Okay, I know a lot of people in this server have prejudices against keeping the CK alignment, and think extra kills are harmful. And I know that Ritualist is, and Jinx can be, very overpowered. However, considering a lot of people in the server still have a positive opinion of Conjurer, I don't think CK is a lost cause. Here's my idea to neuter Coven KPN while still keeping Jinx as a CK. I'm still working on my Ritualist idea, hopefully to be posted tomorrow.
Jinx (Coven Killing)
Attack: Basic Bleeding (Basic with Necronomicon)
Defense: None
Attributes:
Unique
14th in Necronomicon Priority (after Hex Master, before Illusionist).
Abilities:
Jinx (3 Charges)
Jinx a player at night, dealing a basic bleeding attack to one of their non-Coven visitors.
- Basic bleeding means that if the visitor has defense passively or granted by an ability, they will be immune.
- If a player begins bleeding, they may only be cured by attaining Invincible Defense or being Barriered.
- They will die two nights after being attacked if not cured.
- Visitors will no longer see your name, and you may now visit Coven members to Jinx one of their visitors.
With the Necronomicon, additionally deal a Basic Attack to your target, or you will just deal a Basic Attack and not preform Jinx if you have no more charges.
Justification
Hitting a town member with a bleed will not affect the game as drastically as a straight-up kill. Often, they will be cured, and even if they aren't they may be killed by something else anyway. Oftentimes the purpose of the reworked role will be to punish townies for making predictable movements and draw Clerics and Oracles away from important targets by encouraging them to cure the bleeding. If the Jinx does successfully get kills, the deaths will happen later in the game and the townie afflicted will still have two days and nights to contribute.