#Make "open world" a main focus again

1 messages · Page 1 of 1 (latest)

native viper
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I get that you guys wanted to make Yeeps more beginner friendly with home, but basically all of that could be fixed while keeping the open world promise of 2.0's release, here's my idea:
1.Make it so the compass is free and new players start out with it, there should also be a feature on the compass where the lines have the name of the map it's leading to on them. When a new player loads into Gnome Capital it should also lead them to the techweb
2.Add back build central, it was iconic, just one tiny fix though: add the portal from 1.0's transition into 2.0, then you can have the classic map layout starting with starter house
3. Add back all of the minigames onto the 2.0 map, all with their respective game modes, that way people can have fun in both the gnome dimension and the yeep dimension
4. For maps that don't really fit onto either map, make it, add transitions from 2.0 into horror
5. Get rid of the weekly throwback, it's just a lazy way of bringing back old maps, instead, to avoid clutter, give the map a layering system, so maps that are deeper down can be deeper down on the map and you can go down into them, likewise, you can also go up for higher maps, or maybe add a museum map to teleport to old maps
6. Bring back numbered wilds, but give them options, like being able to choose the biome and if the ground is there or not, maybe even the size of the wilds, but make it cost beans to change it

If you make these 6 simple changes, you can steer around the portal slop and 2.0 can have a comeback

Also give the maps their original names, "snow race" sucks as a name

sour kite
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Me after making suggestion that inspires other smaller suggestions 🥹

wise leaf
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Yeah

sour kite
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Im proud

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The yeeps revolution against home

wise leaf
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#bringbackopenworld

native viper
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Home is very stinky

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It's just portal slop

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Portals everywhere bro

cunning moat
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which is good

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portals are so much more convenient

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I swear bro

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on my own name the people that are always glazing the 2.0 and 1.0 layout would genuinely die if they had to go from gnome capital to build central without portals or fast travel

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just do a few tweaks with home, no need to bring back any old layout

native viper
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They could also just make fast travel cheaper

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Just like

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100 beans per travel maybe

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That way you could play a couple of hide and seek rounds and then have enough beans for 10 travels

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Then that would also reward playing the game more

spiral field
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  1. pointless
  2. build central is now home
  3. adventure should have maps dedicated to loot collection, as its now its own mode alongside other minigames since it was hard for beginners to figure out where maps were which lead to maps like pirates cove often having zero players both because the map kinda stunk and also because it was so hidden
  4. What
  5. the issue with weekly throwback is that its both weekly to change and that if you want to change the map it closes the server permanently and costs a buttload of beans for no reason, the reason why its formatted the way it is was because there are only a finite amount of players and to keep old maps accessible while favoring maps that are both better and flush with more players the amount of maps you can play is limited, we're seeing this now with maps like snow race, steampunk station, and theatre rarely getting 2 players at most
  6. No
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adventure is its own mode now and while i do want to see it be improved it shouldnt be reabsorbed into being the main way people interface with yeeps

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back to suburbs was a good update, even if it greatly hindered adventure in terms of content as its now its own mode and it never got new maps to make up for the ones that got removed

pastel garden
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We will see once the new game gets announced

spiral field
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the thing is that the new game and yeeps adventure might go for two entirely different things and yeeps adventure isnt inherently flawed with its iteration its just way more undeveloped

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the current format for yeeps adventure works and i do like it a lot but it needs more maps for each biome with loot spawns, an incentive to collect loot even when its not available for buttcoins (cough cough #1466892238133923985), and a general rebalance of those weekly loot quests and loot placements as they stand now

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adventure DOES need more maps now that the minigame maps were removed

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ofc those minigame maps couldnt have been reworked into adventure maps (well aside from goblin war idk why it wasnt) and now that adventure isnt just how you reach minigames

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it needs to have ways to pick up loot spawns as thats the adventure gameplay loop

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and it is fairly enjoyable and you get good rewards for it

native viper
# spiral field 1. pointless 2. build central is now home 3. adventure should have maps dedicate...

Giving new players the compass when they first load in, as well as adding the new features to the compass, would greatly help new players with most of the problems with adventure, most of the complaints with adventure was just "I can't find any maps!", also having too many maps wouldn't really be much of an issue, they could also just add maps that have a weekly rotation for all the game modes, so people could chose what gamemode they want to play and play a map, also having more options in wilds would be amazing, also wouldn't it be cool if you could walk into horror from a front entrance?

spiral field
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not going to reiterate myself but if you want my thoughts on the formatting of minigame maps you can read them here, tl;dr most maps in all minigames should either be removed or turned into general mode maps that have map voting in one map instead of being 7 different maps that nobody plays
#1526394288135606433 message

spiral field
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adventure is its own giant minigame now, not how you interact with maps

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if you want to be able to see where all the entrances are you can get that on a tech web but its not necessary for people just starting out

nova wind
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no

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oh my god bro i hate 2.0

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always have

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i dont want them to make it the focus again