A role idea based off of the Lycanthrope role from Blood on the Clocktower, while also having a bit of TI and even some role conversion aspects to them.
You are an unliked creep that prowls around the area of Salem, that may have some unwanted wolf blood in their veins.
Attack: Unstoppable.*
Defense: None.
Night Ability: Sniff (Infinite uses). You may visit a person at night to Sniff out their home, like the creep you are. This will give a Scent Tracking similar to Werewolf, but instead of giving Tracker results, it will give Lookout results. You may use this either on non-Full Moon nights, or you may use it ON Full Moon nights, but ONLY if you decide not to Ravage someone.
Shield Ability: Ravage (infinite uses). Your wolf blood will take over on Full Moon nights, turning you into a supercharged half-wolf that can ravage a home of one of the haughty Townfolk that always belittle you in revenge. On Full Moon nights, you may choose someone to Ravage, dealing an Unstoppable Attack...but ONLY if they are Town-Aligned. However, the sheer horror of you attacking this folk in such a brutish manner will scare all evildoing killers in this town, causing any Coven/Apoc/NK members with killing potential to be Super Roleblocked that night. If you select an Evil-aligned member, are Roleblocked, or somehow hit a Townie with Invincible Defense (CS Horseman shenanigans), nothing will happen.
Special Attribute: Blood Pact. If you either try to Ravage a Werewolf/Werewolf-aligned person (Compliance), or a Werewolf attacks the Lycanthrope with either a direct or Rampaging attack, something special happens. They will recognize each other as wolfish people, and agree to work with each other, cancelling their attacks and making an alliance swap. If the Lycanthrope is the initiator, the Werewolf will now be Town Aligned. However, if the Werewolf attacks, the Lycanthrope will now be Werewolf/Compliance aligned, and share a night chat with the Werewolf/Compliance.
