#Revamp Adventure Mode

1 messages · Page 1 of 1 (latest)

hazy wind
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this is a repost with a better image

hazy wind
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oh, and yes, i know the game isnt called yeeps 2.0 anymore

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i just couldnt find an image without the words

vagrant fractal
robust umbra
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Very cool

hazy wind
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though, i really like your party idea

robust umbra
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Definitely would be cool if yeeps had better bosses with multiple phases and dropped insane loot or upgrades

vagrant fractal
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Also why not add randomization to the dungeons

vagrant fractal
hazy wind
forest harbor
hazy wind
forest harbor
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ah

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I only read the actual post

hazy wind
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it was this

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obviously satire but i still figured it hurt the chances of people clicking

celest cairn
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how does adventure mode work

gentle ivy
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i like this but it be irritating for a thing you just got be pointless in adventure mode so you gotta find a guy selling it. other than that its pretty cool

timber iris
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This would be awesome

tawny field
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This would be great but honestly would probably at the earliest come out like summer of 2026, this sounds huge and they still have to make other updates and crap

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Still this would be like yeeps 3.0

opal niche
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yes

hazy wind
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i didn't understand any of that

gentle ivy
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likr say you just got the bat

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you go to asventure

hazy wind
gentle ivy
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and you dont have it

hazy wind
gentle ivy
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that would be annoying to some people

hazy wind
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if adventure is it's own separate mode, with a fully fleshed out plot and stuff

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yeah i dont think people would mind

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imo

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even if people hated it they would get used to it

gentle ivy
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tbh i can see your point

timber iris
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This should be yeeps 3.0

hazy wind
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since adventure is a side mode

timber iris
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Ok
That's fair

hazy wind
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Revamp Adventure Mode

vague wave
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s?u

compact idol
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Yuh

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Ig

tawny field
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just keeping this suggestion alive

prime atlas
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W suggestion

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an actual rpg type gamemode

hazy wind
naive tree
hazy wind
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maybe not EVERY map

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but i like the idea

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can i add a link to your suggestion?

wheat thunder
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fire af

hazy wind
hazy wind
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revive or something

hazy wind
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@toxic shard

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read it bro

naive tree
wise creek
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This is a good Idea, just not sure about the hunger part, like why would Yeeps get hungry they are just a bunch of stuffed toys
||not trying to hate||

hazy wind
hazy wind
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rev

proper anchor
bitter vapor
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Yes

wise creek
hazy wind
turbid dew
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Ehhh

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Dont like the fact that you go with a rogue like style

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Id love for it to be more on adventure with cooler maps

iron tiger
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Im also guessing that leveling would be like a rouge-lite system

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I love rouge-lites :D

hazy wind
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🙏

forest harbor
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also, roguelites/roguelikes are all indie developers seem to make atp
how on earth have you avoided them?

hazy wind
hazy wind
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revive

proper anchor
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Revive

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Even tho not my suggestion

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I jus like it to much

hazy wind
hazy wind
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bump

lyric spruce
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that would be so much fun

turbid dew
hazy wind
tight elm
hazy wind
iron tiger
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I love rouge-lites🤑

azure tide
forest harbor
forest harbor
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lucky you 😔

hazy wind
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you get 1,000 butt-coins ||/j||

iron tiger
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I love rouge-lites🤑

azure tide
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/j

hazy wind
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bump

hazy wind
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rev

hazy wind
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boost

hazy wind
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decided to do this all in one sitting

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it took like 4 or 5 hours but idrc

hazy wind
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bumpadoodledoo

steady sinew
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I loooove this, the only parts I don't like is the hunger and armor breaking. Also they should add a easy mode which has keep inventory.

broken lichen
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tbh i like rougelikes more than rougelites

hazy wind
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rev

hazy wind
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bump

hazy wind
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boost

bronze trench
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Yes

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This is the best idea ever!

hazy wind
hazy wind
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bpum

hazy wind
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Revive

hazy wind
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bost

tawny field
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boost

hazy wind
hazy wind
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bump

tepid lantern
toxic shard
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yo

stable oak
tepid lantern
near ibex
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Yes bro yes

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W adventure mode

plain prism
toxic shard
native turtle
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YESSSS!!!

hazy wind
lost void
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fire suggestion dude

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on a sidenote what font did you use? I wanna use it on my own document

lost void
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sorry caps lol

hazy elk
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Londrina solid

lost void
hazy elk
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np

hazy wind
hazy wind
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rev

cinder falcon
hallow salmon
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We need thisnathanApproves

hallow salmon
# hazy wind fr

Adventure mode rn isn’t an adventure it’s just exploration

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This would revolutionize it

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Also can you pin the message with the doc?

opal niche
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Revive

quiet mountain
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Holy peak

fathom basalt
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Holy Peak cinema

tall lintel
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Omg this is probably the best post I have ever seen I want this in the game NOW!

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You should be able to get buttcoins in it for stuff like killing bosses.

hallow salmon
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Btw they revamped snow village and hermit peak

fathom basalt
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But hermit

hallow salmon
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The hermit peak revamp is actually tuff

fathom basalt
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ill check on that

jade rose
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10 20 hours might be too long considering the terrible battery life

hazy wind
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or one standing i should say

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if anything it should be longer

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it's meant to take weeks. months, even.

karmic sinew
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dope

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but i think pet battle should give u rewards in adventure

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and maybe gym battles ?

hazy wind
karmic sinew
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☹️

hazy wind
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rev

hazy wind
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bump

hazy wind
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boost

plucky kelp
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What editing app did you use and what font?

hazy wind
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font is londrina solid

hazy wind
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eviver

lucid bolt
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actual peak

hazy wind
hazy wind
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revamp adventure mode

shadow zephyr
hushed citrus
sick vault
hazy wind
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boost

idle folio
summer jungle
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@hazy wind i think instead of your items being on the ground it should be like the minecraft gravestones mod

idle folio
dusky ermine
hazy wind
dusky ermine
harsh vine
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yo this update would be fire
and kinda basicaly a combination of minecraft and tereria as a vr game.

agile mountain
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This would be a fire update

hazy wind
hazy wind
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rev

neat marten
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Yea currently adventure mode is used only for the dungeons so having a story would make it way better

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i would also maybe make it to where there's branching paths with challenges for stuff like beans

frank jetty
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They should make it were you have to craft stuff

hazy wind
hazy wind
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bymp

hazy wind
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boost

robust umbra
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1 star away from the big 1 hundred

hazy wind
iron tiger
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Yipeee

harsh vine
normal kite
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🔥

hazy wind
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🥳

dusky ermine
fathom basalt
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I really hope that this gets added

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I'd love for adventure to have more active places

hazy wind
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rev

plucky kelp
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Uhhh

valid barn
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Absolutely, make it more like minecraft so it’s really open world except you can find the tunnel blocks and portals to different maps

valid barn
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I thought open world would be that but I guess not

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WHATEVERR

ember pivot
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peak

hazy wind
hazy wind
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revive

hazy wind
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bost

bronze trench
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Bump

native turtle
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😛

earnest hornet
hazy wind
hazy wind
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rev

hazy wind
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bump

somber basin
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I could see this becoming separate from adventure it would be more story mode

hazy wind
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🤷‍♂️

hazy wind
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revevevive

hazy wind
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revamp adventure mode

hazy wind
hazy wind
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peashooter

torpid oyster
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Holy peak

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But maybe we should let the devs cool down...

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This update would be cool for 3.0 or smth

hazy wind
torpid oyster
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Ok

tight elm
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Revive

hot zealot
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👍

hazy wind
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bupm

hazy wind
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we need an adventure mode revamp

hazy wind
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rev

hazy wind
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boost

hazy wind
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pleeeeeeease trass

neat marten
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Please grassss I mean trasss we need this my adventure mode is kinda homeless we need some sorta revamp man

hazy wind
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pumb

keen umbra
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I gotta be honest

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This would work waaaay better as an open world story mode

hazy wind
keen umbra
fathom basalt
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Because rendering

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They would have to take a note outta Minecrafts book just to do it

keen umbra
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I mean

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Theres always loading zones

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Like when u pass into a biome, it would Deload the biome u were exiting and load in yhe biome u are entering

tribal crow
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awesome

toxic quail
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I like most of this but i dont think adding hunger to the game would be fun

tepid lantern
cinder falcon
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This is a banger idea but I doubt the devs will add it

hazy wind
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rev

hazy wind
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bump

dapper topaz
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This is so peak but I think it would serve better as an addition like a story mode that canonically takes place before current day yeeps or something

hazy wind
nimble surge
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Yo bro this would make the legendary items so useful for this mode but a question (I didn't read all of it) but do you loose your items if you die also bitcoins just not be used in this

hazy wind
hazy wind
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trass pls add

hazy wind
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adventure mode rn mad boring

devout ingot
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Yes

hazy wind
hazy wind
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boost

hazy wind
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rev

hazy wind
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bump

harsh vine
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rev

hazy wind
hazy elk
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I’ve had this idea for a while now but like

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I think

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You should be able to walk into the outside terrain

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and pass into different maps when you walk into the fog

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of course it would be a loading thing

hazy wind
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i'll add it when i get home

hazy elk
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I was just gonna suggest it but okay

hazy wind
harsh vine
hazy wind
hazy wind
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bosot

dusky ermine
hazy wind
tribal crow
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i 100% agree with this but i feel like you should choose like 5 items that you already own, to start with

mild gust
hazy wind
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bump

forest harbor
valid barn
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boost

hazy wind
meager bronze
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We need.all the maps back

hazy wind
hazy wind
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bump

cloud pier
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I love the inventory system

stable oak
iron tiger
cloud pier
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That he suggested

spice rampart
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We need adventure revamp

hazy wind
cloud pier
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We don’t need a revamp

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We need a Restart

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(Besides gnome capital)

stable oak
fiery pivot
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Yeeps 3.0 ahh suggestion

hazy wind
hazy wind
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boost

real quartz
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I WOULD LOVE THIS

stable oak
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Oh yeah, I kinda forgot I replied to the original post so like alligator

hazy wind
stable oak
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Yeah like read the original post pls it is really good guys

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Not post but like, what I replied to. What he suggested

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You know what I mean

hazy wind
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rev

hazy wind
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boost

stable oak
hazy wind
hazy wind
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bump

hazy wind
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revove

stable oak
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You changed your pfp from that pvz character to... something snoop dawg would love

hazy wind
stable oak
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Also snoop dog is a fan of almost anything legal now so

round mulch
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How are they even going to revamp adventure mode. Its lierally the whole game itself

round mulch
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Revamp?

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Thats revamping everything

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Except home and gamemodes

hazy wind
round mulch
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Adventure is literally the heart of yeeps

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The home is the main center of the game

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You basically want yeeps 3.0

hazy wind
round mulch
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Wdym why is it dead

hazy wind
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also the portal description for home literally says "the heart of yeeps" lmao

round mulch
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Gnome capital is full of people

hazy wind
round mulch
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Gnome capital is the center of adventure mode

round mulch
hazy wind
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im talking abt the warp portal to home

hazy wind
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rev

hazy wind
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bumper

stable oak
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This needs a revive maan

hazy wind
hazy wind
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revive

hazy wind
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revamp

verbal forum
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honestly i love this idea. if this ends up not being implemented i would hope somebody would make smth like this

stable oak
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I stumbled upon a guy named oreo14 and he just talked to me in the most exciting voice ever talking about a survival update or a adventure update for like 15 minutes and we managed to stumble upon a moderator and we asked him if a adventure or survive update isnt getting planned rn, so you need to remake this post but post it during like Saturday during the middle of the day and make it more appealing and maybe this could get popular enough to have some ideas to get used in an update😁
-# Idk if that'll work tho :(

hazy wind
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but yeah i dont plan on reposting

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i'll js revive it

stable oak
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Just promote it anywhere you can

hazy wind
hazy wind
hazy wind
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revvive

hazy wind
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boost

stray vector
hazy wind
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in the future imma use text files tho

hazy wind
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revival ravioli

plain prism
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Is this the next update?

hazy wind
plain prism
stable oak
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Revive. And because I said it it will get so popular to a point were it gets added this year

hazy wind
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bumper

coarse carbon
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YES adventure feels so abandoned and they spent so much time working on it to pretty much throw it away.

agile mountain
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They might do this for the fishing update, at least the beach area

stable oak
somber basin
hazy wind
somber basin
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they did?

dusky ermine
shell needle
coarse carbon
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I'm guessing all thise maps like the steampink station and the new harbor area will be going to adventure after their updates are over.

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These

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Dang im terrible at typing

vale zinc
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yes this would

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make the game

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realy cool and more people would play the game

bitter vapor
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Yes

torpid oyster
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im having 2.0 update feedback ptsd

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if this happens the same thing will happen that happened with 2.0 and back to suburbs

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and then we're cooked

hazy wind
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rev

hazy wind
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bump

tight elm
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I agree because how would they make new biomes with portals

cursive dome
# hazy wind <:YeepRIP:1325961301293269022> Oof, another post too long for Discord. Link to t...

I really like the idea, don't get me wrong. but YEEPS isn't a adventure game. Revamping and completely changing a mild aspect a lot of players don't even go to to this extent wouldn't work imo. Don't get me wrong, I love adventure and I think it needs fixing, just not this way. Armor and purchasing items like that and the inventory would be a tough contrast and I don't think it fits. I believe that rather then doing this they should just add more maps and spread it all out.

jovial acorn
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<@&1197019012782116924> <@&1241120788703346820> <@&1234270710327677081> <@&1197019916893691925> <@&1197020218090868848> <@&1197020317105795184> <@&1197630275237183522> <@&1293327099502788681> this is soo good

stable oak
forest harbor
hazy wind
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boost

hazy wind
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1 more reaction till 200

hazy wind
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rev

hazy wind
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bump

outer chasm
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W

analog hemlock
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I think adventure definitely needs to be UPDATED but I don’t think it needs an entire revamp.

hazy wind
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booster

stable oak
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Rev

carmine mulch
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i have a few issues with how this whole thing is conveyed how it tries to resolves the core problems adventure actually faces which it fails to address outside of completely recreating adventure from the ground up

1. giving adventure more content + a story
for starters, new content doesn't provide more replayability which is what adventure and yeeps as a gameplay loop model requires, it just creates a honeymoon period where people try out the new stuff and once theyre done it's dropped unless theres a repeatable reason to come back, which adventure currently suffers from generally. its not a linear story but an infinitely replayable exploration game where you gather loot and sell it and explore the world to find it. of course, new content is always nice, but with the content that already exists it makes more sense to address the issues it faces now since it isnt inherently broken (i talk a lot about this here: #1466892238133923985 feel free to read my thoughts on adventure as it is right now)
restructuring adventure to make it a narrative experience would require rebuilding EVERYTHING from the ground up and i feel like that the team wouldnt really have an elaborate story to tell nor would they want to, as the game is open ended and paced as a world to engage with rather than a world to uncover, not all games need to be epic stories and completely rebuilding the game to have one isn't necessary
the bigger issue is that being infinitely replayable isn't really attainable with a narrative experience as the adventure formula remains now and just kicks the can down the road until youre done with it

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2. progression & consumable economy
beans are a fascinating currency, and to understand what they should be it should be understood how they differ
beans are rewarded to players as an infinitely farmable resource similar to buttcoins but for purchasing temporary rewards since buttcoins are time-gated in how much you can obtain but also give you permanent items on tech webs
i'll delve into this later but adventure lets you sell loot for buttcoins for a set of weekly quests which is what most people engage with adventure as
now what i agree with you a little is that having temporary items that get consumed to help survive or deal heavy damage would be cool, which with fishing we now have baits and the legendary loot sack and swords let you clean through enemies until you leave the game or until you die and it despawns
the main issue with this being is that not a whole lot of challenges really warrant engaging with combat or collecting loot outside of a maximum of 5-10 which is what holding a sack in one hand and attaching one to your body so you have one hand open for movement allows
now it would be nice if the game offered more combat challenges, but as yeeps progression is more about unlocking and playing with new fun gadgets rather than getting stronger it's not that important to focus the game into, which is also why i disagree that the game needs explicit levelling systems outside of what you the player own, more expensive items being stronger
armor would be an interesting addition within that framework that already exists and some of the technical functionality with how goblin mode works could be carried over, albeit with new armor textures so that would actually be a fun addition to the game, although to compensate having more dangerous and punishing combat experiences would be necessary so you aren't essentially invincible in the face of every single combat encounter

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3. seperating adventure from maingame progression
this is quite easily the trickiest one and the core of whats wrong with this suggestion, seperating adventure from yeeps as a whole completely
one of the main reasons people buy and collect gadgets is to use their fun functionalities in other maps to get advantages or play with other people in unique ways, which is also why i think the limitations in the current hide and seek/tap tag modes are actively detrimental and far less engaging than the hide and seek maps in all gamemodes, but thats another issue entirely
adventure is easily half of if not 3/4ths of the entirety of official yeeps content that people engage with, so making it so the weeks if not years of time theyve spent collecting buttcoins and spending them on cool gadgets worthless in the biggest mode in the game is deeply hostile and will break the trust of people who buy gadgets
you could be able to reobtain them in some form in the linear storyline that adventure has, but then buttcoins lose a lot of their value and adding new content into adventure mode is a losing sum game because no new ways to spend buttcoins as a premium currency would be focused on, which would cause an imbalance in development between furthering the narrative and fleshing out existing tech webs if not more

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adventure is a gamemode of yeeps, and as such it should be directly tied to your progression in yeeps as a whole and whatever resources you collect in adventure should serve to fulfill rewarding you buttcoins mainly with the weekly quests, but even being able to spend beans you collect later to help you collect them quicker and easier
your progression and incentive in the current adventure is to find your loot and bring it back to sell it and you can utilize whatever gadgets youve bought to your advantage to make it easier or have fun doing it in unique ways, and changing that to be completing a narrative inherently limits how far it can go and how much checking in daily/weekly can reward the player outside of furthering their progression in the narrative which yeeps doesn't really need to begin with nor does the team seem interested at establishing one explicitly, hence horror mode

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bonus. ...hunger?
genuinely no this would just cause random stalls in gameplay where you dont explore just so you stop an arbitrary meter
minecraft gets away with it because it balances out long stretches of combat and running, which with a game that you can create farms and store foodstuffs for a good while and encourages engaging with building, all of this being gameplay design elements yeeps lacks and introducing it would just be pointless and detrimental to just playing normally

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tl;dr: yeeps is built as an infinitely replayable experience and adventure is a unique spin on the minigame formula with a gamemode that has you explore and collect loot with the gadgets you find, and replacing that with a story mode would sever the replayability and have a slew of issues regardless not to mention being miles more work for the team to do

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your heart is in the right place because adventure does genuinely need a change, but this is a really drastic one that loses a lot of what makes yeeps yeeps and what adventure mode sets out to do

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currently adventure has an infected wound, and new content only puts bandaids over it
what you need to do is resolve the infection of the structure of the game (which again, my aforementioned idea addresses and provides incentive to engage with the ENTIRE adventure mode at ANY time) would cure which new content can then be used to properly heal it into a truly impressive experience done with the yeeps formula and systems, what this idea does is completely amputate the limb instead of healing it when it's still recoverable

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btw, on top of addressing the core issue of engaging with all the maps at any given time and collecting loot even when its not in the buttcoin rotation, i do think more content like more maps to help subside the removal of most of the map with the switch to back to suburbs would be good and open up more loot/enemy opportunities

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ofc this was a good change because it meant that those gamemodes were more easily accessible to people to play overall, but it is unfortunate it left the whole adventure map a lot emptier

carmine mulch
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then we cant really have a thoughtful discussion now can we

forest harbor
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10 messages for that

hazy wind
carmine mulch
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thats great

stable oak
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A message shouldn't take more than a second just to scroll past

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Most of the time, I guess its fine in this situation tho

carmine mulch
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well technically i had to

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for the discord word limit

agile mountain
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i read it

fallen apex
jade path
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No this is a repost

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Booo

hazy wind
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no it isnt?

jade path
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I show u

hazy wind
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oh wait i remember

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yeah this is a repost so i could change the image

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and the old one is like dead

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so

harsh vine
jade path
stable oak
merry lava
#

havent read the post but i agree, i miss the open world i think it was so cool

stable oak
karmic sinew
# carmine mulch **3. seperating adventure from maingame progression** this is quite easily the t...

I can see the point that limiting items in adventure at least from the start could be frustrating to some, but this could bring more life to gadgets that are fun like air blasters (jumping over pits/holes with them) and you could eventually upgrade to grapplers (same with air grabbers to wings or sum) you could even upgrade from the normal loot bag to bigger one, this would create a more rewarding system for getting gadgets instead of getting them for free because you paid, and if you really wanted to make buying gadgets with butt-coins more worth it in adventure, it could be that you need to buy the gadget with butt-coins to be able unlock it in adventure (besides very basic needed gadget or just trade).

opal niche
sick vault
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makereow

carmine mulch
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facility X isnt the best example since theyre all combat tools (or a trumpet for some reason) but having a more approachable version of those gadget parkour community worlds would be interesting

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but for right now all dungeons being possible without any gadgets and the gadgets you do buy making them easier or more fun is a much better way to progress while respecting the economy

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adventure has its issues but they arent inherently flawed

carmine mulch
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very little needs to be drastically changed, it just needs better incentives to engage with everything at any time

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and secluding it to adventure will only discourage people from playing all that yeeps has to offer because youd need to unlock it twice so your time is better spent playing one part of yeeps than the other

karmic sinew
karmic sinew
carmine mulch
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also about the suggestion itself i deeply doubt that most people read the google doc itself let alone agree with the individual design choices with how it fits into the game itself outside of being "new content = more content"

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even if you think adventure deserves to be completely remade from the ground up some of these choices just dont make sense and actively detriment how yeeps is structured

carmine mulch
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whereas buttcoins are time gated so your progression is tied to playing consistently

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which as a free to play game is their engagement model

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not that its bad or scummy, its honestly done fairly respectfully and shockingly generously with how many buttcoins you can get for doing a lot of things

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and having one mode have a progression line that doesnt intertwine with the tech web progression means that either it has to be arbitrarily done with some linear story questline or is another timegated mode to chip away at which just limits how much people are willing to engage with it as a gamemode in yeeps

carmine mulch
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yeeps adventure is supposed to be self sustaining as a source of weekly quests

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and other things to do

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like buttcoin stashes or fishing

carmine mulch
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maybe a "oh an inventory system would be cool" or "yeah adventure should get more updates" but not how they influence the game itself

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btw for the legendary items that you cant make with the imagination menu, i think theyre too powerful to warrant permanently storing them especially since theyre bought with beans which are the infinitely farmable resource for one-time consumables

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so if you buy them youre going to farm your brains out for that session

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just that atm theres not a whole lot of reason to pick up loot that isnt available for buttcoins at the moment

carmine mulch
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plus for legendary weapons theres 1 utility and 2 powerful swords which you dont need to have both for

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maybe theyll add more legendary weapons but idk how theyd add another utility one so it'd just be if you want a really powerful weapon you pick between the legendary weapons

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just that the legendary loot sack and sword are both in the black market so you can get them both there

coarse carbon
hazy wind
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bump

rugged plaza
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500th message

hazy wind
tight elm
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Rev

hazy wind
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yo i forgot abt this

burnt urchin
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This suggestion was made on my bird day!

hazy wind
burnt urchin
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Ain’t he so cute?

hazy wind
burnt urchin
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Here’s my other lizard

hazy wind
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fellas rate my cow

burnt urchin
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Corn dog

hazy wind
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im hungry

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so im leaving

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cya

burnt urchin
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Chip

hazy wind
# burnt urchin

js rubbing it in that i havent eaten quite literally all day

burnt urchin
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That’s really bad

hazy wind
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you dont say

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alr im actually leaving now cya