#Town Special Role Idea: Lycanthrope

1 messages · Page 1 of 1 (latest)

wintry patrol
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A role idea based off of the Lycanthrope role from Blood on the Clocktower, while also having a bit of TI and even some role conversion aspects to them.

You are an unliked creep that prowls around the area of Salem, that may have some unwanted wolf blood in their veins.

Attack: Unstoppable.*
Defense: None.

Night Ability: Sniff (Infinite uses). You may visit a person at night to Sniff out their home, like the creep you are. This will give a Scent Tracking similar to Werewolf, but instead of giving Tracker results, it will give Lookout results. You may use this either on non-Full Moon nights, or you may use it ON Full Moon nights, but ONLY if you decide not to Ravage someone.

Shield Ability: Ravage (infinite uses). Your wolf blood will take over on Full Moon nights, turning you into a supercharged half-wolf that can ravage a home of one of the haughty Townfolk that always belittle you in revenge. On Full Moon nights, you may choose someone to Ravage, dealing an Unstoppable Attack...but ONLY if they are Town-Aligned. However, the sheer horror of you attacking this folk in such a brutish manner will scare all evildoing killers in this town, causing any Coven/Apoc/NK members with killing potential to be Super Roleblocked that night. If you select an Evil-aligned member, are Roleblocked, or somehow hit a Townie with Invincible Defense (CS Horseman shenanigans), nothing will happen.

Special Attribute: Blood Pact. If you either try to Ravage a Werewolf/Werewolf-aligned person (Compliance), or a Werewolf attacks the Lycanthrope with either a direct or Rampaging attack, something special happens. They will recognize each other as wolfish people, and agree to work with each other, cancelling their attacks and making an alliance swap. If the Lycanthrope is the initiator, the Werewolf will now be Town Aligned. However, if the Werewolf attacks, the Lycanthrope will now be Werewolf/Compliance aligned, and share a night chat with the Werewolf/Compliance.

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Opinions and constructive criticism on this are welcomed, though try to give some genuine/nicer criticism compared to what I've seen on other posts please.

pale tangle
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the actual fuck

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stop with the fluff

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please stop making up lore

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also that blood pact is full on lore balancinh

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this role is a full moon tp that kills its target in the hopes an evil visits them

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it also has lookout abilities for some god damn reason

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and has a random unstoppable attack

frail cobalt
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town with unstoppable attack be like

pale tangle
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this guy keeps making lore balanced roles

frail cobalt
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also wait can this thing even kill evil people

pale tangle
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literal caricature of what not to do as balancer

pale tangle
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it exclusively kills townies

frail cobalt
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so it's shit

pale tangle
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in the hopes of bouncing an evil

frail cobalt
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I would hang this instantly if someone claimed it

pale tangle
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and also will become a ww aligned if it attacks ww

frail cobalt
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why would I want a role that kills townies in town

pale tangle
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and forces ww to convert if it attacks the lycanthrope

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also werewolf literally means lycanthrope

twin geyser
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Ah yes, let's make it literally impossible to read what it does

pale tangle
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last bit is conditional conversioh

twin geyser
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And then buff botc lycanthrope, which is one of the strongest roles in botc

pale tangle
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thats literally nonconsentual

pale tangle
twin geyser
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"Each night*, choose an alive player: if good, they die, but they are the only player that can die tonight."

pale tangle
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ive never heard of it

pale tangle
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so you can just kill outsiders

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so that the strong roles live

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bit op

twin geyser
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I mean yeah

pale tangle
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are there no downsides?

twin geyser
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The game is as balanced as the st lets it be

pale tangle
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that is true

twin geyser
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Murdering a townsfolk I guess?

pale tangle
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well death isnt a huge deal

twin geyser
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Yeah

pale tangle
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at worst youre losing a mediocre ability

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their vote and voice is still there

twin geyser
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Why I said it's one of the strongest roles

pale tangle
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yeah i see that

twin geyser
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And it's easy enough to just put evil players

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The downside is that it's almost impossible to be confirmed as

pale tangle
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holy shit imagine lycanthrope in legion game

twin geyser
pale acorn
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man

twin geyser
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St controls the kills in legion games

pale acorn
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can people stop with the porting of BOTC roles?

pale tangle
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oh

pale acorn
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not all of them work in tos2

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well most of them dont

pale tangle
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a select few of em work

twin geyser
pale tangle
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but youd be fucked tryint to find that few

pale acorn
pale tangle
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exactly

twin geyser
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Tbf no one here wants this

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Except for denver

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But like, Denver is Denver

pale tangle
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hes like if toasts strawmen grew hands and found a pc

twin geyser
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Lycanthrope in tos2 breaks everything

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And don't give me the shit of, ohhhh, it's town special, it doesn't need to be balanced, it's just fun!

pale acorn
twin geyser
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This isn't even fun

pale acorn
twin geyser
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Gotta love seamstress just being balanced

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Power play, turn seer into sheriff and give seer a single charge of role comparing

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Then remove sheriff

pale acorn
twin geyser
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Washerwoman sure is a role

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Investigator and librarian too

pale acorn
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invest would be weak after that evil dies

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and then would be useless

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librarian would be trash aswell in tos2

twin geyser
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What makes botc great is how sceptical you gotta be about your info

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It forces actual discussion

pale acorn
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break

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like banshee (botc), ravenkeeper, sage

twin geyser
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I think certain botc roles are fine but I don't like how rn deputy is slayer

pale acorn
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orcale (botc) would be utterly fucking useless unless it's hidden roles

twin geyser
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Like rn I think we have every botc role that would work plus some extras

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We don't need anymore

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Go use wolflord or a different sdg for concepts

pale acorn
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thinking about it right

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professer is just old old tos1 retri

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lmao

twin geyser
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God, I'll fucking rip the throat out of anyone that suggests professor as a tspec

wintry patrol
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Well, I tried. 🥲

wintry patrol
wintry patrol
# pale tangle please stop making up lore

It's not my fault that ToS2 has made the lore on most of the roles as bland as molassaes. I appreciated the little lore blurbs that ToS1 provided with each of the roles, and wanted to contribute to that.

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Fine then, you want me to break it down to you?

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Lycanthrope (Town Special)

Attack: Unstoppable*
Defense: None.

Night Ability: Sniff (infinite uses). You may mark the scent of any home during the night, learning of anyone that visits that home (basically Werewolf's scent track, but with Lookout results instead). You may use this on either non-Full Moon nights, or on Full Moon nights IF you don't Rampage.

Shield Ability: Ravage (infinite uses). You may select a person on Full Moon nights. If they are a Townie, they will be dealt an Unstoppable Attack, but all killing-roles within Evil factions will be Super Roleblocked that night. If they are not a Townie, or your attack is blocked for any reason, nothing will happen.

Special Attribute: Blood Pact. If you Ravage a Werewolf, the attack will fail and they'll now be Town Aligned. If you are either attacked directly or Rampaged by a Werewolf, you will now be Werewolf/Compliance aligned, and will share a night chat/wincon with them.

summer sonnet
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Town Special....

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that must kill Town

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to RB

wintry patrol
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[The Blood Pact aspect of shifting allegiances, and crossover with Blood on The Clocktower is the reason why this is in Town Special. It's also a tiny reference to the Cursed from Wolvesville.]

summer sonnet
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Blood Pact is a conditional attribute.

wintry patrol
# summer sonnet to RB

It's mostly useful if there are more than one killer on the loose, and allows high-killer teams like Compliance, late game Apoc, and CK stacked Coven to be countered better.

pale tangle
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they way you counter em is to make em not exist

summer sonnet
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Blood Pact kinda sounds like.... a VH.

pale tangle
pale tangle
wintry patrol
summer sonnet
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the conversion part should not exist in the first place....

pale acorn
olive meadow
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Hmmm

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Is a townie worth it to rb all the evils

pale acorn
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only kills

olive meadow
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Uhh

pale acorn
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NVM

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BRO WHAT

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ok this isn't just a 1:1 port of lyanthrope

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it's even more broken

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all evils???

olive meadow
pale acorn
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ok but

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this is just perm tracker + better botc lycanthrope + conversion of werewolfs/vise versa

olive meadow
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For me

wintry patrol
pale acorn
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that's even better than botc lycanthrope

wintry patrol
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Nope, only Evil roles with Killing potential (Necronomicon, Coven Killing special stuff, Berserker/War, Neutral Killing.)

olive meadow
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A townie doesn’t seem worth it unless town has strong Maj

pale acorn
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oh

olive meadow
warped wadiBOT
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@olive meadow has leveled up! (8 ➜ 9)

pale acorn
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@olive meadow the problem with this is that this has to be used in big evil lists
but the problem with that is there is also very little town to kll and you could fuck over your own majority more then help

olive meadow
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If the person you ravage doesn’t die

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Does that mean they’re evil

wintry patrol
# olive meadow Does that mean they’re evil

Could mean that, but it could also mean that they either.
A. Are framed in someway.
B. You are impeded in someway (Roleblock, Unknown Obstacle, etc.)
C. They somehow have both a Townie alignment and Invincible Defense (Horseman and CS shenanigans).

It only checks if their alignment is Town or Non-Town, which can be altered by Frames and Illusions.

pale tangle
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what the actual fuck

olive meadow
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Hmmm

pale tangle
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why is it foolable by deception

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thats gonna hard counter illu

olive meadow
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I just thought of that

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Does illu just kill their cov target

pale tangle
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YES

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IT TURNS ILLU INTO A LIABILITY

wintry patrol
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Spy:

pale tangle
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spy is also a problem

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your point?

feral gorge
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Apoc role is admin right?

wintry patrol
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And what is that even supposed to mean?

feral gorge
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im going crazy

feral gorge
wintry patrol
pale acorn
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it's just fancy level roles

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it's

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town -> coven -> apoc -> inquis -> pariah -> recruit

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the more you speak the more you level up the different level you get

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there are also necroniom (twitch subs)

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auditor (patron subs)

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and starspawn (server boosters)

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modators are anyone with the modator role

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like this

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but whatever

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Staff means people who work on the mod/help tuba and curtis

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so composters, artists (nunny), devs (tuba and curtis) and chat staff

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staff are not always modators

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the 2 composters who work on this mod have only the "helper" role

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while nunny the artist does have the mod role

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simple as that

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you have

main progression of vanity roles:
town -> coven -> apoc -> inquis -> pariah -> recruit (the more you talk the more you get)
subscriber roles: twitch(necron), patron(auditor), server booster(starspawn) (twitch and patron also show up ingame)
staff (people who work on the mod)
helper (not exactly a discord mod)
mod (discord mod)
other: ping roles, (devtalks, update ping, annoucement ping, devgames), is legally crazy (AF24) bot roles, the bot role, game production roles

dim horizon
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wait this is just town werewolf

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why would you ever want this

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this is cursed soul shit

wintry patrol
# dim horizon wait this is just town werewolf

It's based off of an extremely similar role in Blood of The Clocktower, I thought that making a role inspired by it would actually have people...like it for once. I was clearly wrong. :|

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I do have a V2 revision though, if people want to see it.

dim horizon
pale tangle
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ive seen it

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it still conceptually sucks

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and replaces the conversion with lifelink

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so it can just freely scream who ww is

wintry patrol
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Lycanthrope, V2 (Town Special, due to a Crossover.)

Attack: Powerful*
Defense: None.

Night Ability: Sniff (2 uses). You may mark the scent of any home during the night, learning of anyone that visits that home (basically Werewolf's scent track, but with Lookout results instead). You may use this on either non-Full Moon nights, or on Full Moon nights IF you don't Rampage. You may have a maximum of 2 Scents out at once. If the person dies, you have to visit their body to gain the Scent charge back that night.

Shield Ability: Ravage (2 uses). You may select a person on Full Moon nights. If they are a Townie, they will be dealt an Powerful Attack, but if they die, all other killings will be immediately prevented for that night only, meaning that the Ravaged person can be the only one that dies that night. If they are not a Townie, or your attack is blocked/canceled for any reason, nothing will happen, and the charge will be wasted.

Special Attribute: Blood Brother. If you or a Werewolf attack each other, the attack(s) will be canceled, and you both will be Life Linked to each other, without any awareness made that that happened to either of you.

wintry patrol
karmic parrot
echo swan
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You have to think "What kind of legitimate role list would benefit from this"

Imagine a game where the evils literally can't even kill any priority targets but they still have to get majority???

frank oak
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No

wintry patrol
# echo swan You have to think "What kind of legitimate role list would benefit from this" ...

It's meant for a specialty-themed rolelist, perhaps with Werewolves as well, and maybe with some other Clocktower-themed roles as well.

And don't forget, the witling of Town members overtime, while disabling multiple killers at once, can still allow non-killing Evils to do their thing, and will eventually still lead to Evil Majority if the Lycan is careless with which Townies they Ravage.