#Token recall teleporter
1 messages · Page 1 of 1 (latest)
s
this is way too niche of a block but it would be possible using this
#1499253708943261837
it would be cool if you Could do this but a dedicated block is just absurd
here me out... TOKEN EXIT TELEPORTERS PLEASE
you can already do this with a token checker button or required tokens gate
what this asks is for a specific threshold to be reached with tokens to be detected and then teleport you back
unfortunately like most things in the game you cant remotely check players attributes or events that occur
not really i'm talking about like if billy has one token and john has 0 then they both go in the same teleporter and come out at different exit teleporters
could you not just have seperate teleporters locked behind different gates
i guess but we need an actual block for this
either that or have a filtering system where the person with a different amount of tokens is either locked out or falls through the floor into another location
you dont really need a unique block for that
you can do a lot with teleport filtering it just comes down to detecting what attributes a player has met
ofc with token threshold gates you can have them be sifted though layers
but the infrastructure for detecting anything is sorely lacking in community worlds
Yes
they did add the powered death teleporter
thats pretty nich
at least i can see it being useful for like checkpoints
but official maps and community worlds just make each checkpoint a team with its own death teleporter
referring to the powered death teleporter btw not this
theyve made weird blocks before but i dont think that justifies adding more when a more unified system of detecting attributes and altering behaviors based on them would be more preferable since you could detect and track token amounts when a request to teleport is made
its better to have building blocks than an entire completed set
Just because u can make something already dosent mean that cant automatically cant be a thing
Like addition blocks
for variabes
It can be done but its still needed
and it saves block and overall feels better
I dont tghink it would be that clean if it constantly checks what token ur at every minute
it would check whenever it wants to do a teleport, whether that be on a timer or an input (which with event signals you could track indirectly like a player entering an area or using a gadget but im getting ahead of myself)
not to mention the block itself would also have to track that constantly it just would be done internally rather than in the map itself
wnat are u talking about
it'd be better to have a system that you can configure however you want rather than a block that behaves a certain way
it would be because it could achieve what this block would do but better and without needing an unnecessary block that has one specific use case
and i would rather have that over this
yeah cus it can do anything
U can do recall teleporters
If powered: teleport
Or
for mob death tracker
If mob die: Input
ur system could do alot of things so it dosent relaly count
Plus ur system would basically replace wiring too so in terms of this then yea its doable with that system, but it should still be added
(plus token recaller may even have the higher chance of being added first becaus your system is pretty complex to make )
If they even add it in the first place
And also im not saying ur systme shouldny be added btw Its realy good
i think you misunderstand what the system i've offered is capable of and how it integrates into the wiring family as a whole
the main function of the object and event signal blocks is to detect events or occurences that happen and then narrow down the parameters to isolate the situation and subjects which is absent in the current yeeps wiring family
this alone doesnt really do much outside of allowing creators to start wiring pulses without direct input
they also cant handle logic on their own outside of establishing that if statement
wat abt mob death tracker
thats why i think this block is too niche to matter, if a system that introduces a core element of programming (if statements and signals) completely unjustifies its inclusion
now for the record i am also in support of adding blocks that achieve a compacted version of commonly used circuits with this system
its the same as a team recaller but 4 tokens
both to make it more approachable and optimized for block limits
but i cant imagine this would be necessary
this is niche yea but theres plenty of other niche stuff people dont really use yet still was added
mob death tracker is actually a really fascinating block because it is essentially an event signal just for the specific task of detecting when a type of mob is killed
it also happens to be the foundational block of several of the most complex community worlds
ports on gamemode signs and the flag holder also act like event signals
however random unlabeled ports are far too esoteric to justify adding outside of legacy support and consistency with others of the same family like gamemode signs
and i dont think they really needed to be but theyre here now so i dont see any point in removing them
but for a suggestion that hasnt been added in yet i think a better thing to do is advocate for a far more expansive system that allows this to be possible
this block would be more useful than those
and if u dont know already im talking abt the key doors and the powered pads
i mean i cant really imagine the use cases are that vast outside of integrating with a token system
the token system also has a few blocks that act like event signals
thats true but I feel like another system like that wont come for a long time
so these block can do as a placeholder I guess
this isint really a block with no signal
its powered
well it'd have to detect when players reach certain token thresholds
so it would be an active signal
i gues
like the daily quests are all signals
its like if someone has a certain amount AND is powerd it recalls
they just get sent to the servers instead of in the map
to give you buttcoins
like they Do track if you hit 10 players with snowballs
so i think it'd be nicer for creators to have that instead of having to have weird objects to fulfill specific purposes just to work around it
Yes but that wont come for a while
Espeically cus the next updarte is gonna be massiv3e
i mean yeah i'd personally like it if a block that solved a personal problem im facing in making a community world was added sooner but you kinda gotta look at the bigger picture
well when i made this suggestion I didnt think about making it an full update more or so something that can be added on
Like a token update |
variable update never
yeah but think about how the absence of a block like that could be resolved at a more core level, boiling it down for its parts
because then you can mix the parts together and create new systems or things
which is why wiring was such a big addition, not that it just added logic gates but that it opened the door for everything to be toyed around with to achieve unique things
it'd be like asking for a button that is attached to a door to make it open instead of just adding a button and wire that can connect to a door block
im not against the fundamental idea but the system could be made far more open-ended
M
good suggestion
Y
H
y
Please 🙏