#New wiring things

1 messages · Page 1 of 1 (latest)

rugged grove
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Here are some things that I think should be added to the wiring:

  1. A tutorial map for how all of the wiring blocks work near Research Facility where temporary wilds was.
  2. New logic gates like NOR, NAND, ect.
  3. AI with pathfinding, basically you can set a target location or make it target a yeep and then it finds a path towards the target. You can also set the AI to be hostile or passive, the Hostile AI will hit the player when near one.
  4. Servos and pistons, servos have an input on them to set how much it rotates, pistons will be able to move things until un-powered, and then go back to it's original location.
  5. Levers, you grab them, pull them, and then the wiring starts.
  6. Color changing screens, it gets values from a string block and changes the color of the screen.
  7. signal outputs. The signal output could have a number on it from 0-10, if it recieves power it turns on with that value, if you want to combine the values and make it into a string there could be a string block, it looks like a logic gate and has a squiggly line on it for the logo. The string block has 3 inputs and an output, the input on the left is the first value of the string, the input on the back is the second value of the string, and the input on the right is the third value of the string, if 1 or 2 of these numbers doesn't have some sort of power going through it, it will not be accounted for in the string.
fierce crag
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im not wearing socks

quaint shoal
rugged grove
quaint shoal
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also I think that this is a good idea and alot of effort was put into this.

fierce crag
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i like the ai

inland pivot