#Allow maps to have over 6000 blocks

1 messages · Page 1 of 1 (latest)

delicate cosmos
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While I do feel the limit is fair, it does restrict some more advanced and detailed builds. I think it would be beneficial to allow maps to go over the limit, but prompt players with a message before they load the map alerting them that it has a high object count and giving them the choice between loading the map or not loading the map. If they choose to not load the map, they can still move through the area as to not block access to other maps. While the map is in this unloaded state, a new option should appear on the staff board to clear the map just incase the map is too laggy to even be loaded and it has to be cleared. Also, if someone closes the game while in a map with a high object count, when booting the game they will be moved to the nearest map that is under the limit. If there are multiple maps under the limit that are the same distance from the high-object count map, the map closest to sandbox will be chosen.

latent minnow
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I think that they should keep the limit in wilds so you don't lag someone else out but I think there should be no limits in private worlds and when you put a private world in wilds it deleates all blocks over the limit

delicate cosmos
outer slate
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Depends on what blocks are deleted, like most recently placed