#Ritualist Rework

1 messages · Page 2 of 1

hot galleon
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uh

narrow rune
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very

hot galleon
#

currently in tol the inquisitor has 3 town targets

narrow rune
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for one thing its anti everyone for some godforsaken reason

hot galleon
#

and the inquisitor bypasses most protections

high zodiac
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currently in tol the game is dead asf

hot galleon
#

(it goes thru physician/alchemist/chronomancer but not knight or king)

karmic granite
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guys I love blood on the clocktower

lethal wharf
narrow rune
hot galleon
inner maple
high zodiac
#

people when there's blood on the clocktower or something idk I didn't play the game

karmic granite
#

BLOOD ON THE CLOCKTOWER

hot galleon
karmic granite
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I LOVE BOTC SO MUCH

high zodiac
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cotc > botc

karmic granite
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WAH

lethal wharf
hot galleon
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hmmm

karmic granite
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RAKI BECOME ADDICTED TO BOTC

visual mason
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tf is cotc > botc

high zodiac
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corn on the cob

karmic granite
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oohhh

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yummy!

lethal wharf
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Raki, are you fine with vcing?

hot galleon
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i do not like corn

karmic granite
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raki give me your credit card details

hot galleon
#

so therefore botc much better

karmic granite
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raki give me your phone right now I am going to order pizza

high zodiac
#

are you trying to brainwash me into playing a social deduction game

karmic granite
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with your money

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yes

hot galleon
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yes

karmic granite
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no

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yes

lethal wharf
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It's definitely better to play botc via VC instead of text

karmic granite
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botc works fine over text

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my first game was multi-day

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I hate multi day

lethal wharf
karmic granite
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But I had fun !

hot galleon
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irl > vc > shortform text > longform

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anyway

high zodiac
karmic granite
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raki do you eat granite ever

hot galleon
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shame im not a real raki fan

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😔

karmic granite
high zodiac
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no I prefer eating diorite

karmic granite
ashen ledge
steady hornet
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text is fine

ashen ledge
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Bitch ew

steady hornet
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the only downside is that

karmic granite
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correct response

ashen ledge
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I didn't reply to that I hate it here

steady hornet
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its somewhat harder to scumread people

high zodiac
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I do not like the stone decoration trio at all anyway

steady hornet
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but thats it

karmic granite
ashen ledge
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Tuff is superior

karmic granite
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Bru

steady hornet
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wtf are we talking about

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minecraft?

high zodiac
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tuff without the new update would just be shit

karmic granite
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Nah I will stand up for granite

hot galleon
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we've gone off the deepend

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lock the thread

karmic granite
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Granite + Bricks

loud lake
steady hornet
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??? GRANITE GOATED

karmic granite
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Is amazing

high zodiac
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This is on topic

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Raki says so

karmic granite
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Yeah

steady hornet
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this is definitely on topic

karmic granite
#

This seems on topic to me

steady hornet
#

we have staff in here

ashen ledge
steady hornet
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anyway minecraft hot takes?

hot galleon
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my hot take is that minecraft isn't good

steady hornet
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yikes

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that is a hot one indeed

high zodiac
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bunch of new tuff type blocks

karmic granite
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I love 1.18 so much and I can't play older versions now

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that is my hot take

hot galleon
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my actual take is that its probably fine I just cant stand playing it

loud lake
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the best update in the last like three years was the april fools update 💀

high zodiac
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I've been playing modded since after 10 years of vanilla I'm tired of it

ashen ledge
karmic granite
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I play minecraft for so long

loud lake
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change my mind

karmic granite
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I play it all the time

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I run around my minecraft worlds to satiate my ADHD

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I am literally doing it rn

high zodiac
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Been on a Pixelmon grind with friends recently

high zodiac
karmic granite
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this is my super cool hotel island guys

steady hornet
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thats sick

karmic granite
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wowza

ashen ledge
karmic granite
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thank u I made it 3 years ago and I run around it bc of adhd

small crest
steady hornet
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oh hi tuba

high zodiac
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Invisible armor mod is nice

karmic granite
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tuba where is ur minecraft build

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show it now

small crest
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I dont play mc

steady hornet
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you're just in time for our very on topic discussion

karmic granite
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tuba

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tuba ur getting banned

steady hornet
karmic granite
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me fr

hot galleon
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finally someone gets it

steady hornet
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you're getting the british food treatment for that one

high zodiac
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okay but who here was super into 1.7-1.8 pvp

steady hornet
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aintnoway

karmic granite
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crumpets innit luv

karmic granite
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bleugh

steady hornet
karmic granite
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that looks SHIT

steady hornet
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or the spam click one

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i dont know combat systems by update numbers

karmic granite
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1.8 and before was spam click

high zodiac
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Spam click like chads

karmic granite
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1.9 was the combat update

steady hornet
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oh yeah spamclick was fun

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dopamine levels were high with that one

karmic granite
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1.9 added elytra tho

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I love elytra

steady hornet
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but i dont mind the new combat system though

high zodiac
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1.9 as a concept was fine but holy shit they fucked it

karmic granite
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yeahhh

high zodiac
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no choice but to use it

ashen ledge
karmic granite
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guys speaking of them fucking up combat have yall seen da mace :D

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It looks so goofy !

steady hornet
high zodiac
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the mace....

steady hornet
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(aka, the spice)

steady hornet
ashen ledge
steady hornet
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honestly i think all* updates minecraft have made after the nether update are fine

ashen ledge
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They only use rice to dry their iPhones after they accidentally drop them in the English Channel

high zodiac
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Okay so modded talk
Rate mystical agriculture

steady hornet
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people are just mad if its not something they can use in their fully optimized mc world with raid farms and infinite storage system

steady hornet
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idk what they look like

high zodiac
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it's magical crops but for modern Minecraft

steady hornet
karmic granite
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I think I might have played it?

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But I forget

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I played with a few mods

high zodiac
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Okay what about...

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The Aether

karmic granite
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I havent played Aether or like, even know anything about it o_o

ashen ledge
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Anyway y'all should move somewhere else now

steady hornet
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fair

karmic granite
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waht

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nuh uh I am staying in britain

high zodiac
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The dev for aether dimension now actually works with mojang

karmic granite
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U cant make me wave goodbye to my house yet I am not ready

high zodiac
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they're the same person who made the warden

karmic granite
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yeahhhhhh

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I love the warden

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oh wait

karmic granite
high zodiac
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aether is great because it offers multiple alternate endgame armor options

karmic granite
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yeah we prob should

high zodiac
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O

karmic granite
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Raki quick change the topic to toontown to bamboozle the opponents

high zodiac
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This was ritualist discussion and nobody else can prove otherwise

ashen ledge
high zodiac
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(anyone who proves it, get rid of em)

steady seal
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scrolling up:

high zodiac
karmic granite
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I always built out of acacia when I was a midget

ashen ledge
steady hornet
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acacia is great

karmic granite
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wave live in a damn orange

steady hornet
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now JUNGLE

ashen ledge
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Jungle is only cute if you're in a jungle

high zodiac
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Mangrove Cherry Acacia

Those are my favorite woods

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"we should move"
Continues

karmic granite
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Idk I might just be a basic bitch but if I'm building out of wood its usually oak?

high zodiac
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That is acceptable

karmic granite
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it depends how insane ass on a scale of 1-10 what im making is

high zodiac
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lazy MFS building a box or an underground house:

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Nuggy make a group chat in dms for dumb mc talk

karmic granite
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bru I built a floating house that is all interior I couldnt be bothered building the outside LMFAO

ashen ledge
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Fuck birch no thank you

karmic granite
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ok but what about warped wood and crimson wood

high zodiac
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Secret top of the top tiers

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Can't burn

karmic granite
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Wait it cant ??!?

high zodiac
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I like crimson more tho

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Yes it's a nether wood lol

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It won't catch fire* should say
It's not netherite you can destroy it

karmic granite
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oourh

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iciic

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what do people think of cherry wood

hot galleon
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to the surprise of many, wood in the nether (full of fire) is fireproof

ashen ledge
inner maple
#

I'm leaving this thread fuck this

hot galleon
#

LOL

karmic granite
ashen ledge
#

Bye hoe

high zodiac
#

yo make a Minecraft specific in off topic

ashen ledge
karmic granite
#

wait

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#off-topic

hot galleon
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all I can think about is

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the fucking

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modded sakura wood

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thats pastel pink

ashen ledge
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I haven't seen the modded one

karmic granite
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git in #off-topic

high zodiac
#

bluh bla blue rit rit hehehe ritualist discussion jablungus blargis

steady hornet
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oh yeah the pink wood is amazing

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i love cherry wood

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cherry + birch and then some acacia goes hard

tropic yacht
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Been overthinking about this rework lately and got some things to ask:

1: How does this interact with poison? Poison is technically an attack, afterall BG/traps get triggered by it, so would poison insta-kill the target the same night its applied, guarantee the target can't be saved from it or what?

2: What about biting? Biting is also technically an attack, would biting someone that got rit'd kill them regardless of what role they are or would it work normally?

And lastly,
3: When an astral role gets shrouded they get attacked since they don't visit, so if a shroud shrouds someone that targets a rit'd player wouldn't that create a paradox? The shrouded visitor is attacking the rit'd player, which makes them go astral, since they're astral they won't visit so they get attacked by Shroud instead, now that they aren't attacking they aren't astral which means shroud will attack their target, and repeat.

unborn zealot
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Interesting questions.

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I Hope Tuba sees this.

pine heath
# tropic yacht Been overthinking about this rework lately and got some things to ask: 1: How d...

Probable answers (not guaranteed correct):

  1. The poison would apply as normal, but might be applied by an astral visit. The poison attack would be unstoppable
  2. Again, would probably count as an astral visit, and if the role can’t be converted or there’s 4 vampires, it becomes an Unstoppable bite attack
  3. Priority system would dictate this. Shroud and Sacrifice won’t have the same priority I’m sure, and even if they did, the priority order doesn’t have a rewind button and cannot loop
steady gale
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the player that attacks the ritted target doesn't visit when they attack, so the shroud kills them

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it's not like shroud blocks their target's attack or anything

steady hornet
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i have no clue actually im too tired to think about this

tropic yacht
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x attacks because they're shrouded, they were not attacking from the start, otherwise this would've been linear lmao

steady gale
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oh

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maybe it'd just be like most other things where it simply doesn't interact with shrouded targets

pine heath
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Priority cannot rewind

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It never has

narrow rune
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so x and y would both die

steady hornet
#

either way this is a pretty interesting thing to test out anyway

small crest
lethal wharf
oak pecan
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I like this rework

tired lodge
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I really, really like this

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Maybe

small crest
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yeah majority likes this

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but

tired lodge
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Make it so that the charge feature isn't capped at 3 though?

small crest
#

its been said

tired lodge
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Seeing that its hard

small crest
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it overlaps with starspawn

tired lodge
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To guess correctly as it is

tired lodge
#

Wait

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this would actually pair really well with my Spy rework

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Since Rit doesnt reveal when they fail

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The Blood Ritual detection feature is more applicable

visual mason
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¯_(ツ)_/¯

small crest
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ngl

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if this were to be added

tired lodge
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I think infinite charges is fine

small crest
#

abolishing CK entirely making this another alignment

tired lodge
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Seeing that this role lacks consistency

small crest
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making conj and jinx mutually exclusive

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could work

ripe glen
#

I don't actually mind this

small crest
ripe glen
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Coven Power and Coven Killing are so jank because CK is almost universally better.

steady seal
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make conj cpow

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real

ripe glen
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Hell.

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Even if you still need time to cook for Ritualist, you could do everything else and do a temporary killswitch on Rit, just to test that out.

narrow rune
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i mean i think jinx and rit doing this would be cool

ripe glen
#

Removing Coven Killing would actually cook. Just replace CK with CPOW in role lists (and now that CL will have a use, CPOWer will actually always be good)

vast shadow
#

Wait then where do ck roles go

visual mason
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kidnapper would still be a cool role idea just remove it the killing power

narrow rune
#

probs cpow

small crest
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Conj becomes CPOW

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Jinx idk

tired lodge
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into CPOW

tired lodge
narrow rune
visual mason
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cojurer as a fucking cpow???

tired lodge
ripe glen
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Jinx- Random Coven

narrow rune
small crest
#

In theory

narrow rune
#

i think it would straight up just work

visual mason
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i would rather have a CL (new) or a Hm or Witch, Conjurer would be one of the weaker Cpows now

ripe glen
#

If there's an alignment with only one role, you would delete the alignment and just have the outlier as RC, no?

vast shadow
#

Would rit be cu or something

ripe glen
#

This Rit rework fits in CU, yes

vast shadow
#

Then where does jinx go

narrow rune
#

lemme post a jinx rework to mirror this

vast shadow
#

I don’t think it’s a cpow

ripe glen
#

Random Coven, like Amnesiac.

vast shadow
#

Maybe

fringe charm
small crest
#

i mean

#

Ambusher and Kidnapper were still Mafia Killing but couldnt spawn together

narrow rune
#

Jinx

Coven Utility
Attack: None*
Defense: None
Abilities:
Curse players
Attack with the Necronomicon

Curse(3)
Pick 2 targets and visit the first
If your second target visits the first, you will inflict Curse on the second target at the start of the day
Cursed players will have all Protective/Bouncing abilities on them fail and Lookouts wont see anyone visit them ever
Trackers cannot see anyone visit Cursed players

Necronomicon
Deals a Basic Attack to your first target

Attributes:
You can Curse and Attack with the Necronomicon at the same time

ripe glen
#

Right, "getting rid" of Coven Killing can just be removing it in role lists, and then making Conjurer and Jinx mutually exclusive, or just moving Conjurer to CPOW.

narrow rune
#

could use this

vast shadow
#

What happens if curse fails

narrow rune
vast shadow
#

Do you get a charge back

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Oh

ripe glen
#

It doesn't necessarily have to be deleted entirely from the code.

But it does feel nice to be able to have ONE dedicated power slot instead of Two

narrow rune
#

you only use charges on success

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i still would like cks to be covens way of getting one extra kill thats hard to get

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while being able to support outside of it

fringe charm
#

Question with your rework could you target other coven as your second target?

fringe charm
#

If not It would be really really hard to get consistant value

narrow rune
#

i never saw the point of the jinx restrictions

narrow rune
#

outside of jackals

fringe charm
narrow rune
#

yeah ya did

fringe charm
#

¯_(ツ)_/¯

karmic granite
#

I dig this up from the grace

#

Coven Power

  • Coven Leader
  • Witch
  • Conjurer
  • Ritualist

Coven Chaos

  • Dreamweaver
  • Jinx
  • Necromancer
  • Hex Master

Coven Utility

  • Potion Master
  • Wildling
  • Poisoner
  • Voodoo Master

Coven Deception

  • Enchanter
  • Illusionist
  • Medusa
  • Banshee
#

This was a really really old idea I had to reshuffle the alignments

#

Idk how well it works with this rit rework but o wel

pine heath
#

That looks good

ripe glen
#

Think about it this way. Mafia(Killing) was GF, Kidnapper, Ambusher and (Mafioso doesn't count, it is the book but worse)

Is Coven Power not the same idea if we're thinking TOS1? If Conjurer could do something besides his one rock, he would be a perfect sidegrade to Kidnapper, Jinx is still weak for the rank, but extra kills are super powerful in nature. Having two distinct power role categories feels weird when CK has always been better because powercreep killrush NOW!

I think radically ripping the bandaid off and going full TOS1 mode on that front might hurt a bit, but ultimately would be better after the dust settles.

karmic granite
#

Wait holy shit lol

steady hornet
#

lol

ripe glen
karmic granite
#

No wait I mean

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Ur right tho

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Cpow is the MK replacement

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Not CK

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Or like

ripe glen
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Yea

karmic granite
#

Ogh it’s confusing

steady hornet
#

oh i definitely needed to read more before typing lol

steady hornet
karmic granite
#

I think Ambusher (and KP to that extent) were kinda just there tbf

#

It was basically two different alignments

ripe glen
#

If CK is removed, now we can actually work on reducing the powercreep without someone feeling ripped off because one powercrept CK didn't spawn and you got the other

steady hornet
#

(Banshee as coven deception feels out of place though)

karmic granite
#

Banshee is alr coven deception

steady hornet
#

yeah i dont like how it is currently either

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:p

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definitely CU

karmic granite
#

Hrm

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It’s not CU power level so not sure

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Or maybe it is

steady hornet
#

jinx is currently in CK with rit and conj

karmic granite
#

Yeah I agree

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Well

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That’s a bad example but still xd

steady hornet
#

and dreamweaver is... LMAO

steady hornet
loud lake
karmic granite
#

Jinx only looks bad bc of how ultra strong rit is

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Jinx is not bad

ripe glen
karmic granite
#

Ambusher was not bad in tos -

steady hornet
#

id say jinx and ambusher although mechanically the same play out differently across their games

hot galleon
#

well okay
I think its too swingy in both games

steady hornet
#

agreed

karmic granite
#

Yeah I don’t disagree

hot galleon
#

but
the message tm is mostly why

karmic granite
#

But people act like jinx is pure dog shit

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When it isn’t but

ripe glen
#

Extra kills in general are fucking HUGE.

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Like, CPOW huge.

karmic granite
#

It just looks bad in perspective of power Crowe

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Creep

steady hornet
#

evils hard outing themselves as a punishment always suck in SDGs

ripe glen
#

That's why CK is BETTER than CPOW right now

steady hornet
#

i think BOTC does it really well for example

karmic granite
#

Well

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Yeah

steady hornet
#

with roles like psycho and vizier (we will pretend im talking about live games)

karmic granite
#

In a game built around maj like this

steady hornet
#

vizier online is lul

karmic granite
#

It sucks

steady hornet
#

yeah

ripe glen
#

Because there are two distinct power role categories and CK was just powercrept entirely. Like, I think this is so good dude.

karmic granite
#

Being outted as a minion for misguessing damsel is the equivalent here

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Even then u can play it off

ripe glen
#

You can count me amongst hard ritualist haters now, my brain just exploded

steady hornet
#

but the reward for guessing damsel far outweighs the punishment in most cases

karmic granite
#

Yuh

steady hornet
#

imagine rit just guesses a tpow correctly and hex bomb drops lmao

karmic granite
#

Also why does Jinx even have that punishment

steady hornet
#

to limit KP somehow

karmic granite
#

If you’re worried about its killpower just make it have three charges

steady hornet
#

^^

hot galleon
#

Because ambusher was too broken so bmg had to take it in their own hands to nerf it

hot galleon
#

💀

karmic granite
#

Ambusher always had the message tm tho no?

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Bruh what

hot galleon
#

Nope

steady hornet
#

they did

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no?

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wat

hot galleon
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When it was very new

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It didnt

steady hornet
#

oh wow

hot galleon
#

But it got it fairly fast

steady hornet
#

thats definitely a role!

karmic granite
#

Ok so it was a panic nerf

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And it stuck

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Forever

steady hornet
#

either way im all for removing CK as a bucket

hot galleon
#

I do think limited charges is better because it also further reduces swing by capping how high it can roll

ripe glen
karmic granite
#

Yeah

ripe glen
#

Yes

steady hornet
#

ck is like the most insanely powercrept thing to come to tos2

karmic granite
#

Let jinx just go on anyone

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But limited charges

ripe glen
karmic granite
#

Like so much was powercrept

hot galleon
#

No the most powercrept thing is TI

karmic granite
#

Is it even

hot galleon
#

But

steady hornet
#

it's existence is the reason every thing else is powercrept

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lol

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Coven got more KP, so everyone else also needed more KP

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thats how i see it

karmic granite
#

I mean Doom, Rit, VM, Dep, Seer

steady hornet
#

sorry

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TI is also insanely powercrept

karmic granite
#

TI they added so many weak ones as well

steady hornet
#

(VM?)

karmic granite
#

But not actually good weak, like just useless weak

steady hornet
#

yeah the gap between the weakest TIs and strongest TIs is insane

hot galleon
#

VM was just bmg not realizing

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bmer spam vote

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isnt problematic

karmic granite
#

Yeah

hot galleon
#

and picking the worst possible way to fix it lol

ripe glen
#

Well, we got rid of Spy, and Invest was TOXIC in TOS1

karmic granite
#

Mhm

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I mean

steady hornet
#

and now spy and invest are at the bottom of the barrel in terms of ti

karmic granite
#

Invest results were better than the anti claim roles for me personally

ripe glen
#

Good. Old Spy and Old Invest were toxic.

karmic granite
#

I’m not even gonna lie

steady hornet
#

but didnt realize how op removing a vote was

#

its literally reverse knight

ripe glen
#

Hear me out mister nugster,

Coven Power
Coven Leader (reworked)
Conjurer (Give it a second ability or something instead of ONLY the rock) (Mutually exclusive with Jinx)
Jinx (Hard cap at 3 charges, mutually exclusive with Conjurer, no more message TM)
Witch

Coven Killing being deleted would be like, so good.

karmic granite
#

Conjurer is completely fine as is imo

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It doesn’t need any buffs

karmic granite
pine heath
#

hello nugget

karmic granite
#

Hihiii

ripe glen
#

Why did this shit just not click until today

karmic granite
#

The only thing is

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People will 100% complain about jinx being cpow

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Even tho it works perfectly here imo

ripe glen
#

Let them.

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We need to be TOS1pilled

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so hard

karmic granite
#

Let them s u f f e r

ripe glen
#

I feel so enlightened man.

#

We can undo the powercreep

It is possible

steady gale
#

I think that jinx can and should be overhauled to fit in a different slot

lethal wharf
#

Unpowercreeps your game

steady gale
#

it's unhealthy as is

steady hornet
#

i cant think of any jinx overhaul that isnt just worse starspawn

steady gale
#

dumping the ck in cpow as they are now though would open even more swing in the slot than there already is

#

like the difference between getting a role that contributes extra kills and a role that doesn't would be quite substantial in terms of game impact

#

even when comparing with the ultimate utility role that is witch

lethal wharf
#

I just want the extra kpn gone

ripe glen
lethal wharf
#

In the future, only conj gives an extra kill

#

And jinx is fucking murdered

oak pecan
#

Jinx rarely clutch the coven tho. Most of the time jinx just announces his identity to the whole town.

lethal wharf
#

Jinx/Ambusher is truly the worse designed role, can make the faction it's in have 2kpn, easily puts who they are, and has rng, this shit sucks

oak pecan
ripe glen
#

It was supposed to be an anti-TP pocketing mechanic and an Anti-TPLO role in general, but Auditor and Starspawn do that way better.

steady gale
#

what if

#

conj starts with 0 charges

#

but gets a charge if the book holder fails to kill

#

with some limitations

steady hornet
#
  • coven hits immune
#
  • conj gets charge
#
  • "oh shit get the immune"
steady gale
#

do they not do that already

#

like in that case conj can literally already do that

steady hornet
#

OR this would be

#
  • coven hits immune
#
  • conj gets charge
#
  • coven hits the same immune every night
#
  • conj gets infinite charges
steady gale
#

with some limitations

#

limitations would be necessary

#

my idea is that conj can only get 2 meteors and it can't get them in back to back nights

#

so if you hit an immune n1, you get a charge, if you hit that same immune n2, you don't

#

same with any other method of "failing" to kill

#

the way I see it, it'd hold up conjurer's current purpose as a wallbreaker without contributing any real "extra kills" to the game

#

in the situation where you'd be using it, it'd just be maintaining coven's kpn

steady hornet
#

i mean then coven just moves their 2nd attack on the immune from n2 to n3

#

it doesn't really change the problem

steady gale
#

also I don't really want conj to be able to nuke nks anyways

steady hornet
#

which is the same reason why tos2 seer nerf failed

#

making players un-comparable for 1 night just means seer does it every other night, doesn't fix the problem with it

steady gale
#

it slows it down a good bit at least and prevents people being spammy

steady hornet
#

id rather a conj rework just take it in a new direction, this just feels like an unnecesary buff

oak pecan
steady gale
#

"an unnecessary buff"

#

the coven HAS to fail their night kill for it to act

#

it's a rework

#

because it literally can't add kpn to the game

steady hornet
#

except it DOES add kpn, you went from 0 kpn to 1 kpn

#

if a cleric saves someone, coven should be punished

steady gale
#

ya, that's what a backup does

steady hornet
#

coven does not deserve a fail safe for when they attack a cleric-protected person

#

that defeats the entire purpose of cleric

steady gale
#

that's the purpose of conj

steady hornet
#

except with your proposed rework the conj would get multiple

oak pecan
steady gale
#

up to 2 just so it isn't pathetic

steady hornet
#

conj should just stick with 1

steady gale
#

although I would probably make it 1 if I could come up with a suitable extra ability for it to perform at night or something

steady hornet
#

the whole point is to lessen KPN, why are we powercreeping this role even more?

oak pecan
#

Conj is fine as it is now

#

It's only one charge

steady gale
#

conj right now can add on to the kpn of the coven with absolutely nothing necessary for it

#

you can kill every night and stack on to that with the meteor

#

making it so a kill had to be missed isn't powercreeping it

oak pecan
steady gale
#

nah

#

if a role's job is to punish powerful roles for revealing themselves by bypassing protection, having something that could protect against that would defeat the purpose

#

like if the tpow can openly claim then just survive the meteor, what's the point of conj other than just to be an extra kill

steady hornet
#

either way im fully against giving conj more than 1 nuke

steady gale
#

what about the idea of coven having to fail the kill in order for conj to get one

oak pecan
steady gale
#

that's the main idea of it

steady hornet
#

nope, there shouldn't be a failsafe for coven failing an attack

#

failing an attack should be a punishment

steady gale
#

so conj should stay as is

steady hornet
#

if someone is roleblocked, should they get to use their ability twice on the next night?

#

no, they should be punished by the roleblock

steady gale
#

or should it be overhauled with no day kill at all

steady hornet
#

letting them get around the roleblock defeats the purpose of the roleblock in the first place

steady gale
#

that'd be nice too if I'm being honest

oak pecan
#

By the way, this is ritualist thread.

steady gale
#

should it

steady hornet
#

hmm

#

either keep it as is or nerf

#

*slight nerf

steady gale
#

okay then

#

so

steady hornet
#

but in no way should we be adding MORE kpn

steady gale
#

BRO

#

OH MY GOD

#

okay

steady hornet
#

ITS STILL KPN

#

i know blocking the attack -> conj gets nuke

#

but when a coven attack is blocked

steady hornet
#

the KPN for that night should be ZERO

#

NOT 1

steady gale
#

the main idea is a compromise

#

because this is literally what conj

steady hornet
#

and that compromise makes cleric and oracle obsolete

steady gale
#

already does

#

except directly weaker

steady hornet
#

conj is meant for ANTI TPLO

#

not anti TP

steady gale
#

because it NEEDS to have a kill fail first

steady gale
steady hornet
#

TPLO as in the meta...

steady gale
#

okay I'm gonna calm down a bit here

steady hornet
#

look we're just going in circles at this point lol

#

so ima state my case and you state yours

#

and we both stfu

#

lol

steady gale
#

the idea I had was that conj simply keeps its current purpose, but with a slight change in that it has to act as a backup

#

conjurer right now can very well make up for a failed kill to a tp, and you could make the exact same argument that it makes tp obsolete there

#

but I think that the point kinda is just to bypass tp

#

I kinda want it to have a night ability that's disconnected from the meteor as well, but I don't really know where to start with that

frozen jay
#

I don't really think this makes sense as a "coven killing" if it cannot kill anymore other then that i think this rework is good.

#

To me it makes more sense as a Utility coven as the idea is now it's job is to prevent Tps on powerful outed targets. Instead of directly killing anything.

lethal wharf
frozen jay
#

Should be

#

Conjurer can be moved to Power.

#

Jinx should be deleted

#

I really hate having independent consistent extra KPN

#

Jinx is the most swingy bs crapshoot role I've ever known, either is a role that is beyond useless or is a hard carry role that can double covens KPN, I don't get why it hasn't been changed so far

#

Coven should never have a role like Jinx

ripe glen
#

Having two "big guy" role sections (CPOW/CK) is ultimately harmful because "go go go kill rush " will generally be preferred to a CPOW every time.

frozen jay
#

I mean I consider Hex master more of a CK then a Cpow, with how powers are currently, but Coven Killing is a odd category that should just be removed.

ripe glen
#

I mean, when you think about it, it kind of is odd

Witch- super good
Hex- middling, it's okay but great book user
CL (pre-rework)- trash

Whereas CK's Conjurer is great, by default, Ritualist and Jinx are powder kegs that can and will blow up.

steady gale
#

the coven power slot feels like a smaller coven utility somewhat

#

just a collection of misfits

#

like you have the ultimate utility role, a role that does something no other coven role does and exclusively does that, and the by design book sponge that isn't even the best at it

lethal wharf
#

Man discord mobile is just broken on so many levels

#

Why is everything slightly pushed to the right

frozen jay
#

i hate discord mobile update -_-

mint fiber
#

Yes please remove CK

#

CPow: Conj, Jinx
CU: Rit

steady seal
#

CL needs to be cpow

mint fiber
#

yeah it does mb

steady seal
#

if its going to be reworked

#

(i despise the concept of turning dw into vm)

#

its op as hell

ripe glen
#

We're going back to TOS1.

maiden plover
#

In this rework, you don't get outted as Rit if you're wrong?

narrow rune
#

no

#

thats stupid

scarlet ledge
visual mason
visual mason
#

it's too weak of a cpow role

#

then

#

it basically becomes a book hog role

#

since it can do...

#

1 thing

#

once

#

like damn bro didn't we JUST rework #1223286909925851147 to not be a fucking book-hog

#

😭

#

jinx is fine

#

ig

#

i am not saying conjurer in cpow is a bad idea

#

i am saying putting conjurer in cpow with no other changes to conjurer is a bad idea

#

and no i don't want the removal of the day-kill, the one daykill role that coven has is way more balanced then any of town's day-kills

#

jinx has better killing power lol

narrow rune
#

conjurer being a bookhog role is honestly a really cool niche

scarlet ledge
#

conj legit is fine as a bookhog

#

conj belongs in cpow if we are getting rid of ck

mint fiber
ripe glen
mint fiber
#

the 5 cpow: hm witch conj jinx CL

#

I don't know which I would rather have over the other in a game of CTT

lethal wharf
#

I mean if conj is the only extra source of extra attacks that is also powerful, that is CPow worthy

lethal wharf
#

We can revert powercreep to make conj CPow work

ripe glen
lethal wharf
#

The tides of balance are changing, we are close to the golden times of TOS in general

#

We can fix tos2 with your help

visual mason
#

you guys do realise that 90% of modded changes are most likely NOT coming to base-game right? where 90% of the player-base is?

karmic granite
#

they can

visual mason
#

they CAN

karmic granite
#

nobody ever said 90% of changes aren't allowed to hapen

visual mason
#

but idk if they will

lethal wharf
#

can we get balancing/anti-powercreep propaganda?

karmic granite
#

I mean me either but like

#

I don't think its out of the question a lot of changes from modded will carry over

lethal wharf
karmic granite
#

The entire intention with modded now is to use it as a testing ground for base game

lethal wharf
#

Alot of people play btos if I recall

#

And what nuggy said

#

Anyways who's good with Photoshop and can make propaganda?

ripe glen
visual mason
#

i was mostly talking to uh

#

emmet

#

and not you

#

but ok lol

karmic granite
#

point clearly obliterated

lethal wharf
#

Yeah what are you even talking about

ripe glen
#

Facts and Logic have killed me, I am now dead

karmic granite
#

fr

visual mason
#

not tos2 in general because i don't think the game is going have massive rapid changes

karmic granite
#

Wait and see 🙂

mint fiber
karmic granite
#

they are going to add 80 dolar cosmetic

lethal wharf
visual mason
#

uh did you forget there are 5 other devs?

mint fiber
lethal wharf
#

They can really just point to btos2 stats and be like, yeah, these work

karmic granite
steady gale
lethal wharf
#

And unlike the other devs, curt and tuba did testing

karmic granite
#

And I dont think they are gonna deadass ignore curt and tuba when the mod's reception has been so positive

#

Mhm

#

Also they are just as much employees anyway

lethal wharf
steady gale
#

not really, no

karmic granite
#

They aren't in a position where they just have to ask and hope shit can happen, ofc they need permission to do stuff but like, they can just do it

steady gale
#

it just instantly attacks someone during the day

visual mason
#

i am just saying there won't be MASSIVE SWEEPING changes

lethal wharf
visual mason
#

like the CK bucket dying in base-game i just don't see happening

steady gale
#

a single unpreventable kill

karmic granite
#

Assassin is probably the best form of Conjurer

#

But Conj will stay daykill

#

And I think its fine

steady gale
#

I wouldn't call that the perfect extra kill role

karmic granite
#

I would prefer it to be at night but it won't happen

#

Conj is basically perfect imo

mint fiber
#

(the vanilla one)

lethal wharf
mint fiber
#

We are in

#

a rit rework

#

lol

lethal wharf
#

This has become a discussion about CK in general and the effects of powercreep

#

And I think that's fine

karmic granite
#

Tuba and Curt are defo trying to focus on reducing the power creep tos 2 has had

#

not at all related to playing botc

mint fiber
#

hot take: I don't think jinx needs reworks

narrow rune
#

ya wrong

lethal wharf
#

Did you force them to play botc lmao?

mint fiber
#

I like it as is

karmic granite
#

Myeh I mean

karmic granite
#

Funk is completely obsessed with it LMFAO

lethal wharf
narrow rune
#

...

lethal wharf
#

3 wrongs don't make a right, it makes a dumpster fire

ripe glen
lethal wharf
#

The issue is what the fuck are we doing with jinx?

narrow rune
lethal wharf
#

That sounds incredibly stupid

narrow rune
#

i posted a rework using this

mint fiber
#

jinx is the high risk high reward role and I like it as is

narrow rune
lethal wharf
#

If it kills I'm not on board

karmic granite
#

guys lets make Jinx make it so that if u visit someone who u visited and u btoh tivisted at the snaem itiem bedcasially what it does it s that it chooses one o the fvisitors who also visited and they uh like uh you lol like uh kill htem basicaly

narrow rune
steady gale
karmic granite
ripe glen
karmic granite
#

I love the jinx role in botc

steady gale
#

like ya conj is completely and totally inoffensive compared to jinx

narrow rune
#

i like cks but if toomba wants removing cks im down

narrow rune
lethal wharf
# narrow rune .

Honestly give it more charges or infinite, I don't think 3 works but idk

steady gale
#

but I'd still rather not have it completely copied and pasted to the coven power slot with no changes

ripe glen
lethal wharf
#

Y'know what else sucks ass, most tps can kill in some way shape or form

karmic granite
#

fr

narrow rune
#

i mean worst sorta makes bg the only kill capable tp

#

oh also trickster

ripe glen
#

I think Trapper and BG are fine, Tuba has mentioned a Crus rework before.

steady gale
#

I've been thinking that crus should be reworked to be a non-kill capable tp

lethal wharf
#

Trickster is a TK but it really is a tp

mint fiber
#

crus rework rbing visitors was mentioned

#

which i like

#

a lot

narrow rune
#

tuba wants it a normal rb

ripe glen
narrow rune
#

id rather it be a bounce

lethal wharf
#

Trapper shouldn't kill imo

#

Give it something unique

mint fiber
visual mason
#

neither should crus

narrow rune
visual mason
#

nah

#

crus's job

#

but make crus a bouncer

lethal wharf
#

Bouncer crus is based

narrow rune
#

bouncer crus is neat

#

i like it

visual mason
#

:3

#

kinda

#

not really

narrow rune
#

not when we stab the fuck out of it

#

and massclaim metas

lethal wharf
#

I also kinda like the idea of trapper where it only sees evil roles and breaks on evil roles but if a attacker kills a trapped player, they just get superblocked for the next night

narrow rune
#

...

#

that seems pretty stupid

#

why not stop that attack

lethal wharf
#

I took would be at home for a entire night fixing my leg that got snatched

#

It stops the attack

narrow rune
#

wait so it stops 2 attacks?

lethal wharf
#

Just instead of killing it rbs

narrow rune
#

thats pretty broken

lethal wharf
#

Not really, because it would've normally killed them

#

Coven has book passing anyways

narrow rune
#

just negate the attack

narrow rune
lethal wharf
#

And the nk would be given another chance

#

It's more you are forced to constantly book pass to new coven members

narrow rune
#

just cuz you remove trappers kill doesnt mean we make the attacker basically be dead

narrow rune
lethal wharf
#

Honestly I disagree, it keeps the coven on their toes

narrow rune
#

theyre already on their toes

lethal wharf
#

I would agree if coven tmk existed but it doesn't

narrow rune
#

dude.

lethal wharf
#

Keep them on their pinky toe

narrow rune
#

we arent having swingy ass interactions with book

#

just so you can have your nostalgia relic that never even existed

lethal wharf
#

But like, tmk worked?

narrow rune
#

so?

lethal wharf
#

It has been tested several times

narrow rune
#

it doesnt work in tos2

lethal wharf
#

But it really could?

narrow rune
#

hm, cl and necro are proof of it

lethal wharf
#

How?

narrow rune
#

astral, powerful+rb immune, ghoul

lethal wharf
#

In fact the cl rework is a tmk related role if I recall

narrow rune
#

its not

#

its literally not

#

its pit hag

lethal wharf
#

I'm pretty sure it was

narrow rune
#

last i checked the mafia didnt have a role called pit hag

lethal wharf
#

It was a tmk role

#

Of course it fucking didn't

narrow rune
lethal wharf
#

It was called either underboss or capo- something

#

I know pit hag eixsts

#

This role existed before pit hag

narrow rune
#

the cl rework is literally pit hag

#

got nothing to do with tmk

lethal wharf
#

From how it exactly works it does

narrow rune
#

the book attack should only ever be 'whoever you visit is dealt a basic attack on top of your base abilities'

lethal wharf
#

The tmk role had 3 charges that can change a player to a different role of the same subalignment

narrow rune
#

none of this ghoul bs

#

or fake death

small crest
#

but

#

TMK also didnt exist (necro passing)

#

TMK was basicaly necro passing suggested in tos1 it was called tactical maf killing

narrow rune
#

yeah

#

it also had fancy/stupid interactions

#

instead of just attack

small crest
#

well yeah this is TMK but GF is pithag

#

think like that

narrow rune
#

outside of hm and necro there arent any weird book interactions

#

which is what i hate about tmk

ripe glen
#

An actual ability that isn't "You can choose between being role block immune or basic defense"

narrow rune
#

yeah i mean i like the idea of the factional leader having an ability centered around the attack

#

but jesus christ

#

wtf is that

steady gale
ripe glen
narrow rune
#

i am interested as well

steady gale
#

since gf and mafioso would both be super lame and ambusher was notoriously problematic

narrow rune
#

that dont involve swing depending on who is killing

#

my jinx and cl reworks for example

ripe glen
steady gale
#

that's why tmk was tossed around as an idea

narrow rune
#

all it took was jailor and an esc to open claim and decide to coordinate

#

and boom

steady gale
#

so mafia could actually have a comp

narrow rune
#

1 basic scumreading later

ripe glen
#

With Ritualist nerf and CK removal, you could totally have CPOWer, 3 Common Coven. Or CPOW, CD, 2 Common Coven.

There would just never be 18 killing Coven roles at the same time.

narrow rune
#

and mafia cant do shit

steady gale
#

but then with tmk you kinda leave the whole "mafia killing" subalignment to rot if you don't rework them

narrow rune
#

you know how much i hate independant kills but i also hate it when kill patterns are stale

steady gale
#

I don't really think the coven needs extra kill power in addition to the normal night kill

#

plus removing that would allow for a lot of rebalancing across the board

#

where, for example, town wouldn't need nearly as much power

#

and neutrals could be stronger

small crest
#

well if this rework gets added its CU pretty much

then conju and jinx becomes mutually exclusive pretty much goes back to tos 1

narrow rune
#

more players

ripe glen
narrow rune
#

16p games would be significantly more interesting

steady gale
#

more players for coven's >1 kpn to work through

ripe glen
#

It's possible, and we can do it.

narrow rune
small crest
#

i dont think that matters

narrow rune
#

visit guessing is an untapped niche

small crest
#

its basically BTOS1 mafia

#

with TMK

steady gale
#

I actually thought about that in great length at some point, and making more townies just to justify coven being able to kill them faster is kinda dumb to me

narrow rune
#

and would be really cool for stopping tps from outting who they on

mint fiber
#

im very confused, whats tmk

ripe glen
mint fiber
narrow rune
#

its because games can end really quick with just 1-2 mislynches

ripe glen
narrow rune
#

even if town gets evils out

steady gale
#

like a 10v5 with a guaranteed ck

narrow rune
#

i want more townies to give more freedom in nerfing town

mint fiber
#

in vanilla CTT one mislynch means loss

#

and thats bad imo

steady gale
#

where town starts with a big advantage but coven can just kill more people to make up for it

narrow rune
#

to make it more of a 'many but weak' vs 'few but strong'

#

i have a buncha 11v5 lists which are really neat

ripe glen
# narrow rune even if town gets evils out

I mean, there is only one CPOW per game usually, so having Jinx/Conjurer mutually exclusive would severely limit the extra kills, and it is possible that neither spawn.

1 guaranteed (Conjurer)
Variable but hard to get (Ambusher)
None but very useful in other ways (Coven Leader, Witch)

steady gale
#

you'd have to basically cripple town I would imagine

mint fiber
ripe glen
steady gale
steady gale
#

the difference between a role that adds extra kills on top of the night kill and a role that doesn't

small crest
#

BTOS1 had no MK slot first

#

then people asked for it

mint fiber
#

the mk slot was useful for chaos lists

narrow rune
#

n1 10v5
n2 8v5 assuming mislynch
n3 7v4 assuming good lynch
n4 5v4 assuming mislynch
d5 4v4

mint fiber
#

It was either GF, KP, or Amb

#

which good

small crest
#

I mean BTOS1 backs up this very well

mint fiber
#

Well you have CL (GF) Conj (KP) Jinx (Amb) Hex Master, and Witch

#

those are worthy of the power slot

narrow rune
#

i still think witch should be cu

#

and vm be cpow

steady gale
#

but I guess it doesn't really add much more swing to the game than extra kill roles being able to spawn normally

narrow rune
#

vms an actual gamechanger while witch is just... witch

ripe glen
steady seal
#

we need to rework the alignments it seems

mint fiber
#

nah witch is one of coven's strongest roles and vmer is slightly weaker

steady gale
steady seal
#

hm is fucking op

narrow rune
#

cl is pit hag, conj is a kill, jinx is also kill, hm is a wincon, vm is a pseudo kill rn

steady gale
#

because I think it'd dumb

mint fiber
#

but an opinion is an opinion and im leaving now

steady seal
#

it counters death, arsonist by existing

narrow rune
steady gale
#

and if you try to change vm to better fit cpow while keeping the vote block, it's gonna be more dumb

narrow rune
ripe glen
#

Just going straight to what worked in TOS1 , I do not see how that could be an issue, there is solid evidence here.

steady seal
#

HM shouldnt exist in the same game as a soul collector and arsonist

#

its stupid how the biggest evil faction has counters to death and arsonist

narrow rune
#

hm is fine as a secondary wincon

ripe glen
narrow rune
#

it has some insane swing issue if it dies or not

steady seal
ripe glen
#

I'm just saying.

narrow rune
steady gale
narrow rune
#

those would be cool

steady gale
#

I'm really not a fan of hm as a concept

steady seal
#

HM countering horsemen and the arsonist for existing

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is bad

narrow rune
#

i mean could give it the horseman treatment

steady gale
#

ya, it really punches down on other anti-stalling roles

steady seal
#

anyways

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arso can appear in ranked no?

ripe glen
narrow rune
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'the hex master has hexed the whole town, soon it will be bombed' or some shit

steady gale
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like there are roles that rely on the exact same condition that hm does that can have the hex bomb end up coming first

steady seal
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lol

narrow rune
steady seal
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id rather HM provide debuffs

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than fuck over the apocalypse and arsonist

ripe glen
narrow rune
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and if like town lynches a hexed player

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hex bomb

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lemme cook something up

steady gale
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I don't ever want a hex bomb to follow a lynch

steady seal
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hot take

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hex master shouldn’t have hex bomb

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period

steady gale
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because you know they'd find a way to make that have priority over death

steady seal
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hex master should provide debuffs instead of a fucking anti arsonist / death bomb

steady gale
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since it triggers on the death rather than at the very end of the day

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I think hm kinda screws with neutrals in general

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but it's especially egregious towards baker, sc, pb depending on the comp, and arso

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if you give the hm bread as famine your game just ended