#Tower Defense Mode

1 messages · Page 1 of 1 (latest)

violet trail
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This is a pretty interesting idea!

brazen marten
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Great idea

tired canopy
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Epic

neon hearth
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A Tower Defense Gamemode would be awesome!

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There should he an enemy called "the grappler kid," and it should be a boss.

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Ok

gritty bane
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SMASH the star button cuz this is fire

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Also instead of set by default enemies why not let us make them

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With stats cosmetics etc

arctic sorrel
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or even just a zombie apocalypse mode where enemies spawn and chase down yeeps

violet trail
storm gull
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DEATH MODE: only the worthiest who have beaten every mode can do this, the final battle begins…

Enemies:

Strong Runner: a speedy enemy which has 500 hp / cotton, a ninja headband, and can be a random color. Speed: 2 block per second

Spartan: A fighter who carries a sword to stun towers for about 3 seconds and a shield which acts as extra hp, however can only stun towers within a 2 block radius, has 600 hp. Speed: 1.25 blocks per second

Tank: a yeep that’s fully armored but slow, however only has 200 hp but a 1,000 hp shield, each 200 damage will destroy a part of the armor making him slightly faster. Speed: 0.5 blocks per second

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Grappler Kid: a miniboss that moves at an average speed and uses grapplers to ram into your towers stunning them for 10 seconds, always stays stacked on cotton but every grapple makes him lose 200 hp. Health: 5,000. Speed: 1 block per second. Once he’s down to 2,500 hp he’ll let out a scream of anger so loud that it’ll stun all towers for 3 seconds.

Robber: A sneaky and fast Yeep which uses his stealthiness to steal your cotton to prevent you from placing towers while also carrying a pellet gun to stun them, has 750 hp. Speed: 1.5 blocks per second

Rocketeer: a slow and tanky enemy which has a bazooka that stuns your towers for 5 second with a splash effect. Health: 1,500. Range: 20 blocks. Speed: 0.5 blocks per second

Tank Driver: a miniboss who looks like an army man with lots of hp but a slow speed, every 10 seconds he’ll fire the tank stunning a random tower for 5 seconds with a large splash effect. Health: 1,500. Speed: 0.75 blocks per second, appears on wave 40

THE KINGPIN: the leader of the enemies, the one who started the war and caused all this chaos, a strong enemy which not only is quite tanky but can spawn previous bosses from other modes. Health: 7,500. When he first spawns he summons a monster but every 1,000 damage he takes he’ll spawn a stronger boss, when at 1,000 hp will spawn 2 giant yeeps

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AUGH I’m finally done

carmine carbon
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it's great how discord's newest update makes it so I can't read the post

glossy elk
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That's why there's nothing

modest quest
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epic

carmine carbon
glossy elk
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Huh

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This is what I see

carmine carbon
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the new discord ui is constantly tweaking

glossy elk
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oof

storm gull
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Bro this UI is garbage

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I can’t see my own idea

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Time to re-write it

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Nvm it won’t let me

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Also yall I didn’t delete the post

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Discord is just tweaking

copper sun
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Yes I love this idea, tower defense games are my favorite

storm gull
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I won’t stop reviving this until it becomes big

storm gull
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I just realized my old messages with the modes got deleted bc discord sucks

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;-;

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So now I have to rewrite that whole thing bc discord can’t fix their goddamn UI problems

shut marlin
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If you wanna make TD you'll prob just have to have a bunch of delays a long a wire that each light up, then you can just decide a way to attack the enemies (lights) to turn them off by putting each delay through a AND gate with a NOT gate also going into it and put the way you attack into those NOT gates.

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I also had this idea before I realised it was simple (you can do capture the flag with keys):

I think this would help:
A creative block with a grabbable item thing (a flag?) that
sends a pulse when that item detaches (lost),
sends a pulse when that item has returned (found),
and sends a pulse when another one of that item has returned but it's not the same color (steal).
There could also be inputs that empty and fill in the item.

So in tower defence, when this block sends a lost signal, it would stop your base from defence/end the game.

In capture the flag, when this block sends a lost signal at the other tower and your own sends a steal signal, you win.

This is basically just for making an object able to go to an objective and back and forth.

copper sun
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Honestly tower defense and rogue likes would be fire in yeeps

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Those are almost as popular as fighting games