#Tower Defense Mode
1 messages · Page 1 of 1 (latest)
Great idea
Epic
A Tower Defense Gamemode would be awesome!
There should he an enemy called "the grappler kid," and it should be a boss.
Ok
SMASH the star button cuz this is fire
Also instead of set by default enemies why not let us make them
With stats cosmetics etc
or even just a zombie apocalypse mode where enemies spawn and chase down yeeps
Maybe the grappler enemy can use it's grapplers to move itself forward a couple of blocks. That would make sense
DEATH MODE: only the worthiest who have beaten every mode can do this, the final battle begins…
Enemies:
Strong Runner: a speedy enemy which has 500 hp / cotton, a ninja headband, and can be a random color. Speed: 2 block per second
Spartan: A fighter who carries a sword to stun towers for about 3 seconds and a shield which acts as extra hp, however can only stun towers within a 2 block radius, has 600 hp. Speed: 1.25 blocks per second
Tank: a yeep that’s fully armored but slow, however only has 200 hp but a 1,000 hp shield, each 200 damage will destroy a part of the armor making him slightly faster. Speed: 0.5 blocks per second
Grappler Kid: a miniboss that moves at an average speed and uses grapplers to ram into your towers stunning them for 10 seconds, always stays stacked on cotton but every grapple makes him lose 200 hp. Health: 5,000. Speed: 1 block per second. Once he’s down to 2,500 hp he’ll let out a scream of anger so loud that it’ll stun all towers for 3 seconds.
Robber: A sneaky and fast Yeep which uses his stealthiness to steal your cotton to prevent you from placing towers while also carrying a pellet gun to stun them, has 750 hp. Speed: 1.5 blocks per second
Rocketeer: a slow and tanky enemy which has a bazooka that stuns your towers for 5 second with a splash effect. Health: 1,500. Range: 20 blocks. Speed: 0.5 blocks per second
Tank Driver: a miniboss who looks like an army man with lots of hp but a slow speed, every 10 seconds he’ll fire the tank stunning a random tower for 5 seconds with a large splash effect. Health: 1,500. Speed: 0.75 blocks per second, appears on wave 40
THE KINGPIN: the leader of the enemies, the one who started the war and caused all this chaos, a strong enemy which not only is quite tanky but can spawn previous bosses from other modes. Health: 7,500. When he first spawns he summons a monster but every 1,000 damage he takes he’ll spawn a stronger boss, when at 1,000 hp will spawn 2 giant yeeps
AUGH I’m finally done
it's great how discord's newest update makes it so I can't read the post
It's just deleted
That's why there's nothing
epic
is it?
because I can still see it over here
Oh
Huh
This is what I see
the new discord ui is constantly tweaking
oof
Bro this UI is garbage
I can’t see my own idea
Time to re-write it
Nvm it won’t let me
Also yall I didn’t delete the post
Discord is just tweaking
Yes I love this idea, tower defense games are my favorite
I won’t stop reviving this until it becomes big
I just realized my old messages with the modes got deleted bc discord sucks
;-;
So now I have to rewrite that whole thing bc discord can’t fix their goddamn UI problems
oof
If you wanna make TD you'll prob just have to have a bunch of delays a long a wire that each light up, then you can just decide a way to attack the enemies (lights) to turn them off by putting each delay through a AND gate with a NOT gate also going into it and put the way you attack into those NOT gates.
I also had this idea before I realised it was simple (you can do capture the flag with keys):
I think this would help:
A creative block with a grabbable item thing (a flag?) that
sends a pulse when that item detaches (lost),
sends a pulse when that item has returned (found),
and sends a pulse when another one of that item has returned but it's not the same color (steal).
There could also be inputs that empty and fill in the item.
So in tower defence, when this block sends a lost signal, it would stop your base from defence/end the game.
In capture the flag, when this block sends a lost signal at the other tower and your own sends a steal signal, you win.
This is basically just for making an object able to go to an objective and back and forth.