#how to make a signal shorter
1 messages · Page 1 of 1 (latest)
Itâs the shortest possible pulse
You can make it slower by including a small delay
Basically when you press the button it turns on the flip flop then after 2 ticks it turns it off again
Erm I invented that
It cancels the input pulse
That's why this design works
cool
good thing, because i wanted to know a way so that it ends faster
ty @ruby token
Erm it's my design (it's just really simple so others also made it)
Why am I bragging lol
Ima shut up
Blud is bragging about being one of the first 1000 people to invent a 4 block devise in a hide and seek be game. Wildin
Ye it just resets the signal so if itâs on it turns off and if itâs off it stays off
That way you donât gotta do a whole system to check which ones on or not just to reset
If we didnât have that reset systems would double the blocks for most toggle/flipflop builds
Overcomplicated, this is what the purple blocks are for
CAP it was invinted before yeeps even came out buddy
Yuppp
yes, while i was making it, i saw the red part of the flip flop and was wondering what i did
it was overcomplicated, but no purple block make the signal shorter
how to make a signal shorter
well theres 2 different purple blocks, one makes the signal longer & one makes a signal shorter
it delays the signal, not make it shorter
the delay makes it longer
and the other makes it shorter
yes, the extender makes it shorter
huh?
You weren't the first. It's quite easy to come up with.