Reworked and improved version of the moon shaman
Attack: Unstoppable
Defense: None* (passively becomes powerful on full moons)
Neutral Special
Utilise the moon to create servants
CANNOT SPAWN IN WW GAMES
Passive Effects:
Every other night will be a full moon (even nights only). Lunar Eclipse can change this pattern.
On death, converted werewolves revert to normal.
Abilities:
Lunar Call: Convert a player into a werewolf by visiting them. This special werewolf does not change their win condition to kill everyone, does not gain defense if it doesn't already have one, and uses their regular ability on non-full-moons. If you are attacked by a werewolf or a werewolf stayed home, you deal an astral unstoppable attack against them and delete their last will. This can only be done on non-full-moons.
Players converted to werewolves are not informed until a full moon occurs.
Jailor/Pirate who become werewolves instead attacks the person they jailed/pirated and cannot talk to them. This counts as a win for pirate if the kill was successful.
Lunar Eclipse (1): Day ability, acts as a daybreak that switches the moon pattern. (New moon –> Full moon and vice versa)
Self-Empower: If there is no werewolves alive on a full moon, you may empower yourself to become a werewolf for that night only.
Win Condition: Turn every player into a werewolf.
After the entire town becomes werewolves, you kill all of them and win the game alone.