#Ritualist Rework
1 messages · Page 2 of 1
very
currently in tol the inquisitor has 3 town targets
for one thing its anti everyone for some godforsaken reason
and the inquisitor bypasses most protections
currently in tol the game is dead asf
(it goes thru physician/alchemist/chronomancer but not knight or king)
guys I love blood on the clocktower
this is what it should be tbf
i mean yeah
that is to say
healing but not death immunity
And I love ToS2
people when there's blood on the clocktower or something idk I didn't play the game
BLOOD ON THE CLOCKTOWER
which is funny because that does not translate to tos LMAO
I LOVE BOTC SO MUCH
cotc > botc
WAH
You should try it at least once
hmmm
RAKI BECOME ADDICTED TO BOTC
tf is cotc > botc
corn on the cob
Raki, are you fine with vcing?
i do not like corn
raki give me your credit card details
so therefore botc much better
raki give me your phone right now I am going to order pizza
are you trying to brainwash me into playing a social deduction game
yes
It's definitely better to play botc via VC instead of text
Says the person in the btos2 server
But I had fun !
a real raki fan would know I don't play anymore
raki do you eat granite ever
actually fucking banned
no I prefer eating diorite
actually fucking banned also
Worst Minecraft decorative stone
text is fine
Bitch ew
the only downside is that
correct response
I didn't reply to that I hate it here
its somewhat harder to scumread people
I do not like the stone decoration trio at all anyway
but thats it
that is the worst rock type ngl
Right
Tuff is superior
Bru
tuff without the new update would just be shit
Nah I will stand up for granite
Granite + Bricks
o f f t o p i c
??? GRANITE GOATED
Is amazing
Yeah
this is definitely on topic
This seems on topic to me
we have staff in here
What's it have in the new update? But anyway I love using tuff in moss themed builds
anyway minecraft hot takes?
my hot take is that minecraft isn't good
bunch of new tuff type blocks
my actual take is that its probably fine I just cant stand playing it
the best update in the last like three years was the april fools update 💀
I've been playing modded since after 10 years of vanilla I'm tired of it
I don't like how netherite armor looks
I play minecraft for so long
change my mind
I play it all the time
I run around my minecraft worlds to satiate my ADHD
I am literally doing it rn
Been on a Pixelmon grind with friends recently
I don't like how armor looks
this is my super cool hotel island guys
thats sick
wowza
I don't mind boots but yeah
thank u I made it 3 years ago and I run around it bc of adhd
oh hi tuba
Invisible armor mod is nice
I dont play mc
you're just in time for our very on topic discussion
mods, ban this guy
me fr
you're getting the british food treatment for that one
scrumptious
okay but who here was super into 1.7-1.8 pvp
aintnoway
crumpets innit luv
bleugh
was this the one where you had to wait inbetween hits
that looks SHIT
1.8 and before was spam click
Spam click like chads
1.9 was the combat update
but i dont mind the new combat system though
1.9 as a concept was fine but holy shit they fucked it
yeahhh
no choice but to use it
I wonder if Santa steals coal from the British to give out to the bad kids so often to the point where their food tastes like it's raw shit because they can't cook anything
guys speaking of them fucking up combat have yall seen da mace :D
It looks so goofy !
i always think about that one saying where its something like "the british invaded all of these lands for loot and forgot to take it back with them"
the mace....
(aka, the spice)
mace gaming though what
They got the loot they just don't know how to use it
honestly i think all* updates minecraft have made after the nether update are fine
They only use rice to dry their iPhones after they accidentally drop them in the English Channel
Okay so modded talk
Rate mystical agriculture
people are just mad if its not something they can use in their fully optimized mc world with raid farms and infinite storage system
send examples
idk what they look like
it's magical crops but for modern Minecraft
idk if you use tiktok but are you familiar with "a chinese" from british people
No
I havent played Aether or like, even know anything about it o_o
Anyway y'all should move somewhere else now
fair
The dev for aether dimension now actually works with mojang
U cant make me wave goodbye to my house yet I am not ready
they're the same person who made the warden
oh ayayayayaya
yeahhhhhh
I love the warden
oh wait
I just realised ur talking about the conversation bruh LMFAO
aether is great because it offers multiple alternate endgame armor options
yeah we prob should
O
Raki quick change the topic to toontown to bamboozle the opponents
This was ritualist discussion and nobody else can prove otherwise
I love acacia
(anyone who proves it, get rid of em)
scrolling up:
Wtf wave W?????
I always built out of acacia when I was a midget
Just the logs mainly, the planks don't really fit my color palettes
acacia is great
wave live in a damn orange
now JUNGLE
Jungle is only cute if you're in a jungle
Idk I might just be a basic bitch but if I'm building out of wood its usually oak?
That is acceptable
it depends how insane ass on a scale of 1-10 what im making is
lazy MFS building a box or an underground house:
Nuggy make a group chat in dms for dumb mc talk
bru I built a floating house that is all interior I couldnt be bothered building the outside LMFAO
I use oak and spruce
Fuck birch no thank you
ok but what about warped wood and crimson wood
Wait it cant ??!?
I like crimson more tho
Yes it's a nether wood lol
It won't catch fire* should say
It's not netherite you can destroy it
to the surprise of many, wood in the nether (full of fire) is fireproof
Warped Hyphae is pretty
I had to look up and see that
I'm leaving this thread fuck this
LOL
tru it looks super alien
Bye hoe
yo make a Minecraft specific in off topic
I love the teal/purple texture
I haven't seen the modded one
git in #off-topic
bluh bla blue rit rit hehehe ritualist discussion jablungus blargis
oh yeah the pink wood is amazing
i love cherry wood
cherry + birch and then some acacia goes hard
Been overthinking about this rework lately and got some things to ask:
1: How does this interact with poison? Poison is technically an attack, afterall BG/traps get triggered by it, so would poison insta-kill the target the same night its applied, guarantee the target can't be saved from it or what?
2: What about biting? Biting is also technically an attack, would biting someone that got rit'd kill them regardless of what role they are or would it work normally?
And lastly,
3: When an astral role gets shrouded they get attacked since they don't visit, so if a shroud shrouds someone that targets a rit'd player wouldn't that create a paradox? The shrouded visitor is attacking the rit'd player, which makes them go astral, since they're astral they won't visit so they get attacked by Shroud instead, now that they aren't attacking they aren't astral which means shroud will attack their target, and repeat.
Probable answers (not guaranteed correct):
- The poison would apply as normal, but might be applied by an astral visit. The poison attack would be unstoppable
- Again, would probably count as an astral visit, and if the role can’t be converted or there’s 4 vampires, it becomes an Unstoppable bite attack
- Priority system would dictate this. Shroud and Sacrifice won’t have the same priority I’m sure, and even if they did, the priority order doesn’t have a rewind button and cannot loop
I don't see where the part of them not attacking comes in for that third point
the player that attacks the ritted target doesn't visit when they attack, so the shroud kills them
it's not like shroud blocks their target's attack or anything
i have no clue actually im too tired to think about this
x is shrouded, y is rit'd
x visits y
x attacks y (shrouded)
x becomes astral (for attacking y)
x is astral so their target isn't shroud attacked
(x will also get shroud attacked for it)
x is no longer attacking y
x is no longer astral
Repeat
x attacks because they're shrouded, they were not attacking from the start, otherwise this would've been linear lmao
oh
maybe it'd just be like most other things where it simply doesn't interact with shrouded targets
This is how it would actually work:
- x becomes shrouded
- x is now seen as an attacker, so Sacrifice makes them astral
- Shroud cannot change their target because they already applied Shroud
- x attacks y
Priority cannot rewind
It never has
pretty sure shroud checks afterwards if they did visit and if they were astral or didnt, itd attack them
so x and y would both die
either way this is a pretty interesting thing to test out anyway
I like this rework
Make it so that the charge feature isn't capped at 3 though?
its been said
Seeing that its hard
it overlaps with starspawn
To guess correctly as it is
Ok
Wait
this would actually pair really well with my Spy rework
Since Rit doesnt reveal when they fail
The Blood Ritual detection feature is more applicable
idk if i would like this in my CK slot when i could have conjurer or jinx getting more kpn
¯_(ツ)_/¯
I think infinite charges is fine
abolishing CK entirely making this another alignment
Seeing that this role lacks consistency
I don't actually mind this
reference to BTOS1 Kidnapper and Ambusher being mutually exclusive.
Coven Power and Coven Killing are so jank because CK is almost universally better.
Hell.
Even if you still need time to cook for Ritualist, you could do everything else and do a temporary killswitch on Rit, just to test that out.
i mean i think jinx and rit doing this would be cool
Removing Coven Killing would actually cook. Just replace CK with CPOW in role lists (and now that CL will have a use, CPOWer will actually always be good)
Wait then where do ck roles go
kidnapper would still be a cool role idea just remove it the killing power
probs cpow
into CPOW
Jinx can go bye
jinx could do this
cojurer as a fucking cpow???
Would fit
Jinx- Random Coven
it would work
In theory
i think it would straight up just work
i would rather have a CL (new) or a Hm or Witch, Conjurer would be one of the weaker Cpows now
If there's an alignment with only one role, you would delete the alignment and just have the outlier as RC, no?
a free kill is huge
Would rit be cu or something
This Rit rework fits in CU, yes
Then where does jinx go
lemme post a jinx rework to mirror this
I don’t think it’s a cpow
Random Coven, like Amnesiac.
Maybe
The Box of shame
Jinx
Coven Utility
Attack: None*
Defense: None
Abilities:
Curse players
Attack with the Necronomicon
Curse(3)
Pick 2 targets and visit the first
If your second target visits the first, you will inflict Curse on the second target at the start of the day
Cursed players will have all Protective/Bouncing abilities on them fail and Lookouts wont see anyone visit them ever
Trackers cannot see anyone visit Cursed players
Necronomicon
Deals a Basic Attack to your first target
Attributes:
You can Curse and Attack with the Necronomicon at the same time
Right, "getting rid" of Coven Killing can just be removing it in role lists, and then making Conjurer and Jinx mutually exclusive, or just moving Conjurer to CPOW.
heres my jinx without the killing
could use this
What happens if curse fails
nothing
It doesn't necessarily have to be deleted entirely from the code.
But it does feel nice to be able to have ONE dedicated power slot instead of Two
you only use charges on success
i still would like cks to be covens way of getting one extra kill thats hard to get
while being able to support outside of it
Question with your rework could you target other coven as your second target?
only as your first
If not It would be really really hard to get consistant value
i never saw the point of the jinx restrictions
why would you want to hurt your teammates
outside of jackals
I think I got the target order mixed up
yeah ya did
¯_(ツ)_/¯
Holy moly I would love that so much lmfao
I dig this up from the grace
Coven Power
- Coven Leader
- Witch
- Conjurer
- Ritualist
Coven Chaos
- Dreamweaver
- Jinx
- Necromancer
- Hex Master
Coven Utility
- Potion Master
- Wildling
- Poisoner
- Voodoo Master
Coven Deception
- Enchanter
- Illusionist
- Medusa
- Banshee
This was a really really old idea I had to reshuffle the alignments
Idk how well it works with this rit rework but o wel
That looks good
Think about it this way. Mafia(Killing) was GF, Kidnapper, Ambusher and (Mafioso doesn't count, it is the book but worse)
Is Coven Power not the same idea if we're thinking TOS1? If Conjurer could do something besides his one rock, he would be a perfect sidegrade to Kidnapper, Jinx is still weak for the rank, but extra kills are super powerful in nature. Having two distinct power role categories feels weird when CK has always been better because powercreep killrush NOW!
I think radically ripping the bandaid off and going full TOS1 mode on that front might hurt a bit, but ultimately would be better after the dust settles.
Wait holy shit lol
I can't tell if I'm cooking or you need to slap me.
Yea
Ogh it’s confusing
oh i definitely needed to read more before typing lol
anyway i really like this proposal
I think Ambusher (and KP to that extent) were kinda just there tbf
It was basically two different alignments
If CK is removed, now we can actually work on reducing the powercreep without someone feeling ripped off because one powercrept CK didn't spawn and you got the other
(Banshee as coven deception feels out of place though)
Banshee is alr coven deception
to be fair not all roles in a bucket have to have equal power level
jinx is currently in CK with rit and conj
and dreamweaver is... LMAO
true
dwer best role fr
Not true. If we look at this MK=CPOWer, it makes sense.
Ambusher was a CPOW role that did not work properly because of the message.
I think I am actually gigabraining, mister nuggy.
Ambusher was not bad in tos -
id say jinx and ambusher although mechanically the same play out differently across their games
well okay
I think its too swingy in both games
agreed
Yeah I don’t disagree
but
the message tm is mostly why
evils hard outing themselves as a punishment always suck in SDGs
That's why CK is BETTER than CPOW right now
i think BOTC does it really well for example
with roles like psycho and vizier (we will pretend im talking about live games)
In a game built around maj like this
vizier online is lul
It sucks
yeah
Because there are two distinct power role categories and CK was just powercrept entirely. Like, I think this is so good dude.
Being outted as a minion for misguessing damsel is the equivalent here
Even then u can play it off
You can count me amongst hard ritualist haters now, my brain just exploded
but the reward for guessing damsel far outweighs the punishment in most cases
Yuh
imagine rit just guesses a tpow correctly and hex bomb drops lmao
Also why does Jinx even have that punishment
to limit KP somehow
If you’re worried about its killpower just make it have three charges
^^
Because ambusher was too broken so bmg had to take it in their own hands to nerf it
Guess what ambusher had in first inception
💀
Nope
oh wow
But it got it fairly fast
thats definitely a role!
either way im all for removing CK as a bucket
I do think limited charges is better because it also further reduces swing by capping how high it can roll
Literally this.
If a role has three extra kills as a hardcap but no message, That's a CPOW. It's cracked, it's goated.
Why then does CK exist
Yeah
Yes
ck is like the most insanely powercrept thing to come to tos2
I am understanding EVERYTHING now.
Is it even
Like so much was powercrept
No the most powercrept thing is TI
Is it even
But
it's existence is the reason every thing else is powercrept
lol
Coven got more KP, so everyone else also needed more KP
thats how i see it
I mean Doom, Rit, VM, Dep, Seer
ok TRUE but i was talking about KP
sorry
TI is also insanely powercrept
TI they added so many weak ones as well
(VM?)
But not actually good weak, like just useless weak
yeah the gap between the weakest TIs and strongest TIs is insane
Yeah
and picking the worst possible way to fix it lol
Well, we got rid of Spy, and Invest was TOXIC in TOS1
and now spy and invest are at the bottom of the barrel in terms of ti
Invest results were better than the anti claim roles for me personally
Good. Old Spy and Old Invest were toxic.
I’m not even gonna lie
i think BMG just wanted to keep the intention of preventing communication when updating silence
but didnt realize how op removing a vote was
its literally reverse knight
Hear me out mister nugster,
Coven Power
Coven Leader (reworked)
Conjurer (Give it a second ability or something instead of ONLY the rock) (Mutually exclusive with Jinx)
Jinx (Hard cap at 3 charges, mutually exclusive with Conjurer, no more message TM)
Witch
Coven Killing being deleted would be like, so good.
If we did this tho we don’t even need conjurer and jinx mutually exclusive bc we have common coven !!
hello nugget
Hihiii
That's actually so real, it just all fits together.
Why did this shit just not click until today
The only thing is
People will 100% complain about jinx being cpow
Even tho it works perfectly here imo
Let them s u f f e r
Based
I think that jinx can and should be overhauled to fit in a different slot
Unpowercreeps your game
it's unhealthy as is
i cant think of any jinx overhaul that isnt just worse starspawn
dumping the ck in cpow as they are now though would open even more swing in the slot than there already is
like the difference between getting a role that contributes extra kills and a role that doesn't would be quite substantial in terms of game impact
even when comparing with the ultimate utility role that is witch
I just want the extra kpn gone
Getting rid of CK is the future.
Yeah, put conj in CPow and rework jinx, because current jinx is weak
Jinx rarely clutch the coven tho. Most of the time jinx just announces his identity to the whole town.
Jinx/Ambusher is truly the worse designed role, can make the faction it's in have 2kpn, easily puts who they are, and has rng, this shit sucks
In theory jinx/ambusher could counter tp/Lo meta. But in reality it's not
It was supposed to be an anti-TP pocketing mechanic and an Anti-TPLO role in general, but Auditor and Starspawn do that way better.
or, better yet
what if
conj starts with 0 charges
but gets a charge if the book holder fails to kill
with some limitations
this just becomes
- coven hits immune
- conj gets charge
- "oh shit get the immune"
OR this would be
- coven hits immune
- conj gets charge
- coven hits the same immune every night
- conj gets infinite charges
with some limitations
limitations would be necessary
my idea is that conj can only get 2 meteors and it can't get them in back to back nights
so if you hit an immune n1, you get a charge, if you hit that same immune n2, you don't
same with any other method of "failing" to kill
the way I see it, it'd hold up conjurer's current purpose as a wallbreaker without contributing any real "extra kills" to the game
in the situation where you'd be using it, it'd just be maintaining coven's kpn
i mean then coven just moves their 2nd attack on the immune from n2 to n3
it doesn't really change the problem
also I don't really want conj to be able to nuke nks anyways
which is the same reason why tos2 seer nerf failed
making players un-comparable for 1 night just means seer does it every other night, doesn't fix the problem with it
it slows it down a good bit at least and prevents people being spammy
id rather a conj rework just take it in a new direction, this just feels like an unnecesary buff
It's only good in AA I suppose. In ranked you want to keep neutral alive in the early game.
"an unnecessary buff"
the coven HAS to fail their night kill for it to act
it's a rework
because it literally can't add kpn to the game
except it DOES add kpn, you went from 0 kpn to 1 kpn
if a cleric saves someone, coven should be punished
ya, that's what a backup does
coven does not deserve a fail safe for when they attack a cleric-protected person
that defeats the entire purpose of cleric
by being able to nuke them with the conj that always has a charge anyways
that's the purpose of conj
except with your proposed rework the conj would get multiple
Well... Auditor and SS can't directly communicate with coven
up to 2 just so it isn't pathetic
conj should just stick with 1
although I would probably make it 1 if I could come up with a suitable extra ability for it to perform at night or something
the whole point is to lessen KPN, why are we powercreeping this role even more?
conj right now can add on to the kpn of the coven with absolutely nothing necessary for it
you can kill every night and stack on to that with the meteor
making it so a kill had to be missed isn't powercreeping it
and again
We probably need something like day ability TP?
nah
if a role's job is to punish powerful roles for revealing themselves by bypassing protection, having something that could protect against that would defeat the purpose
like if the tpow can openly claim then just survive the meteor, what's the point of conj other than just to be an extra kill
either way im fully against giving conj more than 1 nuke
what about the idea of coven having to fail the kill in order for conj to get one
because AGAIN
Then conj is fine as it is now. No need to change conj
that's the main idea of it
nope, there shouldn't be a failsafe for coven failing an attack
failing an attack should be a punishment
so conj should stay as is
if someone is roleblocked, should they get to use their ability twice on the next night?
no, they should be punished by the roleblock
or should it be overhauled with no day kill at all
letting them get around the roleblock defeats the purpose of the roleblock in the first place
that'd be nice too if I'm being honest
By the way, this is ritualist thread.
but in no way should we be adding MORE kpn
ITS STILL KPN
i know blocking the attack -> conj gets nuke
but when a coven attack is blocked
I am WILLING to make it 1
and that compromise makes cleric and oracle obsolete
because it NEEDS to have a kill fail first
that's anti-tp
TPLO as in the meta...
okay I'm gonna calm down a bit here
look we're just going in circles at this point lol
so ima state my case and you state yours
and we both stfu
lol
the idea I had was that conj simply keeps its current purpose, but with a slight change in that it has to act as a backup
conjurer right now can very well make up for a failed kill to a tp, and you could make the exact same argument that it makes tp obsolete there
but I think that the point kinda is just to bypass tp
I kinda want it to have a night ability that's disconnected from the meteor as well, but I don't really know where to start with that
I don't really think this makes sense as a "coven killing" if it cannot kill anymore other then that i think this rework is good.
To me it makes more sense as a Utility coven as the idea is now it's job is to prevent Tps on powerful outed targets. Instead of directly killing anything.
Tbf it sounds like we are abolishing Coven Killing
Should be
Conjurer can be moved to Power.
Jinx should be deleted
I really hate having independent consistent extra KPN
Jinx is the most swingy bs crapshoot role I've ever known, either is a role that is beyond useless or is a hard carry role that can double covens KPN, I don't get why it hasn't been changed so far
Coven should never have a role like Jinx
Having two "big guy" role sections (CPOW/CK) is ultimately harmful because "go go go kill rush " will generally be preferred to a CPOW every time.
I mean I consider Hex master more of a CK then a Cpow, with how powers are currently, but Coven Killing is a odd category that should just be removed.
I mean, when you think about it, it kind of is odd
Witch- super good
Hex- middling, it's okay but great book user
CL (pre-rework)- trash
Whereas CK's Conjurer is great, by default, Ritualist and Jinx are powder kegs that can and will blow up.
the coven power slot feels like a smaller coven utility somewhat
just a collection of misfits
like you have the ultimate utility role, a role that does something no other coven role does and exclusively does that, and the by design book sponge that isn't even the best at it
Man discord mobile is just broken on so many levels
Why is everything slightly pushed to the right
i hate discord mobile update -_-
CL needs to be cpow
yeah it does mb
if its going to be reworked
(i despise the concept of turning dw into vm)
its op as hell
In this rework, you don't get outted as Rit if you're wrong?
this is fine
no
i don't like conjurer in cpow
it's too weak of a cpow role
then
it basically becomes a book hog role
since it can do...
1 thing
once
like damn bro didn't we JUST rework #1223286909925851147 to not be a fucking book-hog
😭
jinx is fine
ig
i am not saying conjurer in cpow is a bad idea
i am saying putting conjurer in cpow with no other changes to conjurer is a bad idea
and no i don't want the removal of the day-kill, the one daykill role that coven has is way more balanced then any of town's day-kills
jinx has better killing power lol
conjurer being a bookhog role is honestly a really cool niche
btw can you ping me when you reply to me? ty
It wasn't necessarily something you needed to reply to, so I didn't bother that time.
the 5 cpow: hm witch conj jinx CL
I don't know which I would rather have over the other in a game of CTT
I mean if conj is the only extra source of extra attacks that is also powerful, that is CPow worthy
yup
your dying
We can revert powercreep to make conj CPow work
I was made a believer yesterday, this is possible.
The tides of balance are changing, we are close to the golden times of TOS in general
We can fix tos2 with your help
you guys do realise that 90% of modded changes are most likely NOT coming to base-game right? where 90% of the player-base is?
they can
they CAN
nobody ever said 90% of changes aren't allowed to hapen
but idk if they will
can we get balancing/anti-powercreep propaganda?
I mean me either but like
I don't think its out of the question a lot of changes from modded will carry over
Also both of these percentages are incorrect
The entire intention with modded now is to use it as a testing ground for base game
Alot of people play btos if I recall
And what nuggy said
Anyways who's good with Photoshop and can make propaganda?
brother I haven't played base game in so long regardless.
I am a BetterTOS2 player now, that is what I wish to play until base game and modded have the dynamic of "Test Realm and Live Server" which will be a good long time.
point clearly obliterated
Yeah what are you even talking about
Facts and Logic have killed me, I am now dead
fr
i see this as the golden age of modded
not tos2 in general because i don't think the game is going have massive rapid changes
Wait and see 🙂
they are going to add 80 dolar cosmetic
Did you forget the part where tuba and Curtis are bmg employees now?
uh did you forget there are 5 other devs?
of course
They can really just point to btos2 stats and be like, yeah, these work
Did you forget the other devs also focus mainly in other areas
I would kinda like to see conj reworked a bit
And unlike the other devs, curt and tuba did testing
And I dont think they are gonna deadass ignore curt and tuba when the mod's reception has been so positive
Mhm
Also they are just as much employees anyway
Conj is the perfect extra kill role
not really, no
i never said fucking ignore
They aren't in a position where they just have to ask and hope shit can happen, ofc they need permission to do stuff but like, they can just do it
it just instantly attacks someone during the day
i am just saying there won't be MASSIVE SWEEPING changes
Yeah, that's what makes it work?
like the CK bucket dying in base-game i just don't see happening
a single unpreventable kill
Assassin is probably the best form of Conjurer
But Conj will stay daykill
And I think its fine
I wouldn't call that the perfect extra kill role
I would prefer it to be at night but it won't happen
Conj is basically perfect imo
the thing is marsh exists
(the vanilla one)
Compared to everything else in CK it's a fucking saint
This has become a discussion about CK in general and the effects of powercreep
And I think that's fine
Tuba and Curt are defo trying to focus on reducing the power creep tos 2 has had
not at all related to playing botc
hot take: I don't think jinx needs reworks
ya wrong
Did you force them to play botc lmao?
I like it as is
Myeh I mean
Curt has played it a bit Tuba has played quite a few games of it
Funk is completely obsessed with it LMFAO
Ok so your fine with a role that's complete rng on who it kills, the potential to give coven 2kpn, and can very easily reveal itself as a evil role?
I like Jinx, so I guess yes
...
3 wrongs don't make a right, it makes a dumpster fire
Hello.
The issue is what the fuck are we doing with jinx?
visit guessing
That sounds incredibly stupid
i posted a rework using this
jinx is the high risk high reward role and I like it as is
its cool as hell
If it kills I'm not on board
.
guys lets make Jinx make it so that if u visit someone who u visited and u btoh tivisted at the snaem itiem bedcasially what it does it s that it chooses one o the fvisitors who also visited and they uh like uh you lol like uh kill htem basicaly
we are abolishing cks
what
i dont speak botc sorry
that's not exactly saying much though
yes botc surely
This is so real.
I love the jinx role in botc
like ya conj is completely and totally inoffensive compared to jinx
i like cks but if toomba wants removing cks im down
its not a problemo tho
Honestly give it more charges or infinite, I don't think 3 works but idk
but I'd still rather not have it completely copied and pasted to the coven power slot with no changes
id rather not
Going full TOS1 mode is such a grand vision
Y'know what else sucks ass, most tps can kill in some way shape or form
fr
I think Trapper and BG are fine, Tuba has mentioned a Crus rework before.
I've been thinking that crus should be reworked to be a non-kill capable tp
Trickster is a TK but it really is a tp
yeah bouncer crus
tuba wants it a normal rb
This can be Coven Power.
id rather it be a bounce
nice
neither should crus
negating one single attack
Bouncer crus is based
- this finally means crus can go on tp/lo
:3
kinda
not really
I also kinda like the idea of trapper where it only sees evil roles and breaks on evil roles but if a attacker kills a trapped player, they just get superblocked for the next night
I took would be at home for a entire night fixing my leg that got snatched
It stops the attack
wait so it stops 2 attacks?
Just instead of killing it rbs
thats pretty broken
Not really, because it would've normally killed them
Coven has book passing anyways
just negate the attack
well we shouldnt force them to book pass if a certain role spawns
And the nk would be given another chance
It's more you are forced to constantly book pass to new coven members
just cuz you remove trappers kill doesnt mean we make the attacker basically be dead
that shouldnt be forced
Honestly I disagree, it keeps the coven on their toes
theyre already on their toes
I would agree if coven tmk existed but it doesn't
dude.
Keep them on their pinky toe
we arent having swingy ass interactions with book
just so you can have your nostalgia relic that never even existed
But like, tmk worked?
so?
It has been tested several times
it doesnt work in tos2
But it really could?
hm, cl and necro are proof of it
How?
astral, powerful+rb immune, ghoul
In fact the cl rework is a tmk related role if I recall
I'm pretty sure it was
last i checked the mafia didnt have a role called pit hag
It was called either underboss or capo- something
I know pit hag eixsts
This role existed before pit hag
From how it exactly works it does
the book attack should only ever be 'whoever you visit is dealt a basic attack on top of your base abilities'
The tmk role had 3 charges that can change a player to a different role of the same subalignment
yeah correct
but
TMK also didnt exist (necro passing)
TMK was basicaly necro passing suggested in tos1 it was called tactical maf killing
outside of hm and necro there arent any weird book interactions
which is what i hate about tmk
An actual ability that isn't "You can choose between being role block immune or basic defense"
yeah i mean i like the idea of the factional leader having an ability centered around the attack
but jesus christ
wtf is that
I always saw those as a way to rework gf, mafioso, and ambusher instead of just outright removing them
Illusionist has a weird book interaction technically. I'm not sure if that's going to stay long-term if random kill stuff is nerfed across the board, starting with Ritualist and Deputy. Whatever Tuba decides, I'm excited to see what is inside of his mind.
i am interested as well
since gf and mafioso would both be super lame and ambusher was notoriously problematic
yeah but there are cooler ways
that dont involve swing depending on who is killing
my jinx and cl reworks for example
The GF Mafioso combo was problematic. Your only deal was "Immune to role blocks, but you have two Mafia members doing nothing apart from the nightly kill, and two doing something."
yeah i was never a fan
yes
that's why tmk was tossed around as an idea
so mafia could actually have a comp
1 basic scumreading later
With Ritualist nerf and CK removal, you could totally have CPOWer, 3 Common Coven. Or CPOW, CD, 2 Common Coven.
There would just never be 18 killing Coven roles at the same time.
and mafia cant do shit
but then with tmk you kinda leave the whole "mafia killing" subalignment to rot if you don't rework them
i still wanna keep cks a thing just by throttling the fuck out of them
you know how much i hate independant kills but i also hate it when kill patterns are stale
I don't really think the coven needs extra kill power in addition to the normal night kill
plus removing that would allow for a lot of rebalancing across the board
where, for example, town wouldn't need nearly as much power
and neutrals could be stronger
well if this rework gets added its CU pretty much
then conju and jinx becomes mutually exclusive pretty much goes back to tos 1
honestly my solution to that bit was pretty simple
more players
That's true, but MK = CPOW, so most of that work has already been done with CL rework, and throwing Conj and Jinx in there. Maybe removing Hex to CU.
The "kill pattern" isn't stale, but it's not a kill rush.
16p games would be significantly more interesting
more players for coven's >1 kpn to work through
Yeah, I am liking this more and more.
It's possible, and we can do it.
it would be cool if jinx could be made to mirror this rit
i dont think that matters
visit guessing is an untapped niche
I actually thought about that in great length at some point, and making more townies just to justify coven being able to kill them faster is kinda dumb to me
and would be really cool for stopping tps from outting who they on
im very confused, whats tmk
its not why i want that
Book Passing in TOS1 basically.
oh
cool
its because games can end really quick with just 1-2 mislynches
It was an idea that did not come to fruition until BetterTOS2's book passing.
even if town gets evils out
like a 10v5 with a guaranteed ck
i want more townies to give more freedom in nerfing town
where town starts with a big advantage but coven can just kill more people to make up for it
to make it more of a 'many but weak' vs 'few but strong'
i have a buncha 11v5 lists which are really neat
I mean, there is only one CPOW per game usually, so having Jinx/Conjurer mutually exclusive would severely limit the extra kills, and it is possible that neither spawn.
1 guaranteed (Conjurer)
Variable but hard to get (Ambusher)
None but very useful in other ways (Coven Leader, Witch)
you'd have to basically cripple town I would imagine
i mean without extra kills
Coven Power, very real.
I actually think that this adds quite a bit more swing to the slot
does it
doubt
the difference between a role that adds extra kills on top of the night kill and a role that doesn't
the mk slot was useful for chaos lists
n1 10v5
n2 8v5 assuming mislynch
n3 7v4 assuming good lynch
n4 5v4 assuming mislynch
d5 4v4
I mean BTOS1 backs up this very well
Well you have CL (GF) Conj (KP) Jinx (Amb) Hex Master, and Witch
those are worthy of the power slot
but I guess it doesn't really add much more swing to the game than extra kill roles being able to spawn normally
vms an actual gamechanger while witch is just... witch
Coven Leader
Conjurer / Ambusher mutually exclusive
This has been done before. And thanks to Common Coven you won't have all four Coven be CPOW.
(Hex Master can be moved to CU, if Tuba sees fit)
we need to rework the alignments it seems
nah witch is one of coven's strongest roles and vmer is slightly weaker
I would rather rework vm to not block votes
hm is fucking op
cl is pit hag, conj is a kill, jinx is also kill, hm is a wincon, vm is a pseudo kill rn
because I think it'd dumb
but an opinion is an opinion and im leaving now
it counters death, arsonist by existing
yeah i did a nerf to it
and if you try to change vm to better fit cpow while keeping the vote block, it's gonna be more dumb
Just going straight to what worked in TOS1 , I do not see how that could be an issue, there is solid evidence here.
HM shouldnt exist in the same game as a soul collector and arsonist
its stupid how the biggest evil faction has counters to death and arsonist
hm is fine as a secondary wincon
It won't because we are balancing for TT / Hypothetical Coven Ranked match (you cannot find it in Casual Q)
Not All Any.
it has some insane swing issue if it dies or not
if i see any fucking “we dont balance around all any”
I'm just saying.
what about a town v coven v nk lists
I agree with this take, actually
those would be cool
I'm really not a fan of hm as a concept
i mean could give it the horseman treatment
ya, it really punches down on other anti-stalling roles

anyways
arso can appear in ranked no?
Not Coven Ranked, that is Curtis' list.
'the hex master has hexed the whole town, soon it will be bombed' or some shit
like there are roles that rely on the exact same condition that hm does that can have the hex bomb end up coming first
it has no warning while NK hm has a day warning
lol
yeah ik
Maybe a "base game ranked" ish role list would work better after reducing the kill rush, maybe banning Hex Master from those lists.
4 Coven, Neutral Pariah, Neutral Killing.
I don't ever want a hex bomb to follow a lynch
because you know they'd find a way to make that have priority over death
hex master should provide debuffs instead of a fucking anti arsonist / death bomb
