#Coroner Rework

1 messages · Page 1 of 1 (latest)

bright panther
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Late game coro: most op TI

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Maybe you can have the bodies rot or something so they can only examine fresh kills

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Also enchanted players should appear as killers and illusioned players shouldn’t

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hmmmm

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Just show both lmao

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Nah jk

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It should pick the enchanted guy over the coven guy

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Imo

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True

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Ok make it pick the sector with the least coven members

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K

somber cliff
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I'm gonna propose a balance change that's similar to a BOTC role

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it's kinda strong

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it's basically a guaranteed evil psychic vision with more people in it

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which is

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kinda bad for coro

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yeah but you see the problem with that

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is that you now may just get arbitrary info the entire game

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coven will just never touch any of those players in their set of numbers

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not really

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you can just ignore ur 5 players

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kill people in every other group until late mid game

bright panther
somber cliff
bright panther
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And target them

somber cliff
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you can have the CK as number 3

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and the rest of the coven as 7, 9, and 13

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coro will get 1-5

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1-5 will never be touched again by coven

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unless they really need to

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enchanter and illus make this information even more arbitrary

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illus would mean you get bad numbers

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and enchanter means you also get bad numbers

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illus would in theory make their set of numbers not appear

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and instead pick one of the other two randomly

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the info is directly tied to the killer regardless

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if it bypasses ench and illus

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then you actually just are a psychic

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with 5 evil players guaranteed

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with 1 evil

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this doesn't even seem strong it just seems weak

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the info is either too strong or too weak

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there's no good balance between the two from my perspective

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if you get 10-15 and only 2 players from that set of players die til like d4

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who are you killing

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it's 3 players

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you only know 1 is the CK

bright panther
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How about this just spits out 5 random players instead (like a psy vision but more people)

somber cliff
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current ranked

bright panther
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And it gives you a clue on what CK is

somber cliff
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is coven + Np

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so we are looking at that

somber cliff
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because you get 3 players on the same night

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instead of 5

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this is already just an arbitrary version of psychic as it is tbh

bright panther
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Delete psy

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Keep spy

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Add invest

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Easy

somber cliff
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spy sucks

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no point

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uhh

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I mean

bright panther
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Rework psy

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Lmao

somber cliff
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you can't with the current idea

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your info is either: too strong

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or too weak

bright panther
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Vet level swing

somber cliff
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it's just

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let's say you get 1-5 n2

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2 and 4 die

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psychic info is just better

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you also get a free psy good visit along side this

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if 2 4 and 5 all die

bright panther
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Aw hell naw

somber cliff
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now it's a 1f1

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uhh

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it's still kinda arbitrary

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and can lead to bad info

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psychic rework real

lofty path
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Player number RNG should never be in mechanics for roles

somber cliff
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if you've played BOTC it's like how chef works

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but just

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10x more swingy

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clock tower blood game

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chef learns if there are pairs of evil players next to each other

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this is similar to that but it instead learns if there is an evil player in a set

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instead of pairs of evils

lofty path
somber cliff
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everything relies on player numbers

lofty path
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It's still pretty bad though

somber cliff
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yeah idk this ideas just too hard to balance

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it's a good concept but it doesn't work

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for town of salem

lofty path
bright panther
somber cliff
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^ lol

lofty path
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That has nothing to do with player numbers

somber cliff
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seer is factions tho

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so I see the argument

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I mean I like the concept of player number roles

lofty path
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No

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They're unhealthy

somber cliff
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it's just incredibly hard to balance around

somber cliff
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if done well, they can be balanced easily

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it's just when the information is vague

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or too specific

lofty path
somber cliff
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that's where problems arise

lofty path
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And then you can choose from 6 and 10

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Or if 10 dies then it's literally just 6

lofty path
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That introduces killers not wanting to kill players that are in their group so early so Coroner can't narrow them down as easily

somber cliff
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yeah but you can say the same with psychic tbh

lofty path
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Which is really stupid gameplay

lofty path
somber cliff
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well ft checks if two people are demons

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botc

midnight shell
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Yeah and one random player appears as evil

somber cliff
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you wouldn't understand unfortunately

somber cliff
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isn't usually a problem

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you just kill both

midnight shell
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Botc is actually a good social deduction

somber cliff
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you can usually easily find out if someone is a red herring via checking them multiple times

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or checking them with yourself cause ft can do that for some reason

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blood on the clocktower

midnight shell
somber cliff
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yes

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but if you are consistently getting bad on that person

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they're either: the demon

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or the red herring

midnight shell
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No

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Tabletop game

somber cliff
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it's a web browser game

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/tabletop

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boom

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but anyways

midnight shell
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Yeah, but it's more fun with friends

somber cliff
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this can't be balanced the same way ft is

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I was gonna suggest giving it a red herring

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as a like

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"oh THIS player might also be the killer"

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but role reveal exists

midnight shell
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Eh, it wouldn't work because of rng

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That's why botc is good, there's a outside source in charge of rng

somber cliff
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there is a storyteller

midnight shell
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There's a storyteller

somber cliff
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who is the host

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they make decisions based on how they think the game should be most fair for both teams

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ye

lofty path
jaunty cradle
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This feels very botc core lul

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I mainly say that because tos has like zero roles that focus on player order while botc has like 20