#Coroner Rework
1 messages · Page 1 of 1 (latest)
Maybe you can have the bodies rot or something so they can only examine fresh kills
Also enchanted players should appear as killers and illusioned players shouldn’t
hmmmm
Just show both lmao
Nah jk
It should pick the enchanted guy over the coven guy
Imo
True
Ok make it pick the sector with the least coven members
K
I'm gonna propose a balance change that's similar to a BOTC role
it's kinda strong
it's basically a guaranteed evil psychic vision with more people in it
which is
kinda bad for coro
yeah but you see the problem with that
is that you now may just get arbitrary info the entire game
coven will just never touch any of those players in their set of numbers
not really
you can just ignore ur 5 players
kill people in every other group until late mid game
Then town will know that sector has the most coven
this is wrong
And target them
you can have the CK as number 3
and the rest of the coven as 7, 9, and 13
coro will get 1-5
1-5 will never be touched again by coven
unless they really need to
enchanter and illus make this information even more arbitrary
illus would mean you get bad numbers
and enchanter means you also get bad numbers
illus would in theory make their set of numbers not appear
and instead pick one of the other two randomly
the info is directly tied to the killer regardless
if it bypasses ench and illus
then you actually just are a psychic
with 5 evil players guaranteed
with 1 evil
this doesn't even seem strong it just seems weak
the info is either too strong or too weak
there's no good balance between the two from my perspective
if you get 10-15 and only 2 players from that set of players die til like d4
who are you killing
it's 3 players
you only know 1 is the CK
How about this just spits out 5 random players instead (like a psy vision but more people)
current ranked
And it gives you a clue on what CK is
psychic is better
because you get 3 players on the same night
instead of 5
this is already just an arbitrary version of psychic as it is tbh
Vet level swing
it's just
let's say you get 1-5 n2
2 and 4 die
psychic info is just better
you also get a free psy good visit along side this
if 2 4 and 5 all die
Aw hell naw
now it's a 1f1
uhh
it's still kinda arbitrary
and can lead to bad info
psychic rework real
Player number RNG should never be in mechanics for roles
it's not really rng
if you've played BOTC it's like how chef works
but just
10x more swingy
clock tower blood game
chef learns if there are pairs of evil players next to each other
this is similar to that but it instead learns if there is an evil player in a set
instead of pairs of evils
It is because your information relies based on what players get what number
I mean with that logic
everything relies on player numbers
It's still pretty bad though
yeah idk this ideas just too hard to balance
it's a good concept but it doesn't work
for town of salem
No other mechanic relies on player numbers to work
Seer checking 6 and 9 n1:
^ lol
That has nothing to do with player numbers
seer is factions tho
so I see the argument
I mean I like the concept of player number roles
it's just incredibly hard to balance around
disagreed
if done well, they can be balanced easily
it's just when the information is vague
or too specific
You can end up getting a killer that's #6 and then have players 7-9 all die
that's where problems arise
Fortune teller?
That introduces killers not wanting to kill players that are in their group so early so Coroner can't narrow them down as easily
yeah but you can say the same with psychic tbh
Which is really stupid gameplay
Psychic is badly designed because it's random
Yeah and one random player appears as evil
you wouldn't understand unfortunately
yeah but the red herring
isn't usually a problem
you just kill both
Botc is actually a good social deduction
you can usually easily find out if someone is a red herring via checking them multiple times
or checking them with yourself cause ft can do that for some reason
blood on the clocktower
Isn't red herring permanent?
yes
but if you are consistently getting bad on that person
they're either: the demon
or the red herring
Yeah, but it's more fun with friends
this can't be balanced the same way ft is
I was gonna suggest giving it a red herring
as a like
"oh THIS player might also be the killer"
but role reveal exists
Eh, it wouldn't work because of rng
That's why botc is good, there's a outside source in charge of rng
there is a storyteller
There's a storyteller
who is the host
they make decisions based on how they think the game should be most fair for both teams
ye