#Token recall teleporter

1 messages · Page 1 of 1 (latest)

outer orchid
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Will recall anyone with the amount of token yeah

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@warped inlet

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@low thicket

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@vestal glen

outer orchid
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s

ripe sun
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this is way too niche of a block but it would be possible using this
#1499253708943261837

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it would be cool if you Could do this but a dedicated block is just absurd

snow cedar
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here me out... TOKEN EXIT TELEPORTERS PLEASE

ripe sun
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what this asks is for a specific threshold to be reached with tokens to be detected and then teleport you back

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unfortunately like most things in the game you cant remotely check players attributes or events that occur

snow cedar
ripe sun
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could you not just have seperate teleporters locked behind different gates

snow cedar
ripe sun
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either that or have a filtering system where the person with a different amount of tokens is either locked out or falls through the floor into another location

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you dont really need a unique block for that

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you can do a lot with teleport filtering it just comes down to detecting what attributes a player has met

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ofc with token threshold gates you can have them be sifted though layers

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but the infrastructure for detecting anything is sorely lacking in community worlds

fallen cairn
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Yes

outer orchid
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thats pretty nich

ripe sun
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at least i can see it being useful for like checkpoints

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but official maps and community worlds just make each checkpoint a team with its own death teleporter

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referring to the powered death teleporter btw not this

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theyve made weird blocks before but i dont think that justifies adding more when a more unified system of detecting attributes and altering behaviors based on them would be more preferable since you could detect and track token amounts when a request to teleport is made

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its better to have building blocks than an entire completed set

outer orchid
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Just because u can make something already dosent mean that cant automatically cant be a thing

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Like addition blocks

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for variabes

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It can be done but its still needed

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and it saves block and overall feels better

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I dont tghink it would be that clean if it constantly checks what token ur at every minute

ripe sun
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it would check whenever it wants to do a teleport, whether that be on a timer or an input (which with event signals you could track indirectly like a player entering an area or using a gadget but im getting ahead of myself)

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not to mention the block itself would also have to track that constantly it just would be done internally rather than in the map itself

ripe sun
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it'd be better to have a system that you can configure however you want rather than a block that behaves a certain way

outer orchid
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ur system is not related here

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code

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code system i mean

ripe sun
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it would be because it could achieve what this block would do but better and without needing an unnecessary block that has one specific use case

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and i would rather have that over this

outer orchid
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yeah cus it can do anything

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U can do recall teleporters

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If powered: teleport

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Or

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for mob death tracker

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If mob die: Input

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ur system could do alot of things so it dosent relaly count

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Plus ur system would basically replace wiring too so in terms of this then yea its doable with that system, but it should still be added

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(plus token recaller may even have the higher chance of being added first becaus your system is pretty complex to make )

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If they even add it in the first place

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And also im not saying ur systme shouldny be added btw Its realy good

ripe sun
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the main function of the object and event signal blocks is to detect events or occurences that happen and then narrow down the parameters to isolate the situation and subjects which is absent in the current yeeps wiring family

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this alone doesnt really do much outside of allowing creators to start wiring pulses without direct input

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they also cant handle logic on their own outside of establishing that if statement

outer orchid
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wat abt mob death tracker

ripe sun
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thats why i think this block is too niche to matter, if a system that introduces a core element of programming (if statements and signals) completely unjustifies its inclusion

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now for the record i am also in support of adding blocks that achieve a compacted version of commonly used circuits with this system

outer orchid
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its the same as a team recaller but 4 tokens

ripe sun
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both to make it more approachable and optimized for block limits

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but i cant imagine this would be necessary

outer orchid
ripe sun
# outer orchid wat abt mob death tracker

mob death tracker is actually a really fascinating block because it is essentially an event signal just for the specific task of detecting when a type of mob is killed

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it also happens to be the foundational block of several of the most complex community worlds

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ports on gamemode signs and the flag holder also act like event signals

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however random unlabeled ports are far too esoteric to justify adding outside of legacy support and consistency with others of the same family like gamemode signs

ripe sun
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but for a suggestion that hasnt been added in yet i think a better thing to do is advocate for a far more expansive system that allows this to be possible

outer orchid
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this block would be more useful than those

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and if u dont know already im talking abt the key doors and the powered pads

ripe sun
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i mean i cant really imagine the use cases are that vast outside of integrating with a token system

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the token system also has a few blocks that act like event signals

outer orchid
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so these block can do as a placeholder I guess

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this isint really a block with no signal

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its powered

ripe sun
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well it'd have to detect when players reach certain token thresholds

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so it would be an active signal

outer orchid
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i gues

ripe sun
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like the daily quests are all signals

outer orchid
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its like if someone has a certain amount AND is powerd it recalls

ripe sun
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they just get sent to the servers instead of in the map

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to give you buttcoins

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like they Do track if you hit 10 players with snowballs

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so i think it'd be nicer for creators to have that instead of having to have weird objects to fulfill specific purposes just to work around it

outer orchid
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Yes but that wont come for a while

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Espeically cus the next updarte is gonna be massiv3e

ripe sun
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i mean yeah i'd personally like it if a block that solved a personal problem im facing in making a community world was added sooner but you kinda gotta look at the bigger picture

outer orchid
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well when i made this suggestion I didnt think about making it an full update more or so something that can be added on

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Like a token update |

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variable update never

ripe sun
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yeah but think about how the absence of a block like that could be resolved at a more core level, boiling it down for its parts

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because then you can mix the parts together and create new systems or things

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which is why wiring was such a big addition, not that it just added logic gates but that it opened the door for everything to be toyed around with to achieve unique things

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it'd be like asking for a button that is attached to a door to make it open instead of just adding a button and wire that can connect to a door block

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im not against the fundamental idea but the system could be made far more open-ended

outer orchid
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what is there to change about it

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h

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100th mesage

outer orchid
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M

warped inlet
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good suggestion

outer orchid
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Y

outer orchid
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H

slow cave
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Because of my latest ragebait Imma need to send an emoji here to react

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outer orchid
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y

kindred flax
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Please 🙏