#Ritualist Rework
1 messages · Page 4 of 1
but I also kinda want it to have another ability
It must be basic though
I'm not a fan of this conj. Conj exists to balance the power creep of town
I don't get the point of this argument
isn't the idea here that we're reducing the power creep in the game?
why are we trying to keep a role as-is because of the power creep in the game?
You are visiting the guy who is dying bro
if you stack on the coven kill every night
and in that case, lookout did their job well
So you gotta wait a day to kill the Jailor? Let him exe another coven?
I don't see why rit should just be exempt from getting caught out
you should use it strategically
This new Rit is already pretty weak. LO is not weak, why are screwing over this Ritualist right now?
Their job is already done better by Hex Master/Necro or Starspawn
This Ritualist is max get one kill that you shouldn't have per game
The chance of you doing a hat trick and getting it three times is very low, considering who you actually want to kill
Or that TP was even on them to begin with
Do not nerf the role to the ground
how does it being astral fix any of that
that's just the concept itself
which I would be willing to admit isn't that strong
but I think that's kind of the point
it's meant more as kill security rather than being an outright kill on its own
but, y'know, several town nerfs and reworks later, and I bet this would be very stable
a crus overhaul, another lookout nerf, another slap on the wrist for their soft baby angel jailor
Buddy, get out of the kitchen you're burning water
I mean we need to reduce town power creep first. If town is balanced, then we don't need conj anymore.
That's what I've been talking about.
If town is balanced, then feel free to rework conj
I don't think that forcing the coven to sacrifice a kill would be that detrimental to conj anyways
it'd still keep its purpose
you just give it a night ability that's suitably strong for a cpow somehow and there you have it
I'm still kinda thinking about that one, but something good will come up eventually
That is literally the only thing he does.
and that doesn't suck?
What would you rather Conjurer did?
Conjurer is only one additional kill per game its not that bad
I said that I think the coven should have to sac a night kill for the meteor
like the conj only gets it when they fail to kill for any reason
for any reason
if "killed by the coven" doesn't show up that night, conj gets the meteor
And also that still sucks
Also if Conjurer walks into a BG or into a Trapper or Crus or etc
I get that it triggers if they hit defense asw but I think that still sucks
I also think conj should have something else to do though
I dont see why
or you could just
sit at home
Okay so you have to sink a kill just to get a clearly telegraphed day kill
i dont think wanting to waste a kill is good for conj
spawn rocks above someone and drop it on them to injure them, they must be healed or they die (poison simulating bleed) 
it'd just be a change to make it so conj doesn't contribute extra kill power
Conjurer is barely contributing to killpower
If conjurer is the only source there is no problem
Extra kills is the point of Conjurer
Nah thats the point of Jinx
an independent extra kill is a lot of contribution to kill power
deputy and conjurer exist to perform a day kill, that is their gimmick
the point of conj is to break through walls and put fear into tpow roles from coming out
kidnapper wasnt problematic in btos1
Conjurer acts as a counter to this game having otherwise invincible Tpow roles, and as a deterrent to them open claiming and removing claimspace
yeah that makes more sense
I mean Conjurer is basically just botc assassin
and people want it to stay the exact way that it is now because of that
And assassin is one of the best roles
with no changes to transition to cpow
Your suggested change is very bad tho like i'm sorry but people would rather Conjurer stays as is because the alternatives are bad
My only problem with Conjurer is I would prefer it was a night kill
Thats it
And emphasis on prefer is because it isnt even a problem really
Except hyper kkiiindd of got himself (and his alts) banned from being able to access the suggestions channel lol
I just think it'd be better if the game were balanced around coven having consistent access to a flat 1 kpn rather than 1 kpn + 1 guaranteed kill sometimes
I also think it's kinda lame how, due to book passing, the meta for conj is just to kinda have it sit at home until it conjures
since it completely lacks a night ability, but you also really don't want it to be attacking at night
what alt
thats not hypers alt
#1229428352356581427 message
thats still not hypers alt the mans got some stark differences
I'm just saying that it's kinda weird that Weaver suddenly ceased to exist at all, and never questioned "Hey, where'd my access to the suggestions channel go"
Like, where did he go? Seemed like a nice man.
hm weird
After Hyper was called out for alting, Weaver just disappeared and never spoke again.
Maybe they're brothers. (Joking)
yep anyways this rit is neat but i generally just hate it being able to hurt neuts
Apologies. I will be less silly in the future.
It's better than Coven Leader pre-rework. And current Rit does the same thing but without using up the Coven's night kill. It's still significantly less bad than just rolling oldCL in Jackals and just bulldozing every night because i think i can get him this time
It's straight up unfair to the Jackal, which is why I'm glad about that. But ritting the Jackal still requires you figure him out.
yeah but pm and witch
It's still a two step process.
that synergy was always a 2 step process
never stopped it from being hell for the neut
at the end of the day they still died
unable to do shit about it unless they managed to get the rit
I'm focusing on Jackal because it's the most common neutral you will deal with in the most balanced mode that contains non-pariah neutrals (JR)
But yeah, if you hit an immune, he is ritting that man as Jackal.
Post rework, if you hit an immune, he is ritting that man, and then the Coven will get him the next night. (Or they will just hang him during the day because that extra two steps is too long, which is how God intended people to play the game.)
yeah i want the lynch to be how its done
not only jackal
its why i believe rit should just make it so that the next night theyre isolated from non coven
yeah
thats how it worked in tos1
inq and doom lose defense after d3 anyways rn
yeah theyre nes and all
mainly im talking about nks
my shadow covens rit has a curse mechanic that basically makes it so the next night, the ritted player bounces all non coven
i think thats much better and less gimmicky than turning all attacks astral+unstop
Which is exactly what will happen in practice.
Immune, Rit as Jackal, Kill, that is 3 days if the other coven is recruited
Immune, Rit, dead (current) is 2 days but it's a surefire way with no risk and no counterplay from the recs (Unless you were lucky enough to get Rit as rec, or Poisoner)
Immune, hang this man, that is one day minimum, but requires the court of public opinion.
uh this happens same night
immune, rit as jackal and kill is 2 days
Rit is gonna have the exact same vulnerabilities as literally every other role its RUINED 


Solution, make conjuror kidnapper and instead of executing a player they can day kill someone
Totally the best course to go in
thats literally the plan minus the fake jailing
still don't get why conj deserves a free pass on extra kill power while it needs to be removed on everything else
because conj does it in a nonproblematic way
- conjurer is ideally the only role that can get an extra kill
- It's literally one extra kill
- Conjurer does nothing else
When you have other CKs in the mix like Jinx and current Rit yeah its a bit much
Conjurer alone is completely fine
It's also completely telegraphed and gives town info whenever it happens as well
also me when conj reflex nukes the pariah in cr cuz they have def
Conjurer has turned into Conk, bane of Pariahs!
the third point is a problem I have with the role
and the other 2 just don't really do much to justify it for me
I honestly hate how conj just kinda sits at home until it uses its meteor then becomes the defacto book sponge
thinking of a night ability for it is just hard
There's nothing wrong with roles that do one thing per game
For some reason specifically in tos, people have it that every role has to do like 20 things tho
I'm just thinking of a simple night action for its transition to cpow
it really doesnt need one
nothing too special
at least imo
man
the more I think of 1 and 2 as points for conj staying the same the less they make sense to me
like what difference does it make that it's "only one extra kill"
1 extra kill is enough to make or break the entire game
and thats why its cpow
okay?
none of the other cpows are gonna add extra kills though?
I don't see how it being cpow is gonna justify that
yeah but the other cpows have their other abilities
and conj is a one trick pony so it gets to just speed up the game
and singlehandedly justify the town having a bunch of day power
because otherwise they just get to mess up once and die for it
but conj doesnt justify shit
but it does
no it doesnt
the presence of a conj actually makes the game so much tighter
how does it
town is essentially a number down
acting as the sole source of extra kills
the town has to be balanced around being a number down to compensate
even if conj doesn't spawn all the time
town isnt balanced around that rn
why should they be if conj is being the sole independent killer
they are
the town can speed through the coven as fast as the coven can speed through them
I don't like that though, and I want the town to be WAY weaker than it is right now
but conj is just like
it's like a constant numbers check
which jinx and rit aren't
but jinx and rit are op because they get extra kills
so I would think that conj would be op
because it gets an extra kill
and I would think that the whole point of removing extra kills from the game would be to do just that, remove extra kills
slow both the coven and town down substantially
would the coven not still be too fast in the case that they get a conj?
I feel like I need more of an in-depth explanation here
I think the less killing roles there are, the more powerful extra kill roles are
Maybe after a while
Conj would be relatively more powerful
Like Kp deflation
ya, it would be
I think it would if it was moved to Power
What could it have?
Evils win when they have majority. Coven roles are good based on how they can help Coven achieve majority. Why deceive town into hanging others or trick them into not hanging you? When you can just kill them yourself. Conjurer would be undisputedly the best role in the game once Ritualist is nerfed.
Hex master can not trick others into getting maj, or trick them into not hanging themself, and has to achieve insane conditions to kill off town. Take Hex out of Cpow cuz it sucks and put Conj and Jinx in there. And then limit amount of Cpow you can have.
--- Ritualist makes the killer of the player astral. Which makes sense because Coven don't want to visit the dying guy. So Ritualist doing away with that and visiting them anyways defeats the entire purpose.
This new Ritualist is not very strong. It being astral makes sense thematically to the previous Ritualist.
This role is already going to be BS Vet killer #2, you can't do anything other than that first night and likely second night as well.
why do you think removing astral will kill the role
it wont
it's not like illu where it ends up screwing over its team a lot of the time just for visiting
it would be fine
the problem is mainly just getting randomly ganked by a crus, which a lot of the coven have a major problem with
but crus deserves a major fix anyways
I'm not sure
I don't think it has to be directly related to the meteor
It wouldn't counter LO which is a very big deal. I have this role devoted to getting rid of revealed Tpow and I can't even do it because of Lookout.
I don't want to waste a day to kill the Tpow, when they are going to use their ability to kill coven the next day
This role is not very strong and is pretty redundant considering it's job is already done better. Crus is very much a problem for a visiting Ritualist and even if that is changed, LO punishes it hardcore. As well as RN WW's who will target the Tpow n2 and kill the Ritualist for doing it's job
Why would we punish players for playing correctly?
I would be fine if they incorrectly guessed their target they visited them. But if they correctly guessed they did not visit them.
The visit could be the punishment for incorrect guesses as opposed to being outted to town
this same argument could be made for anyone running into a rampage
lookout doesn't punish this that bad at all if you simply don't stack the book kill with the rit on the same night that they cast it
at that point it's just like anyone getting caught visiting
honestly though, lookout should be nerfed as well
rit rework or not
I don't think removing astral was enough for it
Lookout already can be killed by Crusader and can't be seen by other lookouts.
the big crus rework incoming
hopefully
but honestly lookout being able to see other lookouts wouldn't be too big of a deal if it were nerfed
I know it already has some counters, but you really rely on those counters both spawning and doing their job
lookout does at the very least need to be foolable by deception abilities, even if it doesn't get something like not being able to see more than 3 visitors
although I do think that it shouldn't be able to see more than 3 visitors
You aren't going to see more than three visitors unless it is TPLO, which NP handles early on in the game (66% that TPLO won't work)
it's always good to account for edge cases when it comes to stuff like that though
plus it allows the coven some very risky counterplay to lookout
It's a 1f1
It's still something Lookout should have
Not every list has a Witchcon
every comp list does outside of jr
Then it needs it for JR
Plus it'd suck for that 33%
yeah i dont like the rn in jr
it's just one of those cases where it's a rare edge case, but there's no reason not to balance for it
id prefer if it was pariah
the same logic that can be used for something like reducing vigi's charges
you don't really expect it to come into play all that much, but it's pretty important when it does
Mhm
if theres a confirmed LO, rit them and kill them then

bro, you have a role dedicated to getting power town killed faster. Now instead of me killing the marshal who is about to use his second tribunal, I have to kill this LO who may have tp on him and my ritualist can't guess him. Starspawn doesn't have to worry about that. This is just a role that is worse than its counterpart in like every way, and you're saying let's make it worse by outting it to Lookout's so that they can't use their ability properly.
You're acting as if you're gonna be noticed by the Lookout
It wouldn't be that obvious, you can look like a TP or a random visiting role
And even then it's just a 1f1
You can push the Lookout as fake and waste Town's time
It's not the end of the world
LO is the most trusted TI role in the game, you are going not going to win a 1 f 1 against them. Especially because there is no such thing as Exe in Btos so 1f1s are always accuser sided. And even if there was exe, they would not do that play because it relies on them guessing visits n1 and n2 correctly. If you are the only person who visited the dead guy, you will die the next day no matter what. If you and another TP visited them, the other tp is gonna say "hey my ability didn't work this other guy who visited is Ritualist!"
This is opposed to Starspawn, who goes on whom Coven would like dead the most, without knowing which specific Tpow they are so the tpow claims die before they even reveal. It also prevents town from getting any info on the dead guy and even if they have no good targets they wouldn't be a potato like this Ritualist would be because they have daybreak.
There's like, no problem here
If you're afraid of a Lookout then wait a night to attack the target
To push doubt on someone else
I think Lookout needs a nerf with its results being entirely accurate but Ritualist being more vulnerable to Lookout I don't see being a problem
Mfw I am;
- ANY killing role
- Poisoner
- Witch
- Banshee
- Dreamweaver
- Jinx
- VM
This is not unique to rit at all what
That's why I think this needs to be stronger since the ability on their own I don't see doing too much
Yeah and Medusa
Mhm
I seriously don't get why bro is still yapping about this
I think they are just trying their best to stop it from getting in
There's just this group of 3-4 people I've grouped in my mind to just ignore the opinions of because they are just stupid
Same dude who tried rushing the update
💀
Never have I ever seen someone suggest “rush the game”
i did
curtis said no
The small thumbs-down list is pretty funny to look at.
good god every once in a while i check back into this thread and
this thread is NEVER going to die 💀
likely.
It will take time, and not until Town loses a big chunk of kill power as well.
yeah i think both town and coven need to lose kp in the same update
if coven loses kp randomly, then town has too much kp compared to them, and vice versa
(of course marshal update incoming, along with deputy update eventually will help rebalance things)
yep 100%
Release finish parts separate from unfinished parts is opposite of Rushing an update, it's just releasing what is already finished. How do you rush something already done?
It's just splitting the update in chunks. there isn't much of a reason to have it in two bits from my perspective.
We shouldn't talk about it though or this thread will get locked too lol
I swear yall spend more time arguing in suggestions about nonsense than actually playing the damn game
yes
you actually PLAY this game?
if by arguing about nonsense you mean talking about how to make the game state healthier, then yes i spend a lot of time arguing about nonsense
i dont know what you achieve by saying this
would you WANT the game to stay in the state it currently is? like why wouldn't you want better for a game you like playing
someone is dying tonight they said the yagga phrase
People argue in this community this isn't a surprise
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because trickling in updates is just not a good idea for balance and overall stability
also for just engagement and hype in general
tos2 battle pass when
The worse part is that this very easily could happen
that would be hilarious if it did
Tbfh I don't mind battle pass stuff but as long as you do it like how Among Us did it
Fruck FOMO I hate that they are all limited time
Doesn't among us use fomo though?
fomo?
Fear of Missing Out
It does with a couple of them where they go away if you don't buy them in time, but once you own them they're there forever and you can progress them at any time
The majority of battle passes do it so they're there for a limited time and if you don't complete it in time, welp, u just dont get anything else from it have a good day
I think they can be fun in games you play a lot since they make it feel like you have a constant progression as you play and you have stuff to work towards, but they're mostly used in rlly manipulative ways which I aint a fan of
I missed the indie cosmicube cause I didn't have enough of the things to buy it
I don’t remember it being thhhat expensive but I forget
Either way my point is that you get to keep it, as I’ve literally said this entire time the fomo is the exact part I don’t like
Among us just has like the least egregious because you actually get to keep everything once you have the cosmicubes
yeah you just need to own it and you have it forever
fomo seems to be a lot of what bmg is driving on for profit right now
what with the 1 time purchase deed, very loud and short daily deals, and the whole cauldron system with exclusives
Yaur it's true
Well, I mean its basically driving every game tbf but yes
Just that I dont think a battle pass would be automatically bad, it depends how they do it
I mean what would you even get from a tos2 battle pass
scrolls and cosmetics is all I can think of
I mean thats p much what you get from them anyway
Just other games have a wider range of cosmetics
yeah there's not much in tos2
Tos has characters, skins, houses, parts for your house, pets
whereas in games like fortnite they add a ton of content for each pass
They could add more stuff asw
does the Epic Free Bundle count, in a way?
yeah but it would be better if they focused on balance over cosmetics
Im ngl they gotta pay for the game
Balance is great but it doesn't pay for the roof over their heads
Balance is great for player retention sure but it's not gonna draw in new players
Although to be fair the epic deal probably will draw in new players
real

the 24 hour delayed ping
Reply pings are such a wonderful feature arent they
ikr
Nuh-uh, it's the 23 hour and 58 minutes delayed ping 
ping™️
how bout the week later ping
no
too late
That would be hilarious
I set a reminder to do this joke
Accidentally made something very similar for the jinx #1237574100818460755
Please pin the first message it’s so far up
Ff to OG until its pinned
it literally is
It is pinned isn't it?
Still have no idea wtf is going on with mobile
At least they made searching function properly
Pins are still in like 9 diff places tho
It physically hurts its such terrible UI
i hate it so much
sacrificed should make it so any visit causes an astral and unstoppable attack (real)
is sacrificed silent or loud
(for the record I borrowed this rework for a group rework https://discord.com/channels/1197645970998054992/1266766922238660710)
not plugging this, just saying heeeeey I used it