#The Crew 2 | v1.0 | Viri’s Proposal
1 messages · Page 2 of 1
The idea in btos1 was that crew would be added to a test server first
Yeah apoc overhaul
It's not like tuba will see it and go AAHAHH I NEED TO ADD IT NOW IM SO STRESSED AAHH

Apoc needs to die and go back to NK-type roles
I mean
I can make apoc work
You cannot make apoc work it should have never been more than OPG in the first place
We don't need to waste resources on apoc that way
Apoc could straight up be moved into coven as a special category LOL
But that's a hypothetical I'm not saying thats THE course of action
Worst thing that happened in tos2’s entire history is apoc turning into a faction
It's just berserker is a cunt to balance around and have stopped trying to balance around him and now I'm looking to see if I can overhaul him
Berserker should just go back to being jugg as an NK, remove the invincible defense and announcement message and remake berserker from the ground up
Jugg was shit to be fair
They did? Lol
In old tos1 jugg had no defense until kill 2
Jugg had more issues than that
It was just bad overall
I don't feel like getting into it tho tbf
Let jugg kill n1 and it’s fine
Also I can't decide on;
Full vip
Or soft vip
what
I’m confused too
Are you doing the thing where berserker is apoc vip
like whatever fake's idea was or wtv
VIP is one of TOS’s worst mechanics period
Well
When the acylote dies, apoc is basically dead
Full vip = litterally apoc is dead
Much simpler but this is Farr to weak in a game like this
Soft vip = apoc can't do anything until they get their acyolte back, (via resummon to swap form the graveyard lol)
TOS is a bit too fast for VIP
But it's not bad conceptually at all
But myeah uh the idea of apoc having a vip by default is
Bad
Because town and coven are not built around having a vip
Lmao
Demon is not a concept that translates into tos
Because it's too fast, too overkill
Too much info
Just in general tho tbh
I think it's just a
not good idea for tos
Pandora works fine
Death dies
Resummon
Apoc member -> death
Resummon is funne
And needs to be less complex
I can make apoc work
I swear...
(He will never make apoc work)
Imo, apoc works much better as a faction due to both theme, but more importantly as a danger, sc was notoriously inconsistent without a partner apoc to either speed it up or to call attention while the death collected souls.
Bers is the only real issue and that's honestly because it's entirely killing power with little limitation
this has a lot of KP
I noticed that too, a lot more KP than a full CK team imo
I think adding a new faction would be fire.
Which one has rampage again
I haven’t checked these roles in a long time
This is very fair crew isn’t meant to have that much KP, since NK’s are its ally and the only list you’ll find crew in is gonna be one with NKs
the kraken + cannoneer
Kraken is NK
Cannoneer rig was made out of the blue that’s a very fair shot though
I might rework crew killing
just make CK allow NK's jobs of killing to be way easier like
"Your target cannot receive defense tonight." or sumn
The issue is then crew is dependent on NKs for CrK to do anything good
i suppose
but allowing it to add to the KPN
with all of them having Powerful attacks
is a lot...
The main reason crew has powerful is because it allows for friendly fire
There’s not really any town that get shafted by it
For balance purposes communication between crew and NK needs to be perfect lest they risk killing their allies
Ok I lied mon exists
I think the issue might just be how much they resemble NPs while still trying to be a faction of it's own
you either have to reduce KPN and relegate them to support like an NP, or remove/reduce their benefits/dependency on NKs
Uhhh do we have any idea on how to overhaul catalyst, because the current state of that role is not ideal imo.
btos had the crew??
oh
Crew is an old old old ass suggestion
It’s not
Compliance suuuck
We’ve tried to make it work so many times, it doesn’t
oh
Every single compliance list was either town sided or evil sided
There’s no inbetween
So one side is super punishing and unfun to play the other side is boring because of how easily you win
Also we already have the apoc problem
Killpower being based on the status of a single player
It means if they are alive or dead the game either goes super fast or painfully slow
This is exactly what we want to avoid
Also that’s ignoring the fact that the roles are just kinda boring and uninspired tbh
Yeah that sucks
That’s the main reason crew even has killers
These roles?
Yes but, the issue is still there
If the NK(s) die, killpower is significantly reduced
Like give me credit for chef
:(
Honestly if you want me to swap crew around AGAIN and replace the winning condition, I’d need to fully overhaul and need anew gimmick
I will not be using a Necronomicon base for the faction that simply is not happening
Chef is a buffed version of Consig, which is cool
But I wouldn't consider it super unique
I want something original
I do think I was way too harsh here actually
I thought compliance idea was original so I just went with it
My bad
It’s okay, as long as you didn’t mean it like that
If you have valid criticism for any specific role I will take it and improve in it
(As in not “the theme sucks”)
Also, to be fair, my standards can be seen as too high. I've had my own faction on the backburner for a while, but because I want to create unique roles that are meaningful within the faction, that's kind of really difficult
So my word isn't gospel or anything, it's just my opinion
Crew Goal ideas:
— NO REWORKS NEEDED
Eliminate all enemy players (base faction goal)
Kill (X) amount of players. (By their abilities)
— REWORK NEEDED
Eliminate all factions excluding NKs. (Current goal)
— HEAVY REWORK NEEDED
Eliminate all key figures. (Inq faction but specifically high-priority roles)
Gain (X) amount of (money name). (Potential to make an entirely new mechanic, the money in question)
@fallow skiff I want your opinions you’re good at this
Any other faction ideas?
I’m leaning towards a neutral faction so that it isn’t a “fifth faction”
for faction ideas?
I was always thinking of an anti magic faction because not every role is magical
but with coven existing they're all magic so
That’s specifically flavor themed and will always swing unfairly
And yeah coven just gets another enemy
a neutral faction works if balanced properly but depends on your take of neutral
a faction that's true neutral is just NB
Neutral as in can win with others under a specific condition, not a full NK
oh then yes
I've always wanted something like that
Crew has always been meant to be that
it's possible and I can help with it AFTER we finish sins
It left my vision when we made it a stand-alone faction
Crews only problem is that it's just NP for NKs
I’ll lock in on sins tomorrow after I’m done working
A lot of people despise the fact CrK exists at all
it should have like a 2nd wincon or something to not just make it "You win if NK wins (or you're solo)"
You do win solo if NKs are dead
Nks are an ally not a VIP
if NK doesn't exist
then you're basically winning solo
which makes it kinda just another evil faction that's there
they don't have a true secondary objective that isn't majority (unlike CS and Vampires)
That’s very fair I haven’t thought about that
What’s vamps second objective
Am I missing something
convert all the townies
Oh that okay
its majority but it's without the killing
Fair
in theory you can convert EVRRY townie
My personal idea was one of the two in the heavy rework area
The idea of pirate mercenaries is my favorite
kill x amount is boring but it can work if you neuter the CrK
the inq as a faction idea sounds more interesting if you tie a theme into it
like treasure
The idea is the pirates are mercenaries
yeah so it can work especially for this time period
” You have been hired to eliminate the key figures of the Town. These figures are as follows: Mayor, Jailor, Witch, Ritualist. “
and even without lore balancing it still works well, you just need to ensure it has something else to not just make it "inq as a faction" like a mechanic based around their wincon
now this sounds good actually
My idea is 4 targets instead of 3 so that rng doesn’t have them auto win
eliminate 1 key target from each faction in the case they're in a mode with 3 factions
and then 1 extra
The allowed targets are as follows;
TPWR
CPWR
CK
APOC
NK (if at least two of one NK exist)
not neutral bullies but they have a genuine goal
yeah I like this a lot more
punish em for killing incorrectly as well
The clause with NK is to prevent NK from rng gaining an enemy they can’t win with under any circumstabces
I’m gonna have to make a new faction again
Fuckkkkkkkkkkk
lol
Lemme start setting up the thread
if you need any ideas lmk
OVERHAUL ON ROLES STARTING
- Crew (Killing) is being removed entirely, roles in the category will get placed elsewhere.
👍
Corsair can be ported as is to crew chaos
I was thinking of turning Quartermaster into crews PN
Crew can spawn without NKs
But only 2 evil factions max can spawn
How many Crew can spawn at once?
well if a crew rework is being done and you need any help I am available (probably)
Very good
Quartermaster is gonna be crews PM
What’s some good abilities for the JOAT role
same here (sort of, I might delay an hour but I wan't to help)
The Quartermaster
Crew (Support)
Attack: Basic
Defense: None
Abilities:
- You may select a piece of equipment from the armory at night.
Attributes:
- You may only use each equipment piece once, after using all three, you gain a use of each of them.
ITEMS:
Scimitar
Chainmail
- All Crew roles gain Basic defense tonight.
Pistol
Current quartermaster rework
info, disruption, and either team support or enemy sabotage
Disruption seems good but not an rb
well uh what's new Crew's win condition gonna be
are they still gonna be a faction and have to kill all other factions or are they gonna be something else?
seeing as Killing roles are removed, chances are they go neutral, but we shall see
why?
honestly, I do think it was good, as it was but I trust Momoiro
because i made buckets
of like random factional
Random Factional Power
Random Factional Killing
Random Factional Utility
Random Factional Deception
Common Factional (RFU/D
Strong Factional (RFP/K)
Random Factional.... geez i wonder
so in a list of
Random Factional Power
Random Factional Killing
Common Factional
Common Factional
since there is no crew killing now
uhh...
only coven can spawn...
intriguing
but like, the only other faction is apoc who has ... none of those classifications
Counterpoint:
apoc is barely a faction
also this is meant for something else don't worry about it
fair
Do the crew know each other or have a night chat (other than smuggler)
Yes they do
Ok thanks
i remember when the first version of this came out and i was so jealous of it that i downvoted out of spite
now i realise im just cringe
and i mean by the first version i mean the the creator first posted it
Wow never seen this before how is this not added with the most likes I have ever seen?
I think viri scrapped it
idk exactly why
still pretty neat though
As a general faction is ranked/AA I think this is a fun main faction, I have not revealed every role but I like all the claim ability , does the head do the pirate plunder? Or is it just a powerful attack, crew killing does have a lot of kpn which could be concerning, this is a killing based faction, anyway fun idea
i didnt, i just havent gotten back to it
Ah okay
This should be in the game tbh