#CONDITIONAL GATE

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unborn kite
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yes inspired by idk suggestions so this is how it will work.
The "If Staff, Seeker, Hider" buttons will open things like doors or teleporters. (YOU CAN ONLY HAVE 1 ACTIVE PER GATE)
PS: there will be 2 outputs and 1 input and i made the model

weary crypt
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This is sigma

charred wedge
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Marvelous

chilly bay
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Didn't know you were chill like that

weary crypt
weary crypt
chilly bay
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🤝

unborn kite
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egg

gritty shale
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i think more than one should be possible

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wouldn't make much sense but still

unborn kite
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Bump

cedar cape
shut wolf
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W idea

gritty shale
jaunty ferry
chilly bay
jaunty ferry
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Poopyhead

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Jk

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U sigma

chilly bay
azure junco
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The full intensity of the brain signals in this cotton filled yeep are mysterious and can never be harvested by a normal individual

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The intelegence is unmatched

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Thy only one close to thy intelligent would have been our long lost Albert EinYeep

final seal
# unborn kite yes inspired by idk suggestions so this is how it will work. The "If Staff, Seek...

I believe it would be better if there were triangle buttons that would cycle through every option: outlined (being tagged or a seeker for example but there's more), staff, and owner.

The reason you don't need a un-outlined condition is because if you power the condition gate (in the outlined setting) and run it's output through a not gate and then into an and gate but also take the output that was powering the same condition gate go into the same and gate, this setup only turns on when the outlined condition doesn't turn on and only turns on when you power it.

unborn kite
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Revive hehe