#Adventure Vault (Permanent Loot Storage) [✨67+]

1 messages · Page 1 of 1 (latest)

modern canopy
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Firstly, to describe it, this will let you store ALL MATERIALS and take them out (whether that be for weekly loot quests or if something like crafting is ever added)
There would only be one location for this and it'd be at Gnome Capital, so after you finish an adventure and want to store your loot then you have to go all the way out (loot sellers will still be in every biome if you just want to collect and sell and then leave.)

Secondly, why? The fish bucket has really changed how loot gathering feels, obviously because it's an entirely new system, but Also because all fish you collect can be stored in a permanent inventory to be sold or traded. This was most prevalent with today's fish quest where if you fished for a good while the day prior you could get it done instantly and go back to collecting.
What the Adventure Vault would let you do is give you a reason at ANY TIME to do dungeons (i know you can sell them for beans, but the comparative value and time sink comparison is terrible and while it should exist as an option this would mean instead of selling them for beans you can save them for the next weekly loot quest or for things like crafting or rewards like the fish crown if that's ever added)
This would breathe TONS of life into ALL dungeons as you'd always find someone chipping away and collecting resources. This would also give a lot more value towards the legendary sack since ANYTHING you pick up could be stored for later, so you'd be encouraged to pick anything you come across.

I should also note that despite fish being an infinitely farmable resource, loot isn't and should stay that way. I'm just asking for a similar infinite storage option for loot.

slow valley
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yes

modern canopy
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If you'd like a visual, just think of something like Animal Company's stash except it has infinite slots for each resource with a counter for how many you have stored.

modern canopy
modern canopy
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if this ends up being too broken you could also have a bean cost to insert items into the stash, like 100 per item so you also have to engage with combat or sell Some items but it'd be fine without it immediately, just saying that if you want to nerf it that'd be the first place to do it

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i just want adventure to feel like you're progressing and accumulating resources rather than being forced to only explore 3-4 areas for loot since theres no reason to pick up loot you wouldnt sell for buttcoins

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beans as a currency is not worth trading in loot since it takes so long to respawn (not a problem by itself, just impacts other mechanics) compared to fighting mobs like wolves, so picking up loot for the sake of it is pointless which i think is a shame

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also the "easy" loot quests are honestly the hardest because usually only 15-30 of the basic loot like twigs exist at once so you have to play and sweep the entire game in 4 sessions and then start at 0, so building a backlog in your vault to help when it comes up next would be REALLY helpful

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the issue of adventure isnt as much about content as it is incentive and weekly loot rewards are the payout for playing but not the incentive

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what this does us give ALL loot items the incentive to pick them up just incase next week theyre the chosen one

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and it'd take a while to pick up and store EVERYTHING on the map in one session so it's not like youd clean it out

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and if you can quite honestly you deserve it

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you could also have loot leaderboards like hypixel skyblock where you could be the #1 gold ingot storer, maybe with a zipper to indicate that to others

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all of this through the basic addition of storing loot permanently

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btw, sacks will work the exact same way, you just need to pick them up and bring them to the location which again harder to do than selling but permanent

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the legendary sack will also actually be a good frequent bean purchase for pros instead of being forgotten

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Adventure Vault (Permanent Loot Storage)

dreamy folio
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FIRE IDEA BRO, Have this art as a reward!

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(Yes, it's simple but cool.)

modern canopy
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talked a bit more about this here in response to another suggestion, feel free to read
#1465748992729026592 message

modern canopy
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i'd just love to see this idea be implemented because i genuinely believe it'd improve a ton of problems with adventure tenfold in one fell swoop

gaunt rapids
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I think everything but crystals should be allowed

modern canopy
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theres no reason to do them after the weekly buttcoin quest for them is over because you cant do anything other than turn them into beans which is worthless

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and also you always get 1 crystal left over from the dungeon quests so being able to store that would be really nice

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also if you can only play once or for a short period of time for a week you can still cash in your buttcoins, a stockpile rewards you for investing time

modern canopy
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like imagine a youtube video like "how i became the #1 Red Crystal collector"

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or even just #1 twig collector

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it'd be fun and even encourage unique strategies

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you could even find and help people going through their loot gathering sessions

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there isnt really a whole lot of tangible competition in yeeps outside of like community worlds so having that would be a great incentive for playing adventure

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but even without it, just having a way to store loot instead of throwing them away would make loot collection something you do regardless of whats available at the time for buttcoins

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or hey, if you dont want to put in that effort then you can just pop in every week and do them as you would right now

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but for people who play more times a week for longer theyre rewarded for that effort tangibly

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beans are worthless in terms of trading loot in over farming mobs (which isnt an issue by itself, it just makes the one thing you do with loot if you cant get buttcoins from it be selling it for beans or losing it on rejoining) and you wouldnt want loot to give you infinite buttcoins

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so this lets you gain resources that can then be cashed in when the time comes

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and again this already exists with the fish bucket

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and being able to sell all the fish i've already collected at once felt Good

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and then i can go back to fishing some more to prepare for next week

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and progress my fish catalogue generally

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i genuinely believe this is the best thing adventure could get and i'm sorry but i'll be shouting it from the rooftops because adventure has so much potential already and this lets you actually use that longterm

trail heath
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I think besides this

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And inventory system would be cool

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Rather than just having your gadgets

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It would give a genuine incentive to trade

modern canopy
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i dont think an inventory system is necessary as i do like how carrying loot is limited to sacks

modern canopy
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i think that luxury of being able to easily hold onto tools is part of the appeal of buying them with buttcoins

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but people without any can still buy temporary tools

modern canopy
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beans are good as a consumable resource

trail heath
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There aren’t a lot of gnome traders and the ones there are don’t benefit new players

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You don’t spawn in adventure anymore so the average new player is going to have a bat before they encounter it

modern canopy
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an inventory system would make the legendary items far too unbalanced

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and thats more of a different suggestion argument to make

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this is more about storing Loot longterm

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with a dash of maybe the loot you store could be a competition between other players

trail heath
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Because they can clip onto you

trail heath
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I was just saying another idea

modern canopy
trail heath
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Yeah

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Ok

modern canopy
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because having a proper longterm incentive towards collecting loot is something the game would gain a lot from

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and who knows might rekindle what a lot of people liked about adventure and encourage them to play it

gaunt rapids
modern canopy
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and also if stored resources are ranked you can compete on the leaderboard endlessly

gaunt rapids
modern canopy
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buttcoins are limited weekly

gaunt rapids
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You can still have an endless amount to redeem every week

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There’s no fun in that

modern canopy
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right now you play dungeons twice every week and only the one thats actually available to sell for buttcoins

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if you play dungeons enough past that you should be rewarded

gaunt rapids
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Just say you’re lazy big dawgplushJimothyStare

modern canopy
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YOURE LITERALLY ABLE TO DO MORE

gaunt rapids
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You just want to have a lot of crystals so you never have to do dungeons again

modern canopy
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by doing the dungeons YeepFacePalm

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currently if you do a dungeon all you get are gems to sell for beans unless its the one crystal currently sellable for buttcoins

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this means that you can keep playing dungeons even when its not in rotation

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which means that there will always be a reason for people to be playing those dungeons

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so they arent completely empty

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because you can then store the crystals instead of selling them for beans

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which nobody wants to go out of their way to do

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you can have fun Doing dungeons but theres no reward outside of when you can sell the loot for buttcoins

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dungeons that arent currently the weekly quota are a ghost town

gaunt rapids
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Do you realize how stupid you sound?

modern canopy
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do you want people to play dungeons at all times

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do you want there to be a reason to visit every map at all times in adventure

gaunt rapids
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I’m in there everyday and I have fun not because of a stupid reward

modern canopy
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and how many people join you in doing that

gaunt rapids
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I wouldn’t know I’m in private codes

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So none I guess

modern canopy
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okay then dont talk to me about the ecosystem of players engaging with the mode

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because when its not currently in the weekly buttcoin resource rotation nobody goes to other dungeons

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and i think thats a shame

gaunt rapids
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All this because I said crystals shouldn’t be in the vaults

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The idea is good

modern canopy
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theres no reason why crystals shouldnt be storable in the vaults

gaunt rapids
modern canopy
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and if they dont want to farm for a bit then thats fine too

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the alternative is that they only play twice per week

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and then dont

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instead of multiple times at any time

gaunt rapids
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I don’t care how many times people play it if they only play for a short time then stop for a long time because they’re set THATS NOT FUN

frigid onyx
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You can just stack up and finish weekly loot quests in a second.

gaunt rapids
modern canopy
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you had the incentive to

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also theres like 50 different loot items

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thats also why i suggested the idea of including a leaderboard for resource collection

frigid onyx
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Its too over powered and not nessesary

modern canopy
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so people could compete in engagement with adventure

modern canopy
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which adventure is sorely lacking

modern canopy
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because once you leave, all your loot is gone

modern canopy
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and the only place to use them is with selling them for beans

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which nobody does, at least not willingly

gaunt rapids
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So you don’t exploit it

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Which is exactly what this is suggesting

modern canopy
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its not an exploit if the resources you collect are in the same timeframe as what you would have otherwise YeepFacePalm

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its just that theres no reason to play those dungeons if theres no buttcoin reward for it in insurmountable peoples eyes

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which is why adventure has fallen off as of late

gaunt rapids
modern canopy
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fishing lets you keep fish permanently

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you can sell those in an instant, but if you keep doing that youll eventually run out of fish

gaunt rapids
modern canopy
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YOURE LIMITED BY 5 PER WEEK

frigid onyx
modern canopy
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multiple people will be doing this cycle at the same time, so youll be able to play with people who have likeminded interests regardless of what the weekly buttcoin quests are

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no??????

gaunt rapids
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YOU GET 5 A WEEK

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that’s the whole point

modern canopy
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you WANT to get 5 a week

frigid onyx
gaunt rapids
modern canopy
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you only get to be PAID for 5 a week

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and im fine with that

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but you should be allowed to store any excess gems in that limit

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so that if you want you're encouraged to keep playing dungeons

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because you arent wasting your time for beans

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which are easily farmable

gaunt rapids
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Currently you can get 5 and sell 5, what you want is have infinite and not do any work and keep selling 5

modern canopy
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you can only sell 5

gaunt rapids
modern canopy
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loot respawns every 4 hours

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you can get infinite right now

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its just not worth it

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because all you get from it is beans

gaunt rapids
frigid onyx
modern canopy
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yeah and thats why nobody plays dungeons

gaunt rapids
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You WANT to keep infinite

modern canopy
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that arent in the weekly cycle

gaunt rapids
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Which isn’t fun

modern canopy
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yes it is

gaunt rapids
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Oh yeah

modern canopy
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because if you want to store those infinite loot

gaunt rapids
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Right

modern canopy
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you need to play the dungeon first

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and theres nothing that forces you to stop playing a dungeon

gaunt rapids
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Cus having infinite crystals means you don’t do work after that which is totally fun

modern canopy
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if the loot you can store is infinite

modern canopy
gaunt rapids
modern canopy
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theres always fun because the storage is infinite

gaunt rapids
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get that through your thick skull

frigid onyx
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Maybe you'll suggest keeping 100% of community world income next?

modern canopy
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thats like saying just because you can get a ton of buttcoins you wont need to get any more

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theres always an incentive to get more loot

gaunt rapids
modern canopy
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because you can store it

gaunt rapids
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Per step

modern canopy
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YOUD BE PLAYING THE SAME AMOUNT OF THE GAME

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JUST THAT YOU CAN DO IT IN ADVANCE

gaunt rapids
modern canopy
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YOU LITERALLY NEED TO WORK FOR THE LOOT

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THIS JUST LETS YOU STORE THE LOOT YOU WORK FOR

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NOBODY WANTS TO WORK FOR LOOT

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THEY ARENT REWARDED FROM

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AND ONCE THE BUTTCOIN QUESTS DRY OUT

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NOBODY WANTS TO BE REWARDED WITH BEANS

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GET THAT THROUGH YOUR THICK SKULL

gaunt rapids
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Also give everyone moderator

modern canopy
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THIS IS A NET POSITIVE FOR ENGAGEMENT

gaunt rapids
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And trass

modern canopy
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THIS IS A NET POSITIVE FOR REPLAY VALUE

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AND THIS IS A NET POSITIVE FOR ADVENTURE

frigid onyx
gaunt rapids
modern canopy
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literally

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engage with the game

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the same amount of time

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if not more

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and there will always be players fluctuating

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because theyll each have their own individual storages to fill up

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right now theres no reason to collect loot you dont need

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its a waste of time and a waste of sack space

frigid onyx
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People would stack up like bears for winter bruh.

modern canopy
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but you did to me

gaunt rapids
modern canopy
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i feel insulted towards your obstinance towards understanding how this would benefit the game

modern canopy
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if they cant play for a long period of time for a week they can cash in their savings from grinding a previous week

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theyre rewarded for putting in the effort previously

frigid onyx
modern canopy
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realistically if they werent going to play the game that week they werent going to anyways

gaunt rapids
modern canopy
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because i eloquently provide my perspective and have to defend it with people who dont understand the core reasoning behind what i'm putting forward

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either out of ignorance, obstinance, or just because theyre contrarian

frigid onyx
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Thats the reason people disagree

gaunt rapids
frigid onyx
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I like debates

modern canopy
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youre incapable of understanding that the issue with adventure mode is the fact that there isnt any reason to pick up loot that isnt available to be sold for buttcoins so people dont play

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i want lobbies to be stacked with people going through the map picking up all loot areas

modern canopy
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you play alone in a private lobby

gaunt rapids
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If someone doesn’t want to play adventure dont bait them to?

modern canopy
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you dont know how people engage with the game

gaunt rapids
modern canopy
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not "bait"

frigid onyx
gaunt rapids
modern canopy
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eloquent

modern canopy
frigid onyx
modern canopy
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especially when you can farm them infinitely through combat with mobs

modern canopy
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for fish

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fish stored in your bucket save permanently

gaunt rapids
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Sorry, had to find the photo

frigid onyx
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Because it dosent take 10m to get all fish blud

modern canopy
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it takes 4 hours for loot to respawn

gaunt rapids
modern canopy
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youre limited pretty heavily by how much loot you can collect at a time

frigid onyx
modern canopy
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but without any way to store excess loot theres no reason to be spending your time in dungeons that arent in that weekly loot quest

frigid onyx
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And 7 days in one week

modern canopy
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let alone the dungeons that are once you get 5 of them

modern canopy
frigid onyx
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12

modern canopy
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a day is 24 hours

frigid onyx
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Night + day = 24

modern canopy
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and people dont play multiple times a day over the span of several hours

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so to most people if they play once a day they only get 3 in one session

gaunt rapids
modern canopy
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??? what

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im saying that their time playing is a finite resource so if they want to engage with the game theyre going to spend their time doing whats actually worthwhile

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not waste their time gathering loot to sell for beans because the more optimal strategy is to farm mobs

frigid onyx
modern canopy
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the loot you need is random

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and theres quite a lot of loot

frigid onyx
modern canopy
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so you wouldnt be able to reasonably predict your stockpile

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that means nothing

frigid onyx
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VR holds up 100m so you can get 10 types of loot in a day, there is not even that many types of them

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(The loot for 100)

modern canopy
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record yourself collecting each type of loot and bringing it back to gnome capital

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and post the video here

frigid onyx
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Bet

modern canopy
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show me how long it takes

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oh and also do it in a public server so you can see anyone doing the same thing youre doing

gaunt rapids
modern canopy
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youre allowed to use the legendary item sack that can store 25

gaunt rapids
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Frost vault is 2-5 minutes

modern canopy
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the point is that it takes effort to do it

modern canopy
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i mean ALL loot.

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even the cobblestone

gaunt rapids
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Ancient frog kingdom or whatever is 10-17 minutes

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Facility X is 9-15 minutes

gaunt rapids
modern canopy
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yeah but thats of active gameplay

gaunt rapids
modern canopy
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how you need to make it to the end

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even if you mooch off of other people you gotta make it there

gaunt rapids
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Join a public server In lava depths and you don’t have to do anything

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It’s already beaten

modern canopy
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this only happens if the red crystal is actually the one worth buttcoins

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point irrelevant

gaunt rapids
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So point relevant

modern canopy
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well if you can store any bit of loot you could do lava dungeon at any point

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because youd be stockpiling for when you need to

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which also if at all times theres people that have already completed the dungeon even if its not the one currently available

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that means that it's encouraged people to play those dungeons even after it's available

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which means that more people are engaging with the whole scope of adventure

modern canopy
tulip storm
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w mods

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if they actually did their job this would of been shorter 😭

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good thing they didn’t tho, peak argument

proper wren
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YOOOOOOOOOOOOO

wicked blaze
spring ocean
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this is peak

river sapphire
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this is nice

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I can't see any issues

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dungeons and adventure mode in general need more content

modern canopy
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it's recontextualizing preexisting content by giving them a reason to engage longterm

river sapphire
modern canopy
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yeah

river sapphire
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desert dungeon would go well with this

modern canopy
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that is true, it would fit as a side thing in a major update dedicated to adventure additions

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it wouldnt even be that hard to implement either

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maybe the whole "loot leaderboard" thing would be tricky to set up, with a bunch of zipper rewards for the top spots, but even then thats a side idea to put on top of the mechanic of storing materials

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with that loot isnt just transferred into buttcoins or beans but becomes a new currency itself

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and you could have new shopkeepers or things that cost loot

hollow ocean
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this is neat

warped widget
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Smart

viral ledge
modern canopy
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i mean you dont build maps in adventure mode

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or use loot in community worlds

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you can only really get them with the copy button and even then you cant take loot out from community worlds

modern canopy
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maybe a similar permanent way to store progress could be added for community worlds player by player but it wouldnt be this

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like with the weekly loot quota vendors

modern canopy
modern canopy
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some parts are sped up

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or i guess what time did you start because you showed 10:26 at the end

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also just going to say you didnt do traditional loot collection which this would also encourage if not more because meeting the 100 small loot quota is honestly the hardest out of the 3 to do consistently mainly because only a quarter of the loot you need to reach 100 actually exist at any given time

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this was improved a little with back to suburbs where some of the minigame maps became loot sources

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was shocked to see that many people doing dungeons that werent a part of the weekly rotation (well outside of the first part of lost frog kingdom)

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btw for reference they did it and sent me the video

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also just saying didnt do old mines but Sure

modern canopy
viral ledge
frigid onyx
modern canopy
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yeah i saw it

modern canopy
# modern canopy i mean ALL loot.

also you didnt do this but doing all the dungeons (aside from old mines) in one session is marginally impressive and probably what most will do first before realizing that stockpiling basic loot like cobblestone and twigs will be really important and far more relevant for weekly buttcoin rewards

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especially when you can do the dungeon gems in 2 sessions while the rest require 4-5

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the middle one is usually a bit weird because either its ore which is actually 3-4 or mob drops which are infinitely farmable

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and now fish

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which likewise are

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i guess what they could do is reduce how much the dungeon gems give you in the weekly rotation and move that over to the cobblestone because it is genuinely the harder one out of the 3

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and you only get 200 tops

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but thats a more drastic balance change

limpid harness
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Bro this idea is peak and deserves a shrimp

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🦐

modern canopy
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so i dont think it would be necessary

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unless of course it becomes an issue that people still dont go to collect basic loot

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which honestly i dont either even if it is available for buttcoins just because theres so many and it takes multiple sessions to get them all

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this can also be subsided by just adding more adventure maps flush with their own twig/cobblestone loot drops, which intersections weirdly lack

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despite being mostly caves or exposed to forests

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but even then being able to store it when you DO want to do it but did it already is important

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and is also good to have incase they want to expand loot as currency

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not to be confused with the currency that can be obtained by selling loot

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which btw i was not expecting to be running out of beans fishing with baits, if we can get more adventure consumables that would be great to be helping out the bean economy

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i actually need to farm wolves again!

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but thats moreso a new content-sided discussion rather than just

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utilizing what we already have

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which again isnt utilized to its fullest extent, which being able to store loot would improve drastically

modern canopy
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@frigid onyx referring to you with this one

modern canopy
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i'd like to see you do the challenge again but actually do what i asked

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also selling the loot at gnome capital instead of at the closest gnome vendor while youre at it just because to have things be balanced you'd have to bring all your loot back to it to actually store

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also youre free to use the legendary loot sack in the disco map, i was rather adamant about this being a good change to encourage using it

frigid onyx
modern canopy
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it would be a sizable time difference that adds up

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encouraging using bigger loot sacks to reduce travel times between loot and the gnome capital vault

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this whole thing is actually a lot like how in animal company you can sell anything for nuts in the rocket or put it in your stash, just that for yeeps its being simplified to loot and also the stash is infinite

fiery crow
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yes cool

modern canopy
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the biggest issue is that there isnt a whole lot of distinct loot to obtain in animal company and you cant get company coins or research points from selling loot

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its all through doing mining which also gives you nuts anyways

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just saying how animal company albeit with some flaws with its economy has some good structural ideas to encourage long term gameplay

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just with a flawed economy

fiery crow
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nice

modern canopy
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yeeps benefits from having a pretty healthy currency economy

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and this change would help resolve longterm gameplay

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this is to say i am unironically in the belief that yeeps has the potential to be a stronger open world adventure game than animal company, just without the horror elements

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which you have horror mode for if youre itching for a Scare

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(if animal company is even that scary to you)

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idk its a bit of a tangent but its good to illuminate examples elsewhere that exist already and work well

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because i do like yeeps adventure quite a lot, and plenty do

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which is why ive been so adamant about this solution for longterm play

twin monolith
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I think this is too OP

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If you get 6 100 buttcoin crystals than you can save one up and every 5 weeks you get a free 500 buttcoins

modern canopy
modern canopy
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theyre currently Really weighted in the buttcoin amounts

modern canopy
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it just enables long term progression by letting loot be valuable as loot

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also realistically speaking

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the dungeon reward switches every week

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so either youre doing each dungeon twice per week

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which is Crazy and actually way better for the game if you have the incentive to do that at any given time

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but also a tad unrealistic to the average person to accomplish

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which is good because it means youll have choices to make about what maps to play

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and what to prioritize

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which you cant really do right now because what you need to collect is obvious, do the current dungeon, go to the areas loot spawns, and farm mobs if their drops are one

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and if you dont cash it in you lose it all in a session, and selling loot for beans is genuinely worse than not picking it up to begin with because your time is more valuable than the effort it takes to do that

coral python
modern canopy
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i can assure you that storing the data is not a problem, the servers probably spend more resources calculating and verifying physics packets than saving the entire techweb progression

modern canopy
coral python
modern canopy
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it'd be better to have a reason to collect and store all types of loot at any time than have people only play the specific weekly loot available for buttcoins

modern canopy
coral python
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Which kinda ruins the point of the trials if you never had to use them

coral python
modern canopy
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what this encourages is having people play all the dungeons individually, and even if one person has enough to let them coast for a bit 20 more will follow

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the goal is to have all maps and their loot spawns being actively engaged with at all times

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rather than just being empty

modern canopy
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loot has no daily cap it respawns every 4 hours so you dont get infinite resources immediately and encourages you to get other loot

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but if theres no other loot worth buttcoins then what do they do?

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leave

modern canopy
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because getting beans from loot isnt what people want to go out of their way to do, especially with dungeons

coral python
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Like to put the recourses in

modern canopy
coral python
modern canopy
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no its good that its there

coral python
modern canopy
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but being able to stockpile loot and sell it all in one go encourages doing all dungeons and collecting loot in advance, even if the current weekly loot cycle isnt them

modern canopy
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youre being rewarded for your time regardless of if you hit the weekly limit

woven lily
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the grind to stock up on a bunch of the dungeon stuff sounds like really tedious anyways i dont think it matters much if people did

modern canopy
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beans arent a good enough reward for your time

modern canopy
coral python
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If you spend the same amount of time and can collect as many as you want why not make it so you can remove the daily cap? It’s the same amount of buttcoins just spread out

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The same argument yet you have different answers

modern canopy
#

youre limited by how much and what kinds of loot you can convert into buttcoins per week

coral python
#

Doesn’t answer my question

modern canopy
#

storing loot to spend when you can sell them for buttcoins isnt the same as being able to keep selling them for buttcoins

woven lily
coral python
modern canopy
coral python
woven lily
coral python
modern canopy
coral python
#

I don’t really know what you mean

coral python
#

And just claim buttcoins

woven lily
modern canopy
coral python
#

Not both?

modern canopy
#

youre limited by how much you can sell per week so stockpilers or those who do it in the same week have the same buttcoins but since stockpilers invested more time that effort can be spent immediately since they saved it up

coral python
modern canopy
coral python
#

Example

modern canopy
#

you also cant do quests in advance

coral python
modern canopy
#

but you can collect loot in advance

coral python
modern canopy
#

so rewarding people who collect loot by storing their efforts instead of transferring it into beans which lose the value is better

#

since doing dungeons in advance gets you loot which several people will be doing at any given time

#

even if one person checks out since they invested enough time others will be

coral python
#

I’m not gonna argue anymore because you are not fully understanding what I’m saying even though I’m trying to make it as simple as I can

modern canopy
#

an ideal adventure is one with players flowing through all maps

modern canopy
#

daily quests give you buttcoins

modern canopy
#

so you cant do them ahead of time

#

spending your loot in adventure is the weekly quest, not collecting it

modern canopy
coral python
#

DUDE STOP

modern canopy
coral python
#

Wtf

modern canopy
#

you misunderstood my arguments and all my points

coral python
#

Nvm you can keep on ranting

#

I’m good

#

Bye

modern canopy
#

you came in yourself im just defending man

coral python
modern canopy
#

but the time investment tied to collecting a piece of loot is never worth the transfer to beans for some people and they just sell it out of obligation

#

so having different types of loot be storable retains their relative value in time spent

#

and then selling them for buttcoins is something to do with them

#

and since loot is now a more abstract currency you could even spend them with things like crafting as mentioned prior

modern canopy
#

and even for people who coukd be coasting for a good while with invested time, theres so many different loot types that keeping up will take long enough that youd be engaging with the mode for far longer more consistently

#

all of this being how fishing works, however you dont need to explore to fish and fish are infinitely farmable

#

realistically, if you got all fish and had plenty for a good while, you wouldnt be fishing, right?

#

well maybe to some, but theres always going to be people fishing because they all start at their own times

#

and fish will be sellable for buttcoins too so even if you caught everything the fish you store retain their value

#

its just that you need to wait until you can and then have a limit of how much you can sell

#

which is good!

#

so loot having that too is what i want

modern canopy
#

and for the record, its good and healthy to have goals you can reach and complete because the ability to complete them is why people go for it

#

but with infinitely replayable loot and currencies, you need a reason for everyone to engage at all times

#

so that maps have players all the time

#

which is what adventure struggles with

#

and also, adding more maps and content only boosts players and engagement because its new and as such have a honeymoon period where people engage with it for the first time and learn about it, but after that ends it becomes another part suffering from the same issue
luckily fishing is fairly futureproof so the new map fishy harbor wont suffer as much as its just a map dedicated to the mechanic, but maps all about getting loot and getting out dont have that luxury

twin monolith
solar pond
#

they don't contradict each other

haughty oyster
#

Me likey

coral python
#

The fact i left and he proceeded to argue more

modern canopy
#

any "arguments" were steering the discussion and understanding back to that core idea

river sapphire
#

gawly gee

modern canopy
river sapphire
#

if you don't wanna read all that you don't gotta but like i don't see what relevance that is to any conversation

modern canopy
#

on top of involving what other people offer as how to fix adventure

#

which most miss the mark and fail to recognize why old content isnt being engaged with

#

so they take it as the fact that it needs more New content or that you should be forced to engage with the maps to reach gamemodes you want to play

#

which home addressed as an objective improvement to onboarding

#

and as such most gamemodes manage a solid full lobby

modern canopy
#

again, the ideal goal for adventure is to have all maps be able to sustain a full lobby

#

and part of how adventure accomplishes that is by incentivizing loot spawns as the reward for putting your time into it

#

which this idea furthers

#

i'd be fine subceding if there was a better idea to encourage collecting loot even if its not available for buttcoins but this makes the most logical sense and is the easiest way to address it while retaining what makes collecting loot a challenge and rewarding, like you wouldnt want to immediately put loot you collect into a sack to store permanently right then and there, part of the game of adventure is getting back to safety back through the dungeon successfully

#

this is just the natural extension of letting that challenge and time spent be saved and retained regardless of what you do in adventure, just that some maps would have more immediately available rewards for selling those so youd prioritize those first

modern canopy
#

i think this is a good sentiment to share here too

#

also a bit of promotion for that idea even if i do disagree with how it approaches helping adventure reach a healthier point as a mode in yeeps

solar fable
#

This would make everyone start going to adventure to save up crystals and stuff for buttcoins

pseudo agate
#

no

#

imo way too op

#

if you just grind for like a day then you wont have to even play the gamemode for like a week

#

you are supposed to do it over and over whenever its necessary because thats the point of adventure

modern canopy
pseudo agate
#

just do every dungeon like 5 times and you are good for 3 months

modern canopy
pseudo agate
#

it ruins legit almost the whole point of adventure

modern canopy
modern canopy
pseudo agate
#

just makes adventure boring

modern canopy
#

what this does is make it so you can collect any loot at any time and be rewarded for it

pseudo agate
#

no point in doing anything for a good month

modern canopy
#

instead of having to wait for the next week

modern canopy
#

also not to mention its not just dungeon gems that are available

pseudo agate
#

and it would run out

#

after a month

modern canopy
#

you have all of the mob drops and common loot

modern canopy
#

then you stockpile even more in that month

#

so you keep playing

pseudo agate
#

no

modern canopy
pseudo agate
#

literally all i would have to do is pick up everything i can find and i woulf be good for a month dude

#

not fun

modern canopy
#

you wouldnt because there is just so much stuff to pick up

pseudo agate
#

maybe its fun for about 2 days but after that there is literally zero point in adventure

modern canopy
#

and the quotas require like 2-4 sessions of playing

#

theres zero point in adventure once you do the current week's quota

pseudo agate
modern canopy
#

this means that everyone is rewarded for playing all maps

#

at any time

pseudo agate
#

your example takes around 2-3 days of grinding, and then you dont have a reason to do anything for a month.

modern canopy
#

if you want to invest your time to be fine for a bit longer then thats good

pseudo agate
modern canopy
#

so youd have a reason to be playing throughout it anyways

pseudo agate
#

grinding is the easiest thing bro

#

its not like its difficult

modern canopy
#

i want you to pick up every single loot item in the game and sell it at gnome capital

#

and record yourself doing it

#

and come back to me and show me how easy it is

#

i asked someone to do it earlier but they didnt follow through

modern canopy
#

but everyone would be doing it

pseudo agate
#

why would i dude

modern canopy
#

every single day

#

its so easy

modern canopy
pseudo agate
#

i explained my point about 3 times and you still dont understand it

modern canopy
#

oh i understand your points

pseudo agate
modern canopy
#

theyre just wrong and misinformed

#

then grind

#

collect every item

pseudo agate
#

im not talking about the picking up everything

modern canopy
#

and sell it

pseudo agate
#

im not doing that just to prove a point

modern canopy
#

an entire day?

#

well its a good thing you can spread that work out across multiple days

#

like if the average player only plays for 2 hours

#

then youd always have stuff to be collecting

#

this isnt even to mention

pseudo agate
#

my only point is that investing your time for a day-2 days to finish a quest is funner (IN MY OPINION) than stockpiling for about half a week and not having to do anything

modern canopy
#

my ideas of expanding how you can spend the loot you can collect with crafting

pseudo agate
#

thats all im saying

pseudo agate
modern canopy
#

and plus nobodys forcing you to grind for a week

pseudo agate
modern canopy
#

it makes loot as a resource scalable for whatever items they want

#

also, if you get a ton of fish, youre still wanting to fish right?

pseudo agate
#

i would be fine with this if it was less of a vault and more of a "here you can keep 10 items for a while so you can use them in the future"

modern canopy
#

you can store fish and sell them later

pseudo agate
#

fishing is boring

#

you sit there and reel

modern canopy
#

the issue with adventure is that if the lost frog kingdom's purple gems arent available for buttcoins

pseudo agate
modern canopy
#

nobody does them

#

the ideal adventure is one where you can do anything at any time and be rewarded longterm for your time spent

pseudo agate
#

i would be completely fine with just a 10 item limit or smth

#

but stockpiling for just a week to be fine for like 2 months is not okay to be added in my opinion

modern canopy
#

and if someone spends a lot of time over a short period of time they deserve to be rewarded with a break, but for most players they get to be rewarded with the loot they collect retaining the value of that time they spent

#

regardless of what it is or whats available in the store

#

which would encourage all maps to be played because of it

pseudo agate
modern canopy
#

and if one person doesnt want to play for a week because they stockpiled like 30 of each gem then thats fine

#

theres at least 12 other people who are doing the same thing

#

so a lobby will be full

#

which is healthy

pseudo agate
#

eliminating one of the games "gamemodes" is boring

modern canopy
#

youll have people to play with

pseudo agate
#

if there was a limit this would be good imo

#

i dont like your opinion at all

modern canopy
#

again, once you get your weekly buttcoins in you have no reason to play adventure

#

at least thats the case for most people

pseudo agate
#

i dont get your point

#

your example is just that but for the next month

modern canopy
#

the weekly quest is to sell resources, not collect them

pseudo agate
#

once the majority of the playerbase stockpiles. nobody is playing anymore dude

modern canopy
#

you should be allowed to collect and store all your resources

pseudo agate
#

i disagree though

modern canopy
#

i have considered using beans to store loot as a storage cost

#

so its not completely free

#

but that cost for the reward of saving the time youve spent would be an apt deal

#

this is the core issue with adventure mode

pseudo agate
#

many people have a lot of beans

modern canopy
#

i had a lot of beans, maxed

pseudo agate
#

all that would be needed to fix this is to add a limit.

modern canopy
#

then i tried getting the legendary sea dragons

#

and ideally if beans are expanded as a currency

#

youll have a lot of things to spend them on

pseudo agate
modern canopy
#

which they do deserve some expanding

modern canopy
#

but thats moreso towards fishing rather than adventure as a whole

pseudo agate
#

all that would be needed to fix this suggestion is to add a limit to the amount of items

#

i dont like your idea of stockpiling so youll have to do absolutely nothing for a month

#

it seems way too unfair and ruins the point of adventure

#

no reason to play adventure if you literally have nothing to do

#

using an example of stuff like collecting a ton of wood is useless because thats like 18 buttcoins in total and theres no big reason to do it

modern canopy
#

it does fix the core issue with adventure that theres no reason to collect loot that isnt available for buttcoins because beans, even if they do have value, arent worth the time spent collecting loot especially when you can farm mobs infinitely

#

and storing them retains that time value

pseudo agate
modern canopy
#

because each loot type is worth time

pseudo agate
#

most dungeons take like 30 minutes max

modern canopy
#

they take 30 minutes of effort max

#

if you want beans then you can farm wolves

#

for buttcoins you only need to do the one dungeon

pseudo agate
#

you dont need any effort for this dude

#

literally any dungeon can be abused

#

all the current dungeons as of now are insanely easy

#

you need basically no effort and you can just pile up resource to ruin the point of playing for a month

#

i hate that idea

#

its boring

#

it ruins adventure

pseudo agate
#

just do what you want to get

#

it will reset every week dude

#

put in about 50 minutes of effort for most main quests and get what you want for the week, and you can do more next week

modern canopy
#

then why dont people pick up all the loot they see and then say that adventure has no content

#

the loot is an apt reward

pseudo agate
modern canopy
#

but it cant be stored permanently

pseudo agate
#

still the same amount of effort if it was weekly

#

but way more boring because now theres a gap inbetween playing

#

play for a bit and play for a bit in a week

#

or play for a while and play for a while again in a month

#

i dont like that idea at all

#

as a metter of fact i kinda wish the quests were worth less but daily

#

then you can play daily and get stuff daily

#

storing stuff for a month means i dont have to do anything for like 20 updates

#

it doesnt fix adventure

#

it just puts scotch tape on a water leak

modern canopy
#

its also not like you have to grind for an entire week, its just that if you want to youre rewarded for it

#

if you dont have the time or want to do something else you dont have to

#

and you can still get the rewards

pseudo agate
#

its an optional way to ruin the game for a year

#

fun

#

i dont like your idea

modern canopy
#

thats why i also offer the idea of adding on top of getting buttcoins for selling loot having crafting and also a longterm leaderboard where youre competiting against other people with how much loot of a type you can collect

#

so you can be the #1 wolf tooth gatherer or something

#

that way the reason to keep playing adventure is to compete with others

pseudo agate
#

imo

modern canopy
#

i think adventure is healthier having a reason to play all of its maps than having the same players constantly playing it

pseudo agate
#

also i feel like crafting is a bad update

modern canopy
#

because yeeps has a ton of players, youll always have people playing

#

so you can play with them

#

if one person plays enough that they dont need to for a bit

#

then so be it

#

thats what they played extra for

#

they couldve stopped once they got the weekly loot quota

pseudo agate
#

the thing about that is nobody is gonna play if they stockpiled resources for about a day

#

theres no reason to play so nobody will

modern canopy
#

this just gives more options and reasons to engage on top of the ability to expand resources mechanically

pseudo agate
#

what they should do

modern canopy
pseudo agate
#

is they should make all resources cost way less

#

but have them sellable forever

modern canopy
#

no because then thats infinite buttcoins

pseudo agate
modern canopy
#

and you dont want infinite buttcoins because that messes with the entire economy

#

thats why silver beans were introduced

#

to be infinitely farmable and tradable in for consumable rewards

#

buttcoins by design are time gated

pseudo agate
#

its not infinite dude

#

can you let me finish my sentence for once.

#

genuinely

modern canopy
#

yeah sure time is limited but youre still selling loot infinitely

pseudo agate
#

what im trying to say is that you get way less for doing the quest but it runs forever, so you can keep doing it and gain a sustainable income

#

you put more effort in every day to get more money

#

i dont like your example because you just put in a bunch of effort and you dont have to do anything after that

#

all im saying is i dislike your way of changing things

#

and even with adding a crafting feature, it still ruins the purpose of doing quests frequently

#

i think doing stuff should be frequent

modern canopy
#

it causes an issue with having consistent engagement among high-level players but theyre putting in the same amount of time if not more than they would have previously

#

theyre still playing yeeps a lot

#

and youll be able to play with others

#

so the experience is enhanced

#

if not made a bit more inconsistent if youre looking at specific players

pseudo agate
modern canopy
#

but leaderboards balance it out by having really talented players who grind be rewarded by showing off

pseudo agate
#

it makes individuals have no point of playing

modern canopy
#

you just have a ton of value tied to your account

#

and youd be adding more value

#

the value being time spent

pseudo agate
modern canopy
#

you can always spend more time

pseudo agate
#

i dont like the idea of spending time a bunch to support yourself a bunch and leaving a big gap of nothing

modern canopy
pseudo agate
#

having the weekly quests be weekly guarantees that people are always playing

#

you will genuinely just have less players when stockpiling is available.

#

you will.

modern canopy
#

people will always be playing, it just wont be the same people, its just that people can be spread out across different maps because theyll be actually rewarded

pseudo agate
#

people can log on for the whole week whenever they want to get stuff, and the week after that, and the week after that.

modern canopy
#

and people will keep playing yeeps because of the daily buttcoins

#

and new updates

#

they just wont have to engage with adventure if they dont want to

#

which is what they spent the time for

pseudo agate
#

if its continuous that garuntees that theres less people because many people have played the game longer and stockpiled.

modern canopy
#

if they want to play more to collect more loot they can still engage

pseudo agate
modern canopy
#

just that there will be a mid-tier group of players who arent going for those high leaderboards but also have enough to be good for a while

pseudo agate
#

i once went into every minigames lobby (from home) and not a SINGLE person was in any lobby.

modern canopy
#

and thats healthy for an mmo game

pseudo agate
#

i dont want there to be big fun features that become completely irrelevant to the game after a point

#

there should always be a reason to do something in a game but there isnt

#

(imo there should be especially if there was effort spent making that feature)

#

all im saying is i dont like your idea dude.

#

it makes part of the game less played

#

maybeif there was a limit it would shorten the time gaps

#

but basically everything mentioned in the post i disagree with

#

im gonna go play some actually fun adventure where i can collect things and not have a massive time gap inbetween playing

#

goodbye

modern canopy
#

i do appreciate actually engaging with my discussions and ideas, so i'll leave that there

silver violet
#

Peak

wicked blaze
modern canopy
#

Hello little dobber...

modern canopy
#

revive

modern canopy
#

Adventure Vault (Permanent Loot Storage) [✨67+]

eager basin
#

It’s 69 now

modern canopy
#

it got power crept sorry

modern canopy
#

someday my sweet prince...

blazing vine
#

uhhh good

#

or something

#

i think i've been here before

modern canopy
#

:)

#

all im saying it just makes sense to introduce it to adventure as well

#

fishing was already successful

modern canopy
#

just learned that there are going to be ||cards|| for each of the loot types

#

come on man!!!! let the real loot types have that sort of permanent storage!!!

modern canopy
# modern canopy

btw should also note that flint exists which i guess is the mysterious black shard

#

im shocked to see it included since it goes unused to my knowledge

#

also gold ore is actually sulfur ore

#

also it's confirmed that it's copper instead of bronze although most people called it copper so yeah

#

its going to be silly to see ||CARDS|| of the loot items be permanently storable while the actual loot just gets lost if you dont sell it for beans

modern canopy
#

just gonna say it's kinda evil to have a quest where you gotta collect 50 bits of cobblestone and you cant even sell it for buttcoins this week
if only there was a way to. Store it for when it is available

modern canopy
#

the technology is there it just needs to be introduced for adventure loot too

#

the anniversary of yeeps also marks when 2.0 first released, just saying!

modern canopy
#

happy that i dont need to grind that much cobblestone

#

for what its worth theres a small chance that the next week actually IS cobblestone (and i guess bat wings too potentially) so i'm personally holding out until then

modern canopy
#

20 bat wings still exists and still sucks Cough Cough #1468362187176411310

modern canopy
#

was nerfed to 7

patent wharf
modern canopy
#

i dont think thats necessary considering how fish and cards are unlimited

#

i will admit, the core issue with introducing this into the current game is that the economy of loot is a bit lopsided

#

we need more places to spend loot and a general rebalance of loot spawns and loot quotas, whether that be how much each piece of loot gives you with buttcoins or how many you need to fill it up to full

#

the goal of maintaining adventure is that loot should be drained by a healthy amount to the average player while rewarding players who do grind it out to get cool stuff and clear out the weekly loot quotas immediately

#

while i think this would encourage players to collect all pieces of loot at any point in time the stockpiles will eventually fill as the places to sell the loot werent designed for it to be stockpiled

#

however the issue of picking up random loot only to be able to sell it for beans which is never worth going out of your way to do, therefore reducing the amount you can engage with maps is a lot worse than loot being inflated since there isnt as much of a drain

#

weekly loot quotas should also preferably be designed to be completable by the average player as the consistent weekly source of buttcoins

#

but i think like with how fishing was done there can be rewards for collecting a bunch of a type of loot, and given how many different loot types there are you can really go hog wild with what rewards you can give for each piece of loot

modern canopy
#

obviously they cant all be sold for buttcoins all the time

#

adventure is a tricky thing to design around but i think it is reasonably possible given a few more features that can be scalable with additional content updates

#

if there is a blacksmithing system where you can deposit loot to craft special tools like a more advanced version of how legendary gadgets work (ideally once you spend loot to craft it you can spawn it again with beans) it would be perfectly fine if 1-2 new unique gadgets were added to that blacksmith selection per update

#

they dont have to be that crazy since theyre just special gadget reskins, maybe they can have their own effects though

#

just something to make engaging with adventure give you something neat

#

legendary gadgets do seem rather popular in theory but the upfront bean cost for a non permanent item kinda deters people from buying it consistently

#

by making legendary gadgets require an upfront cost of loot before being able to buy it for like 500 beans after (for comparison legendary gadgets cost 10k beans) it makes buying those gadgets more consistently more appealing while also giving a use for loot outside of the weekly quests

#

and if the blacksmithing system is like an interactable interface similar to how the jigsaw board works then it can be infinitely scalable with new gadgets tacked on if the design team has the time to do so

#

it'd kinda be like how animal company always has a new gadget to release every week Mostly because theyre all like the same reskin but it gives you something new to collect

#

ofc the currency system of animal company is inherently flawed due to the simplification of the resources you can gather being boiled down to what would essentially be beans, buttcoins, and rarer buttcoins

#

whereas yeeps has a lot of leeway with designing the requirements for gadgets by using loot

modern canopy
#

you'd want people to spawn them whenever they want without feeling the sting of a cost

#

the small bean cost and temporary nature of the item just comes with the territory of adventure since you wouldnt want them to be permanent because then it'd just be a weird tech web with a bunch of random reskins

#

That is also kind of what the secret shop is but you know what i mean

#

plus as more adventure maps get added it also gives the design team more room to design unique combinations of loot that make unique gadgets

modern canopy
#

although that wouldnt really drain resources inherently nor do i think it should

#

you could Potentially consume that resource to gain one point on the leaderboard but at that point you'd just discourage people from engaging with the leaderboard as a whole because theyd want to save that loot for when it can be spent elsewhere

modern canopy
#

Well you also have to spend that loot its not like it passively increases but ideally in the perfect adventure gameplay loop the player should be encouraged to collect every bit of loot and store it

#

that way when it is useful theyll have an abundance to spend on stuff

#

and it also makes having those temporary reskins more of a flex than Oh i spent 10k beans this session

#

the issue with adventure is that people dont want to pick up loot at all until its worth buttcoins and even then the amount for some quests are so high for the amount of loot scattered across the entire world only to be worth so little that you're better off just not trying for some loot quests

#

cobblestone, twigs, and logs all suffer a similar fate

#

now ofc i do also think that those should have even more spawns especially because intermission maps for some reason dont have any loot spawns despite the fact twigs, logs, and cobblestone would fit perfectly in wolf valley and frog forest

#

but at the end of the day if youre collecting loot every chance you can to store it you'll be able to put a dent regardless of when a piece of loot is available to be sold for buttcoins so you have a head start on the trickier ones

modern canopy
#

the more someone can play adventure and feel rewarded because they can store the loot theyve collected the better, the matter just comes down to making sure that loot can be spent on a variety of things

modern canopy
#

ribbon longbacks only require 15 for all the buttcoins to be gained which is just kinda baffling because other fish require like 50 which is way more of a drain

#

although i do understand that those fish are inherently rarer and shouldnt be made the same because the average player doesnt have that large of a stockpile nor would they be able to easily accumulate one

#

and its balanced for the toy fishing rod too

#

but there is a bit of a discrepancy there

modern canopy
#

obviously it'd be silly to have a ribbon longback in a crab cage but it is something to think about

#

but despite those presient issues, fishing is still wildly popular and rewarding with a lot of longterm progression with the crowns and filling out your index

#

obviously filling out all the loot in the game is a far easier task than getting all fish but thats where the blacksmith comes in, the goal then becomes getting all the unique blacksmithing gadgets unlocked

#

you wanna know something crazy? people DO like adventure and are willing to engage with the world, the jigsaw was a shining example of that

#

an absurd amount of people looked all over for stone and every gnome capital server had at least some bat wing farmers

#

obviously this is riding the high of the new update as people scramble to do it but its not like the gameplay loop of adventure lacks weight, it just lacks incentives let alone worthwhile ones

#

i dont expect the absurd influx of people in adventure to hold but having activity in all walks of adventure is far more appealing than having people be relegated to getting the dungeon loot quests (which are balanced perfectly atm) and MAYBE farming mob drops whether that be fabric, horns, teeth, or ingots (bats excluded because theyre annoying to farm although nathan has said that it likely wont change because the desire is to maintain the incentive to set up skybase farms for the bats which i do kinda understand but if thats the case they should be worth Way more okay side tangent over)

#

trading cards might actually have the opportunity to be the most inflated resource ecosystem given the fact they cant be consumed though the amount of cards that exist and the existence of gold cards makes me imagine getting a full collection will be a long task

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plus as new items and things get added theyll probably retroactively get cards too so theyll be scalable naturally as the game evolves

robust kestrel
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This would be good because i have max beans and i could just sell something when i use the beans

modern canopy
modern canopy
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considering making a big giant adventure update suggestion thread with this included and some additional tidbits to organize all my thoughts on adventure given what we know about the new game

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fyi i think both adventure modes can and should coexist and i'd imagine the design of both have their own unique quirks

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all adventure needs is refining the concepts it offers after all

modern canopy
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it'd also be cool to mock up a world map that i think would have an ideal amount of maps

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at the end of the day the thread would just be

  1. adventure vault
  2. rebalance loot spawns and loot quota buttcoin rewards and requirements
  3. give each biome a dungeon and set of maps on par with what the game was prior to back to suburbs
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though i dont see much to add since ive talked about those at length here and all it'd do would drown out other ideas which while i think its important to recenter how people think about adventure it'd be unnecessary especially when the main brunt of this thread is a new idea to add on top of adventure regardless of what form it takes

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plus im not opposed to other ideas i just dont think adventure Needs to be something it isnt now