#Town Role Balancing II
1 messages · Page 1 of 1 (latest)
I dont like the Psychic one
Choosing a Town is just way worse than choosing an Evil
Otherwise meh its fine ig
tbh, the vigi change is unnecessary
because vigi 3 bullets keeps coven from being blatantly evil and winning the game
but if they misfire
they get punished hard
like it should be
and jailor already losing his keys if he kills town is punishment good enough
no need to make him only have 2 exes
Vigi change is necessary
Vigi either fucks up bad and gives evils 2 kills (which is a LOT)
Or goes full berserk and kills most of evils
also the BG change is kinda bad
Plus it makes TT Hunt more interesting as Vigicide isnt a thing
because I don't wanna die to some dumbass BG who got a protect off as sheriff
TT Vigi can actually claim Vigi and shoot a player during hunt
I'm still wondering how smite is supposed to work
i love how town killing is blank on buffs
and I feel the psychic results should be swapped, because you're basically finding nothing if you get an evil or a town
Protect a player, mark bad visitors
If smite a marked player, attack
Very simple
this is
Paragon
yeah but smite is kinda supposed to be a direct attack
I made that role wait
Paragon doesnt have to choose to smite and doesnt protect i thought?
but you dont know who is supposed to get smited
oh yeah Paragon doesn't protect
it just knows their target was visited by evil
Mhm
smite is confusing
This is Para but Protect and no Info
and only for attackers?
Its much different
nah it's Paragon™️
It says evils and TKs
i will sue you now
agree
Town Rit and Town Rit2 be like
you know what
because it's straight up confusing
BG is just no
deputy is just no
I think that current vig is fine, but that's my opinion
same goes for jailor
Sheriff's buff is fine, I think Neutrals might need some limited safety from Sheriff but it's a fine change
Mayor gaining defense as any other Town role normally could would be good, I don't think the Basic Defense limit is necessary
Hey queen
I'd rather Detection Immunity only last on a normally-immune role until checked by a Sheriff or something
Its not even that confusing imo
i'd rather have then have conditional sus
like SK non cautious
being inno
"I'd rather have then have" what 😭
and Arso being sus after ignite/when dousing more than 1 person at night
that's grammaticaly correct
fight english not me
would SK be inno if they are cautious
I don't get it
and not the other way around
yes
what if shroud is sus if they posess someone
i completely forgot shroud exists
but fair yeah
and ww is obvious
true
I was about to bring that up
Prosecutor's buff is okay I think? If Prosecutions are limited to once per day that is
rn pros just ends the day in BTOS2
pros should consume to trials not 1
so you can't pros twice it one day
Yeah that's what I meant
Monarch's change is fine
I don't think Seer's change will affect much
Vigilante's change is good
I don't think Jailor's will affect much but I'm not sure, it's a good change regardless
I would give you could be worse
I think most of these are pretty good so far
Nerf: Retributionist now can only use town power roles and town killing roles once.
I think this is unncessary, the other change is fine and accomplishes what this is trying to solve
Veteran's is weird, 99% of the time you're not gonna have an instance where your target is evil and someone visiting your target is evil
Crusader's is really gimmicky, I don't like it
I think so
But let me read the rest
Amnesiac's I'm indifferent about
I don't get how Psychic works
I prefer the Deputy rework Curtis suggested
And that's it
#bettertos2-updates message
Why make a third one?
I mean you posted it an hour ago
Give it time