Full disclaimer, I found this originally in the Steam Community tab as a suggestion for vanilla Tos2. Link here: https://steamcommunity.com/sharedfiles/filedetails/?id=3084233247
tl;dr Cultist is a Neutral Veteran who evils want to attack and counters Deputy/Vigilante
ORIGINAL CREATOR's IDEA:
Defense: None
Attack: Unstoppable (on Consume)
Night Ability: Tangle
"When using Tangle, you will be forced to stay at home and gain Powerful Defense during the night.
At this state, players who attack you will gain a debuff, "Marked."
When two or more people have been marked, you can "Bless" a single marked player by visiting them.
A blessed player will no longer be marked and gain an additional Defense Point permanently. (ex. None -> Basic Defense, Basic Defense -> Powerful Defense)
After all [sic] the deed is done, all of your marked players will be consumed by an unstoppable depth creature the next day, and you will leave the town in victory.
MY SUGGESTION (in comments, linked):
"Bless ought to be a daytime ability, as you'd be pretty boned if NK dies and there is no vigi. Further, if a vigi shoots the cultist, even if coven hit the cultist, cultist would hang before being able to bless and win.
Daytime immunity to Deputy would be cool too, as Deputy is kinda OP."
MY BETTERTOS2 SPECIFIC SUGGESTION:
- Change alignment to Neutral Pariah
- Make Tangle a daytime ability that last through the day and night. This ability use is announced to the town.
- Tangle gives Invincibility during the Day, and wanes through the night as Powerful Defense.
- Deputy and Conjurer get marked just like night roles attacking.
- Bless becomes a day ability. The target of Bless can only be seen by Spy bugs (daytime spy bug trigger?)
- Any number of Marked targets can be Blessed
- Consume occurs the night of the Blessed Day if the Cultist survives the night
- The Cultist has three Tangle charges
- Cultist has Roleblock Immunity