#PP V3 NK edition
1 messages · Page 1 of 1 (latest)
Kingmaker np time, lessssssssssssss go
well if town dies NP leaves so no
not really
unless it's 1v1v1vN
Tbf there is a lot of problems with the PP role list
I thought making it NKs
would make it more balanced for town
and give them more breathing room
you know what is wrong with PP
it's that it is a Neutral only list in a game where neutrals are completely scuffed
Tbf while town is alive they can choose which nk to help
Also sk will 100% win more times than shroud
while you have 3 coven and 3 idiots
Because shroud can't kill sk
I have been thinking about making it WW
but I was worried it would be the same problem
At least sk can sometimes kill ww
I will change it to WW
We really need to fix the power level with nks
Because some are just clearly better than others
Yeah that is very true
but I made the whispers anomynous
And we need to buff them all
we need to make NKs go pff
and I incentivize team claims with the NPs
What do you mean by that?
Is it because a faction has 4 of them
and can be in 1 team
Both evil factions can obliterate nks
Yeah it is supposed to be the other way around
Evil factions rule over NKs in the day
NKs rule in the night
NK day abilities shoudl have been a thing
Neutrals are in a weird spot on ToS2, because mainly: ToS2 is a numbers games, the more people you have the more likely you aree to win, the only way to circuvent that is (playing AA/brute forcing). NKs can't brute force well enough because they're alone, and they are the main target for evil faction which make them complete sitting ducks on midgame
like
i love NKs
SK is literally my favorite role
But they do not belong but do they belong now
with the NPs
working side by side
with the Nks
making team claims
PPv3
because in general NPs will just try to rush town death
NKs are not balanced around murdering town, funnily enough
save
Arsonist
Town is too strong for various solo evils who want eachother dead to flourish
That is the NPs job
to stop the Jailor
which is countered by Sk and WW
there is only 1 other tpow
which could be countered by the NPs
You mean tos1 sk?
and TKs will be in a RT chance
so a vigi could destroy the NPs
but do not rely on it
yes
just stopping the jailoris not enough
the rest of the town still can murder SK handly
Which Judge can stop the lynch
1 lynch
and needs to have maj
and needs the other evils to be according with him
(note, NKs want another NKs dead)
the NPs don't do enough to save NKs from obliteration
and NKs aren't gonna push for myslinchs
(if they do they get Dep'd into oblivion)
There is no Tk slot
A chance
to be Depd
there is a Tpow slot too
so
a chancee to be dep'd and a chance to be Marshall'd
or prossed
Marshal gets countered by judge
Pros can be stopped by SS