#Revamp Adventure Mode
1 messages · Page 1 of 1 (latest)
oh, and yes, i know the game isnt called yeeps 2.0 anymore
i just couldnt find an image without the words
I also posted a lil suggestion about this as well https://discord.com/channels/1197017602292207666/1439304974742847709
Very cool
guess we had similar ideas lol
though, i really like your party idea
Definitely would be cool if yeeps had better bosses with multiple phases and dropped insane loot or upgrades
Interesting
Also why not add randomization to the dungeons
As in random routes, enemies, etc
could be cool
didn't you already post this?
as i said in the top comment, this is a repost with a better, less cringey image
oh
it was this
obviously satire but i still figured it hurt the chances of people clicking
how does adventure mode work
Elden Yeep
i like this but it be irritating for a thing you just got be pointless in adventure mode so you gotta find a guy selling it. other than that its pretty cool
This would be awesome
This would be great but honestly would probably at the earliest come out like summer of 2026, this sounds huge and they still have to make other updates and crap
Still this would be like yeeps 3.0
yes
what
i didn't understand any of that
yeah, im not saying this is something to come out next update lol
and you dont have it
yeah
that would be annoying to some people
i dont really think so
if adventure is it's own separate mode, with a fully fleshed out plot and stuff
yeah i dont think people would mind
imo
even if people hated it they would get used to it
tbh i can see your point
This should be yeeps 3.0
Ok
That's fair
Revamp Adventure Mode
s?u
YES I NEED THIS!!!!!!!
huh
This could also go with an old suggestion of mine https://discord.com/channels/1197017602292207666/1416259465442754570
wait this is highkey sick
maybe not EVERY map
but i like the idea
can i add a link to your suggestion?
fire af
thanks
revive or something
Yea
YES
Fire
This is a good Idea, just not sure about the hunger part, like why would Yeeps get hungry they are just a bunch of stuffed toys
||not trying to hate||
why would yeeps be fighting giant bugs?
rev
Ok still best siggestion ive seen all week btw
Yes
Stuffing is Yeeps food
my point is, yeeps do insane things that plushies would literally never, and can't do. why are you focused on hunger?
Ehhh
Dont like the fact that you go with a rogue like style
Id love for it to be more on adventure with cooler maps
Cause the bugs are bugs ig
Im also guessing that leveling would be like a rouge-lite system
I love rouge-lites :D
tbh ive never play rogue or a rogue-lite
🙏
you never played ironstrike?
also, roguelites/roguelikes are all indie developers seem to make atp
how on earth have you avoided them?
never even heard of it
revive
thank you
bump
that would be so much fun
You die start again and go another path
oh
I love rouge-lites🤑
Good suggestion, my question is, do we get anything after beating it, like a trophy similar to horror mode?
you're part of the problem
the reason we only get roguelikes from indie studios now
Im personally not complaining
lucky you 😔
um
you get 1,000 butt-coins ||/j||
I love rouge-lites🤑
bump
rev
boost
bumpadoodledoo
I loooove this, the only parts I don't like is the hunger and armor breaking. Also they should add a easy mode which has keep inventory.
tbh i like rougelikes more than rougelites
rev
bump
boost
thank you
bpum
Revive
bost
boost
thanks
bump
we should def get story in the game
yo
And I ate all of that in one sitting
I think im subbed to u in yt lol
I frickin LOVE rougelikes and rougelites. But I do agree that indie studios need to do something different.
lol thx
YESSSS!!!
thanks
fire suggestion dude
on a sidenote what font did you use? I wanna use it on my own document
the yeeps font?
Londrina solid
alright thanks dude
np
thank you
rev
its just the map that was in Yeeps before the current update dropped
We need this
Adventure mode rn isn’t an adventure it’s just exploration
This would revolutionize it
Also can you pin the message with the doc?
Revive
Holy peak
Holy Peak cinema
Omg this is probably the best post I have ever seen I want this in the game NOW!
You should be able to get buttcoins in it for stuff like killing bosses.
Btw they revamped snow village and hermit peak
oh really ik about snow village
But hermit
The hermit peak revamp is actually tuff
ill check on that
thank you
10 20 hours might be too long considering the terrible battery life
it's not meant to be done in one sitting
or one standing i should say
if anything it should be longer
it's meant to take weeks. months, even.
dope
but i think pet battle should give u rewards in adventure
and maybe gym battles ?
pet battles wouldnt be in adventure
☹️
rev
bump
boost
What editing app did you use and what font?
i used ibis paint x but you can use pretty much anything
font is londrina solid
eviver
actual peak
indeed
revamp adventure mode
lilita one is the main yeeps font
lilita one is the logo, londrina solid is practically everything else
One session*
boost
Yess bro with a lot of actual bosses with different phases and abilities would be fire🥹🙏
@hazy wind i think instead of your items being on the ground it should be like the minecraft gravestones mod
exactly
For this you get one kiss 😘
but im straight...
Me too
yo this update would be fire
and kinda basicaly a combination of minecraft and tereria as a vr game.
exactly
This would be a fire update
fr
rev
Yea currently adventure mode is used only for the dungeons so having a story would make it way better
i would also maybe make it to where there's branching paths with challenges for stuff like beans
They should make it were you have to craft stuff
that would be cool
bymp
boost
1 star away from the big 1 hundred
so close dude
Yipeee
🔥
🥳
I really hope that this gets added
I'd love for adventure to have more active places
yeah
rev
Uhhh
Absolutely, make it more like minecraft so it’s really open world except you can find the tunnel blocks and portals to different maps
yeah exactly
peak
thanks
revive
bost
Bump
😛
They should add a desert dungeon and a free starter sack for new players that has 3 slots and when u beat 30 dungeons u get a new sack that has 8 slots

rev
bump
I could see this becoming separate from adventure it would be more story mode
🤷♂️
revevevive
revamp adventure mode
peashooter
Holy peak
But maybe we should let the devs cool down...
This update would be cool for 3.0 or smth
never said this has to be the next update
Ok
Revive
👍
bupm
we need an adventure mode revamp
rev
boost
pleeeeeeease trass
Please grassss I mean trasss we need this my adventure mode is kinda homeless we need some sorta revamp man
🙏
pumb
thats what adventure mode is supposed to be dude
Yeah but I mean like u can go onto thru outside terrain and pass thru to a different map
Then we would lag out
Because rendering
They would have to take a note outta Minecrafts book just to do it
I mean
Theres always loading zones
Like when u pass into a biome, it would Deload the biome u were exiting and load in yhe biome u are entering
awesome
I like most of this but i dont think adding hunger to the game would be fun
to make it cooler there should be like cinematic intros for the new worlds you enter etc
This is a banger idea but I doubt the devs will add it
rev
bump
This is so peak but I think it would serve better as an addition like a story mode that canonically takes place before current day yeeps or something
i disagree but i see what youre gtting at
yo that would be pretty cool
Yo bro this would make the legendary items so useful for this mode but a question (I didn't read all of it) but do you loose your items if you die also bitcoins just not be used in this
both of those are things i literally said in the suggestion✌️
trass pls add
adventure mode rn mad boring
Yes
thanks
boost
rev
bump
rev
thanks
I’ve had this idea for a while now but like
I think
You should be able to walk into the outside terrain
and pass into different maps when you walk into the fog
of course it would be a loading thing
yo wait thats awesome
i'll add it when i get home
I was just gonna suggest it but okay
alr
*revamp
lol
bosot
lol
i 100% agree with this but i feel like you should choose like 5 items that you already own, to start with
The items never despawning would be a problem, people could pile tons of items in one spot and lag the server
bump
could be a unique item similar to the lootsack, that can't have items be put into it, and holds all your items on death
good idea
minecraft grave mod
boost
thanks
We need.all the maps back
eh. i think they made the right choice taking out the minigames
bump
I love the inventory system
I ate the inventory system
I h the inverntory system
We need adventure revamp
fr
I ment like actually eating the inventory system as like a joke, you thought I misspelled hate.
Yeeps 3.0 ahh suggestion
Oh mb 
fr
boost
Adventure typa thing
OMG THIS IS AMAZING
I WOULD LOVE THIS
Oh yeah, I kinda forgot I replied to the original post so like alligator
thank you
Yeah like read the original post pls it is really good guys
Not post but like, what I replied to. What he suggested
You know what I mean
agreed
rev
boost
lol thanks
bump
revove
You changed your pfp from that pvz character to... something snoop dawg would love
snoop dogg is a banjo-kazooie fan?
Idk, I was tired than and for some reason I can see the picture way better now. My fault tho
Also snoop dog is a fan of almost anything legal now so
How are they even going to revamp adventure mode. Its lierally the whole game itself
no it isnt?
Explain to me this
Revamp?
Thats revamping everything
Except home and gamemodes
adventure is its own isolated mode
Adventure is literally the heart of yeeps
The home is the main center of the game
You basically want yeeps 3.0
if adventure mode is the heart of yeeps, then why is it dead?
Wdym why is it dead
also the portal description for home literally says "the heart of yeeps" lmao
Gnome capital is full of people
eh
Gnome capital is the center of adventure mode
Im talking about adventure in that part not home
what
im talking abt the warp portal to home
rev
bumper
This needs a revive maan
fr
revive
revamp
honestly i love this idea. if this ends up not being implemented i would hope somebody would make smth like this
I stumbled upon a guy named oreo14 and he just talked to me in the most exciting voice ever talking about a survival update or a adventure update for like 15 minutes and we managed to stumble upon a moderator and we asked him if a adventure or survive update isnt getting planned rn, so you need to remake this post but post it during like Saturday during the middle of the day and make it more appealing and maybe this could get popular enough to have some ideas to get used in an update😁
-# Idk if that'll work tho :(
original image of the post💔
but yeah i dont plan on reposting
i'll js revive it
im so cool and smart💯
alr bet
revvive
boost
You could send the limit and then add on the extra below it as a message
i dont wanna do that. ruins the flow of the suggestion imo
in the future imma use text files tho
revival ravioli
Is this the next update?
i wish😭
Yeah
Revive. And because I said it it will get so popular to a point were it gets added this year
bumper
YES adventure feels so abandoned and they spent so much time working on it to pretty much throw it away.
They might do this for the fishing update, at least the beach area
This is more of a big update than an feature like thing in another update or something
mods got involved forever ago bruh
they did?
I'm guessing all thise maps like the steampink station and the new harbor area will be going to adventure after their updates are over.
These
Dang im terrible at typing
Yes
im having 2.0 update feedback ptsd
if this happens the same thing will happen that happened with 2.0 and back to suburbs
and then we're cooked
rev
bump
I agree because how would they make new biomes with portals
I really like the idea, don't get me wrong. but YEEPS isn't a adventure game. Revamping and completely changing a mild aspect a lot of players don't even go to to this extent wouldn't work imo. Don't get me wrong, I love adventure and I think it needs fixing, just not this way. Armor and purchasing items like that and the inventory would be a tough contrast and I don't think it fits. I believe that rather then doing this they should just add more maps and spread it all out.
<@&1197019012782116924> <@&1241120788703346820> <@&1234270710327677081> <@&1197019916893691925> <@&1197020218090868848> <@&1197020317105795184> <@&1197630275237183522> <@&1293327099502788681> this is soo good
It didnt ping a single person btw but its nice that you tried
-# that's the point
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1 more reaction till 200
rev
bump
W
I think adventure definitely needs to be UPDATED but I don’t think it needs an entire revamp.
nah it needs a revamp
booster
Rev
No
It need a revamp
i have a few issues with how this whole thing is conveyed how it tries to resolves the core problems adventure actually faces which it fails to address outside of completely recreating adventure from the ground up
1. giving adventure more content + a story
for starters, new content doesn't provide more replayability which is what adventure and yeeps as a gameplay loop model requires, it just creates a honeymoon period where people try out the new stuff and once theyre done it's dropped unless theres a repeatable reason to come back, which adventure currently suffers from generally. its not a linear story but an infinitely replayable exploration game where you gather loot and sell it and explore the world to find it. of course, new content is always nice, but with the content that already exists it makes more sense to address the issues it faces now since it isnt inherently broken (i talk a lot about this here: #1466892238133923985 feel free to read my thoughts on adventure as it is right now)
restructuring adventure to make it a narrative experience would require rebuilding EVERYTHING from the ground up and i feel like that the team wouldnt really have an elaborate story to tell nor would they want to, as the game is open ended and paced as a world to engage with rather than a world to uncover, not all games need to be epic stories and completely rebuilding the game to have one isn't necessary
the bigger issue is that being infinitely replayable isn't really attainable with a narrative experience as the adventure formula remains now and just kicks the can down the road until youre done with it
2. progression & consumable economy
beans are a fascinating currency, and to understand what they should be it should be understood how they differ
beans are rewarded to players as an infinitely farmable resource similar to buttcoins but for purchasing temporary rewards since buttcoins are time-gated in how much you can obtain but also give you permanent items on tech webs
i'll delve into this later but adventure lets you sell loot for buttcoins for a set of weekly quests which is what most people engage with adventure as
now what i agree with you a little is that having temporary items that get consumed to help survive or deal heavy damage would be cool, which with fishing we now have baits and the legendary loot sack and swords let you clean through enemies until you leave the game or until you die and it despawns
the main issue with this being is that not a whole lot of challenges really warrant engaging with combat or collecting loot outside of a maximum of 5-10 which is what holding a sack in one hand and attaching one to your body so you have one hand open for movement allows
now it would be nice if the game offered more combat challenges, but as yeeps progression is more about unlocking and playing with new fun gadgets rather than getting stronger it's not that important to focus the game into, which is also why i disagree that the game needs explicit levelling systems outside of what you the player own, more expensive items being stronger
armor would be an interesting addition within that framework that already exists and some of the technical functionality with how goblin mode works could be carried over, albeit with new armor textures so that would actually be a fun addition to the game, although to compensate having more dangerous and punishing combat experiences would be necessary so you aren't essentially invincible in the face of every single combat encounter
3. seperating adventure from maingame progression
this is quite easily the trickiest one and the core of whats wrong with this suggestion, seperating adventure from yeeps as a whole completely
one of the main reasons people buy and collect gadgets is to use their fun functionalities in other maps to get advantages or play with other people in unique ways, which is also why i think the limitations in the current hide and seek/tap tag modes are actively detrimental and far less engaging than the hide and seek maps in all gamemodes, but thats another issue entirely
adventure is easily half of if not 3/4ths of the entirety of official yeeps content that people engage with, so making it so the weeks if not years of time theyve spent collecting buttcoins and spending them on cool gadgets worthless in the biggest mode in the game is deeply hostile and will break the trust of people who buy gadgets
you could be able to reobtain them in some form in the linear storyline that adventure has, but then buttcoins lose a lot of their value and adding new content into adventure mode is a losing sum game because no new ways to spend buttcoins as a premium currency would be focused on, which would cause an imbalance in development between furthering the narrative and fleshing out existing tech webs if not more
adventure is a gamemode of yeeps, and as such it should be directly tied to your progression in yeeps as a whole and whatever resources you collect in adventure should serve to fulfill rewarding you buttcoins mainly with the weekly quests, but even being able to spend beans you collect later to help you collect them quicker and easier
your progression and incentive in the current adventure is to find your loot and bring it back to sell it and you can utilize whatever gadgets youve bought to your advantage to make it easier or have fun doing it in unique ways, and changing that to be completing a narrative inherently limits how far it can go and how much checking in daily/weekly can reward the player outside of furthering their progression in the narrative which yeeps doesn't really need to begin with nor does the team seem interested at establishing one explicitly, hence horror mode
bonus. ...hunger?
genuinely no this would just cause random stalls in gameplay where you dont explore just so you stop an arbitrary meter
minecraft gets away with it because it balances out long stretches of combat and running, which with a game that you can create farms and store foodstuffs for a good while and encourages engaging with building, all of this being gameplay design elements yeeps lacks and introducing it would just be pointless and detrimental to just playing normally
tl;dr: yeeps is built as an infinitely replayable experience and adventure is a unique spin on the minigame formula with a gamemode that has you explore and collect loot with the gadgets you find, and replacing that with a story mode would sever the replayability and have a slew of issues regardless not to mention being miles more work for the team to do
your heart is in the right place because adventure does genuinely need a change, but this is a really drastic one that loses a lot of what makes yeeps yeeps and what adventure mode sets out to do
currently adventure has an infected wound, and new content only puts bandaids over it
what you need to do is resolve the infection of the structure of the game (which again, my aforementioned idea addresses and provides incentive to engage with the ENTIRE adventure mode at ANY time) would cure which new content can then be used to properly heal it into a truly impressive experience done with the yeeps formula and systems, what this idea does is completely amputate the limb instead of healing it when it's still recoverable
btw, on top of addressing the core issue of engaging with all the maps at any given time and collecting loot even when its not in the buttcoin rotation, i do think more content like more maps to help subside the removal of most of the map with the switch to back to suburbs would be good and open up more loot/enemy opportunities
ofc this was a good change because it meant that those gamemodes were more easily accessible to people to play overall, but it is unfortunate it left the whole adventure map a lot emptier
then we cant really have a thoughtful discussion now can we
it is a lot of words though
10 messages for that
im not reading anything past that first message lowk
thats great
If you separate those words ill consider reading it. I read better like that
A message shouldn't take more than a second just to scroll past
Most of the time, I guess its fine in this situation tho
i read it
Ah yes. Before adventure mode we had this
I show u
alr
oh wait i remember
yeah this is a repost so i could change the image
and the old one is like dead
so


havent read the post but i agree, i miss the open world i think it was so cool
Im replying to the original message again because I want people to read it
I can see the point that limiting items in adventure at least from the start could be frustrating to some, but this could bring more life to gadgets that are fun like air blasters (jumping over pits/holes with them) and you could eventually upgrade to grapplers (same with air grabbers to wings or sum) you could even upgrade from the normal loot bag to bigger one, this would create a more rewarding system for getting gadgets instead of getting them for free because you paid, and if you really wanted to make buying gadgets with butt-coins more worth it in adventure, it could be that you need to buy the gadget with butt-coins to be able unlock it in adventure (besides very basic needed gadget or just trade).
mega gyatling pea adventures from pvz2
eow
i think they could add more unique dungeons like facility X that limit what tools you can use but provide you them freely and build puzzles and encounters around them
facility X isnt the best example since theyre all combat tools (or a trumpet for some reason) but having a more approachable version of those gadget parkour community worlds would be interesting
but for right now all dungeons being possible without any gadgets and the gadgets you do buy making them easier or more fun is a much better way to progress while respecting the economy
adventure has its issues but they arent inherently flawed
i point towards this again
very little needs to be drastically changed, it just needs better incentives to engage with everything at any time
and secluding it to adventure will only discourage people from playing all that yeeps has to offer because youd need to unlock it twice so your time is better spent playing one part of yeeps than the other
i agree with this is one of the biggest reason i loved the fishing update
This is fair but it could be compared to Splatoon 1-3 were you have online play were you have to buy weapons, and the games story mode were you either unlock weapons through story progression or have limited choices per stage
also about the suggestion itself i deeply doubt that most people read the google doc itself let alone agree with the individual design choices with how it fits into the game itself outside of being "new content = more content"
even if you think adventure deserves to be completely remade from the ground up some of these choices just dont make sense and actively detriment how yeeps is structured
they arent really comparable because you can farm levels and progress in the story infinitely and not be time gated
whereas buttcoins are time gated so your progression is tied to playing consistently
which as a free to play game is their engagement model
not that its bad or scummy, its honestly done fairly respectfully and shockingly generously with how many buttcoins you can get for doing a lot of things
and having one mode have a progression line that doesnt intertwine with the tech web progression means that either it has to be arbitrarily done with some linear story questline or is another timegated mode to chip away at which just limits how much people are willing to engage with it as a gamemode in yeeps
also actual story modes are intended to end
yeeps adventure is supposed to be self sustaining as a source of weekly quests
and other things to do
like buttcoin stashes or fishing
i just dont think this suggestion was done itself or supported with much regard to how yeeps is structured right now and how this would affect it just because "adventure has issues and this is asking to change it" while the actual ideas themselves are take it or leave it and i havent seen much discussion in response to that
maybe a "oh an inventory system would be cool" or "yeah adventure should get more updates" but not how they influence the game itself
btw for the legendary items that you cant make with the imagination menu, i think theyre too powerful to warrant permanently storing them especially since theyre bought with beans which are the infinitely farmable resource for one-time consumables
so if you buy them youre going to farm your brains out for that session
just that atm theres not a whole lot of reason to pick up loot that isnt available for buttcoins at the moment
COUGH COUGH
an inventory is just an extension of that in the wrong direction and loot sacks/the ability to attach them to your body already serve that purpose
plus for legendary weapons theres 1 utility and 2 powerful swords which you dont need to have both for
maybe theyll add more legendary weapons but idk how theyd add another utility one so it'd just be if you want a really powerful weapon you pick between the legendary weapons
just that the legendary loot sack and sword are both in the black market so you can get them both there
bump
500th message
nice
Rev
yo i forgot abt this
This suggestion was made on my bird day!
yo shoutout to your bird
Ain’t he so cute?
cool dog bro
Here’s my other lizard
fellas rate my cow
Corn dog
js rubbing it in that i havent eaten quite literally all day
That’s really bad
Oof, another post too long for Discord. Link to the Google Doc here:
I WONT BE BROKE ANYMORE