#New functions for custom+

1 messages · Page 1 of 1 (latest)

kindred quarry
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Random Modifier

  • Adds a random modifier
    -# (Also being able to disable certain modifiers like perfect town if you dont want it)

Random Ban

  • Bans a random role from appearing
    -# (This would also add making certain roles immune to being banned (host setting))

Random Evil

  • Spawns a random evil role
    -# (From any bucket beside #1266182705742086277)

Unorganized (still working on the name)

  • Roles arent unique
    -# (Meaning there can be multiple of the same role)

It is custom+ after all so this just appeals to the people that might want it

midnight current
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lmao

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hidden would just be the uh

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the April one

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it spews out a random role/bucket once the game starts

kindred quarry
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i think my suggestion is more organized

proud dirge
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All 3 of these are great ideas, just concerned that unorganised may be difficult in relation to some roles like jailor, pirate and the death acolytes

kindred quarry
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eh true

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still

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could be fun

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getting an upvote from lagspikes is pretty rare

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LOL

flint garden
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why would we ever use Random Ban

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and how would multiple instances of some unique roles work

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like how does 2 Marshals work

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or 2 Judges

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2 Pirates

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roles that give effects, how does 2 Plaguebearers, or Bakers work

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but most importantly

languid mauve
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this is the next natural step to true all any

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random modifier + unorganized + taa

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just let it run and see what happens

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unorganized is probably impossible just because of how much it'd break the game though

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all unique roles are apparently hard coded with the intent of only appearing once

languid mauve
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teams

kindred quarry
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ill make a list soon

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with what happens with the same role

kindred quarry
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i can try to list every unique role

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Prosecutor - 1 prosecution per day, even if there are more than 1 prosecutor

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mayor - Self explanatory kinda

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Jailor - Every jailor can jail but they get a new message when trying to jail an already jailed person (priority is based on numbers)

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Marshal - 1 tribunal max per day

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Monarch - No changes

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Every coven role can co-exist

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multiple people can be dreamwoven/silenced/controlled

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Ritualist can only guess once per night, doesnt matter how many ritualists there are

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1 ritual per night

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CL being able to retrain multiple people but only 1 retrain per night, doesnt matter how many CL there are

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hex master needs to hex people twice if there are 2 hexmasters

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both can visit in the same night

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Berserker functions normally but only 1 berserker kill may happen at night (priority: Most kills | If every bers has the same kill count it lets the bers with the lowest number kill)

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Plaguebearer can co-exist but only 1 pestilence may be alive

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if pestilence transforms then the other PB has to infect everyone again to transform too

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Baker needs 2 more bread for each baker there is

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Every soul collector needs 7 souls and cannot reap the souls of berserker's targets

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Warlock functions normal

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there may also only be 1 Death at a time

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Jackal - Dont win with other jackals, only his original recruits

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Inquisitor is fine, just makes it non-unique

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that should be all

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💀

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not sure about hexmaster honestly, might edit it later

midnight current
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they just mean like

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how would roles with conflicting abilities work

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judges shouldnt be able to court during court

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tribs shouldnt be stackable

kindred quarry
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i stated it

lament summitBOT
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@kindred quarry has leveled up! (17 ➜ 18)

kindred quarry
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not court but tpow

midnight current
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yeah but prosecutor changes how the role works

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it shouldnt

kindred quarry
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how?

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its the same

midnight current
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oh wait

kindred quarry
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prosecutor ends the day

midnight current
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i thought you meant each pros has one prosecution

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not once per day

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lmao

kindred quarry
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well yeah, each pros has 2 abilities but only 1 per day

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only 1 prosecutor can pros per day

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tribunals and court arent stackablr

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but