Attack: None
Defense: None
Necronomicon Priority: Between Enchanter and Banshee
Abilities:
Perform a trick at a player's house at night, scaring any Town visitors.
With the Necronomicon, you will also deal a Basic attack to your target if they are a non-Coven member.
Attributes:
Lookouts and Wildlings can not see who visited your target. (The former to prevent being found out immediately, the latter to prevent OP combos). Wildling can still track their target if on the Dreamweaver's target. Roles like Trapper are unaffected.
You will know how many Town members visited your target.
Scared Status effect:
Players will know if they are scared. If they're a Neutral they will know that someone tried to scare them.
When the Dreamweaver visits a player's house that is scared, the person will go Insane. Any visitors of the Insane target will still become Scared.
If the Dreamweaver does not visit them the next night, they will lose the Scared status effect (unless they visit the same person as the Dreamweaver again).
Insane Status effect:
Insane players have their day and night abilities disabled, and can not be protected by any means (This includes the first night they go insane.) This effect stays until all Coven members die.
Only Town members can go Insane. This means TTs and Jackal Recruits can't go Insane either.
Insane players can become Cursed Souls, however they can not swap again until they are no longer Insane.
If an Insane player is bitten by a Vampire, the player will die instead of being converted.