Traitor (Neutral Special)
Attack: Basic
Defense: None
Can be roleblocked
Can be Controled
Win con: Live to see only Traitor-alligned players remain.
(Passive) Betray
- You start as a traitor alligned Town role (Can't be tpow or vigi), during the day, you can choose to switch between the town role and the Traitor. While as your town role you have detection immunity and appear as town. You can perform your role's ability as normal. (While you are Traitor, you are evil to everything, unless a seer compares you and whoever you hired) You cannot become Traitor D1.
Abilties: (While you are your townie role you only have access to that role's abilties, these are the Traitor's abilties)
(♾️) Backstab
- Deal a basic Attack to your target.
(1 charge, which is lost N4) Hire
- Hire a player, if they are a town role, they become Traitor alligned regardless of faction or if they are a TT and they will learn your identity, but you will not share a nightchat. If they are an evil role, you lose your charge, and the evil learns your identity. Regardless of the result you will see a status effect called Hired by their name, reminding you that they might be with you. You can still backstab this player regardless of if they are with you or not. If you Hire a evil alligned townie or TT, their faction doesn't notice, but their win con is now to win with you, similarly to if they were recruited by a Jackal.
Notes:
- If you are the last evil role alive, you are stuck in Traitor form.
- If you die before your hire, a TT timer starts and if a TTT (Traitor Town Traitor) CTT, and ATT are alive the timer goes for 7 days, otherwise it behaves as the current TT timer would.
- CS cannot swap with Traitor alligned players
- Your town role must be able to spawn in the rolelist
TL;DR
A TT that can swap between a town role and a Killing role that can hire another town role.
