#yeeps code update!

1 messages · Page 1 of 1 (latest)

sterile thorn
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this is a code update idea i made, its more of a drop than a full update but would insane for yeeps future.

in the image i think it explains it pretty well, i know some parts dont work and i did not draw them perfectly but its just how i imagine them looking, there would be many more code blocks.

so pretty much just scratch blocks

coordinates!
maybe along with this there could be map coordinates that let you teleport the player to any block in the map, there could be a coordinate gadget that gives the coordinates of wherever you hold it and it has no gravity.🐊

i think this would be so helpfull for maps and its not that hard to understand for little babys that play compared to actuall code

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the blocks i made probably have wierd loopholes and things that are wierd but its fine🗿

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and maybe this could redo variables better and have > and <

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Bully 😢

verbal snow
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i like this

quasi acorn
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cough cough scratch cough cough

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But also cool

sterile thorn
summer stone
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prop a bit to complex for yeeps

verbal snow
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scratch is for children

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ts is NOT too complex

quasi acorn
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This is tung tung tung sahproved

verbal snow
summer stone
verbal snow
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scratch blocks are the same way

verbal snow
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can YOU build a fully working calculator in yeeps?

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i'll take your lack of a response as a no

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but im going to assume you can build a gambling machine or something

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so my point stands

modest junco
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The biggest problem would be coding and adding it it would slow down the game ALLOT as cool and helpful it is it would be hard to add in a "yeeps" sort of stile

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But if possible it would be a blast, but it could lead to hard to escape trap maps and other issues

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Like when ppl were able to get any super power in any lobby like in the past

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It could also lead to GAME breaking lag machines that could take down yeeps servers

sterile thorn
rose kettle
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imo no

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i mean i dont mind this idea as much but it would kinda make most wiring useless

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advanced detection blocks would still use normal wiring blocks but this is just its own system that doesnt use any regular wiring which is bad

unkempt spoke
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the core issue with coding suggestions like these is that they arent boiled down to the simplest parts, but it is nice to see how people interpret such a system

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the advanced detection blocks suggestion was heavily based on an iteration by someone else (which i credited) but far more refined both to simplify the system for people to interact with but minimize the amount of possible blocks you would need to buy by having an insertable form factor to make new content and their properties integrate without needing to add 50 new blocks for every little quirk or action

dawn cypress
unkempt spoke
# unkempt spoke the advanced detection blocks suggestion was heavily based on an iteration by so...

i wanted a similar system for a while but couldnt figure out where to start with implementing it so having another suggestion even if workable into something even stronger was nice to have so i do appreciate and want to encourage people to still make suggestions like these both to further advocate for a more advanced detection system like this for wiring to recognize when player actions happen without the need for a direct wiring button

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this is largely the biggest hurdle community worlds have with their form factors and while that limitation can have some creative ideas on how to make the games happen it often comes at the cost of watering down whatever ideas people want to make which makes their community worlds when compared to official trass maps subpar because trass can just add new features to make the maps way better

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while trass adding blocks will always be an approach to making the creation of specific modes easier without the need for systems like this having a deep tool like being able to figure out what players are doing as theyre playing naturally expands what maps can do So far

unkempt spoke
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and i dont mean giant new system by the complexity but the fact you'd need to buy 500 different object blocks for each and every piece

unkempt spoke
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but i dont want this suggestion or others like it that want event detection and behavior changes in an abstract way to feel discouraged from pitching their ideas out there

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because it is interesting to see how people approach it even if it is often an iteration of scratch by and large and what pieces they prioritize as things theyd like to see

rose kettle
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tbh i dont care what gets added tbh even if its scratch blocks or your advanced detection blocks

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anything that makes maps easier

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ig

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i want a more advanced wiring stuff

unkempt spoke
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when people make coding suggestions the main thing focused is akin to event signals and behavior changes

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when you boil them down thats the purest form factor displayed in advanced detection blocks

rose kettle
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also if they do add your idea they will need to get rid of the data limit

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not block limit data limit

unkempt spoke
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those hardcoded limitations can always be improved as the game gets optimized more which im pretty sure it does every now and again

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luckily most games that have a simple understandable gimmick or premise for their gameplay loops wouldnt need that many unique circuits like this

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ofc the more abstract and complicated a game can get the more event signals youre gonna need to add

orchid pasture
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Amazing