#Bigger Maps and Rendering Improvements.

1 messages · Page 1 of 1 (latest)

mighty jetty
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Give us 320x192x320 map and improve rendering, how? Blocks far away you can't see the details of just become a cube with the average color.

green dragon
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The reason the detail goes down is to save power, and you'd want more power for larger maps.

wintry arrow
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the issue is the data limit for maps

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and why 320x192x320?

deep cave
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Wait yeah

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Why so specific

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Why would a 300+ map size length or width even be necessary in any situation

covert dust