#More Weather + Weather Hazards

1 messages · Page 1 of 1 (latest)

mighty meadow
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(Mostly) Every biome would have 2 weather blocks and 1 hazard block, a new ‘type’ of powered block that would still be in the same category as the weather blocks. Already existing weather blocks may be moved around for biome thematics.

As all suggestions this is just an idea, and if implemented would be highly subject to change.

Suburbs: N/A The ‘beginner biome’ seems too simplistic to have weather blocks, and I can’t think of anything good for it.

Snow: The snow and blizzard blocks would stay, but the new Frostbite Zone would be added. It would generate an area around it marked by floating light-blue snowflakes. It would first slow people within it, then after long enough freeze them and deal damage over time.

Ocean: Rain and thunderstorm would be moved here, and the new Tsunami block would be added. It would create a giant wave that carries people with it and damages them upon entering the wave and upon the wave crashing into the ground. The wave starts in one of the cardinal directions (selected on the block) and moves towards it’s opposite, shrinking vertically over time before crashing into the ground at the map border. Pillows in it’s path are destroyed, and brittle blocks are broken.

Fantasy: Fog would stay, and the new Mist and Spore Zone blocks would be added. The Mist would be a much denser fog that now creeps into the map fully, surrounding the player like a lighter, pale blindness effect. The Spore Zone would create a radius around itself marked by pale orange dots. When in this radius players would be given the poison effect, sticking around for a small time afterwards.

The rest is below.
-# Curse you 2000 character limit!

sick harness
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dog person is back

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impossible

mighty meadow
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Desert: The new Haze, Sandstorm, and Heatwave blocks would be added. The Haze would create that wobbly/waving effect caused by immense heat. The Sandstorm would be a sand reskin of the blizzard, though a bit more violent in the wind speed. The Heatwave would apply burning to everyone in the map, and blur everyone’s screen past their immediate surroundings. (Water would only halve fire damage.)

Facility: As the most minor biome it would only have the Power Outage, dimming all lights in the map and disabling flashlights. (Kinda like a larger, manual version of the blackouts made by horror mobs.)

As for designs, I was imagining a sort of large neon-blue ice cluster for the frostbite zone. A large purple and orange mushroom for the spore zone. (Like the Fungal Wastes from Hollow Knight.) The others may look more generic than those two, as the frostbite and spore zones are the only blocks that I feel would usually be out in the open.

Overall I see a lot of potential for maps with more thematic elements. While I could probably figure out how to recreate these with varying accuracy, that’s no reason to make the process easier, and give more decorative hazards.

ripe phoenix
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There could be a counter for some of the hazards

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heatwave you could just be hit with a freeze ray which I mean cools you down

mighty meadow
# ripe phoenix There could be a counter for some of the hazards

These are more like templates for theoretical blocks, as I said they’d be subject to change. Even still their application would change further with how map makers choose to use them. Though these are supposed to be less easily countered, being more like a powerful obstacle to avoid, rather than a trap to disarm.

frail snow
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I like environmental effects

ripe phoenix
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spores could be good for lab/fantasy cw's

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heatwave for desert / volcano type cw's

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frostbite is self explanatory

frail snow
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Maybe a meteor shower if we ever get a space update?

static moth
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this is crazy peak

next raven
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True

next raven
static moth
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yea