#A collection of nerfs, buffs, and overhauls, that i would like to see.

1 messages · Page 1 of 1 (latest)

outer nymph
#

This will be a LONG SUGGESTION so be weary,
Over my time playing PvP maps like spleef and gladiator arena, i have thought of many changes to improve the combat experience and variety with weapons, so here they are.
Changes that are because of another change are marked with a * ( these are only per gadget, no gadget will be changed due to another gadget’s change).
Changes that i am unsure about if they are in the game are not already will. End with a question mark
And more impactful changes will be marked with a !.
None of these changes need to be done all at once, some could be left out (excluding the ones marked by a *)

Shields:
NERFS: Make shields that have taken damage not return stuffing when eaten ( or just give a less stuffing when eaten)! ( so they can’t just be infinitely used over and over again)
Allow fire damage to not be able to be blocked by a shield
BUFFS; when a projectile is blocked by a shield it will deflect off of it back at the person who threw it at a fixed trajectory!

Hot co-co ( warning: this change could be very controversial)
NERF: make eating a hot cocoa mug give only 100 stuffing back so it can’t be used infinitely.

BASEBALL:
BUFFS:
Now does damage when thrown, but still does more damage when hit by a baseball bat!*
Can now curve
NERF:
Increased stuffing from 200 to 500-ish*

MACE:
BUFF: now does the shockwave effect on impacting a pillow instead of just destroying it and not doing the shockwave!
NERF: increased momentum needed to make a shockwave. ( to compensate for the new flying gadgets ).

Spear:
Overhaul: now does more damage based off of your horizontal velocity!*
NERF: Increased stuffing cost*

There will be more to come but this is all for now

NOTE: the nerf to the freeze gloves is mainly because of the hot coco stuffing cost nerf.

misty pawn
#

imo, a coco change should only come if freeze gloves get changed too

outer nymph
misty pawn
#

fight with/against them for like 30 seconds 💔

outer nymph
mighty sparrow
mighty sparrow
outer nymph
#

PART: 2
Baseball bats
Buff: can now hit grenades

Freeze gloves:
nerf: now takes 6 hits to freeze a player
NERF: only gives 350-400 stuffing back when eaten.

Boxing gloves:
increased knockback+ damage
the hit that makes a bell ringing noise will now do 1.5x damage for that hit alongside giving a plus 150 permanent damage increase to that glove ( up to +1500 damage total)
Can now PUNCH away certain projectiles like grenades.

Revolver
BUFF: by shooting with the barrel out it will fire a burst of bullets, the amount of bullets shot in the burst is equal to the amount of bullets that were in the barrel.
BUFF: bullets can now bounce off of pillows like how they do with every other surface.

light berry
#

and wings are slow

#

Like there hit box should be bigger so it is possible to hit them in the air while using wings off of the ground

outer nymph
light berry
#

i do it x2 confeti up x2confit down double click and broom rushing

#

also please add nerfing wings

#

like please make there hitbox possible to hit in the air so some kid dosent just fly all the time in pvp

outer nymph
# light berry above

That technique it something they can’t really do anything about without getting rid of the mace’s gimmick, because the amount of velocity you get from that is so ridiculously high

light berry
#

no im not saying get rid of it im saying un nerf the mace

#

@outer nymph

outer nymph
#

Ima stand my ground on my mace nerfs because i see a lot of people use mace +wings or air grabbers and it is just kind of too powerful

#

@light berry

light berry
#

wings are slow

#

air grabers slow you down when falling

#

so i dont think it needs a nerf

sly junco
#

Just leave it alone y'all

light berry
#

hi

sly junco
fathom dawn
#

cus what’s stopping me from freezing them with snowballs?

#

I still get massive dmg

outer nymph
fathom dawn
#

still doesn’t really matter

#

I’d argue even without them automatically freezing after some hits they would still be broken

#

750 dmg is a lot

ashen quarry
mighty sparrow
mighty sparrow
outer nymph
thorn kelp
vivid ridge
#

whats the point of the hot cocoa nerf, just makes it so you can't drink a bunch of hot cocoa

chilly dragon
pine mantle
# outer nymph This will be a LONG SUGGESTION so be weary, Over my time playing PvP maps like s...
  1. Shield nerf ✅
  2. Shield buff ❌
  3. Cocoa nerf minimum 150 cotton but imo keep it the same
  4. Baseball buff ✅ but no curve, sometimes you don’t want that
  5. Baseball nerf only 300 stuffing, 500 crazy
  6. Mace nerf/buff ❌ (I think it’s unbalanced but that’s not the way to go about changing it)
  7. Spear buff ❌ (if anything a slight range boost cause its current range isn’t worth the low damage, only good for throwin)
#

Imo

outer nymph
#

I mean i kinda intended for the spear overhaul to give it a more defined purpose and give it a bit more damage, because i also think the spear is mighty useless.

pine mantle
# outer nymph PART: 2 Baseball bats Buff: can now hit grenades Freeze gloves: nerf: now takes...

Too lazy to look at all of em but:

  1. bat only works cause it hits just the baseball, anything else and the game would run at 1 fps, literally. But it physically cant hit other objects and the permanent buff thing is strange.
  2. Gloves having a unique hit that does mre every few hits is sick!
  3. Revolver doesn’t need a flat out buff its already good, I just wish it had more flair and expression, like ricochet’s do more damage
outer nymph
pine mantle
#

It’s far to performance intensive to do item to item collision for thy many different items, they specifically optimized the bat to only hit the baseball (pets work cause there a cap to 3 per player and you can’t mass shoot em out of cannons and stuff). It simply can’t work with other things

glass field
#

Maybe actually nerf cocoa

pine mantle
glass field
#

infinite defrost is NOT the main problem

pine mantle
#

Fr

glass field
#

Cocoa shouldve never been as broken as it became

pine mantle
#

Nerfing the item stuffing cost suggestions make nos sense

glass field
#

But its too mainstream so they cant nerf it ig

outer nymph
#

I just don’t like how hot cocoa can just be a free de-freeze because you get all the stuffing back if you eat it even after drinking it, making it a free get-out-of-freeze-free-card

pine mantle
#

Its main balancing thing was that it had almost 0 control

#

Just pick a direction and go with it

#

No turning back

#

But now new items break that

pine mantle
#

It can also always be banned

outer nymph
trim galleon
#

what if the shields give less stuffing back depending on how much damage theyve taken instead of immediately giving 0 when they take a little damage

pine mantle
#

Freeze is very niche

#

So most ppl don’t run cocoa anyway

outer nymph
#

You’re right

pine mantle
#

And even if they pick up cocoa you can just swap out and stop using freeze

#

Then they waste a slot

outer nymph
#

Eh, i just mainly though about this coco nerf assuming that it would be used to stop say, someone from using freeze gloves from getting bonus damage all the time, but honestly your reasoning is entirely fair

outer nymph
#

Overhaul ( yes i know i already made this suggestion but i wanna clump it in here): the boomerang now costs 700 stuffing and if you hit it with your hand as it is coming back to you it will go back again( like if you threw it again) and it will gain +150 (subject to change) stuffing drained on hitting a player ( the pickaxe does +150 stuffing damage in ffa arena if hit back once, and if you hit it again it will gain another 150 damage with a maximum of +1500 damage [if hit back 10 times without it falling to the ground])
Also, instead of loosing all momentum when hitting a wall and or it will simply bounce off of it and return to the thrower, ( like if it reached the peak of its initial throwing distance)

A simplified formula, damage=150x+ base damage
X= amount of times you hit it back
0<x<11
All of the above could be a potential boomerang rework

#

This suggestion over all is supposed to act as sort of a whiteboard for my suggestions which is why I feel comfortable pasting this suggestion here

outer nymph
#

Fire axe
Overhaul: will light a player on fire if said player has been hit by the fire axe 3-6 times
Fire axe still has its damage bonus the players who are on fire.

#

NERF: fire axe base damage would be nerfed if it were able to ignite people.( this does affect the damage bonus)

woven violet
#

This could be way better bro

inland saddle
#

i mostly like it but i would chjange the buff to the mace from that it does not break pillows ( that would break some speff tactics ) to having higher knockback (or radius )when falling faster

outer nymph
inland saddle