Magic update that makes potions not completely useless
Item 1: Potion bomb
Put a potion in it and it will blow up with that potion instead of damage. Dmg: 0. Has all three variants. No knockback.
Item 2: Staff
Insert a potion at the top and it will allow you to shoot an orb of that potion like a chainsaw. It doesn’t cost any stuffing but you have to reload it every sixth shot. Dmg: 0.
Item 3: PortaCauldron and PortaKitchen
Just a stuffed variant of a cauldron that can be used 3 times before it breaks.
A stuffed variant of the oven with a pot on top. Has 3 uses before breaking,
Item 4: Basket
Allow for items such as potion ingredients and food ingredients to be stored in it. Has a game rule which makes it unable to take items in or out of the map in the basket. (Gathering ingredients in 2.0 maps would be peak) works like the fish bucket. Also allows you to store foods that you cooked in that map.
Item 5: Healing food game rule
Food is kinda useless, so now you have a game rule that allows you to heal by eating food. The better the food the more stuffing it gives you. Also, dubious foods will give you the poison effect with no stuffing and burnt foods will burn you with no stuffing.
Last Item: Wand
Insert a potion and you can inflict that effect on another player while you have eye contact, and are in range, (10 blocks) but it slows you. If you put an item in it, it will allow you to shoot it out of the end. You can activate the potion effect by pointing the wand at a player for a couple seconds. You cannot be inflicted by the person you are inflicting. Medic from tf2 go brr. You can shoot the item by using one of your face buttons.
Bonus idea: Ghost potion
Makes you able to pass through players.
