All roles spawn in pairs if the rolelist allows.
This includes unique roles.
List of changes to unique roles to potentially make them function with multiple:
- Jailor (Not recommended): If both jailors attempt to jail the same target, no jailing occurs. Instead, the jailors enter a private night chat with each other.
- Monarch: Each monarch gains defense from only their knights
- Marshal: Only one tribunal may be called per day
- Prosecutor: Only one prosecution may occur per day
- Coven Leader: If both coven leaders attempt to retrain the same coven member, they can pick which of the two roles to become
- Hex Master: Each Hex Master has their own individual Hex list
- Witch: If both witches attempt to control the same target, that target will not visit (as if they hit Unknown Obstacle)
- Conjurer: Only one meteor may be cast in a day
- Enchanter: If both enchanters attempt to forge the same player, their role is displayed as Hidden and their last will is hidden also
- Necromancer: Two necromancers using the same corpse is handled the same way two retributionists using one is handled
- Death: Armageddon happens iff any Death is not hanged that day. If both Deaths appear at once, town needs to hang one on each of the next two days to avoid Armageddon
- Famine: Starvation is paused the night after a Famine is hung
- Judge (Not recommended): Only one court may be called in a day
- Jackal (Not recommended): Two jackals spawn, but both have the same set of recruits. If the recruits die, both jackals gain the ability to kill.
- Pirate (Not recommended): This is entirely listed here to include the (Not recommended) tag, no actual changes.
Example rolelist:
Necro Passing
Cloning
Snitch
Hidden Roles
Hidden Killers
Town Power
Town Power
Town Investigative
Town Protective
Town Killing
Common Town
Common Town
Common Town
Common Town
Common Town
Random Coven
Random Coven
Common Coven
Common Coven
Common Neutral
Bans
Retributionist
Necromancer
Medusa
