#Easier custom role gradient
1 messages · Page 3 of 1
Its not opening saddly
@astral talon could you help me plz
with? (insert funny level up message here)
@astral talon has leveled up! (17 ➜ 18)
Everything 😅
okay. heres how to make met-
well heres one thing i need to fix
he really went downhill after sesame street
hold big bird like hamburger,,,
its probably pretty easy to tell which bird is which since i just told you which big bird is
“draw me like one of your french birds” in the middle
fr
vanilla?
yup
i cannot replicate this
I may have used the text editor for custom gradients before and having it on with this might've caused a mess for me
Its off now, but that game was painful
let that sink in
Also I now have the issue of trying to figure out which role is which so I can eventually turn the text editor mode back on
@cold rain
i coded a mod that automates gradient stuff
prevents things fucking up when roles cross factions or get recruited
yeah cause you can put gradients on THOSE too
tysm
it also allows you to change existing gradients
like Cursed Soul
the modded one
not the vanilla one
so any of the Cursed Soul interactions arnt fucked up
cursed soul's configurable gradient is shared between vanilla and modded
couldn't be bothered to differentiate them
so vanilla cursed soul has the modded gradient lol
i know i can see the icon
and you know the jackal recruit label?
oh yeah you can change that too
the recruit label and the TT label can be changed
so instead of it saying "(Recruited)" in my client I have it say "(Apostle)"
I mean there is nothing wrong with them sharing a gradient
there wasn't really any point not to
Also I’m turning jackal into cupid
here is it working in action
Which yk jackal is based on, if you follow the chain
but when you load into a game, uhhhh the rolecard is uhhhhh
i still can't replicate that
the # mentions work however
oh wait actually
that dll might be outdated
nope, i updated the dll
yes i know, i changed it like shortly after but I forgot what
it was probably to fix that
coven is crazy (real)
One neat thing I noticed @digital musk is that transformed apoc members only use the first color in the gradient for some reason, or something just went wrong on my end
Oh okay
someone should pin this
🔥
I made the Town gradient go from #FF0000 to #0000FF just to test this
The rolecard seems to work perfectly fine in a modded game
But the rolename only uses the first color in the gradient in a vanilla game
I'd assume it probably has to do with just that modded was made to support gradients (as the NP and Jackal and CS use them) but vanilla wasn't
i will try later
alr
(modded on left, vanilla on right) same issue
this is so odd i cant replicate any of this
at all
it works fine on my end
actually
do you have an error log
yeah i dont have that bug
this is weird
where would i find it
under BepInEx
yea its still bugged (All Any Replay)
@digital musk It did not produce an Error Log, only this.
its prob just stuff to do with btos2 being made with gradients in mind and vanilla tos2 wasn't
that part uses XML coloring, it has to be done manually
aw man
then why does it work for Det?
Maybe you’re just broken, it works fine for me as well
It works fine in modded games, in vanilla the role name in the role card doesnt get a gradient
hm
yeah you can do that, its at the top of the XML
he probably has another mod or has done something to make vanilla use some logic from btos2 or something like that idk
Could you give me the hex code please
hopefully fixed the role card issue
@daring basin please test when you can
nvm
i broke role buckets
lovely
do you think it'd be possible to make the role buckets have gradients too? not like "Random" or "Deception" just the faction name
unless that uses xml coloring
oh
so how would i change it in xml without making it impossible to ping
or am i unable to
oh
<Entry key="GUI_ROLE_LIST_BUCKET_COMMON_TOWN"><![CDATA[<color=#1F51FF>]]>Common <![CDATA[</color>]]><![CDATA[<style="TownColor">]]>Abnormality<![CDATA[</style>]]></Entry>
<Entry key="GUI_ROLE_LIST_BUCKET_COMMON_COVEN"><![CDATA[<color=#1F51FF>]]>Common <![CDATA[</color>]]><![CDATA[<style="CovenColor">]]>Corporation<![CDATA[</style>]]></Entry>
these things
ohh ty
i think i
finally got it
this dll completely recodes applying gradients and hasnt been tested so it may fuck up
also
fixed transformed apoc gradients
gimme moment
those had already been working fine for me, never was bugged
it was for mentions
yea
before it looked like this
i fixed rolecards in vanilla
finally
now this should be every bug ironed out with vanilla
Bad news det (im on the latest DLL)
alr wait i can try
and im on vanilla
fock
ok i just need to know one thing
did the role card popup fix
(click on your role in the player list or click on a role mention)
yes it did
lol
MAN
i already posted this...
i have no idea why its working for me but none of you
it patches for me 
alright, attempt number 47
do you have any other sort of mods or libraries that aren't publicly available?
or any other modifications done to your game
i have a few but none interact with the role card
time to test the latest dll
will disable though, then try
one was indeed, immune
latest still no work
i wonder
yeah its
i have witchcraft
this is really annoying
how
IM ON THE LATEST
wait huh what
@ivory totem fuck it im dragging you in here
have you ever experienced bugs happening for certain people and you just cant replicate it yourself
I figured out what mod is conflicting
what
General Fixes
yea
that patches the role card
THIS ENTIRE TIME
OH MY GOD
IT WASNT EVEN ONE OF DET'S CONFLICTING MODS IT WAS OURS
you're welcome
I HAVE TO DISABLE THAT AFTER MY GAME
NAH NOW I NEEDT O SEE THIS
the only ones i know is that
it makes the rolecard update to say the transformed apoc name when you transform
and also swaps jest icons
yeah
probs
IT WORKED AFTER DISABLING
OML BRO
ALL THIS TIME WE THOUGHT IT WAS SOME CRAZY BUG
IT WAS A FUCKING MOD
ok
@ivory totem you need to update Fancy UI and General Fixes to work with Modded Color Swapper
(Name tag icons dont change based on faction with Modded Color Swapper and Fancy UI at the same time)
that bug in of itself is weird
fancy ui?
i just replicate vanilla nametags and apply gradients to them
iconpacks
oh
fr
You were supposed to fix the issues, not make more!
!!
I played in a modded lobby and someone was shot by a vig but the vig didnt have the gradient soo (i used the last dll det send)
you have to change that manually in xml
Where exactly
heres the xml for my role gradients btw
be warned: custom names sop change them urself
Yup on multiple occassions
glad we resolved it anyways
was a mod conflict
im getting to work on something bigger
KILL MESSAGES ON ROLE CARDS
finished Coven. all TK roles. All NK's. War. Bers. All other transformed apoc (except death).
nvm didnt get vigi
me when

i love this
what does it change
adds lions hawks and frogs gradient options
cause i forgot to
makes sense
its literally at the
very bottom
so
fair
what do yall say to adding this back for people who make their colors the same
sure why not
for some reason i cant put a space there
it somewhat works though
it also works up there too
actually i might make it a toggle
gimme a second
aight here
yea honestly why didnt you make it a toggle lmao
Made Comp colors the unpleasant gradient
Also @digital musk would I be able to keep the old color settings I had if I install a newer version of the color swapper
yeah it keeps
EW
@steel musk
its cause you changed your town colors in your xml
@marble ivy well
i found a
somewhat neat side effect
of doing that
thats the role list
btw
also im
fixing that bug that compliance has
where only the starting and ending colors show
damn i accidentally made a cool lookin gradient
heres the latest dll
just adds the ability to properly apply three-color gradients, namely compliance
no i will not be making three colour gradient options for each faction
Yipee
Yipee
@soft bridge
Could you give me the hex codes i really liked it
TOS2 Folder -> SalemModLoader -> Mods
thank you
pestilence war famine and death dont have apocalypse gradiants when you set them in, is this intentional?
thats fixed with the lasted version what?
lasted???
latest***
unless det fucked something up
can i post something out of context
what
@rustic cedar the cause was erm, General Fixes
wait you can change the Jury and Court text?
not via XML, likely gonna be part of Modded Color Swapper
cool
@marble ivy remember when you said i stole something from your XML, this is mine\
now we just need the patch for roles with special cinematics
turns out
we can't
uh yeah the text is embedded into the cutscene, and the cutscene itself is a gameobject
except it can be changed via XML?
cause it uses the xml value
then why cant it be patched .-.
well
the text can
the surrounding symbols
cant
hm
wait how do you have the Game Dev Menu? .-.
lol
I still wanna know how to enable the dev menu
until i figure out how to properly patch town, coven, arso, sk, and ww win screens we have this

oh this dll also adds the ability to change these
Nice
oh you can change jury and court names
cannot wait to change Court's name to Evil Prosecutor
this is untested but you should also be able to change the name of the pirate when they're dueling you
does the gradient show for killers?
not in WDAH
that needs to be manually edited via xml
not a real role
tbh I just wanted gradients to see my rolecard background change color
up here
each faction you input a starting gradient and an ending gradient
then it does everything automatically
do I just drop it into my mod folder?
SalemModLoader > Mods
yup alr
ty for this
i had to go through the massive mistake of doing it manually 😭
but what evs ong
i wonder if i could implement a way to change role names depending on their faction

you can now change the VIP label
yippe
wait what the fuck
well shit
yes
me when I realize I have to come up with renames for every single role mulitple times
Misc Role Customisation 1.2
-
Adds the ability to make it so role names change depending on faction. This requires text editor to be installed.
-
The mod has received a rebrand, Due to this, your settings have been reset. Do not delete the old dll yet and save screenshots of your gradients to prevent them being lost.
yippeee
i dont know why it specifies you need text editor
i added text editor as a required mod, so you need it to use that
if the xml is missing any roles let me know
buckets and stoned/hidden are purposely voided
👍
Noticed Socialite is missing. Does this not take vanilla into account?
yeah
Banshee
only Jackal and Banshee will have conflicts
but safe to make all roles support in the case of new roles in base game
i'll do an ismodded check
actually i could always make socialite and vanilla marsh use different strings
I feel like the isModded check would be more efficient
like
<Entry key="TOWN_ROLENAME_MARSHAL">Marshal</Entry>
also yeah
true
so how would it go? would it just be <Entry key="VANILLA_TOWN_ROLENAME_0">None</Entry>
yeah but then id have to edit whats already there 
lol
im not done with properly making it work but have this in preperation
alright here
now properly supports vanilla
which mod is that
among-us-discussion in the Innersloth server be like
i didnt see that, dont have to be a dick about it tho
i replied to the message before scrolling down
my bad
wooo
wait how do you have a CS bg set in the role deck
edited client-side
ah
i did the same thing here
looks sick
i was gonna go "aw fuck" but then remembered i didnt add the vanilla strings to my xml yet
lol
My favorite role is definitely en-US:PIRATE_VANILLA_ROLENAME_46
gotta be the best role
hey uh @digital musk I found a bug
Gradients from before the rebrand carry over, even if that mod is no longer in the files.
Example
welp
time to change everyones settings again
hope you didnt spend time redoing them
i think its still pulling settings from before the rebrand lol
i have a question
we have an answer
normally changing the colors from a role with gradients breaks the search bar
does that happen too with the mod?
nope
😭
lol
me
🔥
i can finally have gradients without breaking the search bar
yipee
this works fine with changed names? or do i have to do anything to make it work for renamed roles
like i have "marshal" as "general"
works with changed names
it automatically does it
awesome
darn you SML for storing settings client-side even if they dont exist
its pulling the old settings which is
annoying
what exactly causes that error with the name? just curious
missing strings
Det, explain it please
if you dont have an xml string entry
it uses its tag
since it has no string to refer to
ohhh makes sense
how long did u work on the mod btw? i thought its a bit more complicated
i have a gradient return that checks faction gradients
i can put it into a message damn
i just looked at how BTOS2 did it
then projected it here but made it configurable
oh wait
i
know why this error is happening now
looking at that code
im an idiot WOOOOO
nah dont worry lol
@digital musk why does it say error?
it says "error" and i cant enable the mod
im asking the same question: what error
it loads for me so idk
?
go to BepInEx and send logoutput.log
okay
works
how would u call a recruited CL
since leader doesnt make much sense
witchcraft also makes problems
yeah i have no clue what is wrong with that
public static void RefreshStyles()
{
TMP_StyleSheet defaultStyleSheet = TMP_Settings.defaultStyleSheet;
defaultStyleSheet.styles.Find((TMP_Style style) => style.name == "TownColor").m_OpeningDefinition = "<color=" + ModSettings.GetString("Town Start", "det.rolecustomizationmod") + ">";
defaultStyleSheet.styles.Find((TMP_Style style) => style.name == "CovenColor").m_OpeningDefinition = "<color=" + ModSettings.GetString("Coven Start", "det.rolecustomizationmod") + ">";
defaultStyleSheet.styles.Find((TMP_Style style) => style.name == "ApocalypseColor").m_OpeningDefinition = "<color=" + ModSettings.GetString("Apocalypse Start", "det.rolecustomizationmod") + ">";
defaultStyleSheet.styles.Find((TMP_Style style) => style.name == "SerialKillerColor").m_OpeningDefinition = "<color=" + ModSettings.GetString("Serial Killer Start", "det.rolecustomizationmod") + ">";
defaultStyleSheet.styles.Find((TMP_Style style) => style.name == "ArsonistColor").m_OpeningDefinition = "<color=" + ModSettings.GetString("Arsonist Start", "det.rolecustomizationmod") + ">";
defaultStyleSheet.styles.Find((TMP_Style style) => style.name == "WerewolfColor").m_OpeningDefinition = "<color=" + ModSettings.GetString("Werewolf Start", "det.rolecustomizationmod") + ">";
defaultStyleSheet.styles.Find((TMP_Style style) => style.name == "ShroudColor").m_OpeningDefinition = "<color=" + ModSettings.GetString("Shroud Start", "det.rolecustomizationmod") + ">";
defaultStyleSheet.styles.Find((TMP_Style style) => style.name == "ExecutionerColor").m_OpeningDefinition = "<color=" + ModSettings.GetString("Executioner Start", "det.rolecustomizationmod") + ">";
defaultStyleSheet.styles.Find((TMP_Style style) => style.name == "JesterColor").m_OpeningDefinition = "<color=" + ModSettings.GetString("Jester Start", "det.rolecustomizationmod") + ">";
defaultStyleSheet.styles.Find((TMP_Style style) => style.name == "PirateColor").m_OpeningDefinition = "<color=" + ModSettings.GetString("Pirate Start", "det.rolecustomizationmod") + ">";
defaultStyleSheet.styles.Find((TMP_Style style) => style.name == "DoomsayerColor").m_OpeningDefinition = "<color=" + ModSettings.GetString("Doomsayer Start", "det.rolecustomizationmod") + ">";
defaultStyleSheet.styles.Find((TMP_Style style) => style.name == "VampireColor").m_OpeningDefinition = "<color=" + ModSettings.GetString("Vampire Start", "det.rolecustomizationmod") + ">";
defaultStyleSheet.styles.Find((TMP_Style style) => style.name == "CursedSoulColor").m_OpeningDefinition = "<color=" + ModSettings.GetString("Cursed Soul Start", "det.rolecustomizationmod") + ">";
defaultStyleSheet.styles.Find((TMP_Style style) => style.name == "NeutralColor").m_OpeningDefinition = "<color=" + ModSettings.GetString("Neutral", "det.rolecustomizationmod") + ">";
defaultStyleSheet.RefreshStyles();
}```
anybody see literally anything wrong with this
I just did Jackal Leader
Renames are mainly gonna be for evils in town faction
cuz uh funny
Town aligned wildling: "Tracker wannabe"
You vs the tracker she tells you not to worry about
lmao
wait
how does CL work in different factions?
can CL retrain apoc/town/recruits?
still broken bruh
rip
im frustrated
@digital musk would u try to help again? i really want the mod to work
sorry for the ping
i cant figure out whats wrong
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
whatever this means
i have no clue
fixes role names being duped in nametags
also
add the following lines to your xmls if you use faction-based role names
<Entry key="NONE_ROLENAME_241">Hidden</Entry>
<Entry key="NONE_VANILLA_ROLENAME_241">Hidden</Entry>
<Entry key="NONE_ROLENAME_254">Stoned</Entry>
<Entry key="NONE_VANILLA_ROLENAME_254">Stoned</Entry>
@digital musk where's the socialite stuff
.
it's an entire new xml so you gotta redo everything
dies of death
@opaque wedge @drowsy harbor
DLL
vanilla xml
ok cool
the rebrand was because of that feature
not really just a modded colour swapper when it has like 5 other functions
that's Coven aligned Arsonist
come on...I already said this...
Det i think your mod may have ruined jury chat lmao
uuuuuuhhh
yeah judge is completely broken LMAO
me when i have to play a different game till thats fixed
if you had the old mod it shouldn't be a problem
it'll pull what you used in that
fair
it could actually be pretty fun to create renames for each role depending on their faction
SK jailor should be kidnapper 🔥
I made Jailor Kidnapper for every instance of it being not town
Town CL : Elder
Town HM : Banisher
Town Conj : Artificer
i was gonna suggest coven bers as artificer
fair
@marble ivy made custom names for each town-aligned role
those i kinda don't want to edit on purpose
you also forgot Witch
aw fock
where tf did my message go
no idea
I only got up to SK lol
i kinda don't want to edit those on purpose
sonic.exe xml :)
Town
Admirer
Amnesiac
Bodyguard
Cleric
Coroner
Crusader
Deputy
Investigator
Jailor
Lookout
Marshal
Mayor
Monarch
Oracle
Prosecutor
Psychic
Retributionist
Seer
Sheriff
Spy
Tavern Keeper
Tracker
Trapper
Trickster
Veteran
Vigilante
Hunter (Conj)
Contractor (CL)
Hypnotist (DW)
Fraudist (Ench)
Marksman (HM)
Lawyer (Illu)
Rioter (Jinx)
Janitor (Medusa)
Gravekeeper (Necro)
Barkeep (Pois)
Clairvoyant (PM)
Conspirator (Rit)
Blackmailer (VM)
Agent (Wildling)
Commander (Witch)
Crier (Banshee)
Inferno (Arso)
Culinarian (Baker)
Bounty Hunter (Bers)
Benevolent Soul (CS)
Plague Doctor (PB)
Psychopath (SK)
Forsaken (Shroud)
Spiritbearer (Soul Collector)
Legendseeker (Warlock)
Lycan (WW)
i gave witch CL's current name then changed CL
stalker
I feel like SK Wildling fits that better
however
Kidnapper for Jailor on every evil is perfect.
@marble ivy coven townies 
Perpetrator (Admi)
Impaired (Amne)
Deflector (BG)
Wizard (Cleric)
Graverobber (Coro)
Scout (Crus)
Gunner (Dep)
Sleuth (Invest)
Kidnapper (Jailor)
Curator (Lookout)
Theurgist (Marsh)
Paganist (Mayor)
High Priest (Monarch)
Ferromancer (Oracle)
Hangman (Pros)
Druid (Psy)
Thaumaturge (Ret)
Soothsayer (Seer)
Sergeant (Sheriff)
Fortune Teller (Spy)
Druggist (Tavern Keeper)
Curseslinger (Tracker)
Siren (Trapper)
Joker (Trickster)
Gunslinger (Vigi)
Gorgon (Veteran)
gorgon being a tos1 relic cuz dusa
honestly i might just do one role at a time from now on
Coven Neutrals and Apoc 😔
oh right
I just remembered socialite exists
oopsies
coven ww should become werecat (real)
actually nvm that gives me a name idea
Pyromancer (Arso)
Confectioner (Baker)
Artificer (Bers)
Banished Soul (CS)
Contagion (PB)
Practitioner (SK)
Reaper (SC)
Ghoul (Shroud)
Magus (Warlock)
Kitsune (WW)
@marble ivy coven apoc and neuts
nvm i fucking forgot warlock again
poor Soul Collector
and CS
aw FOK
Judge, Pirate and Court are broken in the latest dll, it is recommended you don't use the mod until I can fix it tomorrow
if this is your first install it breaks
I'm still referencing det.moddedcolourswapper for court/pirate labels rather than det.rolecustomizationmod
i shouldve asked for an error log ack
fixed judge court and pirate issue
where do you put this
for faction dependent role names
is it in the. xml dump thing from text editor?
put everything in that file into your custom xml
me when

pretty sure you just put it somewhere in your xml
idk
💀
how does the faction stuff work?
like
if BG is part of the cov they have a diff name
yes
Can't wait for purple vet to be called Elder Dusa
lmao
@digital musk can you explain how the faction stuff works? and how do i have to set it up
oh for fucks sake whyyyyy
-# unrelated can i have the fixed lc xml idk if you sent it somewhere
-# Time for everyone with bad eyesight to suffer
what
i still need help
@marble ivy CS renames:
Apoc: Enraged Soul
Pandora: Contempt Soul
Compliance: Vexed Soul
Arso: Enflared Soul
SK: Crazed Soul
Shroud: Abominable Soul
WW: Howling Soul
im sorry coven??
Shroud should just be soul imo
@jagged veldt has leveled up! (17 ➜ 18)
fixes audi and judge faction names being swapped
@opaque wedge
@digital musk can you help me with the faction names?
i had too much coffeine and my brain is dead
@marble ivy could you be able to help me?
faction names are handled via the btos2 xml
well i dont rlly get it
what do i have to do
i want BG to have different names in different factions as example
you basically just add the new strings to your custom xml
(I just got home)
where are the strings?
i prob didnt see them
i had 1.25L cola and now my brain isnt working properly lol
btw does this lag my game?
@marble ivy help me out or.. uhhh.. you get killed N1 for the next 20 games you play
🗿
whats the top one for? i saw what the 2nd is
top is for btos2 roles
ye
nah ill do that tomorrow 💀
btw would u be interested in custom+? i need more people for my custom rolelist
i have 3 people rn
its hard to find people
egotist being reverse town go crazy?
Serial Killer should be Mercenary
because apparently people have been telling me that Mercenary sounds like a Town role
I actually have an entire stringtable for this (but some of the renames are existing Coven roles so...I'll include those at the very bottom)
Charmer (Admirer)
Shapeshifter (Amnesiac)
Medium (Coroner)
Revelator (Investigator)
Puppeteer (Jailor)
Visionary (Lookout)
Ceremonialist (Marshal)
Archmage (Monarch)
Guardian (Oracle)
Esper (Psychic)
Chiromancer (Seer)
Telepath (Sheriff)
Clairvoyant (Spy)
Inhibitor (Tavern Keeper)
Disperser (Trickster)
Medusa (Veteran, fuck you lore!)
Potion Master (Cleric)
Jinx (Crusader)
Conjurer (Deputy)
Coven Leader (Mayor)
Ritualist (Prosecutor)
Necromancer (Retributionist)
Witch (Vigilante)
the others I can't remember
it's just BG and Trapper
I think Bodyguard was Stalker, Trapper was Ghoul
because you witch the vigi
why is there a need for the xml file?
cuz Det hasnt figured out how to make it do it without it like BTOS2
so it just tries to read strings that dont exist normally
@digital musk gib source
no
im gonna get insulted
i can see it
ik you

well either way you're gonna have to wait like 20 minutes or so I'm having a shower
why do you have your phone in the shower
@digital musk im having a small issue
idk if its my fault or not fixable
killing roles dont have gradient
in the WDAH phase
"They were killed by a vigilante" should have the gradient for the role but its just plain white
unfixable
real
Misc Role Customisation 1.2.2
- BTOS2 and Text Editor are no longer hard dependencies, meaning the mod can run without them.
yippe
Courtesy of yours truly :]
Text Editor is still required, without it the strings will not load.
I just tested it.
(I was in a BTOS2 game and Stoned and Hidden were using their string keys)
wat
then probably the xml isn't being loaded properly, det check to see if the xml entries are added in the way they should be
how tf do you take 20 mins in the shower
tf you mean that is a very reasonable amount of time
No 20 minutes is too long, I think you just get lost in thought in the shower too often
if thats the only change im not gonna download it again
i have both on alr so
i spend on average 40 mins because i like to drown myself in hot water :]
i like taking long showers
and also cuz there's a heatwave over here so i like drenching myself in cold water for 10 minutes
same
it's 30°C in my appartment
(86 for you filthy 'muricans)
@digital musk something ive noticed
soul collector and the roles in "They were killed by a -" phase rely on the first set color
is that right?
i cant fix that
you have to manually change that
yeah ik
via xml
hmm okay
thanks for the info
does only SC rely on the first color?
or are there any other roles
SC had a flat color earlirr
earlier*
i can check custom rq
SC ingame had a flat color (in the player list)
okay so it shows normal in the role list but shows flat when its your role or on ur team
kinda odd
Disable the General Fixes mod.
oh okay
General Fixes patches all roles in base game and Apoc in modded
just try to explain it in caveman language
Overriding something to display or work like something else
British measurements 🔥
Idk Im frencg
#lgbtos2-chat 
@digital musk (I'm TT)
whats the issue
i have
never experienced this issue
besides i might make a change to role labels anyways
so it goes like
Role
(Faction - Modifier)
so
(Pandora - Traitor)
or (Town - VIP)
oh wait
nvm
ive got the
issue too
this seems like a uh
AS L
i havent touched role labels
hm
@ivory totem wtf did you do
fixes TT label not showing
trapper?
was about to report the bug then someone else did
lol
yes its trapper
lets go
i havent added roles that much
every "coven" is replaced with "traitor"
thats the biggest thing by me
and i changed some night feedback
moment
lol
i changed the death reason for trapper
i can show you if you want
sure
lol
1 sec
what exactly do you wanna see?
hmm ill dm you it
looks good
ty
moment (pyro is literally insane in tf2)
yes, pyro is my arso rename
i love leading the town and dying to someone that gets freaky with fire
fr
but what do i rename the neutral faction, hmmm
the middle one is berserker / juggernaut feedback
i wanna rename evil to Outlaw
i think it would sound cool
did this
does plaguebearer and pestilence share the #?
share the #?
ah, no, every role has their own [[#]]
[[#252]] should be pestilence but it doesnt work in the WDAH phase
heres all the horseman's [[#]]'s
[[#252]] is pest #
and that doesnt work
1 sec
<Entry key="GUI_GAME_ALSO_KILLED_BY_REASON_18">They also succumbed to the [[#252]].</Entry>
<Entry key="GUI_GAME_KILLED_BY_REASON_18">They succumbed to the [[#252]].</Entry>
these are both WDAH pestilence kills
it doesnt mention pestilence
which is odd
the [[#252]] doesnt work in GUI_GAME_KILLED_BY reasons
only in the mentions
which is chat
how do i make it mention pestilence then?
<![CDATA[<style="ApocalypseColor">]]>
<![CDATA[</style>]]>
you can take these two, style="ApocalypseColor" first and /style second
and between those 2 goes the name?
<![CDATA[<style="ApocalypseColor">]]>Pestilance<![CDATA[</style>]]>
should look smthin like this
you misspelled pestilence! you shall be put to death
jk
so this?
<Entry key="GUI_GAME_KILLED_BY_REASON_18">They succumbed to the <![CDATA[<style="ApocalypseColor">]]>Pestilance<![CDATA[</style>]]>.</Entry>
i have done this before (famine msg)
yes
oh awesome
but ye, what did bro do to piss off a Vigi, Arso, Crus AND THE FAMINE
something i also use for the main game is, instead of Town Protective it uses TP
oh yeah, and you know the transformation messages?
yeah i edited the one for jugg lol
<Entry key="GAME_262" style="transform_alert">Oh no! The [[#42]] has now become too strong, becoming [[#251]], the Creator and CEO of MannCo.</Entry><!--Berserker and War-->
heres my bers to war one
<Entry key="GAME_230" style="transform_alert">Looks like there was a breach in the science lab, now [[#50]] has become [[#253]], make sure to find and kill this role before it is too late!</Entry><!--Soul Collector and Death-->

Jackal


