#Illusionist Rework

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muted night
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Illusionist (Coven Deception)

Attack: None
Defense: None

Abilities:

  • Cast an Illusion on a Coven Member each night, registering them as a Town member until sunset.
  • Tailor your Illusion each night, altering its appearance.

Illusion (♾️)

  • Cast an Illusion on a Coven member at night, causing them to register as a Town member would.
  • If an Illusioned Coven member dies, their role will flip as the one they were Tailored as.
  • Illusions dispel at sunset.
  • This is an Astral Visit.

Tailor (♾️)

  • Choose a Town role to make your Illusioned player appear as.
  • Choose a player to make your Illusioned player appear to visit.
  • If no selections are made, your target will appear to visit no one and appear as if they were a Cleric.
  • This is an Astral Visit.

Attributes:

  • Illusioned players will appear as Town and the role they are Tailored as to Coroners (Examine), Sheriffs, Seers, Spies, Psychics, and Trappers.
  • Illusioned players will never appear in Evil Visions.
  • Illusioned players will appear to have no Crimes when Investigated.
  • Illusioned players will appear to visit a player they are Tailored into to Lookouts, Trackers, and Werewolves in place of their actual target.
  • With the Necronomicon, you may instead visit a non-Coven player to deal a Basic Attack.
exotic stump
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not a buff because it removes bg immunity

muted night
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I know

exotic stump
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does it make them immune to being attacked by trapper

muted night
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I labeled it a rework

rotund burrow
muted night
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But its overall a buff

rotund burrow
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bodyguard being villager sucks ass

exotic stump
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ok

muted night
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it only effects the info part of trapper

exotic stump
long solstice
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i agree with this man

exotic stump
rotund burrow
muted night
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I thought it was clear

rotund burrow
exotic stump
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lol

muted night
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If you appear as a role

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You still attack

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So a Trap will see say, a Retributionist attack their target

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And still counterattack the Retri (which is actually an Illusioned Conj)

exotic stump
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trap gets no info when attacking

rotund burrow
muted night
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You'll also have the aftermentioned flip effect take part

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So the town will see the Conj drop dead as a Ret

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And know its either Shroud or Illu

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(It'll be conf as Illu if the player outs they were attacked by coven)

rotund burrow
muted night
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Its useful in hidden killers

rotund burrow
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i don’t like how illu can make the conjurer die as a ret

muted night
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Enchanter has a flip ability that essentially carries its viability in low-TI games

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Illusionist having the same effect is fair imo

rotund burrow
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having a roles whole niche being just to fool Ti is iffy to begin with

muted night
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Yep

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Thats why new Illu has a niche outside of that

rotund burrow
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of fooling the whole town by making the conjurer become the mayor

muted night
terse palm
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I do think tailor should be limited, like how enchanter's will altering is limited

muted night
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if your chosen coven member doesnt die

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You've wasted a night

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Also

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I had another idea where, as a nerf, deception done by false-flips would be undone if the Illu died

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But I decided against that

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Illusionist Rework (Technical Buff)

muted night
muted night
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Illusionist Rework

muted night
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@brave ore

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The reason this was scrapped was because in playtesting, it was discovered that having an ability that both required Coven to die and prevented coven from dying in the first place (by making them appear inno) was counterintuitive

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Only one ability would get value in any given game

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And thereby it nerfed the strength of the role overall by making it less versitile