#Beam Blade Balancing
1 messages · Page 1 of 1 (latest)
A
They are fair tho
Less knock back is a buff
Not rlly
They do about 400 damage when applying the drawback compared to bats and daggers 250 dmg
Ima bump this again ig lol
Bump
Bump ig
Bump
Fully agree
The yellow ones do 500 and cost 120 cotton and you also gotta think, the player is most likely hitting you back, so you could still lose since your taking damage + losing cotton from the beam blade. And shields are a simple counter since it takes cotton for them to hit the shield.
The yellow ones? Genuinely who uses the yellow ones? Once again, taking damage + losing cotton means you do 500 damage while your opponents only do 350. This is still a huge advantage towards the beam blade. Although shields are a good counter, they are annoying to use
i mean, if it has a counter, and your not using that counter, you shouldn't be complaining.
No
Just because it has 1 counter dosent make it ok, people could not own it or trying to use the counter could mess up their own strategy. It’s also really op while requiring (little) to no skill
Actually its 100 normal and short, 125 for cross, and 200 for dual and melee with bommerang. But yes they are a tad unbalanced. Also they can't be used underwater isn't much of a drawback
Im not complaining abt shield, only reason I dont use it is bc I dont own it, and even so shields arent even an extremely helpful counter because if they take lets say 6 hits to break and cost 500 cotton they average losing 100 cotton compared to you but realistically you’ll still get hit so it doesnt help as much as youd think
Im talking about normal because its the easiest to obtain
Indeed that is a problem. 500 is just ludicrous for 100
Dual is also rlly op though because of how many hits you can get off without taking dmg from opponents
Cross I rlly dont understand the 125 cost lol
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I give up on the alphabet lol