#Better banning system
1 messages · Page 1 of 1 (latest)
This would make many false bans
Bro scratch is crazy
Oof
im sending this to people who make fun of me for making my ideas in grab
You gotta do it like this trust
I’m probably one of the only people that uses scratch as a shader editor
how
thats why we have game mods 🤦♂️
Oh hell, no I don’t wanna crash my game
This could definitely use some particles
Specifically, the freezing part could use some particles
OK, but I’m too lazy to animate them because I suck at animating and this already took me like five hours to make
Go overall what is your opinion on this?
Oh yeah, did I mention that clouds should start forming before the cloud comes down and kills him
Revive?
No one’s coming back
Dang
I mean, even some light freeze particles emitting from the yeep could go a long way
This obviously doesn’t look that good because I made it real quick as an example
- Many false bans
- How would that be implemented
ok
how do yalll do this
yes i use scratch
For the particles this is the what I did, but I made this in like five minutes so it’s obviously not the best
Skibidi
The function also needs to have run without screen refresh enabled
no there's thousands of ways to build something inappropriate so this is impossible
I wonder how much upside-down T's I could make before getting banned
WHAT, NOOOO
true
How tho
How would it not
Wdym
It would ban anyone that makes something inappropriate, it would be impossible to differentiate
Oh
I thought it was just talking about particles or something when someone gets banned
Shapes that are bannable standalone can also be important to build with as embeded objects, context of such builds is important. Game mods are there to stop people from leaving them in a bannable context.

