#Tpow Rework

1 messages · Page 1 of 1 (latest)

civic verge
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There is too much of a difference in power when getting a mon or marshal/jailor in the tpow slot a role list

these changes aim to make going against town more fair

Proposal:

Tpow is split into 2 different sub alignments

  • tpow still exists as a role bucket

Town Trial and Town Execution roles are mutually exclusive. (ie there CANNOT be a mayor or a pros in the same game, but there can be a Jailor and a mayor in the game)

  • This rule may be bypassed if the role list calls for more than 1 TT or TE

(Town Trial)
"Prosecutor, Monarch and Mayor"

These roles help town by revealing themselves to gain majority back or delay evil majority via trials or voting power
I named it town trial so I can call the mayor TT when they hang the conf townie

**Revealed players no longer can receive defense higher than NONE by OTHER roles **

**(Town Execution) **
"Jailor, Marshall"
These roles serve to change the tides of the game and MUST be played around for an evil win

Secondary changes:

Monarch

  • Monarch gets a one time use day ability which reveals themselves as the monarch and then their knights vote mimic the monarch's

The Monarch's ability ends at the end of the day.

(i.e. if mon votes 2, both knights will immediately vote 2) (this includes voting themselves)
The goal was to give monarch the ability to reveal and somewhat mitigate a bad knight and to keep the theme of revealing to influence trials

This also helps counter balance late game judge as well

Marshall

  • Marshall no longer reveals themselves as the Marshall when calling a tribunal.
    -Marshall no longer has an additional vote when a tribunal is called

Extra voting power should be exclusive to Town Trial roles.

mossy wing
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tbh dividing them into the different sub alignments was probably good enough

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It was always obvious that jailor and monarch function differently from the rest of the tpows

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but never did anyone suggest splitting them

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and looking at it is this even the correct split

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shouldn't it be
Town Trial - Marshal, Prosecutor, Mayor

Town Execution - Monarch, Jailor

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ok maybe renaming would be ideal

civic verge
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Eh it was mostly as a power separation, not really as a theming

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Names could be better changed to suit the divide

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Town execution could be town special

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Since marsh and jailor kill indepenently of trials

deep garden
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Monarch isnt strong enough to warrant it being exclusive with say pros

civic verge
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well marsh consumes a trial but still

civic verge
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thats why I suggested the buff

mossy wing
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the point is at how Jailor and Monarch function

deep garden
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I would agree with mayor/pros being exclusive

mossy wing
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differently according to other tpows

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oh wait by exclusive do u mean unique??

patent notch
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with execution

mossy wing
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Absolutely Monarch has to be unique

mossy wing
deep garden
mossy wing
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since I didnt look at the names I purely looked on the function of the roles

deep garden
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Monarch isnt strong enough to warrant it being mutually exclusive with anything

mossy wing
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you limit that with CT

deep garden
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It feels like you didnt

mossy wing
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oh

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that part surely

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ok so its not a dividal into different alignments based of function yeah I

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did that wrong

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so

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what do u take on it

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u focus it on tpows being exclusive based of strength is what I'd assume

deep garden
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It feels monarch shouldn’t warrant being mutally exclusive to anything

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It relies on people

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Mayor/pros dont

mossy wing
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arguably it is the easiest tpow to play as

civic verge
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With mon, I buffed it so it retains their def while revealed, and can get a max of 5 votes in a day

astral copper
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Id literally rather have jailor in town special and none of this extra jank

civic verge
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with both knights alive

astral copper
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Of all of the roundabout ways of not messing with jailor, this one is the stupidest

astral copper
deep garden
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8v7 shouldn’t be the center of balancing

astral copper
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Who is playing 8v7 lists

mossy wing
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obviously

civic verge
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8v7 is wack

astral copper
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And who is balancing around tgat

mossy wing
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and DTT too I guess

astral copper
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Ranked is 9v6?

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So is jackals?

mossy wing
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No

astral copper
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Ranked is
Coven
Coven
Coven
Coven
Np
Maybe nk, forgor

deep garden
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Its pariah i think

astral copper
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But it doesn't have 7 evils

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Likewise JR has
Coven
Coven
Coven
Coven
RN
Jackal

mossy wing
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its pariah? idk maybe Ranked is 8v6

deep garden
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JR needs a neutral hostile rolebucket

mossy wing
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but anyway

astral copper
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Not always

deep garden
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RN can be rec

mossy wing
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generally speaking

deep garden
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If its NA/NK

astral copper
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Na doesn't fucking exist

deep garden
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I feel more often RN in JR is np/ne

astral copper
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How many times do we need to teach y'all this

mossy wing
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its just A yea but doesn't matter

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people are used to NA

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deal with it

deep garden
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Isnt apoc in RN

mossy wing
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apoc is apoc

civic verge
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No

astral copper
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N O

mossy wing
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apoc is faction

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still doesn't matter

deep garden
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I thought that was how NA spawned in season 1

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For ranked

mossy wing
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we straying from the focus of the post

astral copper
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B T O S

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Anyways, this rework is pointless

mossy wing
astral copper
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Just shackle jailor into town special

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And TPow is saved

olive schooner
astral copper
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Socialite is getting reworked?

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For btos2?

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Otherwise it's getting deleted

olive schooner
astral copper
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Tuba literally made a thread about Socialite reworking

olive schooner
astral copper
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Ok then, I'd rather just entirely delete socialite over adding it to town special since it's a terrible concept of a role

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Though in truth it would be easy enough to rebrand a new role to have socialite theming

oblique moon