#Random pulse block
1 messages · Page 1 of 1 (latest)
Ok
cool
eh, seems unneccesary
you can make this already pretty easily, and its too niche for it to need its own block
Well the randomizer has a 5 second cooldown
variables
Variables have limits
yes, but this is too niche to require its own block
and i really doubt a world would need to use 40 different variables
No it isnt this would be so useful
what would you even use this for
for it to be deserving of its own block, it needs to have many common uses
this doesn't have that many uses, and they're also not very common
the SR latch, on load block, and 1 second tick block are the only three that I can think of that were already possible to create with other wiring blocks, and they're pretty common and/or exist due to requiring precision
how often do you need to put a sulfur geyser in a map
but yea, regarding the actual way you'd implement a randomized pulse, you could use multiple variables instead of just one in order to more efficiently handle multiple uses of one