#TT related questions.

59 messages · Page 1 of 1 (latest)

steady geode
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How doss a TT act?
What should I do as a TT?
What can I do as an evil to ensure my TT isnt outed

obsidian forum
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im no expert but you can try to silently bounce off questions against your TT

devout hare
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as a tt you should be more willing to push your teammates

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go for maj if you can, but if several of your teammates die early, you should probably go for hunt

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getting evils killed makes you more credible in tt hunt

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And hard defending evils means you will get lynched in it

near tundra
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Buss TT

steady geode
devout hare
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generally go for maj when you have a strong tt like jailor, vigi, pros, of course

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or mayor

pale notch
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If you are going for TT hunt, act like you don't know who your coven members are, so push each person equally, especially if they are acting more suspisious. Granted, maj is a more consistent way to win, but yknow, sometimes it's not an option

devout hare
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you can also just tell your coven to get themselves lynched if you need to start hunt asap

pale notch
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yeah

pale notch
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how did I tab on just as nuggy was typing lol

hollow gull
# steady geode How doss a TT act? What should I do as a TT? What can I do as an evil to ensure ...

TT is probably the most socially advanced mode in TOS. Strategies open up so much more, as the very existence of the mechanically undetectable TT put a huge emphasis on reading players and their actions, as well as making certain strategies like having your own teammates killed to save you much more viable.

  • For starters, a good TT wants to act almost the same as a townie - to have the best chances though, you don't wanna just passively lay back, you want to try and work your way up the ranks of town's trust.

  • You have the advantage that you cannot be found by any abilities, so town catching you (aside from running into a vet/crus) comes down purely to if they can see through your lies.

  • What you should do as TT depends on the role you have been given. Many want to do the strategy I mentioned above, work their way into town's trust so if the game falls back onto a TT hunt you stand the best chance.

  • However, if you have a strong role or a really good synergy with one of your evil teammates, it can actually be best to fully lean into your ability and start blasting! Get a good fake claim, and shoot people as a Vigi or start exing as a Jailor. You might even want to save your ability for end game, as a Mayor or Prosecutor, and show your true colours last second in order to sow chaos.

  • Make sure you also keep in mind that other players are going to be looking into the actions of other players, such as your whispers or voting patterns. Unless its clear your team is going for Majority, don't vote with them. Vote with good players, follow the lead of some and set up an inner circle of trust so other townies will back you up if your evil team falls apart and it goes down to hunt.

  • As the teammate of a TT, keep in mind their fate is up to them, you can't and shouldn't always throw yourself under the bus if they are very clearly outted since going for the usual evil win with Majority is statistically the best way to win as evil (town wins TT hunt most of the time statistically)

  • However, if things are looking downhill and you might need to go to hunt, a very common strategy is bussing. Allow your TI claiming TT to find dirt on you and get you lynched, or claim to have visited someone and have your Trapper/Crus TT say "I didn't see anyone visit!" This gives them some credibility for if it goes to hunt, but do remember that people will be on the lookout for these strats, so it has to look legit if you do try it.

  • Also, only communicate in night chat... unless you can cook up a very good reason for whispering. You don't want people to be able to figure out your TT based on who you are communicating with.

  • You can also go for risky plays yourself, and try to get your own TT killed during the day - whichever one of you gets the axe, the other is confirmed to be good to town from now on!

hollow gull
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lmfaooo

hollow gull
near tundra
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W TT play is put a piece of paper over everyones roles so you don't know who coven are

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You're as clueless as a townie then

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Coven chat exists

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Your teamates names being coloured exist

ionic mantle
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There is a good reason why your teammates tell you that "you don't know us" if you are a shit TT: They are most likely going to do a TT hunt and they want you to act like your not TT.

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The way I play as a normal town in a TT hunt is "just off me. I don't want to have to defend myself on the last day"

steady geode
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i've never been tt so i would to know that

devout hare
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bussing is good to get to tt hunt faster but if you buss every night it gets suspicious

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if you want to go hunt, buss 1-2 teammates ideally

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then its more believable

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at least from my anecdotes

ionic mantle
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Veticide play (making coven suicide into you) as a TT might get into TT hunt fast but people might gonna sus you for pushing that tho

near tundra
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Claim pros:

dim valve
# steady geode How doss a TT act? What should I do as a TT? What can I do as an evil to ensure ...

Adding to what Nun already advised.

Note: the words marked in bold are terms that I have selected. In an actual game, they can be referred to with multiple other terms.

About playing as a TT:
Playing as TT is split into 2 win cons and 2 playstyles, those being the TT Hunt win con, or the Majority win con, The Aggressive and Passive playstyles.

||First let's get this out of the way, committing to a certain win con for the entire game means you or coven are/must play Aggressively. You admit that you want to play for only THAT win con, THAT you will not TRY to swap win cons mid-game and that you have nothing to lose. Double down on any accusation, find a way to prove it false, or push the accuser. ||

Aggressively playing for hunt - Activity earns the towns trust, a great way to play with a weak TT role (Tis, Tps except Crus) and weak Coven.
you should probably advise your coven of which win con you choose in the night 1 coven chat. You should try to be active, if not the most active townie in discussion, push people for their roles, wills, whisper for claims, buss your coven (not too much though), write down claims. Once you have enough evidence that any normal townie needs to condemn someone as evil, push it. However, you should not only play aggressive and doubtful towards your coven, but to every non-confirmed townie in the game.
Coven may aid you, by structuring claims that your role can break.
Even though you are playing aggressively and doing work, that doesn't mean you are confirmed. You should be willing to be lynched in tt hunt, and hope the town buys your bluff or you have earned enough trust.

Aggressively playing Majority - Kill-power and Deception is your strong suit, a great way to play with a strong Coven and a weak TT role (TIs, Tps, Admirer)

||Remember, you are locked on this win con, double down on everything, do not try to flip on your coven after having defended them, it will just make you more suspicious. ||
you should probably advise your coven of which win con you choose in the night 1 coven chat.
You should try to be active, if not the most active townie in discussion, push people for their roles, wills, whisper for claims, buss your coven (not too much though), write down claims.
Same as Aggressively playing for hunt, however:

  1. If too many people claim an alignment, push the townie.
  2. Try to hang weak town claims and take the lead.
  3. You and your coven members can back each other with fake claims.

Defend your coven at all costs! If your coven is close to earning majority, condemn town claims calling out your coven by making up a fake one yourself, put doubt on the accuser.(trade yourself for another coven's life if it earns you majority)
Pushing a townie to hang by making a fake claim to gain majority is never a bad play, do it if needed.

Passively playing for hunt - While inactivity is bad, staying alive is way more important! A great way to play with a Weak Coven and a Strong TT role (Pretty much anything that can kill)

you should probably advise your coven of which win con you choose in the night 1 coven chat.

You should participate in the town's discussion, while lightly pushing or pointing out flaws in the coven's claims. Remember, while playing this way, you must try to symbolize your importance to the town's efforts, give coven less if not absolutely no reason to kill you.
The best way to do this is to fake claim and eliminate your coven at night (use the flaws you pointed out in day chat as your reasoning if ever asked).
You can also conspire with townies you trust in whispers, that way u earn theirs.

||As a Jailor, you can be as aggressive as you want in jail chat.||

Passively playing Majority - Your sole power can wipe out the entire town, while your Coven cause chaos. A perfect way to play with a weak Coven and a strong TT role (pretty much anything that can kill + Monarch, Mayor)

Advise your coven in night 1 chat.

dim valve
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You should try to participate in the town's discussion, while lightly pushing town and trying to stall for day end if the town has no idea who to hang. You should let your Coven play aggressively, taking the lead, backing each other and pushing town. You should write down claims, and take notice of who to kill. While your coven focus on their claims, you should focus on their next ability use.
Calculate who to kill, who to roleblock, who to poison, who to silence in a way that town has absolutely no info. Your extra kill should be used on those who have, can obtain info or really strong town roles.

Neutral: While the playstyles I have stated depend on roles, you can truly play however you wish.
You can swap your win cons if you haven't defended or pushed your own coven too much.
This also may be effected by convenience, where town suddenly got this huge pile of info, a lucky vigilante shot, a lucky roleblock or something like that.

In some cases, it's best to play aggressively and passively.

Convenience is something that Town Of Salem games are just full off, so based on it, you may have to swap win cons, sacrifice your coven, and what not. It is very bold to lock yourself onto 1 win con, but it can be very guiding and lead to good communication.

In Apocalypse Town Traitor, Playing Neutral is possibly the best way to play it. The game mode is too slow paced (Hard to rush Majority, Bigger chance of conveniences) and town has a lot of kill-power (Hard to live trough TT hunt) and you have no idea what to expect.

Anddddddddd Final Note:
||for every time I have said coven here also applies to Pandora.I forget that it exists||

ionic mantle
dim valve
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Apoc roles carry different win cons is something I forgot to mention

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Which is why Att is confusion and makes it impossible to scumread LITERALLY anything

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Pandora I think it's best to play towards the Apoc win con, and not only Death.

ionic mantle
dim valve
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Neither War

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They don't have wipeout potiental

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that just wins you the game

ionic mantle
# dim valve Neither War

Honestly, I see War as going for Maj win because after N1, your team is basically double killing per night (and it becomes triple if transform into War)

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But thing is, Bers is banned in Pandora TT

dim valve
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oh

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yea War is just a killing role for maj win

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I'd say Pest too but it's back and forth

ionic mantle
storm fractal
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Just play like town

pale notch
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Also something worth noting is to try and not show that stressed, even though a TT hunt is extremely stressful, they'll pick up on it. good luck :D

sand quiver
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The things that have gotten me hanged as TT are

  • pushing my allies too aggressively (people will catch on that I knew who it was very early and suspect I am on the evil team)
  • being too passive (if you are too laid back or don’t talk much, you will likely be hanged during hunt, if you aren’t hanged earlier on suspicion of being coven)
  • backing allies (if you don’t have a strong majority, don’t try extremely hard to save your teammates unless the rest of the town is convinced they’re real)
tropic dagger
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in other words

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try not to overdo anything

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you want to mesh with town well

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if you think you can push for maj try backing your faction but otherwise don’t cling to them

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keep in mind if you’re lying about your role, you will want to push for maj, so back your faction

limber harbor
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Bussing your TT only works if you have a nuclear bomb ready.

Like, if you're Death or Famine with a breaded Auditor for example.