#Cosmologist (Town Investigative)

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minor marsh
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Attack: None
Defense: None

Abilities/Attributes:
Cosmos:
• You will learn how harmonious your target is.
》Harmony is defined by the ammount of allies the target has. (Allies = friends pretty much)
☆》A player is not harmonious if they have 2 or less allies.
☆》A player is harmonious if they have 3 or more allies.
■ NE(+Pirate) & NP show as not harmonious. NP count as allies to any evil role.
■ Enchants/SC frames will show a player as not harmonious.
■ Illusion will show a player as harmonious.

Chaos (single use):
• You will learn exactly how many opposing players your target has. (Opposed = enemies ofc)
■ Enchanted/framed players will count as opposing to your target.
■ Illusion will show the player as if they were a townie and give a respective answer.
■ NE(+Pirate) show as opposing everyone. NP show as opposing to town.

bright saddle
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Cool concept

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Because it’s an insta conf on town later in the game

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Actually maybe

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But it really is a neutral hunter

solemn scaffold
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awfully overpowered in ranked games, where if a role can learn to count the living townies, they function as a better sheriff because this finds neutrals and coven, this is NOT useful when the game is close to evil majority (given evils have an enchanter/illu), but this would not be fun to play if you roll it in true all any and every 2nd player has a faction of 2 players

crimson merlin
fathom portal
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the nk finder

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chaos seems like it'd have very little utility in a set list, and a lot in all any

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while cosmos seems like it'd just be very bad at finding evils that aren't neutrals until the coven/apoc is weakened

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actually, it'd depend on if allies includes the target itself

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because otherwise you get rid of a couple evils and it's just anti-detection immunity sheriff

fathom portal
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oh, ya, it's essentially a completely black and white sheriff check

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I didn't really think about that

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well it'd also be stupidly good in all any for learning how many townies there are

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like that's probably the situation where you want to target town with it

crimson merlin
# minor marsh Attack: None Defense: None Abilities/Attributes: __Cosmos__: • You will learn...

I decided to retheme the role based off the harmonious ability.

Majorette - Town (Investigative)

Attack: None
Defense: None

Abilities/Attributes:
Check harmonius:
• You will learn how harmonious your target is.
》Harmonious is defined by the amount of allies the target has. (Allies = friends pretty much)
☆》A player is not harmonious if the majority of their allies are dead or doesn't have any.
☆》A player is harmonious if the majority of their allies are alive or the number of dead and alive allies is the same.
■ NP count as allies to any evil role.
■ An enchanter can make other players appear as not harmonious
■ An illusionist can make coven members appear as harmonious

crimson merlin
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Majorette would be very good in TT hunt

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@minor marsh any thoughts?

minor marsh
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more likely than not, townies will have the majority of their allies alive, so illusionist making coven not harmonious and enchanter doing the opposite is quite weird

shrewd jetty
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townies also come up harmonious early game so enchanter does nothing.

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unique concept but its weak early game

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everyone will come up harmonious

crimson merlin
minor marsh
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It's still usable early game in finding NE/NP/low faction numbers but I mainly thought of getting a TI that could fill in for late game similar to how sheriff does in early

fathom veldt
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wait wont cov always be harmonious

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unless they're the illu

fathom portal
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coven will be harmonious until they're down to 3 or less members

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same with any other faction

crimson merlin
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Coven players will always be harmonious unless they have 2 allies or less (Cosmologist) or If more than half of their allies are dead (Majorette)

fathom portal
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except it includes nps so you can't be a menace in dtt

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until the np or 1 of each faction is dead

shrewd jetty
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i like the mechanic its just really useless early game

fathom portal
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ya

shrewd jetty
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ugh

fathom veldt
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its hard

shrewd jetty
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yeah

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it is hard

fathom portal
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honestly I think it has quite a bit of overlap with sheriff as a sort of black and white alignment checker

fathom veldt
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alright just merge it into sheriff

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and rename it a bit

fathom portal
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except it does it in a way that bypasses stuff like the necronomicon

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honestly the best play would probably be to just chaos n1 for the mostly confirmed sheriff check, then just wait until you can find evils to act again

shrewd jetty
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what do yall think

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if this replaced blood

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im talking about majorette not cosmologist

fathom portal
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hmmm

shrewd jetty
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perceptions still a thing

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for early game 🤔

fathom veldt
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move majorettes ability to invests blood, move blood to coro examine

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thats my opinion on this

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(majorette to invest blood is from tuna ofc)

fathom portal
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it basically only lets it find solo members, doesn't it?

shrewd jetty
fathom portal
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since the majority of players being dead for a faction of 3 or 4 would leave 1 member left

shrewd jetty
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hmm to balance it out maybe if the number of allies are equal to dead ones make it not harmonious

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aswell

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otherwise it is as you said

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it only finds solo's

fathom portal
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maybe it could be good

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it's one of those things where I'd really need to see how it works in practice

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it's too complex for me to really make a prediction on

shrewd jetty
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its a niche mechanic

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its just need to tweak it a bit

shrewd jetty
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i think the same about warlock

fathom portal
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unlike blood

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this stops getting false negatives at a certain point, whereas blood can just get them through the entire game

shrewd jetty
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Majorette - Town (Investigative)

Attack: None
Defense: None

Abilities/Attributes:
Check harmonius:
• You will learn how harmonious your target is.
》Harmonious is defined by the amount of allies the target has. (Allies = friends pretty much)
☆》A player is not harmonious if the majority of their allies are dead or doesn't have any, or the number of dead and alive allies is the same.
☆》A player is harmonious if the majority of their allies are alive.
■ NP count as allies to any evil role.
■ An enchanter can make other players appear as not harmonious
■ An illusionist can make coven members appear as harmonious

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I moved the equal to not harmonious

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Don't have any other tweaks in mind

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for now

lapis dirge
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could work as a possible psychic rework

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?

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this is good

valid forge
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You could make it so the Majorette doesn’t see neutrals, only town, coven and apocalypse. It would make it easier to understand and would make Cosmologist work. OR have neutrals count as friends to everyone.

shrewd jetty
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The problem with it is its too weak early game it does nothing