#Serial Killer Rework - Fucker

1 messages · Page 1 of 1 (latest)

wheat hinge
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Serial Killer

Neutral Killing
Faction: Serial Killer
Attack: Basic*
Defense: Basic
Abilities:
Stab someone
Mark a second target
Remain Cautious
Be Aggressive

Stab
Select up to 2 targets and Attacks the first
This has different properties depending on your state
You dont visit your second target

Cautious
You start out Cautious
You have Basic Attack and Disruption Immunity
The Shrouds Control Overrides your Disruption Immunity
If your first target will survive your attack or you will die visiting them, you will instead inflict Analysed on them at the start of the day and not visit them
Selecting an Analysed player as your second target will cause you to Astrally deal a Basic Attack to them

Aggressive
You can switch to Aggressive
You gain Powerful Attack
You trade Disruption Immunity to be able to Counterattack all Disruptors that attempt to Disrupt you
If your second target visits or is visited by your first target, you will Counterattack them as well

Attributes:
If you choose to stay home while Cautious, you will grant yourself Powerful Defense and appear as a Town Member for that night
You can switch modes at night
Counterattacked players have their wills destroyed

heavy vigil
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fucker you forgot to remove references to shroud control

wheat hinge
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i cant rn

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slowmode

heavy vigil
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edit

wheat hinge
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slowmode

heavy vigil
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i dont think slowmode stops editing

wheat hinge
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it does on phone

heavy vigil
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huh

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ok

wheat hinge
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its dumb

heavy vigil
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agreed

deft sequoia
heady tapir
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Is it weird that I like this rework more than the proposed rework that removes the Basic Defense and Sus Immunity on Aggressive for whatever tarnation reason?

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But nice job on this, Cheesetier. 👍

cunning herald
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So cautious is kill catch up essentially and allows you to probe for tp/vet/rampages?

I feel like in the vast majority of situations aggressive stance is just a better stance to be in and wouldn’t be switched out of that often, unless I’m missing something

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Which Tbf is sorta how current sk works imo, not a whole lot of reason to switch out of aggressive unless you’re playing silent/have the feeling a tavern/pois is checking you out

wheat hinge
cunning herald
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That’s fair ye. I do like that aggressive is the main stay and cautious gives sk that needed edge to survive. Props on the rework it’s epic

keen meteorBOT
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@cunning herald has leveled up! (8 ➜ 9)

wheat hinge
cunning herald
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but you cant win if ur fucking dead so I understand the need for cautious

iron oasis
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All things considered, I think Analysis is cool even if permanent illusion SK is also cool but slightly less so

Mostly because there is an actual reason to go aggressive sometimes...

heavy vigil
heady cosmos
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I love when I can walk around defense and avoid dying. Very fair. Talk about making vet useless

wheat hinge
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also vets a shitter

heady cosmos
# wheat hinge this is an nk

Then maybe we should make all nk’s just immune to death while visiting. Maybe just make arsonist totally immune to dying when visiting targets

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Making any role immune to dying on visits doesn’t fix them

wheat hinge
wheat hinge
heady cosmos
wheat hinge
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vets sorta a shitter of a role anyways

heady cosmos
wheat hinge
# heady cosmos Do you have something specifically against vets

well lets see, its existence was literally to protect tk claims in tos1 because of witch turning vigi into 2 kill and vet killing any witch visiting them, theyre a tk with no control over who they kill, the uncapped nightly kpower, the fact it can alert n1, it being able to swing from absolute liability to god, it being one of the perpetrators for the tk bucket being swingy

iron oasis
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You should explain why all NKs as a rule MUST die to vet. Because Shroud can just ignore him already if you know what you're doing.

heady cosmos
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Shroud: Shrouds the vet for dat astral visit

heady cosmos
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Someone claiming tk was way more likely to be vigi or mafioso then vet

iron oasis
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But it's not now

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So

heady cosmos
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So the witch should be careful

iron oasis
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So the Vet shouldn't be a fullproof 100% catch all against literally everything.

heady cosmos
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It also kills townies

iron oasis
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Crusader rework.

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Old crus was 'Guys its balanded it kills town too'

Clearly it was a problem because it was changed. The only thing I'm saying is that maybe some NKs can get a bone here.

heady cosmos
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Nks already get dat defense

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And deputy got reworked to basic attack

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And apocs lost their defense

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What more can you give them

iron oasis
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Easy. This.

heady cosmos
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No

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No

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Apocs have delayed abilities

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Which makes them much weaker

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At the start

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And you want to give nks an even bigger advantage

iron oasis
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??

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OH you're talking about All Any

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Yeah no.

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We don't balance for all any here, sir. Please seek a different restaurant.

heady cosmos
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Lmao

iron oasis
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Point is: I don't care if "3SKs vs 3Apoc" is bad for Apoc

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It should never happen.

heady cosmos
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Keyword being “should”

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Meaning it theoretically could happen

iron oasis
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Yeah if the host is stupid or if you're literally playing all any

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My brother in Christ, you picked the sand pit to play in

heady cosmos
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Still giving nks the out on dying just makes half the tps irrelevant

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Trickster also

wheat hinge
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they stopped the attack

heady cosmos
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Yeh and giving them no feedback at all

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So good luck confirming the tps

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Also it makes sk busted

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Because now sk knows all evils

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Because people they don’t attack are most likely evils

wheat hinge
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tps shouldnt have that message anyways

wheat hinge
wheat hinge
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the only evils with def are cl, the ne, and sk itself

heady cosmos
wheat hinge
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and should be better

iron oasis
heady cosmos
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Trapper becomes irrelevant

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So does bg

iron oasis
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SK isn't the main factional evil, it is a one-off spawn in Jackal Returns, maximum

heady cosmos
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This rework is may as well giving is perma-astral

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But better

iron oasis
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Good.

heady cosmos
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Why good

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Hex master having astral is already op

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Giving it to sk does not fix anything

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It makes it worse

iron oasis
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Take it away from Hex Master then lol

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You haven't given an actual reason why this is bad yet aside from "Its unbalanced in AA"

wheat hinge
iron oasis
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It's not like I'm saying Mystic&Tuba's proposed rework is bad. I like that one, but I like this one too.

But something has to be done with Serial Killer having Werewolf powers

heady cosmos
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Why is it a problem sk has ww powers

wheat hinge
heady cosmos
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Berserker has ww powers though

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And so does vet

wheat hinge
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and both roles shouldnt have it

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whats your point

heady cosmos
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Those roles aren’t broken

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And not weak

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They are balanced

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And if it ain’t broke

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Don’t fix it

wheat hinge
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and vet is literally unbalanced

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its existence is to protect vigi claims and thats no longer needed

heady cosmos
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Uno

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1 vet doesn’t scare witches they much

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That*

wheat hinge
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yes it does

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theres one tk slot

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its a 50/50

heady cosmos
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What mode are you talking about

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Also jailor was a tk in town of Salem 1

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So 33%

wheat hinge
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what mode are you talking about

heady cosmos
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All any/town traitor

wheat hinge
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not only does jailor always open claim

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in those modes

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you dont balance around them

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you balance around ranked

heady cosmos
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Balancing around ranked has a very negative impacts in the other modes

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Since ranked represents a very specific setup for town/evils

wheat hinge
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even if i hate it

wheat hinge
fluid mason
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it’s interesting

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I like the methods of keeping KPN consistent since that’s where SK tries to shine