#Community Beans

1 messages · Page 1 of 1 (latest)

lilac trail
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I know we can't have open world yet, but it would be nice to have beans in community worlds, although not connected to the public world of course, that would be OP. So I suggest community beans. Each community world has it's own community beans, that are only used in that world. This would also add a bean tech web, that splits into two sections, starting with the bean tech web itself, of course, and branching off to the merchant stand, and the materials, and a bunch of rule signs for beans. The rules would consist of stuff like "Mobs Don't Drop Beans Rule", "Bean Increase" (1.5x bean gain, .5x gain, etc.), and more. You woud be able to give a gnome an item and it would hold it, you would be prompted to give a cost for the item (in intervals of 500 going up to 5000) and players could trade beans just like in the public world. Staff would have infinite beans, upon permission of course. Beans could be disabled in the world settings if you don't want them, and you'd be prompted with "Beans are disabled in this map, go to world settings to enable them." when you try to place a bean associated block in a world with no beans. That's it, and thank you fir reading.

dawn oyster
dawn oyster
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But we reallllyyy need cw economies