENAME_20">Stalker</Entry>
<Entry key="VAMPIRE_ROLENAME_21">Poacher</Entry>
<Entry key="VAMPIRE_ROLENAME_22">Begulier</Entry>
<Entry key="VAMPIRE_ROLENAME_23">Ambusher</Entry>
<Entry key="VAMPIRE_ROLENAME_24">Mafioso</Entry>
<Entry key="VAMPIRE_ROLENAME_25">Conjurer</Entry>
<Entry key="VAMPIRE_ROLENAME_26">Coven Leader</Entry>
<Entry key="VAMPIRE_ROLENAME_27">Dreamweaver</Entry>
<Entry key="VAMPIRE_ROLENAME_28">Enchanter</Entry>
<Entry key="VAMPIRE_ROLENAME_29">Hex Master</Entry>
<Entry key="VAMPIRE_ROLENAME_30">Illusionist</Entry>
<Entry key="VAMPIRE_ROLENAME_31">Jinx</Entry>
<Entry key="VAMPIRE_ROLENAME_32">Medusa</Entry>
<Entry key="VAMPIRE_ROLENAME_33">Necromancer</Entry>
<Entry key="VAMPIRE_ROLENAME_34">Poisoner</Entry>
<Entry key="VAMPIRE_ROLENAME_35">Potion Master</Entry>
<Entry key="VAMPIRE_ROLENAME_36">Ritualist</Entry>
<Entry key="VAMPIRE_ROLENAME_37">Voodoo Master</Entry>
<Entry key="VAMPIRE_ROLENAME_38">Wildling</Entry>
<Entry key="VAMPIRE_ROLENAME_39">Witch</Entry>
<Entry key="VAMPIRE_ROLENAME_40">Arsonist</Entry>
<Entry key="VAMPIRE_ROLENAME_41">Baker</Entry>
<Entry key="VAMPIRE_ROLENAME_42">Berserker</Entry>
<Entry key="VAMPIRE_ROLENAME_43">Doomsayer</Entry>
<Entry key="VAMPIRE_ROLENAME_44">Executioner</Entry>
<Entry key="VAMPIRE_ROLENAME_45">Jester</Entry>
<Entry key="VAMPIRE_ROLENAME_46">Pirate</Entry>
<Entry key="VAMPIRE_ROLENAME_47">Plaguebearer</Entry>
<Entry key="VAMPIRE_ROLENAME_48">Serial Killer</Entry>
<Entry key="VAMPIRE_ROLENAME_49">Shroud</Entry>
<Entry key="VAMPIRE_ROLENAME_50">Soul Collector</Entry>
<Entry key="VAMPIRE_ROLENAME_51">Werewolf</Entry>
<Entry key="VAMPIRE_ROLENAME_52">Godfather</Entry>
<Entry key="VAMPIRE_ROLENAME_53">Cursed Soul</Entry>
<Entry key="VAMPIRE_ROLENAME_54">Banshee</Entry>
<Entry key="VAMPIRE_ROLENAME_55">Jackal</Entry>
<Entry key="VAMPIRE_ROLENAME_56">Lawyer</Entry>
<Entry key="VAMPIRE_ROLENAME_57">Judge</Entry>
<Entry key="VAMPIRE_ROLENAME_58">Auditor</Entry>
<Entry key="VAMPIRE_ROLENAME_59">Inquisitor</Entry>
<Entry key="VAMPIRE_ROLENAME_60">Starspawn</Entry>
<Entry key="VAMPIRE_ROLENAME_61">Guardian</Entry>
<Entry key="VAMPIRE_ROLENAME_62">Warlock</Entry>
<Entry key="VAMPIRE_ROLENAME_250">Famine</Entry>
<Entry key="VAMPIRE_ROLENAME_251">War</Entry>
<Entry key="VAMPIRE_ROLENAME_252">Pestilence</Entry>
<Entry key="VAMPIRE_ROLENAME_253">Death</Entry>
swaaag
Nice
if a rolelist got both CS and vamp there's an issue
i feel like there are way worse combinations than cs and vampire
Just imagining a war aligned vampire now just flying around in the vamp win animation
We finally get to see non vamp roles in the vamp win screen
Vamp getting audited will just turn it into a nk without any powers or abilities
real
Audi shouldnt take evil charges in the first place
It becomes a shroud with no powers, no defense, and has a team without defense while not solo and becomes a shroud with no powers while solo
Let it have a rare special message
"You reported your target to the IRS, but they refused to place any charges on them"
Yeah why not, pretty cool
It'd be a rare message since you shouldn't waste an night trying to audit an evil
Yeah
audi can literally reveal roles though
you aren't really supposed to be randomly jumping around auditing everyone
That doesn't mean it won't happen
Sometimes auditing on a non-revealed player can be the difference between winning and losing
I mean yeah but sometimes you never know what a evil could fake claim to draw audi's attention
Plus dont forget about tts
Most ppl wont risk going on a tpow claim just to make sure they arent tt
Now that i think about it this could make audi stronger then it should be or idk
really not a fan of limited and losing converts.
Limited converts is fine, but I'm not a fan of converts being wasted if the target dies another way
The oldest being forced to become vamp is similar to mafia promotion
comparing it to old maf is interesting but accurate
Real
could copy the necronomicon system but the holders role becomes vampire for as long as they hold it
True
But then what is the original vampire's "role"
Rt
I don't want to do that
could be any ct role
I'm not sure the benefit of that, except you can keep pros for longer. It kinda goes against how vampire plays.
figures, would probs be hell to code
and the starting vamp would be strange since he's vamp with or without the book
Vampire (Vigilante) goes hard
Bite one
not really that just, it really doesn't need a book passing mechanic
I like the leader dynamic similar to Godfather, its something that doesn't really exist in a TOS2 faction
fair nuff i guess
this is geting removed
yea
tho if the vampire dies maybe it should be voteable who becomes new vamp
Someone pointed out how that'd be annoying and Curtis said skill issue IIRC lmao

I left it in because I wasn't sure if we should make it so the vamps have to be more careful about who should be converted, but in practice it just sucks when you random hit neutrals and lose a conversion entirely
The vampires when they try to convert god's drunkest driver (inq)
me when i'm playing blood night and lose because my vamp hit exe with convert n1
lolo
tbh yea, converts being wasted cuz your target dies in another way is dumb
now if you're the one who killed them then yeah
but otherwise it really shouldnt be wasted
Thank you
Thankfully it's getting removed in the next update https://discordapp.com/channels/1197645970998054992/1267147259385221161/1288110629663674369
If you're the one killing them then your ability gets switched over from covert to drain but this only happens if the target is evil
Speaking of drain, maybe update vamp's cause of death message to say drain instead of bite
i have it changed to drain for mine :3
why not having less charges, but recharging converts for every attack/kills for exemple.
you start with 2, 2 max, and you get 1 charge everytimes you kill someone. use 1 when you convert someone.
because that leads to stalling to be converted
one of the main issues we were trying to solve
the point is to have a hard limit on how many converts can happen
that's exactly does that, you have to kill peoples to get charge, if you stall. you don't get charges
and to prevent people from stalling games so they get bit and win if vamps have maj
if would be impossible for vampire to stall, because once they used their 2 convert, they do not have any more charges, they have to kill someone to get back 1 charge.
not sure you actually read what I suggested here.
again, the point is to have a hard limit
yeah
so long as vamps can get more converts after theyre spent
players can just wait it out in the hopes theyre the lucky bite
if vampires are getting the advantage
,... yeah except they cannot get more convert unless they kill someone.
would not be able.
killing is a natural progression of the game
The point is they want conversions capped at 3
I don't see the necessity for it
3 maximum, no more no less
because evil factions should be limited to 4?
thats the necessity
they start at 1 right now.
and giving it take 2 days to get a convert(don't think the cooldown was removed) most games willl never see more then 4 vampires
and they build up to 4
the cooldown should be removed
pretty sure it is
yeah it says nothing about cooldowns
old vamp specifies theres a bite cd
also the cooldowns stupid
and if thats your way of justifying a soft cap instead of a hard cap
cna't argue right now.
Ah yes, because Vampires should be able to get 7 people
Half the game wins, more winners = more good
(This is a joke, just incase)
that's not even my argument.
make them attack 2 peoples then
but from what I experience in TAA, vamp were ... really weak, it was Hard to get a convert
Vampire isn't made for TAA.
really not.
The only Neutral Special role you can say is made specifically for TAA is Pirate.
Vampire in TAA wondering why they aren't converting anyone (there's 1 townie and they died N2)
just my suggestion.
millions must lynch
Vampire is not intended to perform perfectly in a role list where there are two town
Not to mention you do not lose charges for trying to convert a neutral
you used to lose charges, that's recently changed
Yeah, so why do you want more changes exactly?
if your TAA specific problem is solved
we capped NP that was a move to modes like TAA
that is one change
-# this is a joke pls dont hurt me
-# ik
wait... could the Pandora April change be applied to TAA, allowing for Pandora TAA 
offf..
Accommodating for AA != Balancing around AA
Just wanna get that out there
A lot of people get this wrong.
Capping NP doesn't affect 10v5 modes at all so it's not "AA balancing" in the strict definition of the word. It's just "Here you go, this should help a little"
Yeah
Making changes that only affect AA is accommodation
And it's not the same as altering balance philosophies in other modes simply because AA exists
Correct, the NP cap affects April and custom+ too
Those are also chaos modes
(Well, if you're adding more than 1 NP to a Custom+ Lobby that constitutes chaos)
. if we are talking about a vampire modes. especially. we should keep in mind it start with only 1 evil.
Well it affects these 3 and doesn't really have much of an affect on other role lists
Mfw the starting vamp DCs and 13 other players win
.. did I ever claimed that. I don't get why everyone is worried about stalling vampire mode has 3 neutrals.
I dont have access to btos2
I presumed that vamp mode had just a vamp and np
why tf would it have an arsonist
Never let that list maker cook again
Last time I played it arso burnt my convert target and converted sheriff in one night
And then went afk when they should've won
So game went to draw
The hunt but vamp edition
Arso is better imo since its slow placed and so is vamp
can I suggest a (common vampire) to be added. so the original vampires does not start totally alone.
and sheriff will have target to start.
I'm fine with limited conversions so Vampires can't easily outnumber other factions.
I'm honestly surprised this rework was released with conversions being wasted on the wrong targets. Thankfully that's being changed.
Like it spawns a common town role but vampire aligned?
brb balancing the list by adding Vampire Power
keeping in mind that in vampire games, people can full claims with few consequences.
Thats one of the main points of the mode, the risk is while they are the role they say they are, they're actually a vampire
inquis somewhat acts as the “anti-full claiming” role but even then protectors can still stop inquis


