#Physics gamemode

1 messages · Page 1 of 1 (latest)

digital vessel
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All blocks have realistic physics in this gamemode. If a block is placed mid air it will fall to the ground. If you build a unbalanced tower it will tip to the ground. Creative blocks are unfazed unless the “Creative physics” sign is placed

quaint arrow
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yes

shy wharf
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Yes

digital vessel
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Burp

digital vessel
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Bump

warped onyx
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(not trying to shut you down I’m just realizing these things sorry if it comes off as rude. I swear I’m not trying to be, sorry.)

  1. Lag machines people could purposefully make some big structure then take out all supports to crash people

  2. A physics engine might cause a lot of lag even when not trying to such as the quest two and one I really doubt could run it Meta quest three I there are a lot of physic simulators that are good for standalone and multiplayer, but think about and how many people are going to be placing blocks and breaking blocks and how many people are going to be updating stats and all that overall I feel like it could work, but it would need maybe mild improvements

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  1. Also, maybe when they’re pasting in a map, there would be a warning saying that this is a physics map so that people don’t paste it in that immediately the second they do the infrastructure gets broken and it crashes everyone.
digital vessel
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Creative physics would just make creative blocks have physics in playmode

warped onyx
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OK then real quick question sorry again if this as rude I promise I’m not trying to be rude sorry but you know how on the grid. I feel like it would be hard for them to go moving between grids I guess they could it as an entity with but even if they did that if those entities collide with each other, then they’ll just bounce off and they won’t know when to stop bouncing so then they’ll have to add a inertia if they add inertia then once it’s moving and it’s bouncing and it eventually stops how will it stop? It will have to determine how big itself is and roll or move. Then, if it rolls are moved, has to determine where it will move after determines where it will move then it will have to determine if it’s done moving or not every process along the way process. This would also have to have each block with it own weight

(I used talk-to-text)