#A defensive weapon based update

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thin elk
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Shield rework
It has a Health amount like a Yeeps
And after some point of damage the shield cracks making the refund amount less but we’re getting rid of that refund timer due to these changes

Gloves are unchanged because I think it works on them

But also, this is the setup for the rest of the stuff to make it more easier to balance

Cost: 800 Cotten
Health 1600

Stag:1 proper
Health:4/4
Refund:4/4

Stage:2 crack
Health:3/4
Refund:3/4

Stage:3 damage
Health:2/4
Refund:2/4

Stage:4 broken
Health:1/4
Refund:1/4

This goes for all shields

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New shields

Forcefield shield
Create a forcefield that protects player inside that prevents bullets and projectiles from going in but, someone can just walk in

Cost:600
Shield health:800
Forcefield health:1600
————
fire/ice shield

When hit creates a burst of fire/ice that hits the attacker

Cost:800
health:1200
———
The soul shield

Regenerate overtime

Cost:800
health:1200
———-
The mirror shield

Reflects all range attacks back
But it ignores melee attacks

Cost:400
Health:1200
————
The parry dagger

Breaks enemy weapons you can’t use it as a weapon it’s just meant to be annoying

Cost:600
————
the riots shield

Cost:1200
Health:2400
————-
helmit

defend the head from bonks

cost:600
Reduces damage by 25%
—————-
Ice pixes
Fire axes but for ice

Snowball launcher
Frozen equivalent of flare gun

Frozen spray can
Frozen equivalent of flame thrower

#

New powers
Defence health:
Power up shields or turn any I’m into a shield
Defensive hits:
Same as the previous part, but with the hit system
Forcefield:
Create a forcefield around you
Defensive region:
Regenerate the health of the defensive item
Fire/ ice burst:
Makes any defensive item burst when hit
Mirrors:
makes any defensive item reflect range attack

Mega snowball: basically mega fireball but for ice
Ice throw: the flame thrower but for ice
Fire/ice beam: create a beam of fire/ice but doesn’t crate those frozen tiles

Super ice bean: turns any item into a freeray
Incinerate beam: crates a beam that creates a trailer of fire

And some weapons deal extra damage to shields

delicate arrow
#

why no stars

#

this good idea

thin elk
delicate arrow
#

revive

delicate arrow
#

necromancer noises

thin elk
delicate arrow
#

uhhhh

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wait shoot

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whered I put em

thin elk
thin elk
#

Magnet shield

Has two states
Push and pull
When you activate it, you switch between those state
Push pushes stuff away
Pull pulls everything in

Cost:800
Health:1200

tawny vigil
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Tuff stuff

thin elk