- Tweaking these roles just a little bit so they would fit in BTOS2 Meta, nothing is solidified of course and I am definitely open to changing these.
- Lets be honest too, the balance of these role's don't REALLY matter, so don't be an ass.
- Info roles are vulnerable to Enchants/SC Frames/Poison*
- Some roles would need to be renamed obviously
- If they are not mentioned, I did not change them.
Washerwoman (Town Investigative)
You start knowing that 1 of 3 players is a particular Townsfolk
Librarian (Town Investigative)
You start knowing that 1 of 3 players is a particular Neutral
Investigator (Town Investigative)
You start knowing that 1 of 3 players is a particular Coven/Apoc
Fortune Teller (Town Investigative)
Each night, choose 2 players: you learn if either is a Coven/Apoc member. There are 2 good players that register as a Coven/Apoc member.
Undertaker (Town Investigative)
Every night, pick a player from the graveyard. Learn their role as well as any effects they had on them (douse, hex, etc), you are Sober and Healthy
Ravenkeeper (Town Investigative/Utility?)
Every night pick two players, if you die that night: The first player learns the identity of the second player
Slayer (Town Killing)
Once per game, Privately guess a player's role during the day, if correct: kill them anonymously. If wrong: miss your shot anonymously (idk what to do with this one lol)
Soldier (Town Utility?)
You have powerful Defense (LMAOO 💀)
Poisoner (Evil Utility)
Each night, choose a player: They are poisoned* until dusk.
Spy (Evil Deception?)
I have no clue what the fuck to do with this one
Scarlet Woman (Evil Utility)
You become the role of the first player in your faction to die, you lose this ability if less than 5 people live
*Poison refers to BOTC poison, not BTOS2