#Change mace physics

1 messages · Page 1 of 1 (latest)

fair bough
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Currently to mace you have to be a certain height up, but once you're past this point you do the same amount of damage no matter how high, so I think we should get it changed to the higher you go the more damage you do, and the amount of momentum that you gain in the air

meager breach
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Mace is based on your momentum going downwards

fair bough
broken granite
fair bough
broken granite
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let me fact check rq

fair bough
lusty flame
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u can use anchors and jump normally with anchors

fair bough
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I kno how the mechanics

lusty flame
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and it like

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hits

fair bough
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Anchor

lusty flame
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no?

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hold 2 anchors

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and hit the mace with great force

broken granite
fair bough
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No extra damage if you're highing

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One thing of damage for the shockwave

broken granite
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yea I’m talking about the shockwave

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to do the shockwave it’s based off of ur falling speed

livid zenith
fair bough
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Do you want me to show you

livid zenith
fair bough
broken granite
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hold on I got proof let me edit it

livid zenith
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Your ragebaiting atp

broken granite
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rq

livid zenith
meager breach
fair bough
meager breach
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Good luck

fair bough
broken granite
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if you fall at a certain speed or over the shockwave will activate

meager breach
fair bough
livid zenith
broken granite
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it not the best but it proves my point

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@fair bough

fair bough
autumn elm
broken granite
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but it’s based off of falling speed

pearl ledge
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ive never seen someone as confidently wrong as CYN

rough plume
velvet mesa
warm tapir
# pearl ledge ive never seen someone as confidently wrong as CYN

I was genuinely confused on what they were saying
I assumed the confusion was because CYN was talking about speed doing more damage
but no, CYN was just completely wrong
-# and even disagreed after having it proved that speed is what causes the mace to activate

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anyway, slowfalling + balloon should be able to slow someone enough to make the mace inert

fading anchor
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Also you can’t get charge when going into water without an anchor because water massively decreases your fall speed

meager breach
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I like to use air grabbers to throw myself up and down to activate the shockwave

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I only have to go about 6-8 blocks in the air for it to work.

gleaming locust
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it is based on downward momentum

flat moat
# fair bough Once again shockwave works by using height

Okay, so if you fall from 12 blocks but use slow falling, you should still do the mace slam, since you fell from 12 blocks.
Except that's not how it works, because you weren't going fast enough.
12 blocks normally just gives you enough speed from gravity to give you the slam

grizzled pier
fair bough
grizzled pier
fair bough
grizzled pier
fair bough
fair bough
grizzled pier
fair bough
grizzled pier
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Or did it get changed

fair bough
grizzled pier
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Remember when mace first released 2 anchors with mace could kill someone easily due to it triggering fron 1 block

fair bough
grizzled pier
fair bough
grizzled pier
fair bough
grizzled pier
fair bough
fair bough
grizzled pier
fair bough
grizzled pier
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"I didn't play at that time" and "I still played during that time " contradict each other

fair bough
stable acorn
eternal wadi
eternal wadi
grizzled pier
eternal wadi
grizzled pier
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I remember an old bug with speed potions that could make them seemingly count towards mace velocity even when just normally jumping

eternal wadi
eternal wadi
grizzled pier
eternal wadi
warm tapir
fair bough
fair bough
deep pasture
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i like and hate this suggestion

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i disagree that the damage should be increased

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that would make it too OP

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but it should get a similar change

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maybe to radius or knockback

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but NOT to DAMAGE