#Removal of protected by [TP] and revealing attackers role
1 messages · Page 2 of 1
I'm still not sure if the actual (You know, the actual suggestion was made before we derailed the entire thread) is unhealthy so I'm not saying anything
but that Vampire Hunter Hunter guy was spouting absolute shit
This poll literally has a unanimous vote so far so your argument was flawed from the beginning
poll? Do you mean the main suggestion?
Well yes
The main suggestion cooked, it's great.
I literallly said I'm not sure if its unhealty so we will see
the main suggestion is okay
whats your opinion on coroner's seeing killers
Go fucking back to your cave
curtis is implementing it tho
hyper not this again
Did I said this about the feedback?
Not silent controls.
I did not said it to the main suggestion
no no im going somehwere
I do not like it at first glance, thats it
oh thay
@spice topaz what is your opinion on coroner seeing killers
however silent controls and silent roleblocks?
Right, taborlin said secret controls would be massively hated.
like learning which killer
hyper not this debate please
it is
If that's all you have to say about it then you have no further reason to be here
If you wanna bitch about their opinions then go to their respective threads or get over yourself 
no i need them to answer
it is going to derail into another argument
That you should close your computer and go back to your room in the mental health facility
we have had this one happen too many times
thats just rude
They started talking about silent roleblocks and silent controls
yo chill
lmao
i swear you have some of the most cursed emojis
no need to be toxic over ths
Not the ableism
over an argument of
in this thread lol
thats just wave with the cursed emotes
purge this thread
Yeah so stop it
balance
Coroner can be fake. We don't have evidence to prove that Coroner would be toxic in secret killers, just really great.
they said all of our takes are shit so i brought up one of my suggestions that made it into vanilla
if it goes like this i will have to lock this thread.
i regret that suggestion in hindsight but yeah
I'm super hungry and doing the worst thing to do ever, which is talk about balance changes.
I should have meant role changes I guess
no offense to OP
tuba can you just kick the troll from the thread
murdock's suggestion is going to be implemented according to curtis
instead of locking it down
so no problem @urban gull
About a 500 message purge
It's really just one person that keeps bashing the OP for ideas outside this thread
If that will even help
Everyone else is fine though
fine
Yeah, @royal valve cooked with the suggestion, the thread technically doesn't need to exist as long as it's written on the to do list
we need to remove more feedback
Yeah we should remove like all these messages tbh.
I was about to leave the thread before Vampire Hunter Hunter came back lol
curtis says he wants this in and all
Cause none of this was productive.
They said "this makes sense" so unless you mean a message in another channel then they never said that
for no reason
yeah this is not productive anymore
a lot of people shouting
mainly cause not a single person disagrees
I'm not the only person shoutinhg though?
this aint really productive
I’m ngl they are 100% not the only one
Also that is not Murdock they just named themselves after Murdock lmfao
omg Nuggy ✨
its fun to fuck with the troll though
Yo, nugster
oh mah gah numbget
it was
you also want it to be turned into town and coven only?
Yeah there's about 550 messages of bullshit
or did I understand it wrong?
Not me personally but a lot of people do
but its not my thing
vanilla mafia is boring af
They replied to the message saying they were being toxic too
Jesus we fucking talked about BS for like 20 mins.
too evil sided
i know people who like vanilla mafia but thats not my thing
Holy moly tuba
thanks toomba
Hi
TOS feels more like a puzzle game than a social deduction game
okay, now back to the main suggestion
You arent thinking "is this person acting like a townie?"
You're thinking "does this person's info fit into the world that info we know is true builds?"
very different experiences
?
yeah
Most of you have been here for over an hour
I have no life yes
Time flies when you're a bitch online 
I wasn't. And I'm glad.
a lot of the true social deduction games that are just sitting down and discussing end up being rng kills which is annoying
BASED
So true....
Time does fly when you're being a bitch online
real
my take on it is tos1 did not tell you who the attacker was could go back to that
im not sure of removing the messages entirely tho
Yeah just do that.
we need to remove a bunch of this pointless feedback
it only serves to confirm people
The suggestion was not to remove the entire message anyway
The TP not knowing is less of a priority but you know.
You can just do the former for now and see how that goes
This is what I was arguing against btw for reference
SLOWMODES UP
It was cool at first
They wanted cinematics for it
I mean during Wave 1 era
ah
it would be cool but yeah clunky
But since they seemed dedicated I didn't argue against it even though I thought knowing who attacked you was just wrong
laggy af
i have the death cinematics disabled
we can go back to tos1 on that yea
same
There was a other game demo in steam that was ToS but with 3d movement and it is as clunky as you would expect
Period
will have to discuss with curt
So you are correct Wave
Huge agree, mister tuna!
same lol
speaking of wave 1, im genuinely suprised dreamweaver made it past
Well I can we reached the consensus of this entire post.
once its made its made
Dreamweaver is CRAZY ngl xd
Everyone disables the cinematic surely
i have it enabled
dreamweaver we couldnt find anything
coroner and admi were changed during wave 3
It's Josh's favorite role I'm surprised it hasn't gotten touched yet
yall know how laggy my game is already lol
honestly im still on the side of yeet
You just need a complete overhaul into a different role.
Or remove.
cinematic adds a small amount charm, and I did not see it being harmful in any way
Wdym?
Either or.
dwer can become a neutral or something
If only you had a way to fix that tuba
Why is Dream banned in one list and CL banned in the other? Both are bad in both CR and TT.
yeah cool idea
except making you enter dead chat 4 seconds faster
Takes up a lot of storage for the game with how many there would be
dreamweaver can choke on its own saliva
Make it a new role we win
I had #1202983750636539944
Necro Passing in CR.
make np dwer
Right?
we need hypno DW
fr
We had a idea for dreamweaver rework with Luminous
You have been banned
Murdock you should remember it
Hypno dw is only possible when tos 2s messages are less needlessly complicated
Absolutely
hypno would have been fine had BMG actually given thought to the messages it could send
Imagine just a 50 button UI for a hypno
hell
i still want TG's fairy for hypno
And not mostly day abilities
without the reveal
@urban gull , does Dreamweaver need to completely change from core? We had a rework that still kept insanity mechanic in
yes
And since we are on the topic of needless messages,
yes
Insanity is just gross in its current concept so I'd prefer if it was overhauled
Spy.
oh god spy
roleblocks
spy moment.
Still gotta figure out Spy.
I hate Spy
no
love it
I think spy and dw should just become overhauled like basically new roles lol
sal cooks
solution: neutral pariah
I miss Sally
Well I mean Spy can just be more general.
shes not dead wdym
Is it gross because of roleblocks/vote blocking or are you guys talking about the "If no one visits you, you become x" part @urban gull ?
Only finding effects is dumb.
nah too useless
She's busy with college
shes active on anarchic
Don’t ping tuba for everyrhing
Knowing evil visits is not useless wym?
wdym
It’s alright
And I mean specific evil visits.
do you want omniscient spy?
By more general.
Nah.
clearly spy should be a single target wildling 🗿

I'm saying get rid of the effects restriction and just-
what. What else do you want?
Insert whisper reading
In case anyone is confused this is not a serious suggestion
Spy should focus on finding effects rather than notifications you don't find much at all
Actually I just got an idea Croven for a more generalized spy
I will credit you for inspiration lol
Just look at https://discord.com/channels/1197645970998054992/1202372765618020363 I'm not explaining all this on mobile lmao.
but there arent really a lot of effects
Exactly.
There are a LOT of effects but most of them are rare you mean
There are very few common feedback
douse, plague, hex, bread, dreamweave, ench, illu
I mean if you classify effects as just abilities in general it can work
But only if it's evil exclusive
Oh and role block.
roleblock should not be seen
Well I mean they do see it is all I mean.
yeah
Make spy only see if an effect happened to target. Then buff him so his bug is permanent. He sees if a "Effect" happens to a specific bugged player only and no more info. and the amount of effects happened
Is this too underpowered?
I don't get it
Just... Get rid of looking for effects. Because either way you cut it it's just going to make Spy role list dependent and inconsistent.
Unless you can find basically everything in the game.
Yeah that's what my rework did
Yeah. Which also works.
Your rework is make Spy a trapper with no protection-killing?
At least there aren't many problematic TIs now right?
I just read it
Yes.
Basically.
I will say its not as shit as a lot of things I read
still has the issue of lo synergy
Clemon I'll be real your rework is a nerf
Well bugs not persisting makes it a worse LO,
And people say bugs persisting makes it too strong.
So I tried to compromise. If someone finds something better for Spy I'm all ears.
But that's all I got man.
Spy is disliked because of how little it actually provides
Bugs persisting barely aids in that
I think you are really undervaluing the power of knowing evil visits.
But that's just my opinion.
In modded it's not as strong
Okay, that's... Somewhat of a good point.
I'm just saying why not make Spy just see more stuff? We can make bugs persist idc.
It's for a different chat anyway
Yeah.
Spy is a delicate spot where if you make it see God it can't be faked at all, but it's weak at present.
This was a fairly common thing people disliked as well
I think bugs lasting until triggered is fine but I'm not sure if it's too much on your rework
But at least there are no longer really other problematic TIs ig.
Also something else then I'll stop,
Spy fake claims are impossible. Period.
People were arguing passionately that LO was too powerful on another thread, I don't think people think TI's are not problematic
And that sucks.
You can do it by giving maybe one or two important info then not giving anything. But its both extremely risky and still a weak claim...
Well I mean not enough to the entire role bucket to be considerably an issue.
I think lookout is in a much more fair spot with astral gone
Yeah exactly.
I think lookout without astral is enough of a nerf too
I mean I could understand not making LO see every visit too, but whatever. Idc rn.
Not even 
Well for me it was. I don't like to be an argumentative person, so that was a lot.
Oh I love being argumentative that was hilarious
Exactly
Taborlin’s a troll you’re never going to get anywhere

Okay does this post mean to also remove the protection message entirely
Or will you still know you were protected
It means that the only feedback you will recieve is "You were attacked but you were protected"
or a message like that
I'd be fine with that
See it or something similar will probably get added anyway because it makes adding new roles with protection or killpower less of a huge hassle
I love writing 20+ lines of feedback 😍
One must imagine Curtis to be happy
I think the game works it out automatically but yeah
it isnt wrong
This might not mean as much as I think it does
But
It is also entirely possible bmg just individually wrote every string which is hilarious
entirely i believe
It has been talked that the idea was to revert it to ToS1, where it was only "You were attacked but protected"
why
Wait what?
Since for them to be possible the entire game needs to be rebalanced
what makes it out of the scope
No, it would just be "You were attacked but something protected you"
ah yeah preventing a death is dogshit
The scope of the mod isn't to rebalance the entire game lol
When you can't prove to anyone you actually did it though
we need a mod that does that
In another game
It kind of is. Taking Exe and Doom out of ranked fundamentally changed the entire thing for the better.
Where things aren't balanced the way TOS is
Sure
But in tos the game is built in a way where that would make many TP very bad
Too bad people only play the 8v7 modes:pain:
Cleric and Oracle mainly
You might want to read the entire thread if you want to understand why "Against RNG" want that change Nunny
spoilers: He is either insane or trolling
I'm sorry but I have to say it
Hyper is not insane nor trolling
But I dont agree with what they are saying here
actually maybe a lil bit insane anyone in the tos community has at least minor brain damage
He argued for a hour on why we should remove roleblock and witch control feedback
All social deduction players are not sane
fr
Hyper is saying this based on other SDGs
I'm not
How else would I somehow end up playing long-form mafia
Personally, even if I think Hypnotist would either be A: Busted, or B: Shit
I think PM can take trolling a heal message. Instead of the heal message being entirely gone. Just make the attacked but protected thing generic like FakeTier(Murdock mode) and Curtis said talked about.
Where there isnt tons of self-confirmable roles
And the only reason he is saying these is other SDGs have it
and he is defending it in the most toxic way possible
okay we aren't looking to start arguments
Okay not the most toxic but still
look at the points someone is making dont attack their argument as a whole
Yes, this was the conclusion to this thread
we talked about this conclusion
yes
I don't think we discussed PM moment though
I meant the feedback part
TRUE
we do
I cc minor brain damage
Yeah. It's kind of the logical end to it, right? Make it generic, and have PM be able to troll a heal message.
Now you can make "TT Vigi" appear out of thin air (Secret Killers TT moment when???) , or just do a conf play with PM and not attack for one day to be confirmed cleric.
"There is a chance that you might have a veeeery miiinor case of serious brain damage"
Press space to talk
Right so what you're doing there is jumping
I get this is balancing but #1 its kinda bad and #2 how would you just not realize you were saved like you see the coven attacking you and a barrier protecting you
#1 no
#2 if i wanted lore balancing id play bloxston
You can easily explain it by just saying the victim slept through it
I mean it's a valid argument when they're saying that it can work in other games
It really depends on the game's other mechanics
Exactly
Those games are not ToS
and we just discussed that we had to strip down everything from ToS for ToS to be those games
so yeah
I think silent roleblocks would be overall okay in this game but it'd take a long ass time for players to get used to
Funnily enough silent RBs were a bug in the beta
But silent controls would probably be a little bit better if Witch didn't steal results too
Yeah sadly people used it as an excuse to justify that it was bad
But the difference was it wasn't intended or expected
witch should lose its result stealing imo
I forget why it ever got it
Because tos1 probably
good input
I mean yeah
I dont remember why tos1 added it
I wonder if it was because tos1 code necessitated it happened because that's how ret/necro worked
I would think it was because witch was an NE and it needed buffs
yeah
no, its mainly that with the way tos is, silent protections and roleblocks would just kind of tear a hole in the game. It isn't balanced around that stuff, you'd have to overhaul so much of the game at the same time for it to work
Also it's terrible for bug fixing and such
Then overhaul more stuff 
Admirer currently doesn't have any kind of indication that it's in effect aside from the lack of effects that are expected. I.e silencing, which still shows the message but doesn't do anything, ends up just causing people to think the game is broken
Not possible realistically
There is literally two people coding the mod
In like half a year of development only a few roles were overhauled
Yes but this is the headspace where anything can happen 
are u guys discussing rbs being silent?
ya
what's the general consensus
most players
Overall no
i love the idea but it would change the game a lot
would dislike it
I'm indifferent
Imo
I am not a fan of silent rbs
I think for evils its a good thing to show the message
And for town
Tav is bad anyway
Its actually like fairly cool if you are used to it
wym tav is bad
I think it would be okay but a much easier solution would be adding more forms of roleblocks
Other roles can do better things
i dont like silent rbs but i do like silent controls if it came with tweaks to how witch works
im not used to it and i can already see why this change would make the game 32789493827239 better and more fun
Maybe but curtis said no
All tav has going for it is self confirmation atp
Escort in tos 1 had chain roleblocking
i don't see how roleblocking kills is situational
Just remove tav ez
Which was strong and annoying
Because most evils either have immunity or aren't worth roleblocking anyway
most players are having a giant brain fart
if you rb a killing role you have a suspect of who they could be
then you better have majority
town doesnt need a roleblocker
yeah no I agree with this tbh
It's about the same as protecting a kill but instead of random chances of them bypassing the protection it's random chances of them negating your Roleblock
roleblocking has most utility for evils
Town roleblocker moment
The TS alignment shrinking by the second
i dont like town roleblockers
i really don't see how tav is useless
Amne is the only good TS Retri is badly balanced
Tav is very low tier
Weak townie
Other options are way better
maybe im biased because i had a tav game where i basically confirmed everytownie
Tav isn't useless but it can just shoot itself in the foot essentially
but i seriously don't think it's bad at all
tav's main value is confirmation
because most pois dont claim tav
Think of how many things tav can actually do
Sailor isn't a roleblocker what
It can roleblock a kill
That's unfortunate
It could be nice if Serial Killer had it
sailor drunkens?
Maybe slow down an Apoc
that's a problem of horrible balance and not the role
no?
im fine with nks being able to negate rbs
Who exactly are you drunking with it
Evil players?
I think it is the role, roleblocking for town doesn't have anywhere near as much utility
good players mostly ig
but factions should have no rb immunity especially their main kill
fair point
If you already know these roles why have they not been lynched
still a roleblocker
Escort and Tavern Keeper have always been late-game roles anyway, if you want them to have more impact then making Coven overall worth roleblocking outside of kills is like the best way to do that
Which is thankfully gone but the role suffers without it
Outside of the obvious being that 3.5 Coven roles are simply immune
Mfw CL Witch Necromancer and then like Conj spawn
do you want the game to also tell you that cleric is actually potion master that's plagued and that the shroud is actually cursed soul?
i saw some messages of some dude saying this idea sucked and was shit
Who said they want that
imagine that
or just saying that murdocks idea were shit
Because they think they can't do anything without TIs/VFR/VFA
id like that for april fools
its mainly about completely removing the protection message entirely so its completely silent
Which this post is also saying
I think thats too far
"You were attacked by 6 the Necromancer, but 15 the Cleric protected you!"
That sounds fine to me
I already explained my thoughts on this
problem with these changes is
Dont wanna go in circles
Yeah but I didn't explain mine 
You're free to do so
at some point, with these kind of changes, it would stop being town of salem lmao
TPs could still claim that they saved their target
you do kinda have to start from scratch to make this work
The entire game is built this way
Sounds like untrusted
Only TIs aren't insta confirm and even then
But removal of players knowing they were attacked and saved introduces a risk factor of TPs deciding if they want to publicly claim that they saved someone
like, sure, silent roleblocks and getting no info from things like that makes the game instantly better, more fun and let's evils develop more strategies
but at the same time you could just play any other werewolf game XD
Plus if Town doesn't entirely know why the night kill didn't happen it gives evils a lot more breathing room if they get roleblocked or hit a Neutral or something
The thing is I actually agree with this, it would be a more fun game this way
However in practice
This would make TP the most dogshit claim ever and they would basically always get lynched
That is a problem with the entire game
This is what I mean
realistically this isn't possible to implement in a way that isn't terrible
thus make every claim a shit claim
^
It'd really only affect Cleric and maybe Oracle, the other TPs wouldn't be affected with how getting a protection confirms their existence anyway
And Cleric is already a really common fakeclaim so whatever
It's not needed per se but it would definitely be something nice for evils to have
Yeah no I am not disagreeing with that part tho
Yeah but no
It would
Stopping an evil from killing is already really strong
Doesn't do anything
Especially with how they can chain
If your terrible claim gets you lynched
Over an evil with a stronger claim
Who gets to choose whatever claim they want
I don't see how that's a problem
That;s....
The role is useless
Saving someone did nothing there
Also in terms of the game's community
So you're saying that TPs only usefulness in the game is letting people know they got attacked...?
Noboduy would play this properly
It's a major part of it
The ability to confirm themselves
Is very strong
But so many roles have that power
And to just remove it from TP
would make them alone terrible
Which is why it needs to be toned down
And this is just about TP
This isn't about other roles
It is
Yes it does.
Trapper killing someone would be a hidden cause of death in CR. Not knowing you were saved specifically by a Trap would mean the Trap kill could be a Vigi, it could be a Serial Killer.
Yes but a killer has to die the night that happens
but its outclassed heavily
balancing disucssions like this are about other roles you can't ignore them
I meant this suggestion
Overall reducing self-confirmability for Town is good
Which isn't always CL
so it could be Vigi
You can't even prove Wildling had the book because book passing.
It is though 💀
Technically
That's a non-problem
Yes
Exactly
We can force tuba and curt to work non stop around the clock
It is GOOD.
So... Trapper trap could have been a Vigi shot.
Because majority of the community doesn't get what happened to the game
Realistically no
And we are doing this realistically
Nuggy, you are realistic.
Thank you
You are very welcome.
Well the way things are going are clearly not working outside of the mod so 
as an AI image creation model I am trying to appear as realistic as possible to blend in with society
What u even mean
The base game is deteriorating
the basegames always been deteriorating
TOS2 sucks, BTOS2 is really good even if still worse than some other SDGs
but honestly
my hot take is that
This isn't a great argument because everyone went to the Gamemode that's meant to be bullshit, unlike the others that are unintentionally awful 
if you want a REALLY good SDG you should play it irl or VC
and town of salem isn't thought like that
kinda true tbh lmfao
Yeah
A lot of the ones I have seen which people say are really good
They need to be more okay with experimenting with changes
Idk if they work in TOS' environment
Clocktower is probably the best SDG I've played and yeah it obviously can never work in tos environment
i can say it's definitely much a more fun experience than normal tos
but that one is really casual
You can't add the Storyteller to tos2
Mhm
Yeah mainly since a lot of the social part is talking and body language, which online games don't really have that
Well
That's not a fair comparison.
R*nked players play BetterTOS2 because the balance changes are mostly what we've been asking for for months. Nobody wants to play Ranked with Doomsayer/Exe anymore.
I volunteer
(I have no idea what a storyteller is)
Not just stuff like body language
dm
gamehost
like a dnd dm
runs the game
Right, it doesn't mean that no mechanic can work in ToS though
bruh i wanna play clocktower
join the servers and play it
Correct
i don't wanna play text games that last for days but at the same time i dont wanna play in VC with randos
if u guys set up a game i would definitely try it
The host: they process everything. This includes making all forms of arbitrary decisions
So
Clocktower uses the Storyteller to create genuinely some of the most interesting role design I've ever seen, but its also very hard to replicate
Tos2's medium of being an online game also lends to possibly interesting design but it's harder to get right
Its the host, they have some roles like High Priestess (I think?) which involves the storyteller telling you who it would be in your best interest to speak with, for example
Might be wrong never played it
You're right
But arbitrary decisions also apply to clocktowers form of misinfo
You've seen the poisoner right
uhhhh
poisoner is the evil roleblocker
I know clocktower is about you can never really trust any of the info you are given
If you're poisoned in clocktower, you have no ability but the Storyteller pretends you do.
This extends to giving you false information
oh dang
roles that gain information and are rbd by poisoner will get false info
so instead of learning you're RBed you'll receive bullshit info
like a dreamer could see an investigator as imp or chef for example
And you have to figure out if you think the info you recieved was fake
Yes
I know there's like mathemetician or something who knows who recieved false info
THEN WE HAVE THIS
But they can also be decieved Im guessing
oops caps lock
punishes passive towns
its different from poisoner because instead of arbitrary info its false info
no its to prevent FG/TC getting a hard vortox check
yeah, so if you know vortox is in game then you know all info is specifically wrong
Vortox is different!
If its in play, all info MUST be false. So if you know it exists, take the inverse of your info and its useful
dont exe anyone and get a yes anyway
vortox has a shit interaction with oracle
but outside of that its a cool demon
Its fine with oracle on its home script
Cause vigor
what's your opinion on lil' monsta?
But even vigor isn’t likely to be killing their minion n1
Your number rising early could be vortox
Or vigormortis killing their team
Or Fang gu jumped
Or you just killed evil early
basically necro passing but with demonhood
It’s cool
me when atheist >:)
Let me grab a script for you
huh
oh I stopped looking sory LMFAO
I am looking at Wall E stuff that is todays obsession
@harsh smelt rate that script
Hyper why
Hehehehe
Why have you taken that
How many players does clocktower need
Of all things
?
7-15
You can do anything from 5 to 20
I wanna try It with u guys 😭
DAMN Im not playing with 20 people omfg
It would be multiday though
20 people isn't worth it dont worry
I mean I would be down. And completely confused xd
Thread or VC IS totall fine by me!!
It requires 5 travs
12 is generally considerrd best
12 is my favorite
If we do it should we do TB or SNV
I prefer SNV but maybe TB is better to start with
TB is much better for learning
SnV is closer to tos in terms of information yeah but still
#1204095744500310126
That's the Necronomicon 
i was talking about botc's lil' monsta
Little bro can't have a proper discussion and must get pissy
On 2 separate occasions I've had a game where lil' monsta was handed to a towns member and then properly just murdered
I’m fine with just:
You were attack but were saved by a barrier!
Bodyguard, Crusader, and trapper are fine being revealed in my opinion.
Trap and BG are not barriers and both require time or trade lives, crusader i would argue
is okay but this is mainly backed by ‘crusader doesn’t barrier’
counterpoint: the message just hardconfs any tp
I would like more TP with the ‘saved by a barrier!’ for less confirmabilitu and to allow for tp to fake claim other tp in other spots to combat doom/rit
also who cares if they trade lives or whatnot
they should just share the message or lose it entirely
the issue with the non TI alignments is that theyre hardconf roles
all tks kill someone
tps literally have a giant red sign
retri and tav are obvious
that’s because of the type of protection is unique as well, it doesn’t make sense to keep it the same sort of protection, it could be a modifier where you don’t get feedback when you’re attacked but it also nerfs auditor’s smokebomb
how does it nerfs auditors smoke
it legit doesnt do anything about it
smokebombs goal is to hide your role feedback
basically a hardcounter to tplo
as well as shutting down ti info
it’s not a direct nerf but it negates the feedback for being attacked
still not a nerf
I would prefer a simple "You were attacked, but someone protected you"
The message should go away all together
This is fine
i mean removal or that works for me
im on the side of removal to make less hard conf roles
I fully agree. That way, it means that evils can fakeclaim better and go for confirmation plays.
Instead of being instantly outed.
and it also makes them less hardoutted when they get rbed
since someone couldge been protected
Precisely.
This gives more agency for evils, and town doesn't have an automatic confirmation, making it harder for them.
its also a good argument for hidden rbs but i despise hidden rbs for the simple reason is that theyre too chaotic
you mean Reveal