#Town Role Balancing III

1 messages · Page 1 of 1 (latest)

vital locust
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first: Invest is coming back

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Second: The BG change is straight up bad

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because I don't want to die as a TI on a BG who just got a protect off

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but take this scenario (which will probably be common)

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read the update post

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your post says invest is removed

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it's coming back

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if that's your logic why is spy removed?

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anyways...

still reefBOT
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@steel oak has leveled up! (4 ➜ 5)

vital locust
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the BG change is bad because a sheriff who will probably be checking TP claims to see if they are coven will randomly die if the BG was on jailor and coven or some other role attacks jailor

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and then the sheriff dies for no reason

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also

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what if a mon is knighting the BG and then mon dies because he was "supporting" the bg

tiny wren
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u realize that all "Non-Town" roles are just Evil roles

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you can just say that

vital locust
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also, I feel the psy change should be switched

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because then you're finding nothing if you visit an evil, the one person on your vision has to be an evil

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like

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that's a given

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OH

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nvm then

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it's random

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but still

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like if you randomly visit an evil

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then the vision gives an evil?

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like

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it already includes the person who you visited

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so

nova topaz
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just do these individually

vital locust
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tbh, I still think neutrals should auto die when visiting an alerting vet

nova topaz
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i can’t read all of that and i can’t upvote this thing if there are some i agree with but others i am totally against

vital locust
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neutrals should still be dealt the attack when visiting an alerting vet, because no one ever is gonna pick NP and shoot a random judge

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also arsonists

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like no vet is gonna guess that

sleek quartz
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sherrif buff: eh it makes sense
mayor: probs needs it
monarch: useful
pros: dep2 electric boogaloo
seer: seer in btos2 is alr heavily nerfed it probs doesnt need it but sure

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vigi: everyone suggest that lmao
jailor: good change, maybe make it 3 but idk
ret: sure

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vet: nah
crus: maybe
bg: sure
amne: please
psy: why though
dep: tp dep is funny lmao

nova topaz
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sheriff i dont agree with, NP should be sus, not NK

vital locust
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NK should have conditional sus

echo prawn
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Why do you keep making more of these?

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Just update the first post

mystic urchin
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Still dont like Veteran or Psychic

nova topaz
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you get less because no one agrees 100% with all of these roles

native hamlet
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Please don't

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You need to let your posts age

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Like a week at the bare minimum

versed dove
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You can keep editing your posts to add new changes, but

2. Do not bump posts, or perform actions just to keep your idea at the top of the thread.

quasi frigate
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mayor losing defense cap is uh

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risky

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but then again

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well

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idk how to feel about it

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Seer - Nerf: Seer will see non towns as evil and town as good. Instead of seer using factions it uses non towns and towns.
I'm, confused, isnt this just seer

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ohg wait i see

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honsetly with the BTOS2 seer nerfs its... some what balanced

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it could use another nerf but this feels like overkill

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Veteran - Rework: Gain an unlimited day ability to choose any evil faction. At night you can alert and visit a player, you will deal a powerful attack to them if they are the faction that you chose during the daytime. You will also attack visitors of your target that are also the faction you chose.
Never cook again

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crus rework seems decent

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Bodyguard is rework is interesting though i dont like it all that much

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like, if im a mon i dont want to die for a BG

quasi frigate
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psychic overhaul just seems... kinda bad

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you should make a different post per role

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cramping all of them in one post makes it impossible to vote

native hamlet
plucky locust
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Fyre is the best tos2 player ngl (i am not riding)