#Promoting skill based game

1 messages · Page 1 of 1 (latest)

cloud leaf
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  1. its limited my basic math 2) removing red speed will not change anything (white speed will be the new red speed) 3) a good idea but it will work only if relicts will give new mechanics 4) hybrid attack crits have decent relicts that boost both. and with Tip i agree but i would make some new system or make them only in game shop available like holiday crits
teal hearth
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Mostly as fiesta said but here's my take:

  1. it's already limited and very reasonable, I do not see any reason to change it.
  2. Nah, it adds a nice variety and a very good system for the game. I wouldn't want to get rid of reds.
  3. More variety with relics is always a good idea, but let's keep in mind to not introduce anything too OP, or something almost identical to what we already have, to keep complexity low.
  4. I think there are pretty nice relics for them as well, but I agree that there could be a few more focused purely on these kinds of miscrits.
    Tips) I have mixed feelings about this, on one hand I don't want to make this game p2w, on the other hand some income streams could benefit the game if used properly.
deep cedar
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🤡

weak flicker
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Also the reason they went bankrupt lmao

near cliff
weak talon
near cliff
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Bro I was f2p and used to be top 10 lb all the time

weak flicker
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F*p 2 Png

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Tbh instead of doing this they can just reduce the % of epic exo and legendary by half and sell double spawns instead

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So it cant be called "Pay2Win" cause every crit is obtainable

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If we want to use that legal loophole

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For example P2W just means that they can get +10 bars B Flue or smth that F2P players cant