#Surge of Deception - Fucker

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acoustic delta
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Mass Reworks and a new Pariah all centred around Deception

Coven

Enchanter

Coven Deception
Attack: None*
Defense: None
Abilities
Enchant a player, altering appearance
Alterate their visit
Attack with the Necronomicon

Enchant
Pick a Coven Role and a player
Your target will appear to be suspicious to sheriffs, cannot appear in psychics good visions, and appear to be the current Necronomicon holder to coroners and seers
Additionally, your target will appear as the selected Coven Role to Trappers and Investigators

Alter
Your Enchant target will appear to visit your Alter target
This isnt a visit
Selecting nobody doesnt alter visits
Selecting the same player twice will make them appear to visit nobody
This is optional

Necronomicon
Deal a Basic Attack to your Enchant target

Attributes:
Enchants last until a Town Investigative triggers them, then they pop at the very end of the night
You know the roles you fool
You know who has an active Enchant

Illusionist

Coven Deception
Attack: None*
Defense: None
Abilities:
Create an Illusion of your target
Choose where they appear to visit
Attack with the Necronomicon

Illusion
You will do this when visiting known teammates
Your target will appear as a Non Suspicious townie that cant appear in psychics evil vision
They will appear to visit your second target
Your illusioned target wont trigger any spy bugs or traps unless they are a harmful visitor
This is Astral
You can visit yourself

Decoy
Your illusioned target will appear to visit this player
If you choose nobody they will appear to visit their original target
This isnt a visit

Necronomicon(Special)
Deals a Basic Attack to your target

Attributes:
You cannot Illusion or Decoy while using the Necronomicon Attack

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Neutral Killing

Shroud

Neutral Killing
Faction: Shroud
Attack: Basic
Defense: Basic
Abilities:
Attack a player
Possess a Player
Direct your victims

Attack
Deal a Basic Attack to your target

Possess(Special)
Possession is Astral
You force your target to deal a Basic+their Attack value Attack to whoever they visit even if they are Astral
Possessed players will permanently appear as a Shroud to all Town Investigatives
You will force your player to visit your Direct target if you selected one

Direct
While Possessing, your Attack target will instead be Attacked by your Possessed victim
You will not visit your Attack target while Possessing
You do not have to select this target to use your attacks

Attributes:
Possessing with a Direct target causes Hangover
You cannot redirect the visits of Hungover players but your other abilities still work
You are Roleblock and Control Immune
You take priority over Witches

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Neutral Pariah

Judge

Neutral Pariah
Faction: Pariah
Attack: None
Defense: Ethereal
Abilities:
Subpoena a player
Call for Court

Subpoena
Select a Pariah Role, up to 2 players and visit the first
Learn your first targets exact role and alignment
If your first target is Town Aligned, they will permanently appear as a Neutral Pariah and appear to have visited your second target that night
Your first target will additionally appear to be that Neutral Pariah to Trappers and Investigators

Court(1)(Day)
Initiates a Court session
During a Court session, all voting is anonymous
During a Court session, you can choose to send messages as the Judge in yellow text
Anyone voted up during a Court session will die

Attributes:
Selecting the same player twice will make them appear to visit nobody while not selecting 2 players will not alter visit appearances
You know which Town Investigatives got fooled by Subpoena
Abilities that add votes are ineffective during Court sessions
Whispers are disabled during Court sessions
When all Town aligned players die, you will leave the Town in victory
You can win while dead

Attorney

Neutral Pariah
Faction: Pariah
Attack: None
Defense: Ethereal
Abilities:
Forge Innocence
Defend your Clients

Defense
Select up to 2 players and visit the first
You will learn your first targets role and alignment
If your first target is Evil Aligned, you will grant them Powerful Defense and make them appear as a Townie visiting your second target
Defended players cannot trigger Traps
You cannot Protect the same player twice

Ace(1)(Day)
Usable only if someone other than you is on stand
Forces an Innocent verdict and reveals an Attorney has forced it even if they were being innoed
Your target cannot be voted up for the rest of the day

Attributes:
You dont have to select 2 players to use your ability on your first target
Selecting the same player twice will make them appear to visit nobody
Ace is disabled within Horseman Domains

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Wheres Alterate?

give it to dusa lord knows it needs it

clever hill
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is attorney just NP illu?

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but with a trial manipulation ability

acoustic delta
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yeah

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with a barrier if a vigi decides to play hero

clever hill
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i don’t like that part

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its an NP framer

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/illu

acoustic delta
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its meant to protect

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illusioning on its own isnt pariah level ability

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barrier makes it more useful

clever hill
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the guardian angel lynch immunity

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anyways didnt you dislike a post because it had that?

acoustic delta
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that was automatic lynch Immunity

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this is manual protection that requires you to read if theyre gonna get guilted or town is baiting you as well as if youre protecting an evil or not

clever hill
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also wouldn’t this make judge stronger than it already is

acoustic delta
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i dont like gas lynch Immunity because you click a button and boom, theyre a near perma problem for that day

acoustic delta
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court giving evils maj was something i hate

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now court just closes the artificial gap

clever hill
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one suggestion for attorney

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you shouldn’t be able to use your day ability during a calamity

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(famine/death)

acoustic delta
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oh yeah

clever hill
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its a little op if you made sure death couldnt be hung

acoustic delta
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yeah

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ace is now disabled within Horseman domains

clever hill
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for pestilence/war is fine

acoustic delta
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should add that clause to worst

clever hill
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its mainly famine/death

acoustic delta
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my ultimate horsemen are super versions of famine and death