#Small Player rank idea
1 messages · Page 1 of 1 (latest)
the point of the player rank is to show how many unique miscrits you've caught/evolved, so being able to increase rank infinitely would defeat the point
No, I mean, it’s already difficult enough to get a lot of level 1 creatures to its max level.
The game is already quite grindy enough for that.
So, yeah, it doesn’t defeat the point if the games is grindy as it as right now. Because the game is already grindy right now, right?
It’s even already hard enough to grind for more legendaries and rares.
I mean try attempting to encounter 50-200+ Legendaries in a day.
Are you sure, you can encounter that many in 24 hours?
think of pokemon's "# of pokemon caught" stat. That doesn't include dupes, it shows how many unique pokemon you've caught/evolved, which is progress toward filling out the pokedex. The miscripedia is essentially just like that, and player rank is about obtaining new miscrits and filling it out. The current max rank is 900. If rank went up from catching/evolving dupes, then the player rank would have no meaning as you could just catch hundreds of commons in the first area and such to boost it.
Imagine being level 3000 first day 
This just doesn't make sense, level system is fine how it is
Oh, I see now. So it’s a game that is essential focused more on “gotta catch ‘‘em all (LITERALLY)” rather than “catch some of them and defeat the best”?
You don't need to "catch'em all", you can perfectly play and compete without collect every miscrit
It's literally both
You can play the game happily in pvp while catching mainly meta crits and be at a low level or catching them all 
Then how can you at least get the best Mons in the area if you said that you don’t need to catch them all?
It’s like you are grinding for the best Mons everyday with the best ratings. Like you want to see this or that best mon for you to encounter and capture it. But, it will take you 2+ years to see it.
It’s like the game is focused on ratings and not stats and moves.
Like in Pokémon games, there specific places for stat change, EV change, move learner, move deleter and more. But, I don’t see miscrits having that.
I don’t see away a best level 10 mon could have the best moves while in unevolved form.
Like, there is no actual solution on how to encounter the best Mons easily even if you may be hit hard by their one shot once they make a move.
I'm confused on what point you're trying to make with that
Yeah, but it’s all not based on whatever monster level you mostly base your team on or maybe be exact player rank based. But, level 35 based only.
But dude this has nothing to do with the player rank, you can beat the PVE being a level 100 or less. And if you want better miscrits then go to catch them, I don't understand your point
I'm so lost 
Like, you can see in in Pokémon games, there some ways to encounter a legendary mon. Like example, when you go to the top of the sky pillar temple, you get a One-Time only guaranteed encounter of a wild rayquaza to catch. But for miscrits, there are no guaranteed encounter for a legendary monster.
Same with looking for deoxys, go to its special island, then solve the puzzle to get a One-Time only guaranteed wild encounter of deoxys to attempt to catch it before the wild battle ends.
this isn't pokemon
many games have legendary as the highest rarity name, doesn't mean they work like pokemon legendaries
So you want guaranteed one time legendary spawns?
Yes, or a guaranteed legendary spawn that only happens for everyone in the specific duration in the specific location for everyone to catch. But, only have them wild battle it once.
the difference is that in pokemon, you can just reload your save if you don't catch it, while in miscrits, everything is server based, so you would lose it permanently unless there's another way to obtain it
which would then also make reaching the max player rank impossible
Lose what permanently?
The legendary mon that you caught after the wild battle?
the ability to catch this one time encounter legendary that you suggested
There aren't static encounters here, miscrits doesn't work like pokemon and I still don't understand how this is related with the player rank
This has derailed so much

Oh yeah!, that makes sense. Because once the server changes it’s version and stuffies, the location of the Legendary wild spawn will change again, right?
Huh? What don’t you understand?
Sorry but I'm completely lost 
- You wanted Player Rank-ups to change into not by Unique but which ones that are caught and leveled up?
- This is to reduce the grind???
- Then you wanted Static Legendary Spawns which makes the whole grind for majority of the players redundant.
- Everything is a mess man.
"It’s like the game is focused on ratings and not stats and moves." The game is based off of everything altogether.
It’s okay, it’s your game anyway.