#The Crew 2 | v1.0 | Viri’s Proposal

1 messages · Page 2 of 1

wooden bridge
#

But I mean, I think at some point we need new content so

#

There's nothing wrong with posting ideas

hybrid haven
#

The idea in btos1 was that crew would be added to a test server first

sly thistle
#

Yeah apoc overhaul

wooden bridge
#

It's not like tuba will see it and go AAHAHH I NEED TO ADD IT NOW IM SO STRESSED AAHH

sly thistle
wooden bridge
#

Well the stress part will happen but still

#

Tuba does too much shit bro

hybrid haven
sly thistle
#

No

#

NO

wooden bridge
#

I mean

sly thistle
#

I can make apoc work

wooden bridge
#

To be fair

#

Pandora works well as the apoc rework

hybrid haven
#

You cannot make apoc work it should have never been more than OPG in the first place

wooden bridge
#

We don't need to waste resources on apoc that way

#

Apoc could straight up be moved into coven as a special category LOL

#

But that's a hypothetical I'm not saying thats THE course of action

hybrid haven
#

Worst thing that happened in tos2’s entire history is apoc turning into a faction

sly thistle
#

It's just berserker is a cunt to balance around and have stopped trying to balance around him and now I'm looking to see if I can overhaul him

hybrid haven
#

Berserker should just go back to being jugg as an NK, remove the invincible defense and announcement message and remake berserker from the ground up

wooden bridge
#

Jugg was shit to be fair

hybrid haven
#

Because jugg started with no defense

#

Otherwise jugg was fine

sly thistle
#

They did? Lol

hybrid haven
wooden bridge
#

Jugg had more issues than that

#

It was just bad overall

#

I don't feel like getting into it tho tbf

hybrid haven
#

Let jugg kill n1 and it’s fine

sly thistle
hybrid haven
#

No vip?? What the fuck

#

In town of Salem????

sly thistle
#

No as in

#

Botc

wooden bridge
#

what

hybrid haven
#

I’m confused too

wooden bridge
#

Are you doing the thing where berserker is apoc vip

#

like whatever fake's idea was or wtv

hybrid haven
#

VIP is one of TOS’s worst mechanics period

wooden bridge
#

Well

sly thistle
#

When the acylote dies, apoc is basically dead

Full vip = litterally apoc is dead
Much simpler but this is Farr to weak in a game like this

Soft vip = apoc can't do anything until they get their acyolte back, (via resummon to swap form the graveyard lol)

wooden bridge
#

TOS is a bit too fast for VIP

#

But it's not bad conceptually at all

#

But myeah uh the idea of apoc having a vip by default is

#

Bad

sly thistle
#

Lmao

wooden bridge
#

Demon is not a concept that translates into tos

#

Because it's too fast, too overkill

#

Too much info

sly thistle
#

Fair Soft vip might be better

#

But death swapping then becomes a problem

wooden bridge
#

Just in general tho tbh

#

I think it's just a

#

not good idea for tos

#

Pandora works fine

sly thistle
#

Resummon is funne

#

And needs to be less complex

#

I can make apoc work

#

I swear...

hybrid haven
#

(He will never make apoc work)

wooden bridge
high sedge
#

Bers is the only real issue and that's honestly because it's entirely killing power with little limitation

hollow seal
#

this has a lot of KP

high sedge
#

I noticed that too, a lot more KP than a full CK team imo

hollow seal
#

why does a factional role need rampage

#

.

thorn quarry
#

I think adding a new faction would be fire.

hybrid haven
#

I haven’t checked these roles in a long time

hybrid haven
hollow seal
hybrid haven
#

Kraken is NK

hollow seal
#

o

#

cannoneer

hybrid haven
#

Cannoneer rig was made out of the blue that’s a very fair shot though

#

I might rework crew killing

hollow seal
#

i mean they work with NK

#

them adding extra KP is stupid

#

its like NK kill + more

hollow seal
hybrid haven
hollow seal
#

but allowing it to add to the KPN

#

with all of them having Powerful attacks

#

is a lot...

hybrid haven
#

The main reason crew has powerful is because it allows for friendly fire

#

There’s not really any town that get shafted by it

#

For balance purposes communication between crew and NK needs to be perfect lest they risk killing their allies

#

Ok I lied mon exists

high sedge
#

I think the issue might just be how much they resemble NPs while still trying to be a faction of it's own

#

you either have to reduce KPN and relegate them to support like an NP, or remove/reduce their benefits/dependency on NKs

thorn quarry
#

Uhhh do we have any idea on how to overhaul catalyst, because the current state of that role is not ideal imo.

last igloo
#

btos had the crew??

wooden bridge
#

No

#

The original suggestion I mean

last igloo
#

oh

wooden bridge
#

Crew is an old old old ass suggestion

last igloo
#

i mean basekit compliance wincons does sound

#

cool

wooden bridge
#

It’s not

#

Compliance suuuck

#

We’ve tried to make it work so many times, it doesn’t

last igloo
#

oh

wooden bridge
#

Every single compliance list was either town sided or evil sided

#

There’s no inbetween

#

So one side is super punishing and unfun to play the other side is boring because of how easily you win

#

Also we already have the apoc problem

#

Killpower being based on the status of a single player

#

It means if they are alive or dead the game either goes super fast or painfully slow

#

This is exactly what we want to avoid

#

Also that’s ignoring the fact that the roles are just kinda boring and uninspired tbh

hybrid haven
#

That’s the main reason crew even has killers

wooden bridge
#

If the NK(s) die, killpower is significantly reduced

hybrid haven
#

I thought I had pretty okay role ideas actually

#

Kinda shot my ego there

wooden bridge
#

My bad

#

I don't mean to put you down

hybrid haven
#

Like give me credit for chef

#

:(

#

Honestly if you want me to swap crew around AGAIN and replace the winning condition, I’d need to fully overhaul and need anew gimmick

#

I will not be using a Necronomicon base for the faction that simply is not happening

wooden bridge
#

Chef is a buffed version of Consig, which is cool

#

But I wouldn't consider it super unique

hybrid haven
#

I want something original

wooden bridge
hybrid haven
#

I thought compliance idea was original so I just went with it

wooden bridge
#

My bad

hybrid haven
#

It’s okay, as long as you didn’t mean it like that

#

If you have valid criticism for any specific role I will take it and improve in it

#

(As in not “the theme sucks”)

wooden bridge
#

Also, to be fair, my standards can be seen as too high. I've had my own faction on the backburner for a while, but because I want to create unique roles that are meaningful within the faction, that's kind of really difficult

#

So my word isn't gospel or anything, it's just my opinion

hybrid haven
#

Crew Goal ideas:

— NO REWORKS NEEDED
Eliminate all enemy players (base faction goal)
Kill (X) amount of players. (By their abilities)

— REWORK NEEDED
Eliminate all factions excluding NKs. (Current goal)

— HEAVY REWORK NEEDED
Eliminate all key figures. (Inq faction but specifically high-priority roles)
Gain (X) amount of (money name). (Potential to make an entirely new mechanic, the money in question)

#

@fallow skiff I want your opinions you’re good at this

#

Any other faction ideas?

#

I’m leaning towards a neutral faction so that it isn’t a “fifth faction”

fallow skiff
#

I was always thinking of an anti magic faction because not every role is magical

#

but with coven existing they're all magic so

hybrid haven
#

That’s specifically flavor themed and will always swing unfairly

#

And yeah coven just gets another enemy

fallow skiff
#

a neutral faction works if balanced properly but depends on your take of neutral

#

a faction that's true neutral is just NB

hybrid haven
fallow skiff
#

I've always wanted something like that

hybrid haven
#

Crew has always been meant to be that

fallow skiff
#

it's possible and I can help with it AFTER we finish sins

hybrid haven
#

It left my vision when we made it a stand-alone faction

fallow skiff
#

Crews only problem is that it's just NP for NKs

hybrid haven
#

I’ll lock in on sins tomorrow after I’m done working

hybrid haven
fallow skiff
#

it should have like a 2nd wincon or something to not just make it "You win if NK wins (or you're solo)"

hybrid haven
#

Nks are an ally not a VIP

fallow skiff
#

if NK doesn't exist

#

then you're basically winning solo

#

which makes it kinda just another evil faction that's there

#

they don't have a true secondary objective that isn't majority (unlike CS and Vampires)

hybrid haven
#

That’s very fair I haven’t thought about that

hybrid haven
#

Am I missing something

fallow skiff
#

convert all the townies

hybrid haven
#

Oh that okay

fallow skiff
#

its majority but it's without the killing

hybrid haven
#

Fair

fallow skiff
#

in theory you can convert EVRRY townie

hybrid haven
#

The idea of pirate mercenaries is my favorite

fallow skiff
#

kill x amount is boring but it can work if you neuter the CrK

#

the inq as a faction idea sounds more interesting if you tie a theme into it

#

like treasure

hybrid haven
fallow skiff
#

yeah so it can work especially for this time period

hybrid haven
#

” You have been hired to eliminate the key figures of the Town. These figures are as follows: Mayor, Jailor, Witch, Ritualist. “

fallow skiff
#

and even without lore balancing it still works well, you just need to ensure it has something else to not just make it "inq as a faction" like a mechanic based around their wincon

hybrid haven
#

My idea is 4 targets instead of 3 so that rng doesn’t have them auto win

fallow skiff
#

eliminate 1 key target from each faction in the case they're in a mode with 3 factions

#

and then 1 extra

hybrid haven
#

The allowed targets are as follows;

TPWR
CPWR
CK
APOC
NK (if at least two of one NK exist)

fallow skiff
#

not neutral bullies but they have a genuine goal

fallow skiff
#

punish em for killing incorrectly as well

hybrid haven
#

I’m gonna have to make a new faction again

#

Fuckkkkkkkkkkk

fallow skiff
#

lol

hybrid haven
#

Lemme start setting up the thread

fallow skiff
#

if you need any ideas lmk

hybrid haven
#

OVERHAUL ON ROLES STARTING

  • Crew (Killing) is being removed entirely, roles in the category will get placed elsewhere.
high sedge
#

👍

hybrid haven
#

Corsair can be ported as is to crew chaos

#

I was thinking of turning Quartermaster into crews PN

lucid gulch
#

What is the Crew's spawn condition?

#

Does it require NKs to be in the game to spawn?

hybrid haven
#

But only 2 evil factions max can spawn

lucid gulch
#

How many Crew can spawn at once?

hybrid haven
#

3-4, undecided

#

Depends on power level of the crew at the end of the rework

mild citrus
#

well if a crew rework is being done and you need any help I am available (probably)

hybrid haven
#

Quartermaster is gonna be crews PM

#

What’s some good abilities for the JOAT role

high sedge
#

same here (sort of, I might delay an hour but I wan't to help)

hybrid haven
#

The Quartermaster
Crew (Support)

Attack: Basic
Defense: None

Abilities:

  • You may select a piece of equipment from the armory at night.

Attributes:

  • You may only use each equipment piece once, after using all three, you gain a use of each of them.

ITEMS:

Scimitar

Chainmail

  • All Crew roles gain Basic defense tonight.

Pistol

#

Current quartermaster rework

fallow skiff
hybrid haven
fallow skiff
#

i mean uo exists

#

any sort of disruption

mild citrus
#

well uh what's new Crew's win condition gonna be

#

are they still gonna be a faction and have to kill all other factions or are they gonna be something else?

high sedge
#

seeing as Killing roles are removed, chances are they go neutral, but we shall see

high sedge
#

honestly, I do think it was good, as it was but I trust Momoiro

sly thistle
#

no but like

#

that's lowkey annoying for like set-ups

#

eh whatever

sly thistle
#

of like random factional

#

RFP Random Factional Power
RFK Random Factional Killing
RFU Random Factional Utility
RFD Random Factional Deception
CF Common Factional (RFU/D
SF Strong Factional (RFP/K)
RandomFactional Random Factional.... geez i wonder

so in a list of
RFP Random Factional Power
RFK Random Factional Killing
CF Common Factional
CF Common Factional

#

since there is no crew killing now

#

uhh...

#

only coven can spawn...

high sedge
#

intriguing

#

but like, the only other faction is apoc who has ... none of those classifications

sly thistle
#

apoc is barely a faction

#

also this is meant for something else don't worry about it

high sedge
#

fair

mint sail
#

Do the crew know each other or have a night chat (other than smuggler)

mint sail
#

Ok thanks

trim fiber
#

i remember when the first version of this came out and i was so jealous of it that i downvoted out of spite

#

now i realise im just cringe

trim fiber
granite raven
#

Wow never seen this before how is this not added with the most likes I have ever seen?

craggy wind
#

idk exactly why

#

still pretty neat though

tawdry night
#

As a general faction is ranked/AA I think this is a fun main faction, I have not revealed every role but I like all the claim ability , does the head do the pirate plunder? Or is it just a powerful attack, crew killing does have a lot of kpn which could be concerning, this is a killing based faction, anyway fun idea

hybrid haven
craggy wind
#

Ah okay

granite raven
#

This should be in the game tbh