#Vampire (Neutral Special) - Unique

1 messages · Page 3 of 1

eternal surge
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and put it in your XML ig?

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then swap the values for VAMPIRE_ROLENAME to the one you want to us

lone talon
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my mod does that ye

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literally everything is implemented for every alignment

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lmao

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it's incase NPs become swappable in the future

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my favorite starspawn role, auditor

eternal surge
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@lone talon I think i'm gonna turn CS into CENSORED and vamp into NT

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and vet into don't touch me

lone talon
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ic

rocky basin
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Cultist from TiS lives on as this rework

eternal surge
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wait this isn't general

lone talon
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LMAO

rocky basin
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Lmao

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Wrong channel

eternal surge
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if anyone wants to use det mod to retheme the vamp factiona round the mafia here's the vampire part edited with mafia sounding names

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    <Entry key="VAMPIRE_ROLENAME_0">None</Entry>
    <Entry key="VAMPIRE_ROLENAME_1">Strongman</Entry>
    <Entry key="VAMPIRE_ROLENAME_2">Understudy</Entry>
    <Entry key="VAMPIRE_ROLENAME_3">Mercenary</Entry>
    <Entry key="VAMPIRE_ROLENAME_4">Doctor</Entry>
    <Entry key="VAMPIRE_ROLENAME_5">Graverobber</Entry>
    <Entry key="VAMPIRE_ROLENAME_6">Bouncer</Entry>
    <Entry key="VAMPIRE_ROLENAME_7">Hitman</Entry>
    <Entry key="VAMPIRE_ROLENAME_8">Consigliere</Entry>
    <Entry key="VAMPIRE_ROLENAME_9">Kidnapper</Entry>
    <Entry key="VAMPIRE_ROLENAME_10">Agent</Entry>
    <Entry key="VAMPIRE_ROLENAME_11">Kingpin</Entry>
    <Entry key="VAMPIRE_ROLENAME_12">Capo</Entry>
    <Entry key="VAMPIRE_ROLENAME_13">Crook</Entry>
    <Entry key="VAMPIRE_ROLENAME_14">Diviner</Entry>
    <Entry key="VAMPIRE_ROLENAME_15">Identity Thief</Entry>
    <Entry key="VAMPIRE_ROLENAME_16">Sham</Entry>
    <Entry key="VAMPIRE_ROLENAME_17">Informant</Entry>
    <Entry key="VAMPIRE_ROLENAME_18">Mole</Entry>
    <Entry key="VAMPIRE_ROLENAME_19">Consort</Entry>
    <Entry key="VAMPIRE_ROLENAME_20">Stalker</Entry>
    <Entry key="VAMPIRE_ROLENAME_21">Poacher</Entry>
    <Entry key="VAMPIRE_ROLENAME_22">Begulier</Entry>
    <Entry key="VAMPIRE_ROLENAME_23">Ambusher</Entry>
    <Entry key="VAMPIRE_ROLENAME_24">Mafioso</Entry>
    <Entry key="VAMPIRE_ROLENAME_25">Conjurer</Entry>
    <Entry key="VAMPIRE_ROLENAME_26">Coven Leader</Entry>
    <Entry key="VAMPIRE_ROLENAME_27">Dreamweaver</Entry>
    <Entry key="VAMPIRE_ROLENAME_28">Enchanter</Entry>
    <Entry key="VAMPIRE_ROLENAME_29">Hex Master</Entry>
    <Entry key="VAMPIRE_ROLENAME_30">Illusionist</Entry>
    <Entry key="VAMPIRE_ROLENAME_31">Jinx</Entry>
    <Entry key="VAMPIRE_ROLENAME_32">Medusa</Entry>
    <Entry key="VAMPIRE_ROLENAME_33">Necromancer</Entry>
    <Entry key="VAMPIRE_ROLENAME_34">Poisoner</Entry>
    <Entry key="VAMPIRE_ROLENAME_35">Potion Master</Entry>
    <Entry key="VAMPIRE_ROLENAME_36">Ritualist</Entry>
    <Entry key="VAMPIRE_ROLENAME_37">Voodoo Master</Entry>
    <Entry key="VAMPIRE_ROLENAME_38">Wildling</Entry>
    <Entry key="VAMPIRE_ROLENAME_39">Witch</Entry>
    <Entry key="VAMPIRE_ROLENAME_40">Arsonist</Entry>
    <Entry key="VAMPIRE_ROLENAME_41">Baker</Entry>
    <Entry key="VAMPIRE_ROLENAME_42">Berserker</Entry>
    <Entry key="VAMPIRE_ROLENAME_43">Doomsayer</Entry>
    <Entry key="VAMPIRE_ROLENAME_44">Executioner</Entry>
    <Entry key="VAMPIRE_ROLENAME_45">Jester</Entry>
    <Entry key="VAMPIRE_ROLENAME_46">Pirate</Entry>
    <Entry key="VAMPIRE_ROLENAME_47">Plaguebearer</Entry>
    <Entry key="VAMPIRE_ROLENAME_48">Serial Killer</Entry>
    <Entry key="VAMPIRE_ROLENAME_49">Shroud</Entry>
    <Entry key="VAMPIRE_ROLENAME_50">Soul Collector</Entry>
    <Entry key="VAMPIRE_ROLENAME_51">Werewolf</Entry>
    <Entry key="VAMPIRE_ROLENAME_52">Godfather</Entry>
    <Entry key="VAMPIRE_ROLENAME_53">Cursed Soul</Entry>
    <Entry key="VAMPIRE_ROLENAME_54">Banshee</Entry>
    <Entry key="VAMPIRE_ROLENAME_55">Jackal</Entry>
    <Entry key="VAMPIRE_ROLENAME_56">Lawyer</Entry>
    <Entry key="VAMPIRE_ROLENAME_57">Judge</Entry>
    <Entry key="VAMPIRE_ROLENAME_58">Auditor</Entry>
    <Entry key="VAMPIRE_ROLENAME_59">Inquisitor</Entry>
    <Entry key="VAMPIRE_ROLENAME_60">Starspawn</Entry>
    <Entry key="VAMPIRE_ROLENAME_61">Guardian</Entry>
    <Entry key="VAMPIRE_ROLENAME_62">Warlock</Entry>
    <Entry key="VAMPIRE_ROLENAME_250">Famine</Entry>
    <Entry key="VAMPIRE_ROLENAME_251">War</Entry>
    <Entry key="VAMPIRE_ROLENAME_252">Pestilence</Entry>
    <Entry key="VAMPIRE_ROLENAME_253">Death</Entry>
boreal pumice
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swaaag

rocky basin
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Nice

rigid crane
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imagine not renaming the non-Town to account for CS

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smh

eternal surge
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if a rolelist got both CS and vamp there's an issue

rigid crane
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i feel like there are way worse combinations than cs and vampire

vast oracle
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Just imagining a war aligned vampire now just flying around in the vamp win animation

rocky basin
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We finally get to see non vamp roles in the vamp win screen

lost elk
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Vamp getting audited will just turn it into a nk without any powers or abilities

inner sand
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real

pastel quarry
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Audi shouldnt take evil charges in the first place

rocky basin
rocky basin
rocky basin
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It'd be a rare message since you shouldn't waste an night trying to audit an evil

compact comet
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you aren't really supposed to be randomly jumping around auditing everyone

rocky basin
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That doesn't mean it won't happen

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Sometimes auditing on a non-revealed player can be the difference between winning and losing

pastel quarry
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Plus dont forget about tts

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Most ppl wont risk going on a tpow claim just to make sure they arent tt

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Now that i think about it this could make audi stronger then it should be or idk

sturdy harbor
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really not a fan of limited and losing converts.

rocky basin
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Limited converts is fine, but I'm not a fan of converts being wasted if the target dies another way
The oldest being forced to become vamp is similar to mafia promotion

torpid willow
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comparing it to old maf is interesting but accurate

covert sable
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It's mister curtis

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hello

covert sable
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Real

fervent lintel
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could copy the necronomicon system but the holders role becomes vampire for as long as they hold it

rocky basin
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True

covert sable
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But then what is the original vampire's "role"

rocky basin
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Rt

waxen spire
covert sable
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I'm not sure the benefit of that, except you can keep pros for longer. It kinda goes against how vampire plays.

fervent lintel
eternal surge
fervent lintel
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vampire leader?

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you could give em a random ct or something

eternal surge
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Vampire (Vigilante) goes hard

covert sable
torpid willow
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I like the leader dynamic similar to Godfather, its something that doesn't really exist in a TOS2 faction

fervent lintel
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fair nuff i guess

torpid willow
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yea

gusty flame
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charge will not be wasted

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if it fails

fervent lintel
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tho if the vampire dies maybe it should be voteable who becomes new vamp

young onyx
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Someone pointed out how that'd be annoying and Curtis said skill issue IIRC lmao

torpid willow
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I left it in because I wasn't sure if we should make it so the vamps have to be more careful about who should be converted, but in practice it just sucks when you random hit neutrals and lose a conversion entirely

young onyx
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Vampires are, once again, a little more fun to play

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W

covert sable
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The vampires when they try to convert god's drunkest driver (inq)

covert snow
torpid willow
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lolo

inner sand
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now if you're the one who killed them then yeah

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but otherwise it really shouldnt be wasted

rocky basin
rocky basin
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Speaking of drain, maybe update vamp's cause of death message to say drain instead of bite

inner sand
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i have it changed to drain for mine :3

sturdy harbor
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why not having less charges, but recharging converts for every attack/kills for exemple.

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you start with 2, 2 max, and you get 1 charge everytimes you kill someone. use 1 when you convert someone.

torpid willow
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because that leads to stalling to be converted

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one of the main issues we were trying to solve

fervent lintel
sturdy harbor
fervent lintel
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and to prevent people from stalling games so they get bit and win if vamps have maj

sturdy harbor
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if would be impossible for vampire to stall, because once they used their 2 convert, they do not have any more charges, they have to kill someone to get back 1 charge.

sturdy harbor
fervent lintel
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again, the point is to have a hard limit

torpid willow
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yeah

fervent lintel
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so long as vamps can get more converts after theyre spent

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players can just wait it out in the hopes theyre the lucky bite

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if vampires are getting the advantage

sturdy harbor
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,... yeah except they cannot get more convert unless they kill someone.

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would not be able.

fervent lintel
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killing is a natural progression of the game

boreal pumice
fervent lintel
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and youre still missing our point

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hard cap on conversion

sturdy harbor
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I don't see the necessity for it

fervent lintel
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3 maximum, no more no less

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because evil factions should be limited to 4?

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thats the necessity

sturdy harbor
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they start at 1 right now.

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and giving it take 2 days to get a convert(don't think the cooldown was removed) most games willl never see more then 4 vampires

fervent lintel
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and they build up to 4

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the cooldown should be removed

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pretty sure it is

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yeah it says nothing about cooldowns

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old vamp specifies theres a bite cd

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also the cooldowns stupid

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and if thats your way of justifying a soft cap instead of a hard cap

sturdy harbor
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cna't argue right now.

covert sable
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Ah yes, because Vampires should be able to get 7 people

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Half the game wins, more winners = more good

(This is a joke, just incase)

sturdy harbor
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make them attack 2 peoples then

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but from what I experience in TAA, vamp were ... really weak, it was Hard to get a convert

covert sable
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Vampire isn't made for TAA.

sturdy harbor
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really not.

covert sable
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The only Neutral Special role you can say is made specifically for TAA is Pirate.

meager merlin
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Vampire in TAA wondering why they aren't converting anyone (there's 1 townie and they died N2)

fervent lintel
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'oh noo, the unbalanced chaos mode is being unbalanced and chaotic'

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the horror

sturdy harbor
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just my suggestion.

fervent lintel
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millions must lynch

covert sable
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Vampire is not intended to perform perfectly in a role list where there are two town

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Not to mention you do not lose charges for trying to convert a neutral

sturdy harbor
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you used to lose charges, that's recently changed

covert sable
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Yeah, so why do you want more changes exactly?

if your TAA specific problem is solved

gusty flame
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we capped NP that was a move to modes like TAA

inner sand
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yes we do trol

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see the NP cap

covert snow
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that is one change

inner sand
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-# this is a joke pls dont hurt me

covert snow
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-# ik

inner sand
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wait... could the Pandora April change be applied to TAA, allowing for Pandora TAA KaraThink

sturdy harbor
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offf..

astral stream
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Just wanna get that out there

covert sable
astral stream
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Yeah

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Making changes that only affect AA is accommodation

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And it's not the same as altering balance philosophies in other modes simply because AA exists

rocky basin
astral stream
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(Well, if you're adding more than 1 NP to a Custom+ Lobby that constitutes chaos)

sturdy harbor
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. if we are talking about a vampire modes. especially. we should keep in mind it start with only 1 evil.

rocky basin
astral stream
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Yeah

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Hence why its not AA balancing

astral stream
rigid crane
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Ignoring the fact the vampire mode has an arsonist
Yes

sturdy harbor
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.. did I ever claimed that. I don't get why everyone is worried about stalling vampire mode has 3 neutrals.

astral stream
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I presumed that vamp mode had just a vamp and np

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why tf would it have an arsonist

rigid crane
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It has vamp, arso, exe, inquis

astral stream
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Never let that list maker cook again

rigid crane
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Last time I played it arso burnt my convert target and converted sheriff in one night

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And then went afk when they should've won

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So game went to draw

rocky basin
covert sable
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Dracula's Domain had an Arsonist

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(Serial Killer was bad)

rocky basin
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Arso is better imo since its slow placed and so is vamp

sturdy harbor
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can I suggest a (common vampire) to be added. so the original vampires does not start totally alone.

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and sheriff will have target to start.

odd cape
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I'm fine with limited conversions so Vampires can't easily outnumber other factions.
I'm honestly surprised this rework was released with conversions being wasted on the wrong targets. Thankfully that's being changed.

boreal pumice
meager merlin
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brb balancing the list by adding Vampire Power

sturdy harbor
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keeping in mind that in vampire games, people can full claims with few consequences.

torpid willow
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Thats one of the main points of the mode, the risk is while they are the role they say they are, they're actually a vampire

vast oracle
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inquis somewhat acts as the “anti-full claiming” role but even then protectors can still stop inquis