1: they should be at least somewhat anti-town, not help town otherwise we have the fkn survivor problem
2: yes
3: it could, because getting locked out of a win due to all the townies dying too fast (aka doing your anti-town job well) is not healthy
4: yes
5: yes
6: that's called neutral pariah so nah
7: around doom impact level i'd say, but it depends on which NE and how easy it is for them to win (more difficult wincons get higher impact)
8: jest is iconic, exe means TI claims and D2 pushes have some doubt on them, doom is anti VFA, and pirate is a chaotic little goober, inquis is exe but better, imo doom doesn't do its job well enough but it does a better job of it than rit, exe fails completely and inquis is not as bad but still not the most impactful
9: NE is a chaos slot that serves various purposes that would otherwise be difficult to do with factional roles, and occasionally a double-edged sword against town as they mostly harm town but also are much more unreliable teammates for evils as they could very well harm them too, i'd say if this is what they are intended to do they do it fairly decently (except exe)
10: no, otherwise the moment a doom dies d2 everyone just fullclaims anyways, defeating the purpose of the role
11: nah, it'll either be too high to affect most games or have the same issue as question 10
12: no, its a silly little goober
13: fucker's wtos2 executioner seems fine as a rework, but honestly the torment mechanic needs to be reworked entirely at minimum. Maybe have exe always have a town target and if their target dies they get a new target thats town, and when all town dies exe targets anyone, torment randoming on guilties could still work with this to bring back the double-edged sword part but a different rework to torment might be better
14: #1253825206854746193
15: nah
16: i'm not the best person to ask for this
17: separating NE into NE and NC might be a better idea but idgaf